[Freeciv-Dev] [bug #14267] Featured text chatline shortcuts should be documented at helpdata.txt
Follow-up Comment #1, bug #14267 (project freeciv): It is actually in my featured text thread TODO list... I would like to do it at last, to be sure it won't be modified after. Unfortunately, I am not sure to be able to write it in a correct English, so I hope you, or someone else would read over this. ___ Reply to this item at: http://gna.org/bugs/?14267 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13841] [Patch] Worklist clean up
Follow-up Comment #5, bug #13841 (project freeciv): Next I would create ticket about using genlist to store unlimited number of global worklists. There still is no such patch, right? (Just making sure I'm not just too blind to find the ticket) ___ Reply to this item at: http://gna.org/bugs/?13841 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1271] Featured text: simulate Book's colors
Update of patch #1271 (project freeciv): Status:None = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?1271 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14260] [Bugfix] Scenario info not sent to client when scenario loaded
Update of bug #14260 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?14260 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14277] Wish: after end of game, allow inspection
URL: http://gna.org/bugs/?14277 Summary: Wish: after end of game, allow inspection Project: Freeciv Submitted by: kudra Submitted on: Wednesday 09/09/2009 at 20:39 Category: None Severity: 1 - Wish Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: None ___ Details: Currently, after the game ends the fog of war is lifted so the entire map is visible. It would be nice if it were also possible to select cities and see the units inside them once the game has ended (assuming the win is by spaceship). This is not especially important, just something which would be nice. ___ Reply to this item at: http://gna.org/bugs/?14277 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14278] wish: allied victory option
URL: http://gna.org/bugs/?14278 Summary: wish: allied victory option Project: Freeciv Submitted by: kudra Submitted on: Wednesday 09/09/2009 at 20:42 Category: None Severity: 1 - Wish Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: None ___ Details: It would be nice to have the option of an allied victory; i.e. the game ends when only allied nations remain. Obviously this would need to be something you could configure at the onset of the game. ___ Reply to this item at: http://gna.org/bugs/?14278 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14276] Wish: cities report does not combine categories
Follow-up Comment #1, bug #14276 (project freeciv): In 2.1.9 there is a display menu in the city report window, and allows you to select those things separately, as well as other things. You would be looking for the one titled Surplus: Production It shows up as +P ___ Reply to this item at: http://gna.org/bugs/?14276 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14267] Featured text chatline shortcuts should be documented at helpdata.txt
Follow-up Comment #2, bug #14267 (project freeciv): I would be happy to fix the English for you, if you could write an understandable draft. ___ Reply to this item at: http://gna.org/bugs/?14267 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14279] 2_2 user auth configure seems to fail
URL: http://gna.org/bugs/?14279 Summary: 2_2 user auth configure seems to fail Project: Freeciv Submitted by: None Submitted on: Thursday 09/10/2009 at 03:19 CEST Category: None Severity: 4 - Important Priority: 5 - Normal Status: None Assigned to: None Originator Email: markmet...@yahoo.ca Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: None ___ Details: configuring 2_2 from svn to include user auth results in server that does not recognise -a, --auth, and -N options even though configure seems to think it had correctly configured it in. -MarkM- ___ Reply to this item at: http://gna.org/bugs/?14279 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev