Update of bug #13605 (project freeciv):
Status:None = Fixed
Open/Closed:Open = Closed
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Update of bug #13615 (project freeciv):
Status:None = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/bugs/?13624
Summary: [Patch] Endturn, onsetbars as turn
Project: Freeciv
Submitted by: cazfi
Submitted on: Thursday 06/04/2009 at 23:27
Category: None
Severity: 3 - Normal
URL:
http://gna.org/bugs/?13625
Summary: [Patch] Configurable calendar year labels ('BC'
'AD')
Project: Freeciv
Submitted by: cazfi
Submitted on: Thursday 06/04/2009 at 23:34
Category: None
Severity: 3 -
Update of bug #13619 (project freeciv):
Status:None = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #1, bug #13611 (project freeciv):
This doesn't apply any more.
Instead of creating new subdirectory under doc, health.txt should be named as
doc/README.health.
Noticed a couple of typos on health.txt:
'teh' - 'the'
'agueduct' - 'aqueduct'
Follow-up Comment #2, bug #13611 (project freeciv):
patch rebased to svn 15717
changes:
- create health info file as doc/README.ruleset.health
(I will also create a similar file for migration)
- spell checking
(file #5887)
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Follow-up Comment #2, bug #13621 (project freeciv):
updated version of the patch
changes:
- change 'do {...} while (...)' to 'for(...) {...}'
- update is _not_ needed as this function is
called pre-game so the ruleset information
are send to the client(s) after the function call
- the '{}
Update of bug #13621 (project freeciv):
Assigned to:None = mbook
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Follow-up Comment #3:
A better and more c compiler friendly style would
be to either declare the variables before the
Follow-up Comment #4, bug #13587 (project freeciv):
Alright, I was not sufficiently clear in my
last comments, so I will explain what I meant.
I wanted you to change unit_upkeep_text() to
take an astring parameter:
void unit_upkeep_text(const struct unit *punit, struct astring *astr);
and
Follow-up Comment #4, bug #13586 (project freeciv):
I think we can safely adopt the convention that
upkeep information will only be available for
the player's own units. So we do not need the
extra 'upkeep_info' boolean field; just check
that the owner is the same the client's player.
if the
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