Follow-up Comment #4, bug #15945 (project freeciv):
Second version which doesn't clear the unit list when the city dialog is
closed (it was sometimes causing unit info losses).
(file #9857)
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Update of bug #16012 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #16401 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
Planned Release: = 2.2.3, 2.3.0
Update of bug #16410 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #16411 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #16421 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #16423 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #16427 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of patch #1847 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #1842 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #15559 (project freeciv):
Assigned to:None = cazfi
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Follow-up Comment #9:
1. This patch fixes the AF_INET6 configure check. (OpenBSD needs
sys/types.h before
URL:
http://gna.org/bugs/?16451
Summary: Game crash after ending of turn
Project: Freeciv
Submitted by: None
Submitted on: Monday 08/16/2010 at 12:50 CEST
Category: general
Severity: 3 - Normal
Update of bug #16451 (project freeciv):
Category: general = ai
Planned Release: = 2.2.3
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Follow-up Comment #1:
Thank you for the
Update of bug #16449 (project freeciv):
Category:None = general
Status:None = Need Info
Summary: International traderoutes don't pay attention to
minimal distance. (ONLY AT
URL:
http://gna.org/patch/?1858
Summary: Remove comments claiming that MAX_LEN_NAME is
defined in shared.h
Project: Freeciv
Submitted by: cazfi
Submitted on: Monday 08/16/2010 at 16:36
Category: general
Follow-up Comment #5, patch #1850 (project freeciv):
No, my patch does not change the case of city or native base. As far as I
understand, this case is handled in previous if:
if (!is_stack_vulnerable(punit-tile) || unitcount == 1)...
So this shouldn't happen (unless you have tested it and
Follow-up Comment #6, patch #1850 (project freeciv):
No, I have not had time to actually test...
I forgot that stack is not going to die in cities or in some bases, no matter
what. So there is no problem with cities (except that this is a bit fragile
way of achieving desired effects), but there
Follow-up Comment #7, patch #1850 (project freeciv):
is_stack_vulnerable() checks for base (see common/combat.c).
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Follow-up Comment #8, patch #1850 (project freeciv):
is_stack_vulnerable() checks for base (see common/combat.c).
It checks if there is base with NoStackDeath flag. It does not check if
there is base native to defending unit.
This does not affect default rulesets, but possibly some custom
Follow-up Comment #2, bug #16449 (project freeciv):
I didn't know, I thought minimal distance was a RULE!, interesting :P
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Follow-up Comment #9, patch #1850 (project freeciv):
Does is_unit_reachable_by_unit() check for native base?
(file #9862)
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File name: omg.sav.gz Size:268 KB
Follow-up Comment #1, patch #1848 (project freeciv):
* Fixed guards related crash
(file #9863)
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File name: MultiAiUnitData_1848-2.diff.bz2 Size:9 KB
Follow-up Comment #3, bug #16442 (project freeciv):
Hi. I have a remark about this bugfix for Great Library in teamed games. The
consequence of this bugfix will be that GB will only be a strategy if there is
3 or more teams in the game, that means there must be 6 or more players. As
the state
URL:
http://gna.org/bugs/?16453
Summary: trunk does not compile
Project: Freeciv
Submitted by: jorneg
Submitted on: Monday 08/16/10 at 16:08
Category: None
Severity: 4 - Important
Follow-up Comment #1, bug #16448 (project freeciv):
If these email addresses accepted mail, then users would can send email to
ask for fix to bug #16338 (DNS problems with freeciv.org).
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Follow-up Comment #1, bug #16453 (project freeciv):
I cannot reproduce nor can I see what could cause this by reading the source
code. Maybe you are picking macro named saved_state somewhere and variable
name saved_state gets replaced with that...
However, I notice that there is another
Follow-up Comment #2, bug #16453 (project freeciv):
Sounds like there was a conflict in doing the update, if you have a related
patch on already. Do svn diff on the problem file and compare.
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URL:
http://gna.org/bugs/?16454
Summary: suggestion about citymindist - only consider same
team in calculation
Project: Freeciv
Submitted by: alocritani
Submitted on: Monday 08/16/10 at 18:34
Category: general
URL:
http://gna.org/bugs/?16455
Summary: Formatting of changed parameters
Project: Freeciv
Submitted by: alocritani
Submitted on: Monday 08/16/10 at 18:57
Category: client-gtk-2.0
Severity: 2 - Minor
Follow-up Comment #3, bug #16453 (project freeciv):
Yes, there was a confilct. Sorry.
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Follow-up Comment #4, bug #16442 (project freeciv):
if there is 3 or more teams in the game, that means there must
be 6 or more players.
Actually no. You need to know that in non-teamed games, every player consists
in one team. Usually player 0 is team 1, player 1 in team 2, etc... So this
Follow-up Comment #4, bug #16453 (project freeciv):
However, I notice that there is another dangerous cast there in
line 4489: entry_int_get(pentry, FC_ENUM_PTR(saved_state))
Yes, I have already been warned about that, this is my mistake. I am
preparing a fix for that.
Update of bug #16453 (project freeciv):
Status:None = Works For Me
Open/Closed:Open = Closed
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Update of bug #16454 (project freeciv):
Priority: 5 - Normal = 1 - Later
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Update of bug #16455 (project freeciv):
Status:None = Confirmed
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URL:
http://gna.org/bugs/?16457
Summary: Bug using enum pointers as int pointers
Project: Freeciv
Submitted by: pepeto
Submitted on: lundi 16.08.2010 à 19:17
Category: general
Severity: 4 - Important
Follow-up Comment #5, bug #16453 (project freeciv):
When adding casts, think carefully why you are throwing safety
net like type safety away! Is it because you have broken
something, and you have to force compiler to accept your error?
I totally agree with you. I just had wrong knowledge
Update of bug #16418 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #16100 (project freeciv):
Severity: 3 - Normal = 4 - Important
Priority: 1 - Later = 5 - Normal
Status:None = Fixed
Assigned to:
Update of bug #16100 (project freeciv):
Status: Fixed = Duplicate
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Update of bug #16430 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
___
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Update of bug #16431 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
___
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Update of patch #1854 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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URL:
http://gna.org/patch/?1859
Summary: Rename unit_activity_assign_target()
Project: Freeciv
Submitted by: jtn
Submitted on: Monday 08/16/10 at 22:15
Category: None
Priority: 5 - Normal
URL:
http://gna.org/bugs/?16458
Summary: configure fails to find AF_INET6 of OpenBSD
Project: Freeciv
Submitted by: kernigh
Submitted on: Monday 08/16/2010 at 21:49
Category: None
Severity: 3 - Normal
URL:
http://gna.org/bugs/?16459
Summary: I can't make freeciv.pot on trunk
Project: Freeciv
Submitted by: jorneg
Submitted on: Monday 08/16/10 at 21:52
Category: None
Severity: 3 - Normal
Follow-up Comment #1, bug #16454 (project freeciv):
If citymindist acts as you suggest:
0 You can break alliance, build city too close, then rejoin alliance.
0 You can build city too close (at distance 1) to enemy city.
To reduce frustration with citymindist=4, you might want to try
Update of bug #16459 (project freeciv):
Status:None = Duplicate
Open/Closed:Open = Closed
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Follow-up Comment #1:
Dupe with bug
Follow-up Comment #3, bug #16449 (project freeciv):
The in-game docs currently say that trade routes are created by producing a
Caravan or Freight unit, sending them to another city at least nine tiles
away *or* belonging to a different civilization (my emphasis).
Not that that proves anything
Follow-up Comment #2, bug #16447 (project freeciv):
So '’' is a no-no too.
What was wrong with the Aleuts and Hasinay?
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URL:
http://gna.org/bugs/?16460
Summary: Win chance calculation doesn't take fortress into
account
Project: Freeciv
Submitted by: smesserli
Submitted on: Monday 08/16/2010 at 23:03
Category: None
Follow-up Comment #3, bug #16447 (project freeciv):
Gettext didn't like the spaces after '\' in the multiline legend strings.
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URL:
http://gna.org/bugs/?16461
Summary: server can exceed MAX_NUM_CONNECTIONS and leak
sockets
Project: Freeciv
Submitted by: kernigh
Submitted on: Tuesday 08/17/2010 at 00:02
Category: None
Severity: 3
Update of patch #1471 (project freeciv):
Status: In Progress = Done
Open/Closed:Open = Closed
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I think the main issue is that the 'Modern' group doesn't mean 'nations that
existed in the modern era (1500-present)' but 'nations that exist right now'.
The Medieval group ends in 1500 so that means there is no grouping for nations
that existed between 1500 and 2010. The simplest and least
Update of patch #1472 (project freeciv):
Status: In Progress = Ready For Test
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Follow-up Comment #10, bug #15559 (project freeciv):
AF_INET6 configure check is now bug #16458.
Failure to close extra connections is now bug #16461. (I was wrong. This is
not a new bug, because one socket is already enough to accept too many
connections. I was idiot and forgot to read my
Update of patch #1474 (project freeciv):
Status:None = In Progress
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Follow-up Comment #1:
On second thoughts perhaps a city state that only existed under international
protection is a
Update of patch #1478 (project freeciv):
Status:None = In Progress
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Follow-up Comment #2, patch #1478 (project freeciv):
What about:
Ancient: The Kingdom of Macedonia was located in the southern Balkans. Under
Alexander the Great it became one of the most powerful states in the world
but it splintered into several states after Alexander's death. Macedonia was
Update of patch #1496 (project freeciv):
Status:None = Need Info
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Follow-up Comment #1:
I don't know what happened but it won't download, could you upload it again?
(Or alternatively
Update of patch #1508 (project freeciv):
Status:None = In Progress
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Follow-up Comment #1:
The flag should be in svg.
'Tribalism' is not an existing type of government, I'll remove
Follow-up Comment #2, patch #1496 (project freeciv):
I suspect that the apostrophe in the file name triggers a bug in Savane.
You can download files from the forums instead,
http://forum.freeciv.org/viewtopic.php?t=6192
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Update of patch #1573 (project freeciv):
Status:None = In Progress
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Update of patch #1572 (project freeciv):
Status:None = In Progress
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http://gna.org/patch/?1572
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Update of patch #1622 (project freeciv):
Status:None = In Progress
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http://gna.org/patch/?1622
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Follow-up Comment #3, patch #1478 (project freeciv):
Looks good to me.
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URL:
http://gna.org/patch/?1860
Summary: require gcc 3.4 for
__attribute__((warn_unused_result))
Project: Freeciv
Submitted by: kernigh
Submitted on: Tuesday 08/17/2010 at 01:36
Category: general
Follow-up Comment #5, bug #16442 (project freeciv):
Notice that file #9848, the S2_2 fix for bug #16442 (Great Library), also
includes the fix for bug #16437 (voting bar). Apply one fix, get one fix
free!
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Follow-up Comment #4, patch #1478 (project freeciv):
Updated versions. The ancient Macedonians used Romanized names, I changed
them to Greek; if anybody wants to check if I did it correctly you're
welcome.
I also added a couple of Alexandrias and made some other smaller edits.
(file #9869,
Follow-up Comment #3, patch #1496 (project freeciv):
Ok, I put the nations in the right format. Also keep in mind that the flags
need to be in svg.
Khazar:
I made a half-complete Khazar nation myself some time ago, so I combined the
two. It is mostly complete now, apart from the flag.
Sikhs:
URL:
http://gna.org/bugs/?16464
Summary: gettext warnings in rulesets due to apostrophes
Project: Freeciv
Submitted by: dmarks
Submitted on: Tuesday 08/17/2010 at 13:20
Category: rulesets
Severity: 2 -
Follow-up Comment #1, patch #1468 (project freeciv):
Removed some changed that had become redundant, added some other things.
(file #9875)
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File name: miscfixes.patchSize:15 KB
URL:
http://gna.org/patch/?1861
Summary: Congolese (DR) nation
Project: Freeciv
Submitted by: mixcoatl
Submitted on: Tuesday 08/17/2010 at 04:57
Category: rulesets
Priority: 5 - Normal
URL:
http://gna.org/patch/?1862
Summary: Saudi nation
Project: Freeciv
Submitted by: mixcoatl
Submitted on: Tuesday 08/17/2010 at 05:00
Category: rulesets
Priority: 5 - Normal
Status:
URL:
http://gna.org/patch/?1863
Summary: Egyptian Arab nation
Project: Freeciv
Submitted by: mixcoatl
Submitted on: Tuesday 08/17/2010 at 05:05
Category: rulesets
Priority: 5 - Normal
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