[Freeciv-Dev] [bug #13871] [patch 05/07] add setting action callback function

2010-01-31 Thread pepeto

Update of bug #13871 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


___

Reply to this item at:

  http://gna.org/bugs/?13871

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #1423] debugging within pick_terrain()

2010-01-31 Thread pepeto

Update of patch #1423 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


___

Reply to this item at:

  http://gna.org/patch/?1423

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #15001] map generator does not honor temperature setting

2010-01-31 Thread pepeto

Update of bug #15001 (project freeciv):

  Status:  Ready For Test = In Progress

___

Follow-up Comment #6:

Patch tested: works very well on generator 1 and 2.  However, it looks
without effect for gen 3.


___

Reply to this item at:

  http://gna.org/bugs/?15001

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #15237] ./civ --gui gui does not work

2010-01-31 Thread Matthias Pfafferodt

Follow-up Comment #2, bug #15237 (project freeciv):

small error: test for equal strings is '='. Could you test the attached
patch?

(file #7850)
___

Additional Item Attachment:

File name: 20100131-0001-.-civ-gui-gui-works-again.patch Size:0 KB


___

Reply to this item at:

  http://gna.org/bugs/?15237

___
  Nachricht geschickt von/durch Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #15237] ./civ --gui gui does not work

2010-01-31 Thread pepeto

Follow-up Comment #3, bug #15237 (project freeciv):

Works for me, but ./civ --gui sgh also starts the gtk2 client, I guess it
should warn about the invalid argument.


___

Reply to this item at:

  http://gna.org/bugs/?15237

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #15195] Behaviour with Clear unit orders on selection unset is sub-optimal

2010-01-31 Thread Jacob Nevins

Follow-up Comment #5, bug #15195 (project freeciv):

This patch looks good as far as it goes, but it introduces an inconsistency;
if the busy unit is also exhausted, instead of generating a Goto order to
be executed next turn, an error message of the form handle_unit_orders()
invalid Cannon (1213) activity 15 (should be 0) is generated.

Attached updated patches which apply a similar strategy to
handle_unit_orders(); both movement and new orders now implicitly cancel any
activity on the server.

There are rather more ways of calling send_packet_unit_orders(), but I
audited them and couldn't see an obvious downside to implicitly cancelling
any current activity.

One thing I did wonder: on packet receipt, there are various sanity checks to
deal with skew between client and server and throw away packets that made no
sense; I wondered if changing from discarding to implicit cancellation might
cause trouble in this sort of scenario; however, I don't yet understand the
network side well enough to check this further. I did go back through svn and
found no evidence that the ACTIVITY_IDLE != punit-activity check was added
due to a specific problem that had been encountered in the past.

(file #7851, file #7852)
___

Additional Item Attachment:

File name: S2_1_clear_unit_orders_on_move_3.diff Size:1 KB
File name: trunk_S2_2_clear_unit_orders_on_move_3.diff Size:1 KB


___

Reply to this item at:

  http://gna.org/bugs/?15195

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #15195] Behaviour with Clear unit orders on selection unset is sub-optimal

2010-01-31 Thread pepeto

Follow-up Comment #6, bug #15195 (project freeciv):

Good patches attached.

 One thing I did wonder: on packet receipt, there are various
 sanity checks to deal with skew between client and server and
 throw away packets that made no sense; I wondered if changing
 from discarding to implicit cancellation might cause trouble in
 this sort of scenario; however, I don't yet understand the
 network side well enough to check this further. I did go back
 through svn and found no evidence that the ACTIVITY_IDLE !=
 punit-activity check was added due to a specific problem that
 had been encountered in the past.

I am not sure to understand all, your English skill is quite over my personal
capability to parse it.  I think that the only checks which are useful are the
ones which make sure the clients and server are synchronized (e.g. check the
start tile of a unit when issuing orders) and the ones which unsure the
clients are issuing legal commands.  All other may be removed, I think
(notably this stupid activity check, which doesn't make sense for legality,
neither for synchronization).


___

Reply to this item at:

  http://gna.org/bugs/?15195

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #15237] ./civ --gui gui does not work

2010-01-31 Thread Matthias Pfafferodt

Follow-up Comment #4, bug #15237 (project freeciv):

more text for the script ...

(file #7853)
___

Additional Item Attachment:

File name: version3-0001-.-civ-gui-gui-works-again.patch Size:1 KB


___

Reply to this item at:

  http://gna.org/bugs/?15237

___
  Nachricht geschickt von/durch Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #15178] Odd terrain at map edges in scenarios

2010-01-31 Thread Daniel Markstedt

Update of bug #15178 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


___

Reply to this item at:

  http://gna.org/bugs/?15178

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #15215] add missing land near israel in earth-160x90-v2.sav

2010-01-31 Thread Daniel Markstedt

Update of bug #15215 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


___

Reply to this item at:

  http://gna.org/bugs/?15215

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #13873] [patch 07/07] load game settings from ruleset file

2010-01-31 Thread Matthias Pfafferodt

Follow-up Comment #12, bug #13873 (project freeciv):

updated version; changes:

* loop over all entries in the [settings] section in the ruleset file
* for each entry check if it is a valid setting


(file #7854)
___

Additional Item Attachment:

File name: 0002-save-game-settings-in-game.ruleset.patch Size:15 KB


___

Reply to this item at:

  http://gna.org/bugs/?13873

___
  Nachricht geschickt von/durch Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


Re: [Freeciv-Dev] Remove unmaintained clients

2010-01-31 Thread Pepeto
I have got still no answer from the administrators, so I will take my
responsibility and stop to compile the following clients: ftwl, xaw and
win32.

Le dimanche 24 janvier 2010 à 05:43 -0500, Jason Dorje Short a écrit :
 On Sat, Jan 2, 2010 at 1:30 PM, Pepeto pepet...@gmail.com wrote:
 
  I guess those removal would be a solution to speed up the development of
  Freeciv which is very slow nowadays.  There cannot be more clients than
  active developers!
 
 Rather than preemptively remove them, IMO just label them as
 unmaintained and dont worry about compatibility when making core
 changes anymore.  Either someone will notice the lack and step up to
 keep them up-to-date (they only really need minor updates before
 releases) or eventually they'll be outdated and can be removed.
 
 -jason



___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #1200] game settings can be locked by the ruleset

2010-01-31 Thread Matthias Pfafferodt

Follow-up Comment #5, patch #1200 (project freeciv):

update to the changes in bug #13873

(file #7855)
___

Additional Item Attachment:

File name: 0004-game-settings-can-be-locked-by-the-ruleset.patch Size:8 KB


___

Reply to this item at:

  http://gna.org/patch/?1200

___
  Nachricht geschickt von/durch Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #1298] Documentation of the setting changes in the ruleset

2010-01-31 Thread Matthias Pfafferodt

Follow-up Comment #1, patch #1298 (project freeciv):

update documentation; use two section:

[settings]
* game settings

[settings_lock]
* locked game settings

(file #7856)
___

Additional Item Attachment:

File name: 0005-Documentation-in-the-ruleset.patch Size:1 KB


___

Reply to this item at:

  http://gna.org/patch/?1298

___
  Nachricht geschickt von/durch Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #13873] [patch 07/07] load game settings from ruleset file

2010-01-31 Thread pepeto

Update of bug #13873 (project freeciv):

  Status: In Progress = Ready For Test 


___

Reply to this item at:

  http://gna.org/bugs/?13873

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #1198] show changed game settings after reset and rulesetdir

2010-01-31 Thread Matthias Pfafferodt

Follow-up Comment #3, patch #1198 (project freeciv):

applies fine for me - perhaps an old version of the patch?

I will add an up-to-date version

(file #7857)
___

Additional Item Attachment:

File name: 0003-show-changed-game-settings-after-reset-and-rulesetdi.patch
Size:2 KB


___

Reply to this item at:

  http://gna.org/patch/?1198

___
  Nachricht geschickt von/durch Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #1198] show changed game settings after reset and rulesetdir

2010-01-31 Thread pepeto

Update of patch #1198 (project freeciv):

  Status: In Progress = Ready For Test 


___

Reply to this item at:

  http://gna.org/patch/?1198

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #1427] Send is_changeable instead of sclass for server settings

2010-01-31 Thread pepeto

URL:
  http://gna.org/patch/?1427

 Summary: Send is_changeable instead of sclass for server
settings
 Project: Freeciv
Submitted by: pepeto
Submitted on: dimanche 31.01.2010 à 14:51
Category: general
Priority: 1 - Later
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.3.0

___

Details:

The client may ignore what setting class is really changeable (e.g. when the
map is set or not).  Moreover, adding new class makes big compatibility
problems.  So I think it's preferable to send a 'is_changeable' field for the
options thought the network.





___

Reply to this item at:

  http://gna.org/patch/?1427

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #1428] Send the settable_options_control packet only once

2010-01-31 Thread pepeto

URL:
  http://gna.org/patch/?1428

 Summary: Send the settable_options_control packet only once
 Project: Freeciv
Submitted by: pepeto
Submitted on: dimanche 31.01.2010 à 14:53
Category: general
Priority: 1 - Later
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.3.0

___

Details:

The number of settings will never change, so better to send it only once,
instead of re-sending all packets.





___

Reply to this item at:

  http://gna.org/patch/?1428

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #1301] Metaticket: settings patch series

2010-01-31 Thread pepeto

Update of patch #1301 (project freeciv):

  Depends on: = patch #1427


___

Reply to this item at:

  http://gna.org/patch/?1301

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #1429] Add is-game-info packet flag

2010-01-31 Thread pepeto

URL:
  http://gna.org/patch/?1429

 Summary: Add is-game-info packet flag
 Project: Freeciv
Submitted by: pepeto
Submitted on: dimanche 31.01.2010 à 15:16
Category: general
Priority: 3 - Low
  Status: Ready For Test
 Privacy: Public
 Assigned to: pepeto
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.3.0

___

Details:

Separate is-info and is-game-info packet flags.  is-game-info packets are
reset when a connection state changes, is-info doesn't (e.g. packet_conn_info
doesn't need to be reset after).




___

File Attachments:


---
Date: dimanche 31.01.2010 à 15:16  Name: trunk_is_game_info.diff  Size: 6 ko
  By: pepeto

http://gna.org/patch/download.php?file_id=7858

___

Reply to this item at:

  http://gna.org/patch/?1429

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #1428] Send the settable_options_control packet only once

2010-01-31 Thread pepeto

Update of patch #1428 (project freeciv):

  Status:None = Ready For Test 
 Assigned to:None = pepeto 
  Depends on: = patch #1429


___

Reply to this item at:

  http://gna.org/patch/?1428

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #1428] Send the settable_options_control packet only once

2010-01-31 Thread pepeto

Additional Item Attachment, patch #1428 (project freeciv):

File name: trunk_setting_control.diff Size:3 KB


___

Reply to this item at:

  http://gna.org/patch/?1428

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #1427] Send is_changeable instead of sclass for server settings

2010-01-31 Thread pepeto

Update of patch #1427 (project freeciv):

  Status:None = Ready For Test 
 Assigned to:None = pepeto 

___

Additional Item Attachment:

File name: trunk_setting_is_changeable.diff Size:7 KB


___

Reply to this item at:

  http://gna.org/patch/?1427

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #1424] Merge scenario improvements from freeciv-maps

2010-01-31 Thread Daniel Markstedt

Update of patch #1424 (project freeciv):

  Status:None = Ready For Test 
 Assigned to:None = dmarks 

___

Follow-up Comment #1:

From discussion in bug #15215, merging the changes to starting positions and
nations. Also adding the 'France' scenario by Mathieu Roy.

(file #7861)
___

Additional Item Attachment:

File name: improvements-from-freeciv-maps.diff Size:74 KB


___

Reply to this item at:

  http://gna.org/patch/?1424

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #15241] Scenario defined nations should be respected

2010-01-31 Thread pepeto

Update of bug #15241 (project freeciv):

Category:None = general
  Status:None = Ready For Test 
 Assigned to:None = pepeto 
 Planned Release: = 2.2.0  

___

Additional Item Attachment:

File name: trunk_S2_2_generate_players.diff Size:2 KB


___

Reply to this item at:

  http://gna.org/bugs/?15241

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #1430] Improve scenario descriptions

2010-01-31 Thread Daniel Markstedt

URL:
  http://gna.org/patch/?1430

 Summary: Improve scenario descriptions
 Project: Freeciv
Submitted by: dmarks
Submitted on: 월요일 2010년 02월 01일 at 02:10
Category: rulesets
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: dmarks
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.2.0

___

Details:

Better and more consistent scenario descriptions.



___

File Attachments:


---
Date: 월요일 2010년 02월 01일 at 02:10  Name:
improvements-from-freeciv-maps.diff  Size: 74kB   By: dmarks

http://gna.org/patch/download.php?file_id=7863

___

Reply to this item at:

  http://gna.org/patch/?1430

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #15242] English town Middlesbr ough misspelt as “Middlesborough”

2010-01-31 Thread anonymous

URL:
  http://gna.org/bugs/?15242

 Summary: English town Middlesbrough misspelt as
“Middlesborough”
 Project: Freeciv
Submitted by: None
Submitted on: Sunday 01/31/2010 at 18:14 CET
Category: None
Severity: 2 - Minor
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: b...@gkn.me.uk
 Open/Closed: Open
 Release: 2.1.10
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

The default town names for the English includes “Middlesborough”, but in
real life the town's name is Middlesbrough.




___

Reply to this item at:

  http://gna.org/bugs/?15242

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #15242] English town Middlesbr ough misspelt as “Middlesborough”

2010-01-31 Thread Daniel Markstedt

Update of bug #15242 (project freeciv):

Category:None = rulesets   
  Status:None = Works For Me   
 Assigned to:None = dmarks 

___

Follow-up Comment #1:

Thanks for the report. I believe we've already fixed this for Freeciv 2.2.
You can grab the latest beta version from freeciv.org to confirm.

___

Reply to this item at:

  http://gna.org/bugs/?15242

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #15242] English town Middlesbr ough misspelt as “Middlesborough”

2010-01-31 Thread pepeto

Follow-up Comment #2, bug #15242 (project freeciv):

It is not fixed in the S2_1 branch.


___

Reply to this item at:

  http://gna.org/bugs/?15242

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #1420] Haitian nation

2010-01-31 Thread Daniel Markstedt

Update of patch #1420 (project freeciv):

  Status:  Ready For Test = In Progress
 Planned Release: = 2.3.0  

___

Follow-up Comment #1:

Some comments:

Do we really have to explicit about the country being extremely poor in the
legend? ;) Now seriously, I think the legend should focus on historical facts
- something that the first few sentences are doing a good job at. Could we
just drop the last sentence?

Noticed that city names are in Creole - nice. It'd be nice if leader names
were in Creole too. Wikipedia gives some hints:

Toussaint L'Ouverture - Tousen Louvèti
Henri Christophe - Anri Kristòf
Alexandre Pétion - Aleksann Petyon

Some more leader comments:

François 'Papa Doc' Duvalier - very long name, might be cumbersome in-game.
Could we drop either 'François' or 'Papa Doc'?

Simone Duvalier Ovide - how about Simone Duvalier only? Google didn't
return any hits for Simone Duvalier Ovide.

Jean-Bertrand Aristide - still alive. Is he notable enough to warrant
breaking the rules? Don't we want to use his slot for another female leader?
:)

___

Reply to this item at:

  http://gna.org/patch/?1420

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #1249] Emirate of Granada

2010-01-31 Thread Daniel Markstedt

Follow-up Comment #7, patch #1249 (project freeciv):

Neat patch for trunk attached.

Made the Al-Andalus conflict with the Spanish since the one kind of assumes
the other did not exist.

(file #7867)
___

Additional Item Attachment:

File name: alandalus.diff Size:15 KB


___

Reply to this item at:

  http://gna.org/patch/?1249

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #1431] Include more scenarios by default

2010-01-31 Thread Daniel Markstedt

URL:
  http://gna.org/patch/?1431

 Summary: Include more scenarios by default
 Project: Freeciv
Submitted by: dmarks
Submitted on: 월요일 2010년 02월 01일 at 04:58
Category: rulesets
Priority: 3 - Low
  Status: None
 Privacy: Public
 Assigned to: dmarks
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

___

Details:

We have a couple of good scenarios sitting around at the download server -
none of them maintained by its original author any longer. I think shipping
them with Freeciv proper would grant them better exposure and more frequent
use by our players.




___

Reply to this item at:

  http://gna.org/patch/?1431

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #1431] Include more scenarios by default

2010-01-31 Thread Daniel Markstedt

Follow-up Comment #1, patch #1431 (project freeciv):

gamma-v1.0
hstripes-v1-1
megaswamp-v1-1
plainplain-v1-1
vstripes-v1-2

Simple and fair maps suited for multiplayer games, made by Libor Behounek. He
states on his website that You are free to use them, distribute them, edit
them etc. but I'll doublecheck with him if GPLv2 is fine as well.

--

italy-100x100

By Paolo Sammicheli. Lacks a copyright notice in the original package, so
I'll have to try to contact him about licensing.

--

japan-88x100-v1.3
north_america_116x100-v1.1

By Robert Best. Both are explicitly released under the GNU GPL.


___

Reply to this item at:

  http://gna.org/patch/?1431

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #15244] don't find a route

2010-01-31 Thread pepeto

Update of bug #15244 (project freeciv):

  Status:None = Confirmed  

___

Follow-up Comment #1:

I see what's wrong in the path finding path, but I guess it would be
impossible to fix this before 2.2.


___

Reply to this item at:

  http://gna.org/bugs/?15244

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #1431] Include more scenarios by default

2010-01-31 Thread Daniel Markstedt

Follow-up Comment #2, patch #1431 (project freeciv):

Paolo got back to me:

--

On 01/31/10 1:06 PM, Paolo Sammicheli wrote:

Hello Daniel,

of course, I would be honored if you include it in the standard package. Do
you already have a copy of it?

Greetings

On 01/31/10 11:47 AM, Daniel Markstedt wrote:

Hi Paolo,

I believe you made a map of Italy for the open source game project Freeciv
once many years ago. Now I wonder: would you mind us including it as one of
the standard maps to be shipped with Freeciv? It will covered by the GNU
Public License v2 when in the Freeciv package.


___

Reply to this item at:

  http://gna.org/patch/?1431

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #15255] update make_island() - generator 3

2010-01-31 Thread Matthias Pfafferodt

URL:
  http://gna.org/bugs/?15255

 Summary: update make_island() - generator 3
 Project: Freeciv
Submitted by: syntron
Submitted on: Sonntag 31.01.2010 um 23:22
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.2.0

___

Details:

bug #15001 solved the problem of generating jungles and swamps near the poles
for generator 1  2. This patch tries to solve the problem for generator 3. It
does this by updating fill_island() to consider tropic, medium and cold
temperature zones.

It generates maps which are OK but have a little bit less forests ...



___

File Attachments:


---
Date: Sonntag 31.01.2010 um 23:22  Name:
0004-update-make_island-generator-3.patch  Size: 12kB   By: syntron

http://gna.org/bugs/download.php?file_id=7870

___

Reply to this item at:

  http://gna.org/bugs/?15255

___
  Nachricht geschickt von/durch Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #15001] map generator does not honor temperature setting

2010-01-31 Thread Matthias Pfafferodt

Follow-up Comment #7, bug #15001 (project freeciv):

 However, it looks without effect for gen 3. 

please see bug #15255

___

Reply to this item at:

  http://gna.org/bugs/?15001

___
  Nachricht geschickt von/durch Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #15244] don't find a route

2010-01-31 Thread pepeto

Update of bug #15244 (project freeciv):

Category:None = general
  Status:   Confirmed = Ready For Test 
 Assigned to:None = pepeto 
 Planned Release: = 2.2.0  

___

Follow-up Comment #2:

Changed my mind, and burning my brain to find a solution...  I hope I didn't
break anything else.  If someone could test the air goto, it would be very
nice to unsure the patch is correct.


(file #7871)
___

Additional Item Attachment:

File name: trunk_S2_2_pf_missile_attacks.diff Size:1 KB


___

Reply to this item at:

  http://gna.org/bugs/?15244

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #15001] map generator does not honor temperature setting

2010-01-31 Thread pepeto

Update of bug #15001 (project freeciv):

  Status: In Progress = Ready For Test 
 Assigned to:None = syntron


___

Reply to this item at:

  http://gna.org/bugs/?15001

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #15237] ./civ --gui gui does not work

2010-01-31 Thread pepeto

Update of bug #15237 (project freeciv):

 Assigned to:None = syntron


___

Reply to this item at:

  http://gna.org/bugs/?15237

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #15242] English town Middlesbr ough misspelt as “Middlesborough”

2010-01-31 Thread pepeto

Follow-up Comment #3, bug #15242 (project freeciv):

Reattaching the patch by Jacob Nevins in PR#40772:
 Patch is against S2_1, but also applies cleanly to current trunk.


(file #7872)
___

Additional Item Attachment:

File name: nations-typos.diff Size:4 KB


___

Reply to this item at:

  http://gna.org/bugs/?15242

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #1415] some fixes and additions to the norwegian translation file (no.po)

2010-01-31 Thread pepeto

Follow-up Comment #1, patch #1415 (project freeciv):

There is no official translator for Norway nowadays.  So I doubt we would be
able to supervise the application of this patch...


___

Reply to this item at:

  http://gna.org/patch/?1415

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #15227] Load savegame after reinstalling

2010-01-31 Thread anonymous

Follow-up Comment #2, bug #15227 (project freeciv):

Is it possible to recover the file?

___

Reply to this item at:

  http://gna.org/bugs/?15227

___
  Nachricht geschickt von/durch Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #15242] English town Middlesbr ough misspelt as “Middlesborough”

2010-01-31 Thread Jacob Nevins

Follow-up Comment #4, bug #15242 (project freeciv):

Also patch #1371. As Daniel says, already applied to S2_2. No reason it won't
back-port to S2_1, though, IIRC.

___

Reply to this item at:

  http://gna.org/bugs/?15242

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #15242] English town Middlesbr ough misspelt as “Middlesborough”

2010-01-31 Thread Daniel Markstedt

Follow-up Comment #5, bug #15242 (project freeciv):

FYI, I deliberately avoid making changes (including typo fixes) to city lists
in stable branches. Imagine f.e. an unsuspecing player having founded the city
of “Middlesborough” (misspelt) in 2.1.11, saving and loading up the
savegame in 2.1.12 and ends up founding the city of Middlesbrough (correct
spelling) next to it.

___

Reply to this item at:

  http://gna.org/bugs/?15242

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [patch #1415] some fixes and additions to the norwegian translation file (no.po)

2010-01-31 Thread Daniel Markstedt

Update of patch #1415 (project freeciv):

Category:None = general
  Status:None = In Progress
 Assigned to:None = dmarks 

___

Follow-up Comment #2:

I believe I know enough Norwegian to evaluate whether the changes makes sense
or not. Will take the responsibility to test this.

___

Reply to this item at:

  http://gna.org/patch/?1415

___
  Message sent via/by Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev


[Freeciv-Dev] [bug #15242] English town Middlesbr ough misspelt as “Middlesborough”

2010-01-31 Thread pepeto

Follow-up Comment #6, bug #15242 (project freeciv):

 Imagine f.e. an unsuspecing player having founded the city of
 “Middlesborough” (misspelt) in 2.1.11, saving and loading up the
 savegame in 2.1.12 and ends up founding the city of
 Middlesbrough (correct spelling) next to it.

I don't think it's a real problem.  There are in many nations cities with
nearly the same name.  So it wouldn't be different.  And as cities can be
renamed, this could be back-ported I think.


___

Reply to this item at:

  http://gna.org/bugs/?15242

___
  Message posté via/par Gna!
  http://gna.org/


___
Freeciv-dev mailing list
Freeciv-dev@gna.org
https://mail.gna.org/listinfo/freeciv-dev