URL: http://bugs.freeciv.org/Ticket/Display.html?id=40629
2009/1/6 Marko Lindqvist:
This patch moves border handling from player maps (and vision sites)
to master map.
Fixed a number of bugs
- ML
MainmapBorders_40629-2.diff.bz2
Description: BZip2 compressed data
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40177
2009/1/8 Madeline Book:
Maybe dummy.c could be renamed civclient.c and the
existing civclient.[ch] renamed to client.[ch]? Or
perhaps client_main.[ch] would be a better name,
since there is already clinet. It's just that
calling it
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40641
2009/1/8 Marko Lindqvist:
Check from sanitycheck.c:477 is failing for some autogames. It means
that some city is in players cities list, but is owned by someone
else.
Ignore this. It was accidentally removed line in my own patch.
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40629
2009/1/6 Marko Lindqvist:
This patch moves border handling from player maps (and vision sites)
to master map.
- Compile fix
- Fixed city transfer
- ML
MainmapBorders_40629-3.diff.bz2
Description: BZip2 compressed data
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40607
[guest - Wed Jan 07 22:25:51 2009]:
[cazf...@gmail.com - Mi 07. Jan 2009, 18:43:54]:
/*
* Note: If you add a new event, make sure you make a similar
change
* to the events array in common/events.c using GEN_EV,
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40642
This patch restores saving of border information in a 2.1 savegame
compatible way. In fact, code is basically copied from S2_1 and
modified just a bit. In general, borders rewrite is producing quite
similar borders system what we had in
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40644
Attached patch adds support to iterate though players, cities, and
units to lua scripting.
I decided not to use iterator objects with all the memory handling
they would require. Instead, script can call
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40643
freeciv version 2.1.5
Ubuntu 8.10
In my first cities I build first a granary, when I afterwords build a
settler my food is for example 5/20, while it should at least be 10/20.
When the city grows, it rightfully goes to 15/30.
Bart
URL: http://bugs.freeciv.org/Ticket/Display.html?id=40644
[cazf...@gmail.com - Thu Jan 08 20:25:03 2009]:
Attached patch adds support to iterate though players, cities, and
units to lua scripting.
I decided not to use iterator objects with all the memory handling
they would require.
I was looking through the default effects.ruleset in S2_1 and noticed
something that looks like a discrepancy:
Communism doesn't have a Empire_Size_Step effect. Is this intended, or an
overight?
Daniel
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URL: http://bugs.freeciv.org/Ticket/Display.html?id=40647
Tested in S2_1
The 'Empire_Size_Mod' effect for a government generates a helptext that
says:
* The first unhappy citizen in each city due to civilization size will
appear when you have X cities.
This effect is a negative number,
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