[Freeciv-Dev] [bug #13871] [patch 05/07] add setting action callback function
Update of bug #13871 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?13871 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1423] debugging within pick_terrain()
Update of patch #1423 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?1423 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15001] map generator does not honor temperature setting
Update of bug #15001 (project freeciv): Status: Ready For Test = In Progress ___ Follow-up Comment #6: Patch tested: works very well on generator 1 and 2. However, it looks without effect for gen 3. ___ Reply to this item at: http://gna.org/bugs/?15001 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15237] ./civ --gui gui does not work
Follow-up Comment #2, bug #15237 (project freeciv): small error: test for equal strings is '='. Could you test the attached patch? (file #7850) ___ Additional Item Attachment: File name: 20100131-0001-.-civ-gui-gui-works-again.patch Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?15237 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15237] ./civ --gui gui does not work
Follow-up Comment #3, bug #15237 (project freeciv): Works for me, but ./civ --gui sgh also starts the gtk2 client, I guess it should warn about the invalid argument. ___ Reply to this item at: http://gna.org/bugs/?15237 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15195] Behaviour with Clear unit orders on selection unset is sub-optimal
Follow-up Comment #5, bug #15195 (project freeciv): This patch looks good as far as it goes, but it introduces an inconsistency; if the busy unit is also exhausted, instead of generating a Goto order to be executed next turn, an error message of the form handle_unit_orders() invalid Cannon (1213) activity 15 (should be 0) is generated. Attached updated patches which apply a similar strategy to handle_unit_orders(); both movement and new orders now implicitly cancel any activity on the server. There are rather more ways of calling send_packet_unit_orders(), but I audited them and couldn't see an obvious downside to implicitly cancelling any current activity. One thing I did wonder: on packet receipt, there are various sanity checks to deal with skew between client and server and throw away packets that made no sense; I wondered if changing from discarding to implicit cancellation might cause trouble in this sort of scenario; however, I don't yet understand the network side well enough to check this further. I did go back through svn and found no evidence that the ACTIVITY_IDLE != punit-activity check was added due to a specific problem that had been encountered in the past. (file #7851, file #7852) ___ Additional Item Attachment: File name: S2_1_clear_unit_orders_on_move_3.diff Size:1 KB File name: trunk_S2_2_clear_unit_orders_on_move_3.diff Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?15195 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15195] Behaviour with Clear unit orders on selection unset is sub-optimal
Follow-up Comment #6, bug #15195 (project freeciv): Good patches attached. One thing I did wonder: on packet receipt, there are various sanity checks to deal with skew between client and server and throw away packets that made no sense; I wondered if changing from discarding to implicit cancellation might cause trouble in this sort of scenario; however, I don't yet understand the network side well enough to check this further. I did go back through svn and found no evidence that the ACTIVITY_IDLE != punit-activity check was added due to a specific problem that had been encountered in the past. I am not sure to understand all, your English skill is quite over my personal capability to parse it. I think that the only checks which are useful are the ones which make sure the clients and server are synchronized (e.g. check the start tile of a unit when issuing orders) and the ones which unsure the clients are issuing legal commands. All other may be removed, I think (notably this stupid activity check, which doesn't make sense for legality, neither for synchronization). ___ Reply to this item at: http://gna.org/bugs/?15195 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15237] ./civ --gui gui does not work
Follow-up Comment #4, bug #15237 (project freeciv): more text for the script ... (file #7853) ___ Additional Item Attachment: File name: version3-0001-.-civ-gui-gui-works-again.patch Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?15237 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15178] Odd terrain at map edges in scenarios
Update of bug #15178 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?15178 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15215] add missing land near israel in earth-160x90-v2.sav
Update of bug #15215 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?15215 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13873] [patch 07/07] load game settings from ruleset file
Follow-up Comment #12, bug #13873 (project freeciv): updated version; changes: * loop over all entries in the [settings] section in the ruleset file * for each entry check if it is a valid setting (file #7854) ___ Additional Item Attachment: File name: 0002-save-game-settings-in-game.ruleset.patch Size:15 KB ___ Reply to this item at: http://gna.org/bugs/?13873 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] Remove unmaintained clients
I have got still no answer from the administrators, so I will take my responsibility and stop to compile the following clients: ftwl, xaw and win32. Le dimanche 24 janvier 2010 à 05:43 -0500, Jason Dorje Short a écrit : On Sat, Jan 2, 2010 at 1:30 PM, Pepeto pepet...@gmail.com wrote: I guess those removal would be a solution to speed up the development of Freeciv which is very slow nowadays. There cannot be more clients than active developers! Rather than preemptively remove them, IMO just label them as unmaintained and dont worry about compatibility when making core changes anymore. Either someone will notice the lack and step up to keep them up-to-date (they only really need minor updates before releases) or eventually they'll be outdated and can be removed. -jason ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1200] game settings can be locked by the ruleset
Follow-up Comment #5, patch #1200 (project freeciv): update to the changes in bug #13873 (file #7855) ___ Additional Item Attachment: File name: 0004-game-settings-can-be-locked-by-the-ruleset.patch Size:8 KB ___ Reply to this item at: http://gna.org/patch/?1200 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1298] Documentation of the setting changes in the ruleset
Follow-up Comment #1, patch #1298 (project freeciv): update documentation; use two section: [settings] * game settings [settings_lock] * locked game settings (file #7856) ___ Additional Item Attachment: File name: 0005-Documentation-in-the-ruleset.patch Size:1 KB ___ Reply to this item at: http://gna.org/patch/?1298 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13873] [patch 07/07] load game settings from ruleset file
Update of bug #13873 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/bugs/?13873 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1198] show changed game settings after reset and rulesetdir
Follow-up Comment #3, patch #1198 (project freeciv): applies fine for me - perhaps an old version of the patch? I will add an up-to-date version (file #7857) ___ Additional Item Attachment: File name: 0003-show-changed-game-settings-after-reset-and-rulesetdi.patch Size:2 KB ___ Reply to this item at: http://gna.org/patch/?1198 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1198] show changed game settings after reset and rulesetdir
Update of patch #1198 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?1198 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1427] Send is_changeable instead of sclass for server settings
URL: http://gna.org/patch/?1427 Summary: Send is_changeable instead of sclass for server settings Project: Freeciv Submitted by: pepeto Submitted on: dimanche 31.01.2010 à 14:51 Category: general Priority: 1 - Later Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.3.0 ___ Details: The client may ignore what setting class is really changeable (e.g. when the map is set or not). Moreover, adding new class makes big compatibility problems. So I think it's preferable to send a 'is_changeable' field for the options thought the network. ___ Reply to this item at: http://gna.org/patch/?1427 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1428] Send the settable_options_control packet only once
URL: http://gna.org/patch/?1428 Summary: Send the settable_options_control packet only once Project: Freeciv Submitted by: pepeto Submitted on: dimanche 31.01.2010 à 14:53 Category: general Priority: 1 - Later Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.3.0 ___ Details: The number of settings will never change, so better to send it only once, instead of re-sending all packets. ___ Reply to this item at: http://gna.org/patch/?1428 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1301] Metaticket: settings patch series
Update of patch #1301 (project freeciv): Depends on: = patch #1427 ___ Reply to this item at: http://gna.org/patch/?1301 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1429] Add is-game-info packet flag
URL: http://gna.org/patch/?1429 Summary: Add is-game-info packet flag Project: Freeciv Submitted by: pepeto Submitted on: dimanche 31.01.2010 à 15:16 Category: general Priority: 3 - Low Status: Ready For Test Privacy: Public Assigned to: pepeto Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.3.0 ___ Details: Separate is-info and is-game-info packet flags. is-game-info packets are reset when a connection state changes, is-info doesn't (e.g. packet_conn_info doesn't need to be reset after). ___ File Attachments: --- Date: dimanche 31.01.2010 à 15:16 Name: trunk_is_game_info.diff Size: 6 ko By: pepeto http://gna.org/patch/download.php?file_id=7858 ___ Reply to this item at: http://gna.org/patch/?1429 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1428] Send the settable_options_control packet only once
Update of patch #1428 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto Depends on: = patch #1429 ___ Reply to this item at: http://gna.org/patch/?1428 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1428] Send the settable_options_control packet only once
Additional Item Attachment, patch #1428 (project freeciv): File name: trunk_setting_control.diff Size:3 KB ___ Reply to this item at: http://gna.org/patch/?1428 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1427] Send is_changeable instead of sclass for server settings
Update of patch #1427 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto ___ Additional Item Attachment: File name: trunk_setting_is_changeable.diff Size:7 KB ___ Reply to this item at: http://gna.org/patch/?1427 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1424] Merge scenario improvements from freeciv-maps
Update of patch #1424 (project freeciv): Status:None = Ready For Test Assigned to:None = dmarks ___ Follow-up Comment #1: From discussion in bug #15215, merging the changes to starting positions and nations. Also adding the 'France' scenario by Mathieu Roy. (file #7861) ___ Additional Item Attachment: File name: improvements-from-freeciv-maps.diff Size:74 KB ___ Reply to this item at: http://gna.org/patch/?1424 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15241] Scenario defined nations should be respected
Update of bug #15241 (project freeciv): Category:None = general Status:None = Ready For Test Assigned to:None = pepeto Planned Release: = 2.2.0 ___ Additional Item Attachment: File name: trunk_S2_2_generate_players.diff Size:2 KB ___ Reply to this item at: http://gna.org/bugs/?15241 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1430] Improve scenario descriptions
URL: http://gna.org/patch/?1430 Summary: Improve scenario descriptions Project: Freeciv Submitted by: dmarks Submitted on: 월요일 2010년 02월 01일 at 02:10 Category: rulesets Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: dmarks Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.2.0 ___ Details: Better and more consistent scenario descriptions. ___ File Attachments: --- Date: 월요일 2010년 02월 01일 at 02:10 Name: improvements-from-freeciv-maps.diff Size: 74kB By: dmarks http://gna.org/patch/download.php?file_id=7863 ___ Reply to this item at: http://gna.org/patch/?1430 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15242] English town Middlesbr ough misspelt as “Middlesborough”
URL: http://gna.org/bugs/?15242 Summary: English town Middlesbrough misspelt as “Middlesborough” Project: Freeciv Submitted by: None Submitted on: Sunday 01/31/2010 at 18:14 CET Category: None Severity: 2 - Minor Priority: 5 - Normal Status: None Assigned to: None Originator Email: b...@gkn.me.uk Open/Closed: Open Release: 2.1.10 Discussion Lock: Any Operating System: GNU/Linux Planned Release: ___ Details: The default town names for the English includes “Middlesborough”, but in real life the town's name is Middlesbrough. ___ Reply to this item at: http://gna.org/bugs/?15242 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15242] English town Middlesbr ough misspelt as “Middlesborough”
Update of bug #15242 (project freeciv): Category:None = rulesets Status:None = Works For Me Assigned to:None = dmarks ___ Follow-up Comment #1: Thanks for the report. I believe we've already fixed this for Freeciv 2.2. You can grab the latest beta version from freeciv.org to confirm. ___ Reply to this item at: http://gna.org/bugs/?15242 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15242] English town Middlesbr ough misspelt as “Middlesborough”
Follow-up Comment #2, bug #15242 (project freeciv): It is not fixed in the S2_1 branch. ___ Reply to this item at: http://gna.org/bugs/?15242 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1420] Haitian nation
Update of patch #1420 (project freeciv): Status: Ready For Test = In Progress Planned Release: = 2.3.0 ___ Follow-up Comment #1: Some comments: Do we really have to explicit about the country being extremely poor in the legend? ;) Now seriously, I think the legend should focus on historical facts - something that the first few sentences are doing a good job at. Could we just drop the last sentence? Noticed that city names are in Creole - nice. It'd be nice if leader names were in Creole too. Wikipedia gives some hints: Toussaint L'Ouverture - Tousen Louvèti Henri Christophe - Anri Kristòf Alexandre Pétion - Aleksann Petyon Some more leader comments: François 'Papa Doc' Duvalier - very long name, might be cumbersome in-game. Could we drop either 'François' or 'Papa Doc'? Simone Duvalier Ovide - how about Simone Duvalier only? Google didn't return any hits for Simone Duvalier Ovide. Jean-Bertrand Aristide - still alive. Is he notable enough to warrant breaking the rules? Don't we want to use his slot for another female leader? :) ___ Reply to this item at: http://gna.org/patch/?1420 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1249] Emirate of Granada
Follow-up Comment #7, patch #1249 (project freeciv): Neat patch for trunk attached. Made the Al-Andalus conflict with the Spanish since the one kind of assumes the other did not exist. (file #7867) ___ Additional Item Attachment: File name: alandalus.diff Size:15 KB ___ Reply to this item at: http://gna.org/patch/?1249 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1431] Include more scenarios by default
URL: http://gna.org/patch/?1431 Summary: Include more scenarios by default Project: Freeciv Submitted by: dmarks Submitted on: 월요일 2010년 02월 01일 at 04:58 Category: rulesets Priority: 3 - Low Status: None Privacy: Public Assigned to: dmarks Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: We have a couple of good scenarios sitting around at the download server - none of them maintained by its original author any longer. I think shipping them with Freeciv proper would grant them better exposure and more frequent use by our players. ___ Reply to this item at: http://gna.org/patch/?1431 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1431] Include more scenarios by default
Follow-up Comment #1, patch #1431 (project freeciv): gamma-v1.0 hstripes-v1-1 megaswamp-v1-1 plainplain-v1-1 vstripes-v1-2 Simple and fair maps suited for multiplayer games, made by Libor Behounek. He states on his website that You are free to use them, distribute them, edit them etc. but I'll doublecheck with him if GPLv2 is fine as well. -- italy-100x100 By Paolo Sammicheli. Lacks a copyright notice in the original package, so I'll have to try to contact him about licensing. -- japan-88x100-v1.3 north_america_116x100-v1.1 By Robert Best. Both are explicitly released under the GNU GPL. ___ Reply to this item at: http://gna.org/patch/?1431 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15244] don't find a route
Update of bug #15244 (project freeciv): Status:None = Confirmed ___ Follow-up Comment #1: I see what's wrong in the path finding path, but I guess it would be impossible to fix this before 2.2. ___ Reply to this item at: http://gna.org/bugs/?15244 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1431] Include more scenarios by default
Follow-up Comment #2, patch #1431 (project freeciv): Paolo got back to me: -- On 01/31/10 1:06 PM, Paolo Sammicheli wrote: Hello Daniel, of course, I would be honored if you include it in the standard package. Do you already have a copy of it? Greetings On 01/31/10 11:47 AM, Daniel Markstedt wrote: Hi Paolo, I believe you made a map of Italy for the open source game project Freeciv once many years ago. Now I wonder: would you mind us including it as one of the standard maps to be shipped with Freeciv? It will covered by the GNU Public License v2 when in the Freeciv package. ___ Reply to this item at: http://gna.org/patch/?1431 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15255] update make_island() - generator 3
URL: http://gna.org/bugs/?15255 Summary: update make_island() - generator 3 Project: Freeciv Submitted by: syntron Submitted on: Sonntag 31.01.2010 um 23:22 Category: general Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.2.0 ___ Details: bug #15001 solved the problem of generating jungles and swamps near the poles for generator 1 2. This patch tries to solve the problem for generator 3. It does this by updating fill_island() to consider tropic, medium and cold temperature zones. It generates maps which are OK but have a little bit less forests ... ___ File Attachments: --- Date: Sonntag 31.01.2010 um 23:22 Name: 0004-update-make_island-generator-3.patch Size: 12kB By: syntron http://gna.org/bugs/download.php?file_id=7870 ___ Reply to this item at: http://gna.org/bugs/?15255 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15001] map generator does not honor temperature setting
Follow-up Comment #7, bug #15001 (project freeciv): However, it looks without effect for gen 3. please see bug #15255 ___ Reply to this item at: http://gna.org/bugs/?15001 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15244] don't find a route
Update of bug #15244 (project freeciv): Category:None = general Status: Confirmed = Ready For Test Assigned to:None = pepeto Planned Release: = 2.2.0 ___ Follow-up Comment #2: Changed my mind, and burning my brain to find a solution... I hope I didn't break anything else. If someone could test the air goto, it would be very nice to unsure the patch is correct. (file #7871) ___ Additional Item Attachment: File name: trunk_S2_2_pf_missile_attacks.diff Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?15244 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15001] map generator does not honor temperature setting
Update of bug #15001 (project freeciv): Status: In Progress = Ready For Test Assigned to:None = syntron ___ Reply to this item at: http://gna.org/bugs/?15001 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15237] ./civ --gui gui does not work
Update of bug #15237 (project freeciv): Assigned to:None = syntron ___ Reply to this item at: http://gna.org/bugs/?15237 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15242] English town Middlesbr ough misspelt as “Middlesborough”
Follow-up Comment #3, bug #15242 (project freeciv): Reattaching the patch by Jacob Nevins in PR#40772: Patch is against S2_1, but also applies cleanly to current trunk. (file #7872) ___ Additional Item Attachment: File name: nations-typos.diff Size:4 KB ___ Reply to this item at: http://gna.org/bugs/?15242 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1415] some fixes and additions to the norwegian translation file (no.po)
Follow-up Comment #1, patch #1415 (project freeciv): There is no official translator for Norway nowadays. So I doubt we would be able to supervise the application of this patch... ___ Reply to this item at: http://gna.org/patch/?1415 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15227] Load savegame after reinstalling
Follow-up Comment #2, bug #15227 (project freeciv): Is it possible to recover the file? ___ Reply to this item at: http://gna.org/bugs/?15227 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15242] English town Middlesbr ough misspelt as “Middlesborough”
Follow-up Comment #4, bug #15242 (project freeciv): Also patch #1371. As Daniel says, already applied to S2_2. No reason it won't back-port to S2_1, though, IIRC. ___ Reply to this item at: http://gna.org/bugs/?15242 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15242] English town Middlesbr ough misspelt as “Middlesborough”
Follow-up Comment #5, bug #15242 (project freeciv): FYI, I deliberately avoid making changes (including typo fixes) to city lists in stable branches. Imagine f.e. an unsuspecing player having founded the city of “Middlesborough” (misspelt) in 2.1.11, saving and loading up the savegame in 2.1.12 and ends up founding the city of Middlesbrough (correct spelling) next to it. ___ Reply to this item at: http://gna.org/bugs/?15242 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1415] some fixes and additions to the norwegian translation file (no.po)
Update of patch #1415 (project freeciv): Category:None = general Status:None = In Progress Assigned to:None = dmarks ___ Follow-up Comment #2: I believe I know enough Norwegian to evaluate whether the changes makes sense or not. Will take the responsibility to test this. ___ Reply to this item at: http://gna.org/patch/?1415 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #15242] English town Middlesbr ough misspelt as “Middlesborough”
Follow-up Comment #6, bug #15242 (project freeciv): Imagine f.e. an unsuspecing player having founded the city of “Middlesborough” (misspelt) in 2.1.11, saving and loading up the savegame in 2.1.12 and ends up founding the city of Middlesbrough (correct spelling) next to it. I don't think it's a real problem. There are in many nations cities with nearly the same name. So it wouldn't be different. And as cities can be renamed, this could be back-ported I think. ___ Reply to this item at: http://gna.org/bugs/?15242 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev