Follow-up Comment #22, patch #1330 (project freeciv):
I'm not sure if i'm using the correct terminology, but in the GTK city dialog
there is a line of 'tabs' along the bottom: Overview, Production, Happiness,
Governor, and Settings. I guess what i call tabs is more properly called
pages? In
Follow-up Comment #2, bug #15345 (project freeciv):
Thank for the patch! I'm not a native speaker but the text looks OK and I did
not found any errors in the content.
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Reply to this item at:
http://gna.org/bugs/?15345
Follow-up Comment #23, patch #1330 (project freeciv):
I'm not sure that the trade tooltip justifies an own page. It would be an
nearly empty page.
The only thing that would be better is if the main 'Civilization' menu had
a new item which could display how many trade routes belong to each
Update of patch #1584 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Follow-up Comment #1:
Committed at
Follow-up Comment #12, patch #1589 (project freeciv):
It compiles fine now.
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Reply to this item at:
http://gna.org/patch/?1589
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Follow-up Comment #2, bug #15807 (project freeciv):
I did use the current trunk and the experimental ruleset (patch #1236;
activates tech upkeep). After I start the server and the client building a
city results in the error message
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Follow-up Comment #3, patch #1574 (project freeciv):
Nice, the code looks pretty simple actually.
I find the same map inconsistency when reviving a player (creating a new
player in a dead player's slot). Looking at the map editor, it seems the
server thinks the player can see the whole map,
of the current player to initialize the city's AI values
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File Attachments:
---
Date: Mittwoch 07.04.2010 um 23:27 Name:
20100407-01-trunk-sanitize-city-AI-control.diff Size: 2kB
Update of bug #15810 (project freeciv):
Status:None = Ready For Test
Assigned to:None = pepeto
Planned Release: = 2.3.0
Follow-up Comment #1, bug #15816 (project freeciv):
I don't agree that this should be solved with adding some comment about an
empty line. I don't understand why an empty line is needed. The best way to
solve the problem is probably to not need an empty line at the end of this
file
Follow-up Comment #4, patch #1574 (project freeciv):
updated patch; the players knowledge about the map is cleared; no errors
anymore and it is working!
about the lua code:
* no gold (additional functions needed as you said in patch #1494)
* the newcomer() function can be called multiple times
Follow-up Comment #24, patch #1330 (project freeciv):
I'm not sure that the trade tooltip justifies an own page. It would be an
nearly empty page.
Indeed, the S2_0 branch had such a tab, and it was (nearly empty).
The only thing that would be better is if the main 'Civilization' menu had
a
URL:
http://gna.org/patch/?1599
Summary: Scripting: Limit execution time
Project: Freeciv
Submitted by: englabenny
Submitted on: torsdag 2010-04-08 den 00:53
Category: general
Priority: 5 - Normal
Follow-up Comment #1, patch #1599 (project freeciv):
I forgot this remark: This is not a security feature. It is reportedly
possible to construct infinite loops using C library calls, and those won't
be caugth (the instructions counter does not advance).
Follow-up Comment #3, bug #15816 (project freeciv):
If an empty line is required there should be a comment in the file. I see
the patch but isn't the empty line above the comment, making the comment
actually wrong? And which versions (1.14 and on) does this apply to?
Secondly, it does sound
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