[Freeciv-Dev] [bug #14619] What are for the packets freeze_hint and thaw_hint

2009-10-27 Thread Marko Lindqvist

Follow-up Comment #3, bug #14619 (project freeciv):

There is several kinds of freeze/thaw packets and I can't tell top of my head
which one these are.

- One is used internally by delta code to buffer packets instead of sending a
lot of very small ones (typically tile_info)
- Client side freeze is active during turn change when a lot of things change
back and forth and things are not necessarily between first and last packet.
Open reports are not refreshed when this freeze is active.

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[Freeciv-Dev] [bug #14619] What are for the packets freeze_hint and thaw_hint

2009-10-27 Thread Marko Lindqvist

Follow-up Comment #4, bug #14619 (project freeciv):

 One is used internally by delta code to buffer packets instead
 of sending a lot of very small ones (typically tile_info)

There is old ticket somewhere in RT that this should be function in delta
code and not such a hackish packet. 

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[Freeciv-Dev] [bug #14618] buildfix: renamed man page (civserver - freeciv-server)

2009-10-27 Thread Marko Lindqvist

Update of bug #14618 (project freeciv):

  Status:None = Fixed  
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #14574] [Bugfix] Cannot erase start positions

2009-10-27 Thread Marko Lindqvist

Update of bug #14574 (project freeciv):

  Status:  Ready For Test = Fixed  
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #13465] wrong savename used for savefile name generation

2009-10-27 Thread Marko Lindqvist

Update of bug #13465 (project freeciv):

  Status:   Confirmed = Fixed  
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #14603] Error autosaving on trunk revision 16210 over Ubuntu 9.04

2009-10-27 Thread Marko Lindqvist

Follow-up Comment #5, bug #14603 (project freeciv):

 It isn't HOME/.freeciv/saves by default if the server is
 forked from the client

connectdlg_common.c:client_start_server(): 231-232:
  argv[argc++] = --saves;
  argv[argc++] = ~/.freeciv/saves;


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[Freeciv-Dev] [bug #14603] Error autosaving on trunk revision 16210 over Ubuntu 9.04

2009-10-27 Thread Marko Lindqvist

Follow-up Comment #6, bug #14603 (project freeciv):

 The problem looks like to be something linked with patch #1289.  It
doesn't find the data path saves/ when loading the game
 because it assumes that only ~/.freeciv/2.3/ is a data path.

He was running server separately, so save location should be current
directory, not ~/.freeciv/saves. But you have a valid point about another bug
if saves really have to be under FREECIV_PATH (why would that be)

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[Freeciv-Dev] [bug #14603] Error autosaving on trunk revision 16210 over Ubuntu 9.04

2009-10-27 Thread Marko Lindqvist

Follow-up Comment #7, bug #14603 (project freeciv):

I cannot reproduce. Autosaves work both when running server separately
(saving current directory) and when its forked by client (saves to
~/.freeciv/saves).

Are you sure you had write permissions to the directory where you run
civserver?

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[Freeciv-Dev] Build tests with FullMoon

2009-10-27 Thread Marko Lindqvist
For a couple of years now I have been testing freeciv building on
several environments. Results of these builds are at
http://www.cazfi.net/freeciv/testing/compilation.php
These builds are not fully automatic nightly builds but have to be
initiated manually.

I'm also developing (nightly) build tool called fullmoon (
http://www.cazfi.net/fullmoon/ ). I'm using freeciv building as test
case for fullmoon. This should benefit both projects. Now I'm nearing
the point where fullmoon can start sending emails to this mailing list
about failed nightly builds.


 - ML

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[Freeciv-Dev] [bug #14619] Remove packets freeze_hint and thaw_hint

2009-10-27 Thread pepeto

Update of bug #14619 (project freeciv):

  Status:None = Postponed  
 Planned Release:None = 2.3.0  
 Summary: What are for the packets freeze_hint and thaw_hint
= Remove packets freeze_hint and thaw_hint

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Follow-up Comment #5:

 There is old ticket somewhere in RT that this should be function
 in delta code and not such a hackish packet.

I couldn't find it.  I will leave this ticket open, stalled for 2.3.

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[Freeciv-Dev] [bug #14603] Error autosaving on trunk revision 16210 over Ubuntu 9.04

2009-10-27 Thread pepeto

Follow-up Comment #8, bug #14603 (project freeciv):

 I cannot reproduce. Autosaves work both when running server
 separately (saving current directory) and when its forked by
 client (saves to ~/.freeciv/saves).

Actually, my game is autosaved in ~/.freeciv/saves/, but I cannot find them
with the gui, because it searches them in ~/.freeciv/2.3/saves/ because of
patch #1289.  And the directory selector doesn't propose hiden directories. 
I open new ticket for this.


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[Freeciv-Dev] [bug #14621] Cities not refreshed when crossing Empire_Size_Step

2009-10-27 Thread pepeto

Follow-up Comment #1, bug #14621 (project freeciv):

This would probably slow a lot every time a city is found.

Unfortunately, it doesn't look to work if a city is conquered, bribed, or
given by diplomatic meeting etc...  A such entry would also be added in
transfer_city().

I guess that the call to this function should be protected by a check to the
particular rule.


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[Freeciv-Dev] [bug #14620] worklists are lost on client restart

2009-10-27 Thread pepeto

Follow-up Comment #1, bug #14620 (project freeciv):

I started to fix that bug, but it seems that patch #1291 is stalled for the
moment.  Maybe this ticket is left of Marko item list.  It happens to me
sometimes, and it's really annoying.  The only way to find my real items is
to view my public profile.

I also dunno if I can steal ticket from someone...  I would like to see patch
#1280 in 2.2, and the setting cleanup.


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[Freeciv-Dev] [patch #1291] Use genlist for global worklists

2009-10-27 Thread pepeto

Follow-up Comment #4, patch #1291 (project freeciv):

Updating patch against current svn.


(file #7128)
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[Freeciv-Dev] [bug #14469] Move object tool missing in editor

2009-10-27 Thread Marko Lindqvist

Follow-up Comment #1, bug #14469 (project freeciv):

Since you can delete old object and create new one lack of move object tool
is not blocker for 2.2. Unless someone volunteers to make one soon this will
be postponed to 2.3.

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Re: [Freeciv-Dev] Towards 2.2

2009-10-27 Thread Marko Lindqvist
2009/10/8 Pepeto pepet...@gmail.com:
 Le jeudi 08 octobre 2009 à 13:00 +0300, Marko Lindqvist a écrit :
 2009/9/10 Marko Lindqvist cazf...@gmail.com:
  Network protocol freeze:
  This means no more changes to mandatory part of capstring. Let me know
  of any needs to change network protocol before 2.2 release.

  Fixing bug #13465 may require changes to capstr. It's easier, and
 wiser, to postpone capstr freeze in S2_2 and make it part of mandatory
 capability than to make it optional capability (as is required in
 S2_1)

 #13465 has been fixed

 The following tickets may require some changes in the network protocol:
 patch #1322 (ready for committing)

 Committed

 patch #1327 (ready for committing)

 Committed

 bug #14453 (but maybe it won't be fixed)

Committed

 bug #14469 (but maybe it won't be fixed)

 If nobody takes this ticket soon, it won't be fixed for 2.2.


 So, I propose we wait for a week if something still comes up (such as
someone taking #14469) and if not,  bump 2.2 capstr to its final form.


 - ML

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[Freeciv-Dev] [bug #14614] auto-worker should respect borders

2009-10-27 Thread pepeto

Update of bug #14614 (project freeciv):

Category:None = ai 
  Status:None = Ready For Test 
 Assigned to:None = pepeto 

___

Follow-up Comment #2:

Attached new version with overwriting the 'can_invade_tile' callback which is
exactly what we need there.  Don't forget the second parameter fill.


(file #7129)
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Re: [Freeciv-Dev] Towards 2.2

2009-10-27 Thread Pepeto
Le mardi 27 octobre 2009 à 13:04 +0300, Marko Lindqvist a écrit :
 2009/10/8 Pepeto pepet...@gmail.com:
  Le jeudi 08 octobre 2009 à 13:00 +0300, Marko Lindqvist a écrit :
  2009/9/10 Marko Lindqvist cazf...@gmail.com:
   Network protocol freeze:
   This means no more changes to mandatory part of capstring. Let me know
   of any needs to change network protocol before 2.2 release.
 
   Fixing bug #13465 may require changes to capstr. It's easier, and
  wiser, to postpone capstr freeze in S2_2 and make it part of mandatory
  capability than to make it optional capability (as is required in
  S2_1)
 
  #13465 has been fixed
 
  The following tickets may require some changes in the network protocol:
  patch #1322 (ready for committing)
 
  Committed
 
  patch #1327 (ready for committing)
 
  Committed
 
  bug #14453 (but maybe it won't be fixed)
 
 Committed
 
  bug #14469 (but maybe it won't be fixed)
 
  If nobody takes this ticket soon, it won't be fixed for 2.2.
 
 
  So, I propose we wait for a week if something still comes up (such as
 someone taking #14469) and if not,  bump 2.2 capstr to its final form.

I agree with this, I don't see any critical bug not going to be fix,
neither which need a capability change.  #14469 can wait for later
versions.



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[Freeciv-Dev] [bug #14606] Caravan ask for popup when they are transported by another unit

2009-10-27 Thread pepeto

Follow-up Comment #3, bug #14606 (project freeciv):

New version attached, it will always popup if the transporter is not owned.


(file #7130, file #7131)
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File name: S2_1_transported_caravan_arrival2.diff Size:1 KB


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[Freeciv-Dev] [bug #14607] Server crash when leaving

2009-10-27 Thread pepeto

Update of bug #14607 (project freeciv):

  Status:None = Ready For Test 
 Assigned to:None = pepeto 
 Planned Release:None = 2.2.0  


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[Freeciv-Dev] [bug #14612] City builders: Don't draw city outlines around unit while on a goto

2009-10-27 Thread pepeto

Update of bug #14612 (project freeciv):

  Status:None = Ready For Test 
 Assigned to:None = pepeto 
 Planned Release:None = 2.1.10 


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[Freeciv-Dev] [bug #14624] Server saves games and scenarios where the client search them when forked

2009-10-27 Thread pepeto

URL:
  http://gna.org/bugs/?14624

 Summary: Server saves games and scenarios where the client
search them when forked
 Project: Freeciv
Submitted by: pepeto
Submitted on: mardi 27.10.2009 à 10:25
Category: client
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: pepeto
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.3.0

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Details:

Passing --saves ~/.freeciv/$VERSION/saves and --scenarios
~/.freeciv/$VERSION/scenario arguments to the server.




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File Attachments:


---
Date: mardi 27.10.2009 à 10:25  Name: trunk_forked_server_dirs.diff  Size:
616 o   By: pepeto

http://gna.org/bugs/download.php?file_id=7132

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[Freeciv-Dev] [bug #14625] civclient man page

2009-10-27 Thread pepeto

URL:
  http://gna.org/bugs/?14625

 Summary: civclient man page
 Project: Freeciv
Submitted by: pepeto
Submitted on: mardi 27.10.2009 à 10:29
Category: docs
Severity: 2 - Minor
Priority: 3 - Low
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.2.0

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Details:

It looks strange to keep this name for the man page whereas it doesn't match
the current implementation.





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[Freeciv-Dev] [bug #14624] Server saves games and scenarios where the client search them when forked

2009-10-27 Thread Marko Lindqvist

Follow-up Comment #1, bug #14624 (project freeciv):

As Freeciv is generally compatible with old savegames, saving them to version
specific directory is wrong. User should have access to old saves after
updating to newer Freeciv version.

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[Freeciv-Dev] [bug #14626] .civclientrc

2009-10-27 Thread pepeto

URL:
  http://gna.org/bugs/?14626

 Summary: .civclientrc
 Project: Freeciv
Submitted by: pepeto
Submitted on: mardi 27.10.2009 à 10:34
Category: client
Severity: 2 - Minor
Priority: 3 - Low
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.2.0

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Details:

civclient renamed freeciv-($gui), civserver renamed freeciv-server, what
about changing the default name of the client options.  Could it also be
possible to have the version printed in the name like .freecivrc-2.2 because
we don't always have the same options.

Maybe to keep the common options, the client should ask if we would have to
import old rc files?





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[Freeciv-Dev] [bug #14624] Server saves games and scenarios where the client search them when forked

2009-10-27 Thread pepeto

Update of bug #14624 (project freeciv):

  Status:  Ready For Test = In Progress

___

Follow-up Comment #2:

Ok, but in the current implementation, the gui doesn't look for save games in
~/.freeciv/saves, neither scenario in ~/.freeciv/scenarios.  Should it be
added back then the path ~/.freeciv to the data dirs?  Or should we add
specific functions to find them?


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[Freeciv-Dev] [bug #14584] Bribing city and CMA

2009-10-27 Thread pepeto

Update of bug #14584 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #14594] game.info.killcitizen broken

2009-10-27 Thread pepeto

Update of bug #14594 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #14452] Ruleset building help doesn't fit the real requirements

2009-10-27 Thread pepeto

Update of bug #14452 (project freeciv):

Priority:   1 - Later = 3 - Low

___

Follow-up Comment #12:

Of course, I attached the same patch, now the right one...


(file #7133)
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[Freeciv-Dev] [bug #14627] e_tech_* sound event triggered on changing tech

2009-10-27 Thread Gavin van L

URL:
  http://gna.org/bugs/?14627

 Summary: e_tech_* sound event triggered on changing tech
 Project: Freeciv
Submitted by: mdcore
Submitted on: Tuesday 10/27/2009 at 12:30
Category: client-gtk-2.0
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: None

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Details:

One of either e_tech_gained or e_tech_learned is played when changing techs.
This should ideally not trigger one of those events or be a new event.




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[Freeciv-Dev] [bug #14617] CMA runs while adding multiple settlers

2009-10-27 Thread anonymous

Follow-up Comment #2, bug #14617 (project freeciv):

The doc don't mention the client can group together requests for combined
processing (like adding 4 settlers) so I would expect each settler to get
their own PACKET_PROCESSING_FINISHED. The client should wait for number of
settlers many.


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[Freeciv-Dev] [bug #14583] Bribe and city popup

2009-10-27 Thread anonymous

Follow-up Comment #2, bug #14583 (project freeciv):

I get it pretty consistently. It also happens when I send 50 Musketeers to
attack a city. The city dialog pops up showing only one Musketeer in the city
while Units Present says 30. I guess there is some race condition between the
client drawing the units and getting the info that they entered the city.



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Re: [Freeciv-Dev] [bug #14585] Wish: timeout progress bar

2009-10-27 Thread Goswin von Brederlow
Michael Kaufman kauf...@physics.wisc.edu writes:

 interesting idea, and easily doable. In fact a nice little project for
 someone wanting to get their feet wet.

 Add a timing struct for each AI. Each turn for each AI, calculate the time
 it takes for various major actions (city management, unit management) and
 store that time. Use number of cities and units and time previous turn took
 as a predictor. Add all AI times together for interturn prediction. I imagine 
 that the prediction would be pretty good.

 M

 
 What I ment was not the timeout of a turn (which gets counted down) but the
 time the server needs between turns. I.e. the time from pressing turn-done
 till one can move again. In large games I have seen it take from 1 to 20
 minutes.

Might be overkill to even split this up. Plainly measure the time each
turn takes and average the last 10 turns.

MfG
Goswin

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[Freeciv-Dev] [bug #14589] extra (blank) report appears sometimes

2009-10-27 Thread anonymous

Follow-up Comment #1, bug #14589 (project freeciv):

Did you check the client stdout? The gtk2 client sometimes (always after a
while) runs into an XID collision and bad things happen from there on. The
effect is exactly that popups are empty and unresponsive. But I only know
this from popups as I have disabled tabs.



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[Freeciv-Dev] [bug #14621] Cities not refreshed when crossing Empire_Size_Step

2009-10-27 Thread anonymous

Follow-up Comment #2, bug #14621 (project freeciv):

Only every 10/11/12/14 cities added. This also needs to happen when a city is
lost.

With CMA in use this might cause a lot of work for every single city of the
player. But what can you do? All cities do change at that point.

I rather have it take some time than have civil unrest the next turn.


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Re: [Freeciv-Dev] Build tests with FullMoon

2009-10-27 Thread Goswin von Brederlow
Marko Lindqvist cazf...@gmail.com writes:

 For a couple of years now I have been testing freeciv building on
 several environments. Results of these builds are at
 http://www.cazfi.net/freeciv/testing/compilation.php
 These builds are not fully automatic nightly builds but have to be
 initiated manually.

 I'm also developing (nightly) build tool called fullmoon (
 http://www.cazfi.net/fullmoon/ ). I'm using freeciv building as test
 case for fullmoon. This should benefit both projects. Now I'm nearing
 the point where fullmoon can start sending emails to this mailing list
 about failed nightly builds.

Does that include running a testgame with just AIs and an observer for
every client?

MfG
Goswin

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[Freeciv-Dev] [bug #14626] .civclientrc

2009-10-27 Thread anonymous

Follow-up Comment #1, bug #14626 (project freeciv):

Idealy check all file names newest to oldest and use the first file found.


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[Freeciv-Dev] [patch #1350] Some nations

2009-10-27 Thread anonymous

URL:
  http://gna.org/patch/?1350

 Summary: Some nations
 Project: Freeciv
Submitted by: None
Submitted on: Вторник 27.10.2009 at 14:43 CET
Category: rulesets
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: queue...@yandex.ru
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: None

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Details:

Nations to submit:
Abkhaz
Bashkir
Chechen
Mordvin
Ossetian
Tatar

I suppose descriptions' English need some check by a native speaker.



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File Attachments:


---
Date: Вторник 27.10.2009 at 14:43 CET  Name: Abkhaz and Ossetian.zip 
Size: 7kB   By: None

http://gna.org/patch/download.php?file_id=7134
---
Date: Вторник 27.10.2009 at 14:43 CET  Name: Bashkirs.zip  Size: 3kB  
By: None

http://gna.org/patch/download.php?file_id=7135
---
Date: Вторник 27.10.2009 at 14:43 CET  Name: Chechen_and_Tatar.zip 
Size: 8kB   By: None

http://gna.org/patch/download.php?file_id=7136
---
Date: Вторник 27.10.2009 at 14:43 CET  Name: Mordvins.zip  Size: 4kB  
By: None

http://gna.org/patch/download.php?file_id=7137

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[Freeciv-Dev] [bug #14603] Error autosaving on trunk revision 16210 over Ubuntu 9.04

2009-10-27 Thread Alvaro Rodriguez

Follow-up Comment #9, bug #14603 (project freeciv):

The problem was related with the fact that i don't have permissions to write
in the directory where i was executing it.

I was waiting to save the game at the same place as when i launch the
client.

I think that is not a critical issue.

i think that the small issue is that I don't understand why it tries to
remove extension, because when i wanted to save the game to:
/home/user/.freeciv/saves it removes what is after the dot and saves the
game in: /home/user/.sav.tgz

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