[Freeciv-Dev] [bug #16383] Should RiverNative units be able to move diagonally / cross-continent, as currently?
Follow-up Comment #3, bug #16383 (project freeciv): 2- In civ3 you can't use railroads out of your national borders. I would love to see in freeciv an option to count railroads in enemy territory as roads. Already suggested by Taza here: http://freeciv.wikia.com/wiki/User:... is this something like gna patch #1266? ___ Reply to this item at: http://gna.org/bugs/?16383 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16751] Joining localhost fails when IPv6 is disabled
Follow-up Comment #1, bug #16751 (project freeciv): my suspicion is that localhost is resolved to ::1, which fails to connect. Is localhost defined in your /etc/hosts, and to what address? btw. What linux distribution is this? ___ Reply to this item at: http://gna.org/bugs/?16751 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1850] Server setting to control if unreachable unit protects reachable ones
Update of patch #1850 (project freeciv): Status: Ready For Test = In Progress ___ Follow-up Comment #12: Updated patch against trunk. Removed change in fc_version as we don't know the date we will apply it. Changed the check orders in is_unit_reachable_at(). Removed references to magic values '0' and '1' in the help text of the setting. It doesn't work well. It makes stealth bombers able to attack stealth fighters. Also they are units which have 0 hp, and some failed assertions... Attached a savegame for testing. (file #10420, file #10421) ___ Additional Item Attachment: File name: freeciv-T-Y-4000-manual.sav.gz Size:23 KB File name: trunk_unreachableprotects.diff Size:11 KB ___ Reply to this item at: http://gna.org/patch/?1850 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1853] Building advisor code from ai/aicity.c to advisors/buildingadv.c
Follow-up Comment #1, patch #1853 (project freeciv): Updated patch against current trunk. (file #10422) ___ Additional Item Attachment: File name: trunk_building_advisor.diffSize:51 KB ___ Reply to this item at: http://gna.org/patch/?1853 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16676] unused variables in struct player_ai
Update of bug #16676 (project freeciv): Status: In Progress = Ready For Test Planned Release: = 2.3.0 ___ Follow-up Comment #5: Patch with corrected ai_calc_data() attached. ___ Reply to this item at: http://gna.org/bugs/?16676 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16676] unused variables in struct player_ai
Additional Item Attachment, bug #16676 (project freeciv): File name: trunk_remove_player_ai_est_upkeep.diff Size:7 KB ___ Reply to this item at: http://gna.org/bugs/?16676 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1850] Server setting to control if unreachable unit protects reachable ones
Update of patch #1850 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #13: get_defender() was returning unreachable units, that was the cause of the bug. New patch attached. (file #10424) ___ Additional Item Attachment: File name: trunk_unreachableprotects2.diff Size:12 KB ___ Reply to this item at: http://gna.org/patch/?1850 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1972] Print team name in reports
Update of patch #1972 (project freeciv): Status: In Progress = Ready For Test Assigned to:None = pepeto Planned Release: = 2.3.0 ___ Follow-up Comment #4: Patch ready. (file #10425) ___ Additional Item Attachment: File name: trunk_report_team.diff Size:4 KB ___ Reply to this item at: http://gna.org/patch/?1972 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16754] Reset settings when loading a ruleset
URL: http://gna.org/bugs/?16754 Summary: Reset settings when loading a ruleset Project: Freeciv Submitted by: pepeto Submitted on: vendredi 24.09.2010 à 13:29 Category: general Severity: 2 - Minor Priority: 3 - Low Status: Ready For Test Assigned to: pepeto Originator Email: Open/Closed: Open Release: trunk Discussion Lock: Any Operating System: None Planned Release: 2.3.0 ___ Details: After I removed settings_init(), it was breaking '/reset ruleset' and also it was quite ugly when switching ruleset. ___ File Attachments: --- Date: vendredi 24.09.2010 à 13:29 Name: trunk_setting_ruleset_reset.diff Size: 1 ko By: pepeto http://gna.org/bugs/download.php?file_id=10426 ___ Reply to this item at: http://gna.org/bugs/?16754 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16383] Should RiverNative units be able to move diagonally / cross-continent, as currently?
Follow-up Comment #4, bug #16383 (project freeciv): Yes, that patch is exactly what I was looking for, thanks. It is a pity it was never added to official release. ___ Reply to this item at: http://gna.org/bugs/?16383 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16383] Should RiverNative units be able to move diagonally / cross-continent, as currently?
Follow-up Comment #5, bug #16383 (project freeciv): It is a pity it was never added to official release. It has been added to development version. It won't be in any 2.2.x bugfix release, but it will be in 2.3.0 feature release. ___ Reply to this item at: http://gna.org/bugs/?16383 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16751] Joining localhost fails when IPv6 is disabled
Follow-up Comment #2, bug #16751 (project freeciv): This is openSUSE, and /etc/hosts contains the following entries: 127.0.0.1 localhost # special IPv6 addresses ::1 localhost ipv6-localhost ipv6-loopback fe00::0 ipv6-localnet ff00::0 ipv6-mcastprefix ff02::1 ipv6-allnodes ff02::2 ipv6-allrouters ff02::3 ipv6-allhosts ___ Reply to this item at: http://gna.org/bugs/?16751 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16751] Joining localhost fails when IPv6 is disabled
Follow-up Comment #3, bug #16751 (project freeciv): removing these seems to fix the problem ___ Reply to this item at: http://gna.org/bugs/?16751 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16751] Joining localhost fails when IPv6 is disabled
Update of bug #16751 (project freeciv): Status:None = Invalid Assigned to:None = cazfi Open/Closed:Open = Closed ___ Follow-up Comment #4: I'd say that bug is not in Freeciv, but in the fact that /etc/hosts makes localhost to resolve as ::1 even though IPv6 is disabled in the system. It then depends on how you disabled IPv6 if bug is in openSUSE or in your own actions (if openSUSE provides some tool or something for disabling IPv6 it should take care of this localhost issue too) ___ Reply to this item at: http://gna.org/bugs/?16751 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16662] Some more string corrections
Follow-up Comment #2, bug #16662 (project freeciv): I am adding a few more corrections for new nations. (file #10427) ___ Additional Item Attachment: File name: morenations.diff Size:6 KB ___ Reply to this item at: http://gna.org/bugs/?16662 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1985] Lusatian nation
URL: http://gna.org/patch/?1985 Summary: Lusatian nation Project: Freeciv Submitted by: artaxes Submitted on: Friday 09/24/2010 at 19:17 Category: rulesets Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Ethic Serbo-lusatian flag: http://upload.wikimedia.org/wikipedia/commons/c/c0/Flag_of_Sorbs.svg ___ File Attachments: --- Date: Friday 09/24/2010 at 19:17 Name: lusatian.ruleset Size: 2kB By: artaxes http://gna.org/patch/download.php?file_id=10428 ___ Reply to this item at: http://gna.org/patch/?1985 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1985] Lusatian nation
Follow-up Comment #1, patch #1985 (project freeciv): Andrzej, when you link to a flag on Wikimedia servers, please provide the URL to the file description page on Wikimedia Commons. ___ Reply to this item at: http://gna.org/patch/?1985 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1985] Lusatian nation
Follow-up Comment #2, patch #1985 (project freeciv): I'm sorry, here is a page with the description: http://en.wikipedia.org/wiki/File:Flag_of_Sorbs.svg ___ Reply to this item at: http://gna.org/patch/?1985 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16750] Visigothic nation breaks freeciv.pot
Update of bug #16750 (project freeciv): Status:None = Ready For Test ___ Follow-up Comment #1: Replacing 'Þ' with digraph 'th'. Also fixed a gettext warning further down. (file #10429) ___ Additional Item Attachment: File name: trunk-visigothic_string_fixes.diff Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?16750 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16662] Some more string corrections
Update of bug #16662 (project freeciv): Category:None = general Status:None = Ready For Test ___ Follow-up Comment #3: Merged the three patches into one and included my own addition to the Egyptian Arabs. (file #10430) ___ Additional Item Attachment: File name: trunk-translated_string_fixes-gna16662.diff Size:12 KB ___ Reply to this item at: http://gna.org/bugs/?16662 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16662] Some more string corrections
Update of bug #16662 (project freeciv): Planned Release: = 2.3.0 ___ Reply to this item at: http://gna.org/bugs/?16662 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16700] Remove unnecessary research report redraws
Update of bug #16700 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?16700 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1975] Home caught units
Follow-up Comment #3, patch #1975 (project freeciv): Changed default to enabled. (file #10431) ___ Additional Item Attachment: File name: trunk_homecaughtunits.diff Size:3 KB ___ Reply to this item at: http://gna.org/patch/?1975 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16702] Remove unnecessary message window redraws
Update of bug #16702 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto ___ Follow-up Comment #1: Patch attached. (file #10432) ___ Additional Item Attachment: File name: trunk_meswin_dialog.diff Size:52 KB ___ Reply to this item at: http://gna.org/bugs/?16702 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16757] Global observers can access invalid reports
URL: http://gna.org/bugs/?16757 Summary: Global observers can access invalid reports Project: Freeciv Submitted by: pepeto Submitted on: vendredi 24.09.2010 à 22:52 Category: general Severity: 3 - Normal Priority: 5 - Normal Status: Works For Me Assigned to: pepeto Originator Email: Open/Closed: Open Release: trunk Discussion Lock: Any Operating System: None Planned Release: 2.3.0 ___ Details: The menus are not well updated. Fix attached. ___ File Attachments: --- Date: vendredi 24.09.2010 à 22:52 Name: trunk_menus_update_init.diff Size: 2 ko By: pepeto http://gna.org/bugs/download.php?file_id=10433 ___ Reply to this item at: http://gna.org/bugs/?16757 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16757] Global observers can access invalid reports
Update of bug #16757 (project freeciv): Status:Works For Me = Ready For Test ___ Reply to this item at: http://gna.org/bugs/?16757 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16736] Some errors in nation files
Follow-up Comment #4, bug #16736 (project freeciv): Why is fundamentalism not in the default ruleset btw? Balance issues? Asked the same question myself years ago. IIRC the reply was that the happiness bonus in fundamentalism enabled you to produce a virtually infinite number of fanatics, allowing you to overwhelm any opponent that didn't also have a fundamentalist government. Some discussion at http://bugs.freeciv.org/Ticket/Display.html?id=931 ___ Reply to this item at: http://gna.org/bugs/?16736 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16251] Superfluous ocean sprites defined in tilesets
Update of bug #16251 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-remove_superfluous_ocean_sprites.diff Size:32 KB ___ Reply to this item at: http://gna.org/bugs/?16251 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev