[Freeciv-Dev] [bug #15945] Impossible to investigate a city twice

2010-08-16 Thread pepeto
Follow-up Comment #4, bug #15945 (project freeciv): Second version which doesn't clear the unit list when the city dialog is closed (it was sometimes causing unit info losses). (file #9857) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [bug #16012] Trunk: Nuu-chah-nulth nation not read

2010-08-16 Thread pepeto
Update of bug #16012 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16401] Typos, mostly in new nations

2010-08-16 Thread pepeto
Update of bug #16401 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed Planned Release: = 2.2.3, 2.3.0

[Freeciv-Dev] [bug #16410] Default ruleset loaded in server start even if user is going to switch to another ruleset

2010-08-16 Thread pepeto
Update of bug #16410 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16411] Global warming nuclear winter may change a tile multiple times

2010-08-16 Thread pepeto
Update of bug #16411 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16421] ./civ -a and NEW_PASSWORD_TYPE

2010-08-16 Thread pepeto
Update of bug #16421 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16423] 1: Entry value not recognized: error

2010-08-16 Thread pepeto
Update of bug #16423 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16427] city::units_supported allocated twice

2010-08-16 Thread pepeto
Update of bug #16427 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1847] Store advisors related unit data separately from ai data

2010-08-16 Thread Marko Lindqvist
Update of patch #1847 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #1842] Take advantage of Content-Length header

2010-08-16 Thread Marko Lindqvist
Update of patch #1842 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-08-16 Thread Marko Lindqvist
Update of bug #15559 (project freeciv): Assigned to:None = cazfi ___ Follow-up Comment #9: 1. This patch fixes the AF_INET6 configure check. (OpenBSD needs sys/types.h before

[Freeciv-Dev] [bug #16451] Game crash after ending of turn

2010-08-16 Thread anonymous
URL: http://gna.org/bugs/?16451 Summary: Game crash after ending of turn Project: Freeciv Submitted by: None Submitted on: Monday 08/16/2010 at 12:50 CEST Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #16451] Game crash after ending of turn

2010-08-16 Thread pepeto
Update of bug #16451 (project freeciv): Category: general = ai Planned Release: = 2.2.3 ___ Follow-up Comment #1: Thank you for the

[Freeciv-Dev] [bug #16449] International traderoutes don't pay attention to minimal distance.

2010-08-16 Thread pepeto
Update of bug #16449 (project freeciv): Category:None = general Status:None = Need Info Summary: International traderoutes don't pay attention to minimal distance. (ONLY AT

[Freeciv-Dev] [patch #1858] Remove comments claiming that MAX_LEN_NAME is defined in shared.h

2010-08-16 Thread Marko Lindqvist
URL: http://gna.org/patch/?1858 Summary: Remove comments claiming that MAX_LEN_NAME is defined in shared.h Project: Freeciv Submitted by: cazfi Submitted on: Monday 08/16/2010 at 16:36 Category: general

[Freeciv-Dev] [patch #1850] Server setting to control if unreachable unit protects reachable ones

2010-08-16 Thread anonymous
Follow-up Comment #5, patch #1850 (project freeciv): No, my patch does not change the case of city or native base. As far as I understand, this case is handled in previous if: if (!is_stack_vulnerable(punit-tile) || unitcount == 1)... So this shouldn't happen (unless you have tested it and

[Freeciv-Dev] [patch #1850] Server setting to control if unreachable unit protects reachable ones

2010-08-16 Thread Marko Lindqvist
Follow-up Comment #6, patch #1850 (project freeciv): No, I have not had time to actually test... I forgot that stack is not going to die in cities or in some bases, no matter what. So there is no problem with cities (except that this is a bit fragile way of achieving desired effects), but there

[Freeciv-Dev] [patch #1850] Server setting to control if unreachable unit protects reachable ones

2010-08-16 Thread Lavrentij P Berija
Follow-up Comment #7, patch #1850 (project freeciv): is_stack_vulnerable() checks for base (see common/combat.c). ___ Reply to this item at: http://gna.org/patch/?1850 ___ Message sent

[Freeciv-Dev] [patch #1850] Server setting to control if unreachable unit protects reachable ones

2010-08-16 Thread Marko Lindqvist
Follow-up Comment #8, patch #1850 (project freeciv): is_stack_vulnerable() checks for base (see common/combat.c). It checks if there is base with NoStackDeath flag. It does not check if there is base native to defending unit. This does not affect default rulesets, but possibly some custom

[Freeciv-Dev] [bug #16449] International traderoutes don't pay attention to minimal distance.

2010-08-16 Thread Alberto Bonsanto
Follow-up Comment #2, bug #16449 (project freeciv): I didn't know, I thought minimal distance was a RULE!, interesting :P ___ Reply to this item at: http://gna.org/bugs/?16449 ___ Message

[Freeciv-Dev] [patch #1850] Server setting to control if unreachable unit protects reachable ones

2010-08-16 Thread Lavrentij P Berija
Follow-up Comment #9, patch #1850 (project freeciv): Does is_unit_reachable_by_unit() check for native base? (file #9862) ___ Additional Item Attachment: File name: omg.sav.gz Size:268 KB

[Freeciv-Dev] [patch #1848] Attach data for each ai type to unit structure

2010-08-16 Thread Marko Lindqvist
Follow-up Comment #1, patch #1848 (project freeciv): * Fixed guards related crash (file #9863) ___ Additional Item Attachment: File name: MultiAiUnitData_1848-2.diff.bz2 Size:9 KB

[Freeciv-Dev] [bug #16442] Great Library should take in account teams, not players

2010-08-16 Thread pekka
Follow-up Comment #3, bug #16442 (project freeciv): Hi. I have a remark about this bugfix for Great Library in teamed games. The consequence of this bugfix will be that GB will only be a strategy if there is 3 or more teams in the game, that means there must be 6 or more players. As the state

[Freeciv-Dev] [bug #16453] trunk does not compile

2010-08-16 Thread Jordi Negrevernis i Font
URL: http://gna.org/bugs/?16453 Summary: trunk does not compile Project: Freeciv Submitted by: jorneg Submitted on: Monday 08/16/10 at 16:08 Category: None Severity: 4 - Important

[Freeciv-Dev] [bug #16448] freeciv.org contact addresses bouncing

2010-08-16 Thread George Koehler
Follow-up Comment #1, bug #16448 (project freeciv): If these email addresses accepted mail, then users would can send email to ask for fix to bug #16338 (DNS problems with freeciv.org). ___ Reply to this item at:

[Freeciv-Dev] [bug #16453] trunk does not compile

2010-08-16 Thread Marko Lindqvist
Follow-up Comment #1, bug #16453 (project freeciv): I cannot reproduce nor can I see what could cause this by reading the source code. Maybe you are picking macro named saved_state somewhere and variable name saved_state gets replaced with that... However, I notice that there is another

[Freeciv-Dev] [bug #16453] trunk does not compile

2010-08-16 Thread anonymous
Follow-up Comment #2, bug #16453 (project freeciv): Sounds like there was a conflict in doing the update, if you have a related patch on already. Do svn diff on the problem file and compare. ___ Reply to this item at:

[Freeciv-Dev] [bug #16454] suggestion about citymindist - only consider same team in calculation

2010-08-16 Thread Angelo Locritani
URL: http://gna.org/bugs/?16454 Summary: suggestion about citymindist - only consider same team in calculation Project: Freeciv Submitted by: alocritani Submitted on: Monday 08/16/10 at 18:34 Category: general

[Freeciv-Dev] [bug #16455] Formatting of changed parameters

2010-08-16 Thread Angelo Locritani
URL: http://gna.org/bugs/?16455 Summary: Formatting of changed parameters Project: Freeciv Submitted by: alocritani Submitted on: Monday 08/16/10 at 18:57 Category: client-gtk-2.0 Severity: 2 - Minor

[Freeciv-Dev] [bug #16453] trunk does not compile

2010-08-16 Thread Jordi Negrevernis i Font
Follow-up Comment #3, bug #16453 (project freeciv): Yes, there was a confilct. Sorry. ___ Reply to this item at: http://gna.org/bugs/?16453 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #16442] Great Library should take in account teams, not players

2010-08-16 Thread pepeto
Follow-up Comment #4, bug #16442 (project freeciv): if there is 3 or more teams in the game, that means there must be 6 or more players. Actually no. You need to know that in non-teamed games, every player consists in one team. Usually player 0 is team 1, player 1 in team 2, etc... So this

[Freeciv-Dev] [bug #16453] trunk does not compile

2010-08-16 Thread pepeto
Follow-up Comment #4, bug #16453 (project freeciv): However, I notice that there is another dangerous cast there in line 4489: entry_int_get(pentry, FC_ENUM_PTR(saved_state)) Yes, I have already been warned about that, this is my mistake. I am preparing a fix for that.

[Freeciv-Dev] [bug #16453] trunk does not compile

2010-08-16 Thread pepeto
Update of bug #16453 (project freeciv): Status:None = Works For Me Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16454] suggestion about citymindist - only consider same team in calculation

2010-08-16 Thread pepeto
Update of bug #16454 (project freeciv): Priority: 5 - Normal = 1 - Later ___ Reply to this item at: http://gna.org/bugs/?16454 ___ Message posté

[Freeciv-Dev] [bug #16455] Formatting of changed parameters

2010-08-16 Thread pepeto
Update of bug #16455 (project freeciv): Status:None = Confirmed ___ Reply to this item at: http://gna.org/bugs/?16455 ___ Message posté

[Freeciv-Dev] [bug #16457] Bug using enum pointers as int pointers

2010-08-16 Thread pepeto
URL: http://gna.org/bugs/?16457 Summary: Bug using enum pointers as int pointers Project: Freeciv Submitted by: pepeto Submitted on: lundi 16.08.2010 à 19:17 Category: general Severity: 4 - Important

[Freeciv-Dev] [bug #16453] trunk does not compile

2010-08-16 Thread pepeto
Follow-up Comment #5, bug #16453 (project freeciv): When adding casts, think carefully why you are throwing safety net like type safety away! Is it because you have broken something, and you have to force compiler to accept your error? I totally agree with you. I just had wrong knowledge

[Freeciv-Dev] [bug #16418] Crashing Server (update_unit_activities)

2010-08-16 Thread Jacob Nevins
Update of bug #16418 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16100] Crash in territory_claiming_base()

2010-08-16 Thread Jacob Nevins
Update of bug #16100 (project freeciv): Severity: 3 - Normal = 4 - Important Priority: 1 - Later = 5 - Normal Status:None = Fixed Assigned to:

[Freeciv-Dev] [bug #16100] Crash in territory_claiming_base()

2010-08-16 Thread Jacob Nevins
Update of bug #16100 (project freeciv): Status: Fixed = Duplicate ___ Reply to this item at: http://gna.org/bugs/?16100 ___ Message sent

[Freeciv-Dev] [bug #16430] [debug] Warn if same file specified twice in --debug

2010-08-16 Thread Jacob Nevins
Update of bug #16430 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #16431] --Ppm colours players 32 randomly

2010-08-16 Thread Jacob Nevins
Update of bug #16431 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1854] Improve EFT_DEFEND_BONUS/F_IGWALL/F_BADWALLATTACKER docs in README.effects/comments

2010-08-16 Thread Jacob Nevins
Update of patch #1854 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1859] Rename unit_activity_assign_target()

2010-08-16 Thread Jacob Nevins
URL: http://gna.org/patch/?1859 Summary: Rename unit_activity_assign_target() Project: Freeciv Submitted by: jtn Submitted on: Monday 08/16/10 at 22:15 Category: None Priority: 5 - Normal

[Freeciv-Dev] [bug #16458] configure fails to find AF_INET6 of OpenBSD

2010-08-16 Thread George Koehler
URL: http://gna.org/bugs/?16458 Summary: configure fails to find AF_INET6 of OpenBSD Project: Freeciv Submitted by: kernigh Submitted on: Monday 08/16/2010 at 21:49 Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #16459] I can't make freeciv.pot on trunk

2010-08-16 Thread Jordi Negrevernis i Font
URL: http://gna.org/bugs/?16459 Summary: I can't make freeciv.pot on trunk Project: Freeciv Submitted by: jorneg Submitted on: Monday 08/16/10 at 21:52 Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #16454] suggestion about citymindist - only consider same team in calculation

2010-08-16 Thread George Koehler
Follow-up Comment #1, bug #16454 (project freeciv): If citymindist acts as you suggest: 0 You can break alliance, build city too close, then rejoin alliance. 0 You can build city too close (at distance 1) to enemy city. To reduce frustration with citymindist=4, you might want to try

[Freeciv-Dev] [bug #16459] I can't make freeciv.pot on trunk

2010-08-16 Thread Daniel Markstedt
Update of bug #16459 (project freeciv): Status:None = Duplicate Open/Closed:Open = Closed ___ Follow-up Comment #1: Dupe with bug

[Freeciv-Dev] [bug #16449] International traderoutes don't pay attention to minimal distance.

2010-08-16 Thread Jacob Nevins
Follow-up Comment #3, bug #16449 (project freeciv): The in-game docs currently say that trade routes are created by producing a Caravan or Freight unit, sending them to another city at least nine tiles away *or* belonging to a different civilization (my emphasis). Not that that proves anything

[Freeciv-Dev] [bug #16447] gettext errors with new nations

2010-08-16 Thread J.M. Maalderink
Follow-up Comment #2, bug #16447 (project freeciv): So '’' is a no-no too. What was wrong with the Aleuts and Hasinay? ___ Reply to this item at: http://gna.org/bugs/?16447 ___ Message

[Freeciv-Dev] [bug #16460] Win chance calculation doesn't take fortress into account

2010-08-16 Thread Stephane Messerli
URL: http://gna.org/bugs/?16460 Summary: Win chance calculation doesn't take fortress into account Project: Freeciv Submitted by: smesserli Submitted on: Monday 08/16/2010 at 23:03 Category: None

[Freeciv-Dev] [bug #16447] gettext errors with new nations

2010-08-16 Thread Daniel Markstedt
Follow-up Comment #3, bug #16447 (project freeciv): Gettext didn't like the spaces after '\' in the multiline legend strings. ___ Reply to this item at: http://gna.org/bugs/?16447 ___

[Freeciv-Dev] [bug #16461] server can exceed MAX_NUM_CONNECTIONS and leak sockets

2010-08-16 Thread George Koehler
URL: http://gna.org/bugs/?16461 Summary: server can exceed MAX_NUM_CONNECTIONS and leak sockets Project: Freeciv Submitted by: kernigh Submitted on: Tuesday 08/17/2010 at 00:02 Category: None Severity: 3

[Freeciv-Dev] [patch #1471] Add Liechtenstein Nation

2010-08-16 Thread J.M. Maalderink
Update of patch #1471 (project freeciv): Status: In Progress = Done Open/Closed:Open = Closed ___ Reply to this item at:

Re: [Freeciv-Dev] Nation Grouping (was: Re: [patch #1698] Dahomey nation)

2010-08-16 Thread Jos M. Maalderink
I think the main issue is that the 'Modern' group doesn't mean 'nations that existed in the modern era (1500-present)' but 'nations that exist right now'. The Medieval group ends in 1500 so that means there is no grouping for nations that existed between 1500 and 2010. The simplest and least

[Freeciv-Dev] [patch #1472] Add the House of Savoy

2010-08-16 Thread J.M. Maalderink
Update of patch #1472 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?1472 ___ Message sent

[Freeciv-Dev] [bug #15559] Client can't connect to its locally started server

2010-08-16 Thread George Koehler
Follow-up Comment #10, bug #15559 (project freeciv): AF_INET6 configure check is now bug #16458. Failure to close extra connections is now bug #16461. (I was wrong. This is not a new bug, because one socket is already enough to accept too many connections. I was idiot and forgot to read my

[Freeciv-Dev] [patch #1474] Danziger nation

2010-08-16 Thread J.M. Maalderink
Update of patch #1474 (project freeciv): Status:None = In Progress ___ Follow-up Comment #1: On second thoughts perhaps a city state that only existed under international protection is a

[Freeciv-Dev] [patch #1478] Macedonian nations

2010-08-16 Thread J.M. Maalderink
Update of patch #1478 (project freeciv): Status:None = In Progress ___ Reply to this item at: http://gna.org/patch/?1478 ___ Message sent

[Freeciv-Dev] [patch #1478] Macedonian nations

2010-08-16 Thread J.M. Maalderink
Follow-up Comment #2, patch #1478 (project freeciv): What about: Ancient: The Kingdom of Macedonia was located in the southern Balkans. Under Alexander the Great it became one of the most powerful states in the world but it splintered into several states after Alexander's death. Macedonia was

[Freeciv-Dev] [patch #1496] Kievan Ruthenian, Khazarian and Sikh nation

2010-08-16 Thread J.M. Maalderink
Update of patch #1496 (project freeciv): Status:None = Need Info ___ Follow-up Comment #1: I don't know what happened but it won't download, could you upload it again? (Or alternatively

[Freeciv-Dev] [patch #1508] Maasai nation

2010-08-16 Thread J.M. Maalderink
Update of patch #1508 (project freeciv): Status:None = In Progress ___ Follow-up Comment #1: The flag should be in svg. 'Tribalism' is not an existing type of government, I'll remove

[Freeciv-Dev] [patch #1496] Kievan Ruthenian, Khazarian and Sikh nation

2010-08-16 Thread Daniel Markstedt
Follow-up Comment #2, patch #1496 (project freeciv): I suspect that the apostrophe in the file name triggers a bug in Savane. You can download files from the forums instead, http://forum.freeciv.org/viewtopic.php?t=6192 ___ Reply to this

[Freeciv-Dev] [patch #1573] Western Roman nation

2010-08-16 Thread J.M. Maalderink
Update of patch #1573 (project freeciv): Status:None = In Progress ___ Reply to this item at: http://gna.org/patch/?1573 ___ Message sent

[Freeciv-Dev] [patch #1572] Rarámuri (Tarah umara) nation

2010-08-16 Thread J.M. Maalderink
Update of patch #1572 (project freeciv): Status:None = In Progress ___ Reply to this item at: http://gna.org/patch/?1572 ___ Message sent

[Freeciv-Dev] [patch #1622] Karelian nation

2010-08-16 Thread J.M. Maalderink
Update of patch #1622 (project freeciv): Status:None = In Progress ___ Reply to this item at: http://gna.org/patch/?1622 ___ Message sent

[Freeciv-Dev] [patch #1478] Macedonian nations

2010-08-16 Thread Daniel Markstedt
Follow-up Comment #3, patch #1478 (project freeciv): Looks good to me. ___ Reply to this item at: http://gna.org/patch/?1478 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [patch #1860] require gcc 3.4 for __attribute__((warn_unused_result))

2010-08-16 Thread George Koehler
URL: http://gna.org/patch/?1860 Summary: require gcc 3.4 for __attribute__((warn_unused_result)) Project: Freeciv Submitted by: kernigh Submitted on: Tuesday 08/17/2010 at 01:36 Category: general

[Freeciv-Dev] [bug #16442] Great Library should take in account teams, not players

2010-08-16 Thread George Koehler
Follow-up Comment #5, bug #16442 (project freeciv): Notice that file #9848, the S2_2 fix for bug #16442 (Great Library), also includes the fix for bug #16437 (voting bar). Apply one fix, get one fix free! ___ Reply to this item at:

[Freeciv-Dev] [patch #1478] Macedonian nations

2010-08-16 Thread J.M. Maalderink
Follow-up Comment #4, patch #1478 (project freeciv): Updated versions. The ancient Macedonians used Romanized names, I changed them to Greek; if anybody wants to check if I did it correctly you're welcome. I also added a couple of Alexandrias and made some other smaller edits. (file #9869,

[Freeciv-Dev] [patch #1496] Kievan Ruthenian, Khazarian and Sikh nation

2010-08-16 Thread J.M. Maalderink
Follow-up Comment #3, patch #1496 (project freeciv): Ok, I put the nations in the right format. Also keep in mind that the flags need to be in svg. Khazar: I made a half-complete Khazar nation myself some time ago, so I combined the two. It is mostly complete now, apart from the flag. Sikhs:

[Freeciv-Dev] [bug #16464] gettext warnings in rulesets due to apostrophes

2010-08-16 Thread Daniel Markstedt
URL: http://gna.org/bugs/?16464 Summary: gettext warnings in rulesets due to apostrophes Project: Freeciv Submitted by: dmarks Submitted on: Tuesday 08/17/2010 at 13:20 Category: rulesets Severity: 2 -

[Freeciv-Dev] [patch #1468] Misc. nation fixes

2010-08-16 Thread J.M. Maalderink
Follow-up Comment #1, patch #1468 (project freeciv): Removed some changed that had become redundant, added some other things. (file #9875) ___ Additional Item Attachment: File name: miscfixes.patchSize:15 KB

[Freeciv-Dev] [patch #1861] Congolese (DR) nation

2010-08-16 Thread J.M. Maalderink
URL: http://gna.org/patch/?1861 Summary: Congolese (DR) nation Project: Freeciv Submitted by: mixcoatl Submitted on: Tuesday 08/17/2010 at 04:57 Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [patch #1862] Saudi nation

2010-08-16 Thread J.M. Maalderink
URL: http://gna.org/patch/?1862 Summary: Saudi nation Project: Freeciv Submitted by: mixcoatl Submitted on: Tuesday 08/17/2010 at 05:00 Category: rulesets Priority: 5 - Normal Status:

[Freeciv-Dev] [patch #1863] Egyptian Arab nation

2010-08-16 Thread J.M. Maalderink
URL: http://gna.org/patch/?1863 Summary: Egyptian Arab nation Project: Freeciv Submitted by: mixcoatl Submitted on: Tuesday 08/17/2010 at 05:05 Category: rulesets Priority: 5 - Normal