[Freeciv-Dev] [patch #1291] Use genlist for global worklists
Follow-up Comment #2, patch #1291 (project freeciv): I have already warn about it in bug #13841. I could fix it if someone tell me how to compile that win32 client on my computer. ___ Reply to this item at: http://gna.org/patch/?1291 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14267] Featured text chatline shortcuts should be documented at helpdata.txt
Follow-up Comment #7, bug #14267 (project freeciv): What about something like This sequence is also available within single bracket pair, like '[link target=city id=121/]'. Patch attached. Native speaker should replace single bracket pair with correct term :-) (does 'single bracket' mean only '(' or does it mean '()'?) '(' is a bracket as far as know, so a bracket pair is probably '()'. (file #6705) ___ Additional Item Attachment: File name: trunk_S2_2_ft_helptext.diffSize:4 KB ___ Reply to this item at: http://gna.org/bugs/?14267 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1290] Featured text: server uses links
Follow-up Comment #2, patch #1290 (project freeciv): - This does not apply to current trunk (needs separate patches for trunk S2_2) - It's not obvious from the string that %s in Cannot create a unit at %s because... expands in to coordinates like (x, y). Translator comments to clarify these should be added New patches attached. (file #6706, file #6707) ___ Additional Item Attachment: File name: S2_2_ft_server_links2.diff Size:91 KB File name: trunk_ft_server_links2.diffSize:91 KB ___ Reply to this item at: http://gna.org/patch/?1290 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1303] Replace warmap by path finding code in ai/ directory
URL: http://gna.org/patch/?1303 Summary: Replace warmap by path finding code in ai/ directory Project: Freeciv Submitted by: pepeto Submitted on: mardi 15.09.2009 à 15:57 Category: ai Priority: 3 - Low Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: None ___ Details: Warmap removed from ai/advmilitary.[ch] and ai/aiunit.[ch]. I'm not sure to apply this to S2_2 because it mays contain some errors. But, as long as look at the ai code, it is very complicated and it contains already lot of errors. I tested my changes with many savegames, seems the ai players doesn't feel to attack so well. They rarely bring land units to take the cities like before. But, removing my patch, I observed the behaviour was exactly the same. ___ File Attachments: --- Date: mardi 15.09.2009 à 15:57 Name: trunk_S2_2_pf_ai.diff.gz Size: 18 ko By: pepeto http://gna.org/patch/download.php?file_id=6715 ___ Reply to this item at: http://gna.org/patch/?1303 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14265] Featured text: using short cuts in start page
Update of bug #14265 (project freeciv): Status:None = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?14265 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14279] 2_2 user auth configure seems to fail
Update of bug #14279 (project freeciv): Status:None = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?14279 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Towards 2.2
Am Sunday 13 September 2009 18:52:29 schrieben Sie: Actually Freeciv will read default ruleset first. Maybe freeze ruleset and make new option optional - default value would be set in default ruleset. I know it needs a lot of changes, so... something like this is on the way (see patch #1252: cleanup of load_ruleset_game() - https://gna.org/patch/index.php?1252) -- Matthias Pfafferodt - http://www.mapfa.de Matthias.Pfafferodt at mapfa.de ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13867] [patch 01/07] get game settings via wrapper functions
Follow-up Comment #9, bug #13867 (project freeciv): setting_to_client() is missing function header. We are not adding new functions without proper headers. ___ Reply to this item at: http://gna.org/bugs/?13867 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1297] ignore command
Follow-up Comment #13, patch #1297 (project freeciv): OK, I will look into the patches from warclient and adapt them to mainline ___ Reply to this item at: http://gna.org/patch/?1297 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Mailing List
Am Sunday 02 August 2009 10:35:17 schrieb Matthias Pfafferodt: Am Sunday 05 July 2009 03:05:04 schrieb Matthias Pfafferodt: Am Saturday 04 July 2009 18:10:58 schrieb Matthias Pfafferodt: Hello, does the list has hickups? I'm missing some emails about comments to patches on gna since Thursday. The newest mail in the email archive is also from Thursday (https://mail.gna.org/public/freeciv-dev/2009-07/threads.html). I hope this Email will find its way. Matthias OK, I now got around 40 mails for Freeciv-Dev ... seems to be a problem at gna.org? This is a test mail ... Does this problem repeats itself at each start of a new month? Again no mails since Friday? This is again a test for the mailing list. A new month - no mail notifications but the archive (https://mail.gna.org/public/freeciv-dev/2009-09/index.html) shows approx. 10+ Messages ... -- Matthias Pfafferodt - http://www.mapfa.de Matthias.Pfafferodt at mapfa.de ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1252] cleanup of load_ruleset_game()
Update of patch #1252 (project freeciv): Status:None = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?1252 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14304] add comments to explain the server states
Update of bug #14304 (project freeciv): Status:None = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?14304 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1305] Borders: City keeps its workable area
URL: http://gna.org/patch/?1305 Summary: Borders: City keeps its workable area Project: Freeciv Submitted by: cazfi Submitted on: Wednesday 09/16/2009 at 01:42 Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.2.0 ___ Details: New border sources cannot take away tiles from existing cities working area, except for the border source tile itself. ___ File Attachments: --- Date: Wednesday 09/16/2009 at 01:42 Name: CityAreaKeepBorders.diff Size: 848B By: cazfi http://gna.org/patch/download.php?file_id=6719 ___ Reply to this item at: http://gna.org/patch/?1305 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev