[Freeciv-Dev] [bug #14619] What are for the packets freeze_hint and thaw_hint
Follow-up Comment #3, bug #14619 (project freeciv): There is several kinds of freeze/thaw packets and I can't tell top of my head which one these are. - One is used internally by delta code to buffer packets instead of sending a lot of very small ones (typically tile_info) - Client side freeze is active during turn change when a lot of things change back and forth and things are not necessarily between first and last packet. Open reports are not refreshed when this freeze is active. ___ Reply to this item at: http://gna.org/bugs/?14619 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14619] What are for the packets freeze_hint and thaw_hint
Follow-up Comment #4, bug #14619 (project freeciv): One is used internally by delta code to buffer packets instead of sending a lot of very small ones (typically tile_info) There is old ticket somewhere in RT that this should be function in delta code and not such a hackish packet. ___ Reply to this item at: http://gna.org/bugs/?14619 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14618] buildfix: renamed man page (civserver - freeciv-server)
Update of bug #14618 (project freeciv): Status:None = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?14618 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14574] [Bugfix] Cannot erase start positions
Update of bug #14574 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?14574 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13465] wrong savename used for savefile name generation
Update of bug #13465 (project freeciv): Status: Confirmed = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?13465 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14603] Error autosaving on trunk revision 16210 over Ubuntu 9.04
Follow-up Comment #5, bug #14603 (project freeciv): It isn't HOME/.freeciv/saves by default if the server is forked from the client connectdlg_common.c:client_start_server(): 231-232: argv[argc++] = --saves; argv[argc++] = ~/.freeciv/saves; ___ Reply to this item at: http://gna.org/bugs/?14603 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14603] Error autosaving on trunk revision 16210 over Ubuntu 9.04
Follow-up Comment #6, bug #14603 (project freeciv): The problem looks like to be something linked with patch #1289. It doesn't find the data path saves/ when loading the game because it assumes that only ~/.freeciv/2.3/ is a data path. He was running server separately, so save location should be current directory, not ~/.freeciv/saves. But you have a valid point about another bug if saves really have to be under FREECIV_PATH (why would that be) ___ Reply to this item at: http://gna.org/bugs/?14603 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14603] Error autosaving on trunk revision 16210 over Ubuntu 9.04
Follow-up Comment #7, bug #14603 (project freeciv): I cannot reproduce. Autosaves work both when running server separately (saving current directory) and when its forked by client (saves to ~/.freeciv/saves). Are you sure you had write permissions to the directory where you run civserver? ___ Reply to this item at: http://gna.org/bugs/?14603 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] Build tests with FullMoon
For a couple of years now I have been testing freeciv building on several environments. Results of these builds are at http://www.cazfi.net/freeciv/testing/compilation.php These builds are not fully automatic nightly builds but have to be initiated manually. I'm also developing (nightly) build tool called fullmoon ( http://www.cazfi.net/fullmoon/ ). I'm using freeciv building as test case for fullmoon. This should benefit both projects. Now I'm nearing the point where fullmoon can start sending emails to this mailing list about failed nightly builds. - ML ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14619] Remove packets freeze_hint and thaw_hint
Update of bug #14619 (project freeciv): Status:None = Postponed Planned Release:None = 2.3.0 Summary: What are for the packets freeze_hint and thaw_hint = Remove packets freeze_hint and thaw_hint ___ Follow-up Comment #5: There is old ticket somewhere in RT that this should be function in delta code and not such a hackish packet. I couldn't find it. I will leave this ticket open, stalled for 2.3. ___ Reply to this item at: http://gna.org/bugs/?14619 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14603] Error autosaving on trunk revision 16210 over Ubuntu 9.04
Follow-up Comment #8, bug #14603 (project freeciv): I cannot reproduce. Autosaves work both when running server separately (saving current directory) and when its forked by client (saves to ~/.freeciv/saves). Actually, my game is autosaved in ~/.freeciv/saves/, but I cannot find them with the gui, because it searches them in ~/.freeciv/2.3/saves/ because of patch #1289. And the directory selector doesn't propose hiden directories. I open new ticket for this. ___ Reply to this item at: http://gna.org/bugs/?14603 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14621] Cities not refreshed when crossing Empire_Size_Step
Follow-up Comment #1, bug #14621 (project freeciv): This would probably slow a lot every time a city is found. Unfortunately, it doesn't look to work if a city is conquered, bribed, or given by diplomatic meeting etc... A such entry would also be added in transfer_city(). I guess that the call to this function should be protected by a check to the particular rule. ___ Reply to this item at: http://gna.org/bugs/?14621 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14620] worklists are lost on client restart
Follow-up Comment #1, bug #14620 (project freeciv): I started to fix that bug, but it seems that patch #1291 is stalled for the moment. Maybe this ticket is left of Marko item list. It happens to me sometimes, and it's really annoying. The only way to find my real items is to view my public profile. I also dunno if I can steal ticket from someone... I would like to see patch #1280 in 2.2, and the setting cleanup. ___ Reply to this item at: http://gna.org/bugs/?14620 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1291] Use genlist for global worklists
Follow-up Comment #4, patch #1291 (project freeciv): Updating patch against current svn. (file #7128) ___ Additional Item Attachment: File name: trunk_S2_2_global_worklist_genlist3.diff.bz2 Size:16 KB ___ Reply to this item at: http://gna.org/patch/?1291 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14469] Move object tool missing in editor
Follow-up Comment #1, bug #14469 (project freeciv): Since you can delete old object and create new one lack of move object tool is not blocker for 2.2. Unless someone volunteers to make one soon this will be postponed to 2.3. ___ Reply to this item at: http://gna.org/bugs/?14469 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Towards 2.2
2009/10/8 Pepeto pepet...@gmail.com: Le jeudi 08 octobre 2009 à 13:00 +0300, Marko Lindqvist a écrit : 2009/9/10 Marko Lindqvist cazf...@gmail.com: Network protocol freeze: This means no more changes to mandatory part of capstring. Let me know of any needs to change network protocol before 2.2 release. Fixing bug #13465 may require changes to capstr. It's easier, and wiser, to postpone capstr freeze in S2_2 and make it part of mandatory capability than to make it optional capability (as is required in S2_1) #13465 has been fixed The following tickets may require some changes in the network protocol: patch #1322 (ready for committing) Committed patch #1327 (ready for committing) Committed bug #14453 (but maybe it won't be fixed) Committed bug #14469 (but maybe it won't be fixed) If nobody takes this ticket soon, it won't be fixed for 2.2. So, I propose we wait for a week if something still comes up (such as someone taking #14469) and if not, bump 2.2 capstr to its final form. - ML ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14614] auto-worker should respect borders
Update of bug #14614 (project freeciv): Category:None = ai Status:None = Ready For Test Assigned to:None = pepeto ___ Follow-up Comment #2: Attached new version with overwriting the 'can_invade_tile' callback which is exactly what we need there. Don't forget the second parameter fill. (file #7129) ___ Additional Item Attachment: File name: trunk_S2_2_autosettler2.diff Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?14614 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Towards 2.2
Le mardi 27 octobre 2009 à 13:04 +0300, Marko Lindqvist a écrit : 2009/10/8 Pepeto pepet...@gmail.com: Le jeudi 08 octobre 2009 à 13:00 +0300, Marko Lindqvist a écrit : 2009/9/10 Marko Lindqvist cazf...@gmail.com: Network protocol freeze: This means no more changes to mandatory part of capstring. Let me know of any needs to change network protocol before 2.2 release. Fixing bug #13465 may require changes to capstr. It's easier, and wiser, to postpone capstr freeze in S2_2 and make it part of mandatory capability than to make it optional capability (as is required in S2_1) #13465 has been fixed The following tickets may require some changes in the network protocol: patch #1322 (ready for committing) Committed patch #1327 (ready for committing) Committed bug #14453 (but maybe it won't be fixed) Committed bug #14469 (but maybe it won't be fixed) If nobody takes this ticket soon, it won't be fixed for 2.2. So, I propose we wait for a week if something still comes up (such as someone taking #14469) and if not, bump 2.2 capstr to its final form. I agree with this, I don't see any critical bug not going to be fix, neither which need a capability change. #14469 can wait for later versions. ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14606] Caravan ask for popup when they are transported by another unit
Follow-up Comment #3, bug #14606 (project freeciv): New version attached, it will always popup if the transporter is not owned. (file #7130, file #7131) ___ Additional Item Attachment: File name: trunk_S2_2_transported_caravan_arrival2.diff Size:1 KB File name: S2_1_transported_caravan_arrival2.diff Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?14606 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14607] Server crash when leaving
Update of bug #14607 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto Planned Release:None = 2.2.0 ___ Reply to this item at: http://gna.org/bugs/?14607 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14612] City builders: Don't draw city outlines around unit while on a goto
Update of bug #14612 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto Planned Release:None = 2.1.10 ___ Reply to this item at: http://gna.org/bugs/?14612 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14624] Server saves games and scenarios where the client search them when forked
URL: http://gna.org/bugs/?14624 Summary: Server saves games and scenarios where the client search them when forked Project: Freeciv Submitted by: pepeto Submitted on: mardi 27.10.2009 à 10:25 Category: client Severity: 3 - Normal Priority: 5 - Normal Status: Ready For Test Assigned to: pepeto Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.3.0 ___ Details: Passing --saves ~/.freeciv/$VERSION/saves and --scenarios ~/.freeciv/$VERSION/scenario arguments to the server. ___ File Attachments: --- Date: mardi 27.10.2009 à 10:25 Name: trunk_forked_server_dirs.diff Size: 616 o By: pepeto http://gna.org/bugs/download.php?file_id=7132 ___ Reply to this item at: http://gna.org/bugs/?14624 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14625] civclient man page
URL: http://gna.org/bugs/?14625 Summary: civclient man page Project: Freeciv Submitted by: pepeto Submitted on: mardi 27.10.2009 à 10:29 Category: docs Severity: 2 - Minor Priority: 3 - Low Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.2.0 ___ Details: It looks strange to keep this name for the man page whereas it doesn't match the current implementation. ___ Reply to this item at: http://gna.org/bugs/?14625 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14624] Server saves games and scenarios where the client search them when forked
Follow-up Comment #1, bug #14624 (project freeciv): As Freeciv is generally compatible with old savegames, saving them to version specific directory is wrong. User should have access to old saves after updating to newer Freeciv version. ___ Reply to this item at: http://gna.org/bugs/?14624 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14626] .civclientrc
URL: http://gna.org/bugs/?14626 Summary: .civclientrc Project: Freeciv Submitted by: pepeto Submitted on: mardi 27.10.2009 à 10:34 Category: client Severity: 2 - Minor Priority: 3 - Low Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.2.0 ___ Details: civclient renamed freeciv-($gui), civserver renamed freeciv-server, what about changing the default name of the client options. Could it also be possible to have the version printed in the name like .freecivrc-2.2 because we don't always have the same options. Maybe to keep the common options, the client should ask if we would have to import old rc files? ___ Reply to this item at: http://gna.org/bugs/?14626 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14624] Server saves games and scenarios where the client search them when forked
Update of bug #14624 (project freeciv): Status: Ready For Test = In Progress ___ Follow-up Comment #2: Ok, but in the current implementation, the gui doesn't look for save games in ~/.freeciv/saves, neither scenario in ~/.freeciv/scenarios. Should it be added back then the path ~/.freeciv to the data dirs? Or should we add specific functions to find them? ___ Reply to this item at: http://gna.org/bugs/?14624 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14584] Bribing city and CMA
Update of bug #14584 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?14584 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14594] game.info.killcitizen broken
Update of bug #14594 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?14594 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14452] Ruleset building help doesn't fit the real requirements
Update of bug #14452 (project freeciv): Priority: 1 - Later = 3 - Low ___ Follow-up Comment #12: Of course, I attached the same patch, now the right one... (file #7133) ___ Additional Item Attachment: File name: trunk_S2_2_helpdata.diff Size:15 KB ___ Reply to this item at: http://gna.org/bugs/?14452 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14627] e_tech_* sound event triggered on changing tech
URL: http://gna.org/bugs/?14627 Summary: e_tech_* sound event triggered on changing tech Project: Freeciv Submitted by: mdcore Submitted on: Tuesday 10/27/2009 at 12:30 Category: client-gtk-2.0 Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: None ___ Details: One of either e_tech_gained or e_tech_learned is played when changing techs. This should ideally not trigger one of those events or be a new event. ___ Reply to this item at: http://gna.org/bugs/?14627 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14617] CMA runs while adding multiple settlers
Follow-up Comment #2, bug #14617 (project freeciv): The doc don't mention the client can group together requests for combined processing (like adding 4 settlers) so I would expect each settler to get their own PACKET_PROCESSING_FINISHED. The client should wait for number of settlers many. ___ Reply to this item at: http://gna.org/bugs/?14617 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14583] Bribe and city popup
Follow-up Comment #2, bug #14583 (project freeciv): I get it pretty consistently. It also happens when I send 50 Musketeers to attack a city. The city dialog pops up showing only one Musketeer in the city while Units Present says 30. I guess there is some race condition between the client drawing the units and getting the info that they entered the city. ___ Reply to this item at: http://gna.org/bugs/?14583 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] [bug #14585] Wish: timeout progress bar
Michael Kaufman kauf...@physics.wisc.edu writes: interesting idea, and easily doable. In fact a nice little project for someone wanting to get their feet wet. Add a timing struct for each AI. Each turn for each AI, calculate the time it takes for various major actions (city management, unit management) and store that time. Use number of cities and units and time previous turn took as a predictor. Add all AI times together for interturn prediction. I imagine that the prediction would be pretty good. M What I ment was not the timeout of a turn (which gets counted down) but the time the server needs between turns. I.e. the time from pressing turn-done till one can move again. In large games I have seen it take from 1 to 20 minutes. Might be overkill to even split this up. Plainly measure the time each turn takes and average the last 10 turns. MfG Goswin ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14589] extra (blank) report appears sometimes
Follow-up Comment #1, bug #14589 (project freeciv): Did you check the client stdout? The gtk2 client sometimes (always after a while) runs into an XID collision and bad things happen from there on. The effect is exactly that popups are empty and unresponsive. But I only know this from popups as I have disabled tabs. ___ Reply to this item at: http://gna.org/bugs/?14589 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14621] Cities not refreshed when crossing Empire_Size_Step
Follow-up Comment #2, bug #14621 (project freeciv): Only every 10/11/12/14 cities added. This also needs to happen when a city is lost. With CMA in use this might cause a lot of work for every single city of the player. But what can you do? All cities do change at that point. I rather have it take some time than have civil unrest the next turn. ___ Reply to this item at: http://gna.org/bugs/?14621 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Build tests with FullMoon
Marko Lindqvist cazf...@gmail.com writes: For a couple of years now I have been testing freeciv building on several environments. Results of these builds are at http://www.cazfi.net/freeciv/testing/compilation.php These builds are not fully automatic nightly builds but have to be initiated manually. I'm also developing (nightly) build tool called fullmoon ( http://www.cazfi.net/fullmoon/ ). I'm using freeciv building as test case for fullmoon. This should benefit both projects. Now I'm nearing the point where fullmoon can start sending emails to this mailing list about failed nightly builds. Does that include running a testgame with just AIs and an observer for every client? MfG Goswin ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14626] .civclientrc
Follow-up Comment #1, bug #14626 (project freeciv): Idealy check all file names newest to oldest and use the first file found. ___ Reply to this item at: http://gna.org/bugs/?14626 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1350] Some nations
URL: http://gna.org/patch/?1350 Summary: Some nations Project: Freeciv Submitted by: None Submitted on: Вторник 27.10.2009 at 14:43 CET Category: rulesets Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: queue...@yandex.ru Open/Closed: Open Discussion Lock: Any Planned Release: None ___ Details: Nations to submit: Abkhaz Bashkir Chechen Mordvin Ossetian Tatar I suppose descriptions' English need some check by a native speaker. ___ File Attachments: --- Date: Вторник 27.10.2009 at 14:43 CET Name: Abkhaz and Ossetian.zip Size: 7kB By: None http://gna.org/patch/download.php?file_id=7134 --- Date: Вторник 27.10.2009 at 14:43 CET Name: Bashkirs.zip Size: 3kB By: None http://gna.org/patch/download.php?file_id=7135 --- Date: Вторник 27.10.2009 at 14:43 CET Name: Chechen_and_Tatar.zip Size: 8kB By: None http://gna.org/patch/download.php?file_id=7136 --- Date: Вторник 27.10.2009 at 14:43 CET Name: Mordvins.zip Size: 4kB By: None http://gna.org/patch/download.php?file_id=7137 ___ Reply to this item at: http://gna.org/patch/?1350 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14603] Error autosaving on trunk revision 16210 over Ubuntu 9.04
Follow-up Comment #9, bug #14603 (project freeciv): The problem was related with the fact that i don't have permissions to write in the directory where i was executing it. I was waiting to save the game at the same place as when i launch the client. I think that is not a critical issue. i think that the small issue is that I don't understand why it tries to remove extension, because when i wanted to save the game to: /home/user/.freeciv/saves it removes what is after the dot and saves the game in: /home/user/.sav.tgz ___ Reply to this item at: http://gna.org/bugs/?14603 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev