[Freeciv-Dev] [patch #2008] Tongan nation
URL: http://gna.org/patch/?2008 Summary: Tongan nation Project: Freeciv Submitted by: mixcoatl Submitted on: Saturday 10/02/2010 at 06:18 Category: rulesets Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: mixcoatl Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Tonga flag based on http://nl.wikipedia.org/wiki/Bestand:Flag_of_Tonga.svg ___ File Attachments: --- Date: Saturday 10/02/2010 at 06:18 Name: tongan.ruleset Size: 1kB By: mixcoatl http://gna.org/patch/download.php?file_id=10538 --- Date: Saturday 10/02/2010 at 06:18 Name: tonga.svg Size: 871B By: mixcoatl http://gna.org/patch/download.php?file_id=10539 ___ Reply to this item at: http://gna.org/patch/?2008 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2009] Sammarinese nation
URL: http://gna.org/patch/?2009 Summary: Sammarinese nation Project: Freeciv Submitted by: mixcoatl Submitted on: Saturday 10/02/2010 at 06:37 Category: rulesets Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: mixcoatl Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: San Marino Flag based on http://commons.wikimedia.org/wiki/File:Flag_of_San_Marino.svg ___ File Attachments: --- Date: Saturday 10/02/2010 at 06:37 Name: sammarinese.ruleset Size: 2kB By: mixcoatl http://gna.org/patch/download.php?file_id=10540 --- Date: Saturday 10/02/2010 at 06:37 Name: san_marino.svg Size: 136kB By: mixcoatl http://gna.org/patch/download.php?file_id=10541 ___ Reply to this item at: http://gna.org/patch/?2009 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2010] Monegasque nation
URL: http://gna.org/patch/?2010 Summary: Monegasque nation Project: Freeciv Submitted by: mixcoatl Submitted on: Saturday 10/02/2010 at 06:49 Category: rulesets Priority: 5 - Normal Status: In Progress Privacy: Public Assigned to: mixcoatl Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Monaco All (recognized) nations of Europe are now in the game. The first continent is complete! (Unrecognized nations that are missing are North Cyprus, Transnistria and Nagorno Karabakh). As the flag of Monaco would be identical to the Indonesian one the flag will have to be based on an alternative one: http://en.wikipedia.org/wiki/File:Lozenge_flag_of_Monaco.svg ___ File Attachments: --- Date: Saturday 10/02/2010 at 06:49 Name: monegasque.ruleset Size: 2kB By: mixcoatl http://gna.org/patch/download.php?file_id=10542 --- Date: Saturday 10/02/2010 at 06:49 Name: monaco_alternative.svg Size: 7kB By: mixcoatl http://gna.org/patch/download.php?file_id=10543 ___ Reply to this item at: http://gna.org/patch/?2010 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2002] Songhai nation
Update of patch #2002 (project freeciv): Status: In Progress = Ready For Test ___ Reply to this item at: http://gna.org/patch/?2002 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16797] Segmentation fault in tile_city()
URL: http://gna.org/bugs/?16797 Summary: Segmentation fault in tile_city() Project: Freeciv Submitted by: syntron Submitted on: Samstag 02.10.2010 um 11:23 Category: general Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: trunk Discussion Lock: Any Operating System: None Planned Release: 2.3.0 ___ Details: It fails at is_city_center(pcity, ptile) which is a macro: #define is_city_center(_city, _tile) (_city-tile == _tile) The city tile pointer seems to be invalid at this point. The error happens for different calls to the function so somethere some memory seems to be overwritten. Savefile attached (use './ser -F -f freeciv-T0271-Y01721-auto.sav.bz2') #0 0x00577629 in tile_city (ptile=0x1d6b290) at tile.c:78 pcity = (struct city *) 0x1 #1 0x004e7219 in is_unit_reachable_at (defender=0x15461f0, attacker=0x1d13010, location=0x1) at combat.c:88 No locals. #2 0x00422f9b in kill_unit (pkiller=0x1d13010, punit=0x1d6b660, vet=value optimized out) at unittools.c:1855 punit2 = (struct unit *) 0x15461f0 punit2_index = 2 punit2_size = 3 i = value optimized out pkiller_link = [l tgt=\unit\ id=1925 name=\Howitzer\ /]\000\000\000\000\000\000\000\000`��\001\000\000\000\000��,\001\000\000\000\000p�\000\000\000\000\000��W\000\000\000\000\000`��\001\000\000\000\000#�N\000\000\000\000\000\017\000\000\000\000\000\000\000\025\000\000\000\000\000\000\000]\000\000\0009\002\000\000\r�W\000\000\000\000 punit_link = [l tgt=\tile\ x=15 y=21]Spy[/l]\000\0200�\001\000\000\000\000\021�X\000\000\000\000\\000\000\\000\000\000\020\002\210,�\177\000\\001\210,�\177\000\000n�`\000\000\000\000\000\200\000\210,�\177\000\0009_V, '\0' repeats 13 times, [\000\000\000\000\000\000\000\006{a\000\000\000\000\000�\207^\000\000\000\000 pvictim = (struct player *) 0x1541ba0 pvictor = (struct player *) 0x153e010 ransom = value optimized out unitcount = value optimized out __FUNCTION__ = kill_unit #3 0x004b27ca in unit_attack_handling (punit=0x1d13010, pdefender=0x1d6b660) at unithand.c:1103 winner_id = 1925 loser_link = [l tgt=\tile\ x=15 y=21]Spy[/l]\000��,\001\000\000\000\000\...@o\000\000\000\000\000\0200�\001\000\000\000\000u?o\000\000\000\000\000��,\001\000\000\000\000\032AO\000\000\000\000\000`��\001\000\000\000\000\0200�\001\000\000\000\000\036\000\000\000\000\000\000\000\000\000\000K\000\000\000\001\000\000\000\021\000\000\000�aT\001\000\000\000 winner_link = [l tgt=\unit\ id=1925 name=\Howitzer\ /]\�\001\000\000\000\000��,\001\000\000\000\000\202pn\000\000\000\000\...@�,\001\000\000\000\000�aT\001\000\000\000\000\002\000\000\000\001\000\000\000�aT\001, '\0' repeats 20 times, \002\000\000\000\000\000\000\000AuN\000\000\000\000 ploser = (struct unit *) 0x1d6b660 pwinner = (struct unit *) 0x1d13010 pcity = (struct city *) 0x0 moves_used = 0 def_moves_used = 0 old_unit_vet = 1 old_defender_vet = 0 vet = 0 winner_id = 1925 def_tile = (struct tile *) 0x12ce4e8 pplayer = (struct player *) 0x153e010 __FUNCTION__ = unit_attack_handling #4 0x004b1ded in unit_move_handling (punit=0x1d13010, pdesttile=0x12ce4e8, igzoc=false, move_diplomat_city=false) at unithand.c:1423 victim = value optimized out pplayer = (struct player *) 0x153e010 pcity = (struct city *) 0x0 __FUNCTION__ = unit_move_handling #5 0x0043614a in ai_unit_attack (punit=0x1d13010, ptile=0x12ce4e8) at aitools.c:928 bodyguard = (struct unit *) 0x0 sanity = 1925 alive = value optimized out __FUNCTION__ = ai_unit_attack #6 0x00442d9a in adv_unit_execute_path (punit=0x1d13010, path=0x14d0f20) at advgoto.c:100 plr = value optimized out ptile = (struct tile *) 0x12ce4e8 id = 1925 is_ai = true i = 15 __FUNCTION__ = adv_unit_execute_path #7 0x004b7b1b in ai_military_rampage (punit=0x1d13010, thresh_adj=1, thresh_move=1) at aiunit.c:720 count = 6 path = (struct pf_path *) 0x14d0f20 __FUNCTION__ = ai_military_rampage #8 0x004ba420 in ai_military_attack (pplayer=0x153e010, punit=0x1d13010) at aiunit.c:1803 dest_tile = value optimized out id = 1925 ct = value optimized out pcity = value optimized out start_tile = (struct tile *) 0x12c4e58 __FUNCTION__ = ai_military_attack #9 0x004bbd87 in ai_manage_military (pplayer=0x153e010, punit=0x1d13010)
[Freeciv-Dev] [bug #16774] allow creating a savegame using the old format
Update of bug #16774 (project freeciv): Status:None = Fixed Assigned to:None = syntron Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?16774 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16767] fix tech tree after a tech was lost
Update of bug #16767 (project freeciv): Status:None = Fixed Assigned to:None = syntron Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?16767 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] [bug #16767] fix tech tree after a tech was lost
Could you please announce at least 36 hours before you intend to commit that the item is ready to test and that you are going to deal with it. I didn't have time to test it, now that my holydays are over, and I would really like to test it before. Le samedi 02 octobre 2010 à 11:34 +0200, Matthias Pfafferodt a écrit : Update of bug #16767 (project freeciv): Status:None = Fixed Assigned to:None = syntron Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?16767 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16797] Segmentation fault in tile_city()
Follow-up Comment #1, bug #16797 (project freeciv): It may be related to bug #16775. I have encountered similar bugs when attempting to fix patch #1850. ___ Reply to this item at: http://gna.org/bugs/?16797 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16788] Missing errno mapping for Winsock error #10060.
Follow-up Comment #1, bug #16788 (project freeciv): Winsock error #10060: Connection timed out ___ Reply to this item at: http://gna.org/bugs/?16788 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16784] Game difficult Level 3 (normal) is too too too hard.
Update of bug #16784 (project freeciv): Severity: 4 - Important = 3 - Normal Priority: 5 - Normal = 3 - Low ___ Reply to this item at: http://gna.org/bugs/?16784 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16760] Client crash
Update of bug #16760 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?16760 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1853] Building advisor code from ai/aicity.c to advisors/buildingadv.c
Update of patch #1853 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?1853 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
Re: [Freeciv-Dev] [bug #16767] fix tech tree after a tech was lost
... but I really would like to be warned about every patch going to be committed: Status was None, Assigned to None, and this in the 36 hours before the you commit it. For bug #16774 too. http://freeciv.wikia.com/wiki/Commit_rules does not mention anything about assignation of a patch. But really, it would be really clearer if we really announce to the other what we are going to do... However, you did probably right to commit those ones. Le samedi 02 octobre 2010 à 12:37 +0200, Matthias Pfafferodt a écrit : This patch was presented in bug #16429 and split from this ticket as it does not fix the main issue there. I did not update the status of the patch to 'ready for test' at the time I send the patch. Am Saturday 02 October 2010 12:17:44 schrieb Pepeto: Could you please announce at least 36 hours before you intend to commit that the item is ready to test and that you are going to deal with it. I didn't have time to test it, now that my holydays are over, and I would really like to test it before. Le samedi 02 octobre 2010 à 11:34 +0200, Matthias Pfafferodt a écrit : Update of bug #16767 (project freeciv): Status:None = Fixed Assigned to:None = syntron Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?16767 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16797] Segmentation fault in tile_city()
Follow-up Comment #2, bug #16797 (project freeciv): I run some autogames at the moment. This bug killed 12 of 17 games till now. Two there killed by another cause. So only 3 did finish with a victory. ___ Reply to this item at: http://gna.org/bugs/?16797 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16798] Client crash in advance_name_translation()
URL: http://gna.org/bugs/?16798 Summary: Client crash in advance_name_translation() Project: Freeciv Submitted by: pepeto Submitted on: samedi 02.10.2010 à 10:53 Category: client-gtk-2.0 Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: trunk Discussion Lock: Any Operating System: None Planned Release: 2.3.0 ___ Details: Steps to reproduce: * load file #10520; * open the research report. Program received signal SIGSEGV, Segmentation fault. advance_name_translation (padvance=0x0) at tech.c:897 897 return name_translation(padvance-name); (gdb) bt full #0 advance_name_translation (padvance=0x0) at tech.c:897 No locals. #1 0x0054af36 in advance_name_for_player ( pplayer=value optimised out, tech=89) at tech.c:875 future = {p = 0xa00da0, size = 1, size_alloc = 1} #2 0x0046451e in science_report_store_append (store=0x2274cc0, tech=89) at repodlgs.c:126 iter = {stamp = -664904640, user_data = 0x667f470, user_data2 = 0x28, user_data3 = 0x80c160} #3 0x004657cc in science_report_update (preport=value optimised out) at repodlgs.c:384 store = 0x2274cc0 sorting_list = value optimised out item = 0x6697ee0 presearch = value optimised out text = value optimised out pct = 0 #4 0x00466179 in science_report_dialog_init (raise=true) at repodlgs.c:582 table = value optimised out w = 0x66815b0 renderer = 0x166c6d0 frame = value optimised out store = value optimised out help_button = 0x6678450 sw = 0x6689970 researching = value optimised out #5 science_report_dialog_popup (raise=true) at repodlgs.c:608 presearch = 0x80c160 #6 0x736025de in IA__g_closure_invoke (closure=0x241dc40, return_value=0x0, n_param_values=1, param_values=0x667d080, invocation_hint=0x7fffd100) at /build/buildd/glib2.0-2.24.1/gobject/gclosure.c:767 marshal = 0 marshal_data = 0xd __PRETTY_FUNCTION__ = IA__g_closure_invoke #7 0x73616598 in signal_emit_unlocked_R (node=0x22711e0, detail=value optimised out, instance=value optimised out, emission_return=value optimised out, instance_and_params=value optimised out) at /build/buildd/glib2.0-2.24.1/gobject/gsignal.c:3248 tmp = value optimised out handler = 0x241b520 accumulator = 0x0 emission = {next = 0x0, instance = 0x241a710, ihint = { signal_id = 316, detail = 0, run_type = G_SIGNAL_RUN_FIRST}, state = EMISSION_RUN, chain_type = 4} class_closure = 0x2270a70 handler_list = 0x241b520 return_accu = value optimised out accu = {g_type = 0, data = {{v_int = 0, v_uint = 0, v_long = 0, v_ulong = 0, v_int64 = 0, v_uint64 = 0, v_float = 0, v_double = 0, v_pointer = 0x0}, {v_int = 0, v_uint = 0, v_long = 0, v_ulong = 0, v_int64 = 0, v_uint64 = 0, v_float = 0, v_double = 0, v_pointer = 0x0}}} signal_id = 316 max_sequential_handler_number = value optimised out return_value_altered = 1 #8 0x73617a76 in IA__g_signal_emit_valist (instance=0x241a710, signal_id=value optimised out, detail=0, var_args=0x7fffd2f0) at /build/buildd/glib2.0-2.24.1/gobject/gsignal.c:2981 signal_return_type = 4 param_values = value optimised out node = 0x22711e0 i = value optimised out n_params = value optimised out __PRETTY_FUNCTION__ = IA__g_signal_emit_valist #9 0x73618033 in IA__g_signal_emit (instance=0x0, signal_id=89, detail=445) at /build/buildd/glib2.0-2.24.1/gobject/gsignal.c:3038 var_args = {{gp_offset = 24, fp_offset = 48, overflow_arg_area = 0x7fffd3d0, reg_save_area = 0x7fffd310}} #10 0x7522c263 in _gtk_action_emit_activate (action=0x241a710) at /build/buildd/gtk+2.0-2.20.1/gtk/gtkaction.c:755 group = 0x9fade0 #11 0x736025de in IA__g_closure_invoke (closure=0xaa5f10, return_value=0x0, n_param_values=1, param_values=0x6680320, invocation_hint=0x7fffd520) at /build/buildd/glib2.0-2.24.1/gobject/gclosure.c:767 marshal = 0 marshal_data = 0xd __PRETTY_FUNCTION__ = IA__g_closure_invoke #12 0x73615e61 in signal_emit_unlocked_R (node=0xaa5fb0, detail=value optimised out, instance=value optimised out, emission_return=value optimised out, instance_and_params=value optimised out) at /build/buildd/glib2.0-2.24.1/gobject/gsignal.c:3178
[Freeciv-Dev] [bug #16799] String in freeciv.pot can't be translated
URL: http://gna.org/bugs/?16799 Summary: String in freeciv.pot can't be translated Project: Freeciv Submitted by: jcreus Submitted on: Saturday 10/02/10 at 10:56 Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: trunk Discussion Lock: Any Operating System: GNU/Linux Planned Release: ___ Details: The new string (generated after the recent string split in trunk) Under Despotism the city containing the palace gains a +75% production bonus, and under Monarchy a +50% production bonus. contains the percent sign, but lacks the no-c-format directive, which confuses gettext. Patch attached. ___ File Attachments: --- Date: Saturday 10/02/10 at 10:56 Name: buildings.diff Size: 599B By: jcreus Patch for buildings.diff http://gna.org/bugs/download.php?file_id=10545 ___ Reply to this item at: http://gna.org/bugs/?16799 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16800] Segmentation fault in unit_type()
URL: http://gna.org/bugs/?16800 Summary: Segmentation fault in unit_type() Project: Freeciv Submitted by: syntron Submitted on: Samstag 02.10.2010 um 13:06 Category: general Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: trunk Discussion Lock: Any Operating System: None Planned Release: 2.3.0 ___ Details: Core was generated by `./server/freeciv-server -r ./test016.serv -d 3 -l ./test016.log -p 6789'. Program terminated with signal 11, Segmentation fault. #0 unit_type (punit=0x0) at unittype.c:139 139 { (gdb) bt full #0 unit_type (punit=0x0) at unittype.c:139 No locals. #1 0x004f8754 in can_unit_transport (transporter=0x0, transported=value optimized out) at movement.c:507 No locals. #2 0x0049246b in check_units (file=0x5c02b8 srv_main.c, function=0x5c0fcc begin_turn, line=765) at sanitycheck.c:427 pcity = value optimized out phome = value optimized out transporter2 = (struct unit *) 0xbd9d70 ptile = (struct tile *) 0xd13298 transporter = (struct unit *) 0x0 myiter = (const struct genlist_link *) 0x1530c60 punit = (struct unit *) 0x1530ad0 pplayer = (struct player *) 0xfd5e30 _pslot = (struct player_slot *) 0xa68698 __FUNCTION__ = check_units #3 0x0049433e in real_sanity_check (file=0x5c02b8 srv_main.c, function=0x5c0fcc begin_turn, line=765) at sanitycheck.c:561 No locals. #4 0x0040c85b in srv_main () at srv_main.c:765 __FUNCTION__ = srv_main #5 0x004040c9 in main (argc=9, argv=0x7fff4ae53178) at civserver.c:372 inx = 9 showhelp = false showvers = false option = value optimized out __FUNCTION__ = main The function can_unit_transport() could be called with transporter == NULL in sanitycheck.c:check_units(). A proposal for a patch catching this is attached. ___ File Attachments: --- Date: Samstag 02.10.2010 um 13:06 Name: 20101002-trunk-check-for-NULL-pointer-in-can_unit_transport.patch Size: 1kB By: syntron http://gna.org/bugs/download.php?file_id=10546 ___ Reply to this item at: http://gna.org/bugs/?16800 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16800] Segmentation fault in unit_type()
Follow-up Comment #1, bug #16800 (project freeciv): Below some code from sanitycheck.c (line 403ff) is listed: if (punit-transported_by != -1) { transporter = game_find_unit_by_number(punit-transported_by); SANITY_CHECK(transporter != NULL); /* Make sure the transporter is on the tile. */ unit_list_iterate(punit-tile-units, tile_unit) { if (tile_unit == transporter) { transporter2 = tile_unit; } } unit_list_iterate_end; SANITY_CHECK(transporter2 != NULL); /* Also in the list of owner? */ SANITY_CHECK(player_find_unit_by_id(unit_owner(transporter), punit-transported_by) != NULL); SANITY_CHECK(same_pos(ptile, transporter-tile)); /* Transporter capacity will be checked when transporter itself * is checked */ } /* Check for ground units in the ocean. */ if (!can_unit_exist_at_tile(punit, ptile)) { SANITY_CHECK(punit-transported_by != -1); SANITY_CHECK(can_unit_transport(transporter, punit)); } The value for transporter is set in the first condition. But, in the second condition this value is used. At this point it will be NULL if the first one was not executed. Thus, the first sanity check fails and the second sanity check results in a core dump in unit_type() due to NULL-utype. From the log file: 1: [T063 - 2010/10/02 12:43:47] in begin_phase() [srv_main.c::827]: assertion 'punit-transported_by != -1 ' failed. ___ Reply to this item at: http://gna.org/bugs/?16800 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1391] new code to generate stats (graphics)
Follow-up Comment #16, patch #1391 (project freeciv): updated version: * only ppm files possible (no additional tools needed) * save mapimg definitions in savegame * show borders/cities below fow * prepare for using it on server and client * some cleanup (file #10547) ___ Additional Item Attachment: File name: 20101002-trunk-create-map-images.patch Size:104 KB ___ Reply to this item at: http://gna.org/patch/?1391 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16800] Segmentation fault in unit_type()
Follow-up Comment #2, bug #16800 (project freeciv): See also bug #15491. ___ Reply to this item at: http://gna.org/bugs/?16800 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16776] Research report isn't updated when changing governor in cities report
Update of bug #16776 (project freeciv): Status:None = Ready For Test Planned Release: = 2.3.0 ___ Follow-up Comment #2: Fix attached. (file #10551) ___ Additional Item Attachment: File name: trunk_update_science.diff Size:2 KB ___ Reply to this item at: http://gna.org/bugs/?16776 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16439] [Metaticket] Remove unnecessary report redraws
Update of bug #16439 (project freeciv): Depends on: = bugs #16776 ___ Reply to this item at: http://gna.org/bugs/?16439 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16778] Client segfaults when buying while the cities report is open
Update of bug #16778 (project freeciv): Status:None = Ready For Test Planned Release: = 2.3.0 ___ Follow-up Comment #3: Attached 2 fixes: * the first to remove the store merging that doesn't work when the stores are sorted (+miscellaneous cleanup); * the second to fix the city report sorting. Note that the crash you reported only happen when the city report is sorted. (file #10552, file #10553) ___ Additional Item Attachment: File name: trunk_remove_store_merging.diff Size:47 KB File name: trunk_fix_cityrep_sorting.diff Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?16778 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16800] Segmentation fault in unit_type()
Follow-up Comment #3, bug #16800 (project freeciv): What ruleset were you running? Maybe could you attach a savegame? ___ Reply to this item at: http://gna.org/bugs/?16800 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16799] String in freeciv.pot can't be translated
Update of bug #16799 (project freeciv): Category:None = rulesets Status:None = Ready For Test Assigned to:None = pepeto Planned Release: = 2.3.0 ___ Follow-up Comment #1: Right patch moving the xgettext flag no-c-format to the right places in the 3 rulesets using this string. (file #10554) ___ Additional Item Attachment: File name: trunk_ruleset_buildings.diff Size:2 KB ___ Reply to this item at: http://gna.org/bugs/?16799 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16798] Client crash in advance_name_translation()
Update of bug #16798 (project freeciv): Status:None = In Progress Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?16798 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16800] Segmentation fault in unit_type()
Follow-up Comment #4, bug #16800 (project freeciv): I'm using the experimental ruleset and a serv file generated by a script (see test050.serv). But even using identical mapseed and gameseed I do not get the same result (the log file differs starting with turn 64). So I can give you a savefile where the bug is shown. (file #10555) ___ Additional Item Attachment: File name: test050.serv Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?16800 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16800] Segmentation fault in unit_type()
Follow-up Comment #5, bug #16800 (project freeciv): another try to solve this bug: * add a check to can_unit_move_to_tile(): can the unit survive at the destination tile? * transforming the terrain also needs a check; I did only add an assert (file #10556) ___ Additional Item Attachment: File name: 20100926-trunk-check-if-unit-can-survive-before-moving-it.patch Size:2 KB ___ Reply to this item at: http://gna.org/bugs/?16800 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16800] Segmentation fault in unit_type()
Follow-up Comment #6, bug #16800 (project freeciv): wrong file ... (file #10557) ___ Additional Item Attachment: File name: 20101002v2-trunk-check-if-unit-can-survive-before-moving-it.patch Size:2 KB ___ Reply to this item at: http://gna.org/bugs/?16800 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2011] Sikkimese nation
URL: http://gna.org/patch/?2011 Summary: Sikkimese nation Project: Freeciv Submitted by: dmarks Submitted on: Sunday 10/03/2010 at 01:47 Category: rulesets Priority: 3 - Low Status: None Privacy: Public Assigned to: mixcoatl Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Sikkimese nation - Himalayan ex-kingdom. Flag is PD image by User:Nichalp http://commons.wikimedia.org/wiki/File:Flag_of_Sikkim_monarchy.svg ___ File Attachments: --- Date: Sunday 10/03/2010 at 01:47 Name: sikkimese.ruleset Size: 1kB By: dmarks http://gna.org/patch/download.php?file_id=10558 --- Date: Sunday 10/03/2010 at 01:47 Name: sikkim.svg Size: 29kB By: dmarks http://gna.org/patch/download.php?file_id=10559 ___ Reply to this item at: http://gna.org/patch/?2011 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16800] Segmentation fault in unit_type()
Follow-up Comment #7, bug #16800 (project freeciv): This patch seems unfortunately wrong. It will forbid units to go into transporters. ___ Reply to this item at: http://gna.org/bugs/?16800 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16775] lot of errors of type 'get_defender bug'
Update of bug #16775 (project freeciv): Category:None = ai Status:None = Ready For Test ___ Follow-up Comment #5: Fix attached. It probably needs more tests. (file #10561) ___ Additional Item Attachment: File name: trunk_get_defender.diffSize:12 KB ___ Reply to this item at: http://gna.org/bugs/?16775 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16797] Segmentation fault in tile_city()
Follow-up Comment #3, bug #16797 (project freeciv): Applying the patch for bug #16775 seems to fix the problem. ___ Reply to this item at: http://gna.org/bugs/?16797 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16762] Captured units are not counted in unit stats
Update of bug #16762 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?16762 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1991] Remove the report freezing concept
Update of patch #1991 (project freeciv): Status:None = Ready For Test Assigned to:None = pepeto ___ Follow-up Comment #1: Patch attached. (file #10562) ___ Additional Item Attachment: File name: trunk_remove_reports_freeze_thaw.diff Size:21 KB ___ Reply to this item at: http://gna.org/patch/?1991 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2013] Siberian nation
URL: http://gna.org/patch/?2013 Summary: Siberian nation Project: Freeciv Submitted by: artaxes Submitted on: Saturday 10/02/2010 at 17:58 Category: rulesets Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: ___ File Attachments: --- Date: Saturday 10/02/2010 at 17:58 Name: siberian.ruleset Size: 2kB By: artaxes http://gna.org/patch/download.php?file_id=10563 ___ Reply to this item at: http://gna.org/patch/?2013 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1953] Ashina, Saka, Sarmatian nations
Follow-up Comment #10, patch #1953 (project freeciv): Both flags are taken by me. Cattle played the major role in the life of nomadic pastoralists, hence the image of a bull on the sarmatian flag. Image of the eagle was sometimes placed on the Iranian and Turkic military flags. However, I considering a different proposal for a flag Saka (the image of a horse on the flag). ___ Reply to this item at: http://gna.org/patch/?1953 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1992] Miscellaneous cleanup in reports
Update of patch #1992 (project freeciv): Status:None = In Progress Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/patch/?1992 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16802] Client crash in tile_to_canvas_pos()
URL: http://gna.org/bugs/?16802 Summary: Client crash in tile_to_canvas_pos() Project: Freeciv Submitted by: pepeto Submitted on: samedi 02.10.2010 à 19:32 Category: client Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.2.3+ Discussion Lock: Any Operating System: None Planned Release: ___ Details: Program received signal SIGSEGV, Segmentation fault. tile_to_canvas_pos (canvas_x=0x7fffdb0c, canvas_y=0x7fffdb08, ptile=0x1) at mapview_common.c:313 313 base_map_distance_vector(dx, dy, Back trace: #0 tile_to_canvas_pos (canvas_x=0x7fffdb0c, canvas_y=0x7fffdb08, ptile=0x1) at mapview_common.c:313 center_map_x = 31 center_map_y = 49 dx = 0 dy = 60 #1 0x00432e03 in tile_visible_and_not_on_border_mapcanvas (ptile=0x1) at mapview_common.c:843 canvas_x = value optimised out canvas_y = value optimised out xmin = value optimised out ymin = value optimised out xmax = value optimised out ymax = value optimised out xsize = value optimised out ysize = value optimised out border_x = 60 border_y = 60 same = value optimised out #2 0x0042223d in advance_unit_focus () at control.c:536 candidate = 0x1a087f0 num_units_in_old_focus = 0 #3 0x0041c525 in client_remove_unit (punit=0x2371a40) at climisc.c:90 pcity = value optimised out ptile = 0x1d101a0 hc = 231 old_unit = {utype = 0x7f6cf8, tile = 0x1d101a0, owner = 0x81ff00, id = 1200, homecity = 231, upkeep = {0, 0, 0, 0, 0, 0}, moves_left = 0, hp = 0, veteran = 0, fuel = 0, birth_turn = 146, ai = {control = false, ai_role = AIUNIT_NONE, ferryboat = 0, passenger = 0, bodyguard = 0, charge = 0, prev_struct = 0x0, cur_struct = 0x0, prev_pos = 0x0, cur_pos = 0x0, target = 0, hunted = 0, done = false}, activity = ACTIVITY_IDLE, goto_tile = 0x1d1b4e0, activity_count = 0, activity_target = S_LAST, activity_base = -1, focus_status = FOCUS_AVAIL, ord_map = 0, ord_city = 0, debug = false, moved = false, paradropped = false, done_moving = true, transported_by = -1, occupy = 0, battlegroup = -1, client = {colored = false, color_index = 0}, server = {vision = 0x0}, has_orders = true, orders = {length = 13, index = 1, repeat = false, vigilant = false, list = 0x235e290}} old = 1 #4 0x0043b35a in handle_unit_remove (unit_id=value optimised out) at packhand.c:330 punit = value optimised out powner = 0x81ff00 #5 0x00440360 in client_handle_packet (type=value optimised out, packet=0x31) at packhand_gen.c:136 No locals. #6 0x00417cfd in client_packet_input (packet=value optimised out, type=48) at client_main.c:529 No locals. #7 0x0041d229 in input_from_server (fd=value optimised out) at clinet.c:383 result = true packet = 0x31 type = PACKET_UNIT_REMOVE __PRETTY_FUNCTION__ = input_from_server #8 0x74f28d3f in gdk_io_invoke (source=value optimised out, condition=value optimised out, data=value optimised out) at /build/buildd/gtk+2.0-2.20.1/gdk/gdkevents.c:1082 closure = 0x1442220 gdk_cond = GDK_INPUT_READ #9 0x72d448c2 in g_main_dispatch (context=0x930c10) at /build/buildd/glib2.0-2.24.1/glib/gmain.c:1960 dispatch = 0x72d86e10 g_io_unix_dispatch user_data = 0x1442220 callback = 0x74f28cf0 gdk_io_invoke cb_funcs = 0x72fe2610 cb_data = 0x1443950 current_source_link = {data = 0x14438d0, next = 0x0} source = 0x14438d0 current = 0xd60500 i = 0 #10 IA__g_main_context_dispatch (context=0x930c10) at /build/buildd/glib2.0-2.24.1/glib/gmain.c:2513 No locals. #11 0x72d48748 in g_main_context_iterate (context=0x930c10, block=value optimised out, dispatch=value optimised out, self=value optimised out) at /build/buildd/glib2.0-2.24.1/glib/gmain.c:2591 max_priority = 2147483647 timeout = 98 some_ready = 1 nfds = 4 allocated_nfds = -220899760 fds = value optimised out __PRETTY_FUNCTION__ = g_main_context_iterate #12 0x72d48c55 in IA__g_main_loop_run (loop=0xfa1dd0) at /build/buildd/glib2.0-2.24.1/glib/gmain.c:2799 self = 0x8702b0 __PRETTY_FUNCTION__ = IA__g_main_loop_run #13 0x752ebbb7 in IA__gtk_main () at
[Freeciv-Dev] [bug #16803] Client crash in utype_has_flag()
URL: http://gna.org/bugs/?16803 Summary: Client crash in utype_has_flag() Project: Freeciv Submitted by: pepeto Submitted on: samedi 02.10.2010 à 19:50 Category: client Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.2.3+ Discussion Lock: Any Operating System: None Planned Release: ___ Details: Program received signal SIGSEGV, Segmentation fault. 0x005144a5 in utype_has_flag (punittype=0xb30013, flag=20) at unittype.c:212 212 assert(flag=0 flagF_LAST); Back trace: #0 0x005144a5 in utype_has_flag (punittype=0xb30013, flag=20) at unittype.c:212 __PRETTY_FUNCTION__ = utype_has_flag #1 0x00449682 in fill_grid_sprite_array (t=value optimised out, sprs=value optimised out, ptile=value optimised out, pedge=0x7fffda70, pcorner=value optimised out, punit=value optimised out, pcity=0x0, citymode=0x0) at tilespec.c:4136 myiter = 0x0 dummy_x = -185198318 dummy_y = 32767 tile = 0x1d0dfe0 powner = 0x81ff00 known = {true, 234} unit = {false, 233} worked = {240, 233} pfocus_units = 0x1433740 city = {240, 233} __PRETTY_FUNCTION__ = fill_grid_sprite_array #2 0x0044cf35 in fill_sprite_array (t=value optimised out, sprs=value optimised out, layer=LAYER_TERRAIN2, ptile=0x0, pedge=value optimised out, pcorner=value optimised out, punit=0x0, pcity=0x0, citymode=0x0) at tilespec.c:4553 tileno = value optimised out tspecial_near = {{vec = \000}, {vec = \000}, {vec = \000}, { vec = \000}, {vec = \000}, {vec = \000}, {vec = \005}, { vec = \000}} tspecial = {vec = \000\b} tterrain_near = {0x7e4b00, 0x7e4b00, 0x7e4b00, 0x7e49c0, 0x7e49c0, 0x7e49c0, 0x7e5640, 0x7e49c0} pterrain = 0x0 owner = value optimised out __PRETTY_FUNCTION__ = fill_sprite_array #3 0x004325d9 in put_one_element (pcanvas=0xe64e20, layer=value optimised out, ptile=0x0, pedge=value optimised out, pcorner=value optimised out, punit=value optimised out, pcity=0x0, canvas_x=-4, canvas_y=293, citymode=0x0) at mapview_common.c:919 tile_sprs = {{foggable = false, sprite = 0xd72cd0, offset_x = 0, offset_y = 0}, {foggable = false, sprite = 0x9dfe00, offset_x = 0, offset_y = 0}, {foggable = false, sprite = 0xd6af00, offset_x = 0, offset_y = 0}, {foggable = false, sprite = 0xd7fd50, offset_x = 0, offset_y = 0}, {foggable = false, sprite = 0x9cca80, offset_x = 0, offset_y = 0}, {foggable = 80, sprite = 0x0, offset_x = 10128896, offset_y = 0}, {foggable = false, sprite = 0x7383b800, offset_x = 0, offset_y = 0}, {foggable = 12, sprite = 0x7fffd820, offset_x = -1, offset_y = 0}, { foggable = 200, sprite = 0x7fffd8a8, offset_x = 29451824, offset_y = 0}, {foggable = 140, sprite = 0x92c620, offset_x = 142, offset_y = 0}, {foggable = 40, sprite = 0x101010101010101, offset_x = 16, offset_y = 48}, {foggable = 224, sprite = 0x300010, offset_x = -9488, offset_y = 32767}, { foggable = 48, sprite = 0x6d2, offset_x = 28364880, offset_y = 0}, {foggable = 255, sprite = 0x0, offset_x = 0, offset_y = 0}, {foggable = false, sprite = 0x9a1c30, offset_x = 40, offset_y = 0}, {foggable = 97, sprite = 0x0, offset_x = -185171839, offset_y = 32767}, {foggable = false, sprite = 0x2373900, offset_x = 37173504, offset_y = 0}, { foggable = 85, sprite = 0x9a1c30, offset_x = -21135, offset_y = 32767}, {foggable = false, sprite = 0x1acef70, offset_x = 0, offset_y = 0}, {foggable = 48, sprite = 0x300010, offset_x = -11200, offset_y = 32767}, { foggable = 16, sprite = 0x2373900, offset_x = 16, offset_y = 48}, { foggable = 224, sprite = 0x7fffdb10, offset_x = -9712, offset_y = 32767}, {foggable = 255, sprite = 0x530b37, offset_x = -10784, offset_y = 32767}, {foggable = false, sprite = 0x0, offset_x = 0, offset_y = 0}, {foggable = false, sprite = 0x92d060, offset_x = 0, offset_y = 0}, {foggable = 60, sprite = 0x7fffd9df, offset_x = -10784, offset_y = 32767}, { foggable = 223, sprite = 0x0, offset_x = 0, offset_y = 0}, { foggable = false, sprite = 0x2373900, offset_x = 0, offset_y = 0}, {foggable = false, sprite = 0x0,
[Freeciv-Dev] [patch #2014] Novgorodian nation
URL: http://gna.org/patch/?2014 Summary: Novgorodian nation Project: Freeciv Submitted by: artaxes Submitted on: Saturday 10/02/2010 at 19:56 Category: rulesets Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: ___ Reply to this item at: http://gna.org/patch/?2014 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16804] City dialog bug?
URL: http://gna.org/bugs/?16804 Summary: City dialog bug? Project: Freeciv Submitted by: pepeto Submitted on: samedi 02.10.2010 à 20:18 Category: client-gtk-2.0 Severity: 2 - Minor Priority: 3 - Low Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.2.3+ Discussion Lock: Any Operating System: None Planned Release: ___ Details: I was observing globally when an attack occured, watching at the city dialog shows no more supported units but still 2 used shields. Closing and Reopening the city dialog did not fix the problem. ___ File Attachments: --- Date: samedi 02.10.2010 à 20:18 Name: Capture.png Size: 26 ko By: pepeto http://gna.org/bugs/download.php?file_id=10564 ___ Reply to this item at: http://gna.org/bugs/?16804 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16805] AI players are always in Anarchy
URL: http://gna.org/bugs/?16805 Summary: AI players are always in Anarchy Project: Freeciv Submitted by: dmarks Submitted on: Sunday 10/03/2010 at 06:06 Category: None Severity: 2 - Minor Priority: 1 - Later Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.2.99 Discussion Lock: Any Operating System: None Planned Release: ___ Details: AI players are seemingly always in Anarchy government - at least in the early stages of the game. ___ Reply to this item at: http://gna.org/bugs/?16805 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16805] AI players are always in Anarchy
Follow-up Comment #1, bug #16805 (project freeciv): Do you mean before you meet them? ___ Reply to this item at: http://gna.org/bugs/?16805 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2015] East Timorese nation
URL: http://gna.org/patch/?2015 Summary: East Timorese nation Project: Freeciv Submitted by: dmarks Submitted on: Sunday 10/03/2010 at 06:11 Category: rulesets Priority: 5 - Normal Status: None Privacy: Public Assigned to: mixcoatl Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: East Timor, formerly Portuguese Timor, located east of Indonesia. Flag adapted from PD image by User:SKopp http://commons.wikimedia.org/wiki/File:Flag_of_East_Timor.svg ___ File Attachments: --- Date: Sunday 10/03/2010 at 06:11 Name: easttimorese.ruleset Size: 870B By: dmarks http://gna.org/patch/download.php?file_id=10565 --- Date: Sunday 10/03/2010 at 06:11 Name: east_timor.svg Size: 674B By: dmarks http://gna.org/patch/download.php?file_id=10566 ___ Reply to this item at: http://gna.org/patch/?2015 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16805] AI players are always in Anarchy
Follow-up Comment #3, bug #16805 (project freeciv): I see, this is another bug. The AI are actually under Despotism. The server probably send the diplomatic meeting before the player info. It results it assumes the player has is under the default government when displaying the diplomatic meeting. If you go to the Nations report, it will show you the real government type of the AI. ___ Reply to this item at: http://gna.org/bugs/?16805 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2014] Novgorodian nation
Additional Item Attachment, patch #2014 (project freeciv): File name: novgorodian.rulesetSize:1 KB ___ Reply to this item at: http://gna.org/patch/?2014 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16805] AI players are always in Anarchy
Follow-up Comment #5, bug #16805 (project freeciv): When investigating a bit deeper, I discovered that PACKET_PLAYER_DIPLSTATE has the 'is-info' flag which is wrong there, as the key is calculated from the combination of players ids. Removing a re-creating a player may lose the information. ___ Reply to this item at: http://gna.org/bugs/?16805 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16805] AI players are always in Anarchy
Update of bug #16805 (project freeciv): Category:None = general Status:None = Ready For Test Planned Release: = 2.2.4, 2.3.0 ___ Follow-up Comment #6: Fix attached, including the removal of the 'is-info' flag for the PACKET_PLAYER_DIPLSTATE. (file #10568, file #10569) ___ Additional Item Attachment: File name: S2_2_make_contact.diff Size:1 KB File name: trunk_make_contact.diffSize:1 KB ___ Reply to this item at: http://gna.org/bugs/?16805 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2011] Sikkimese nation
Update of patch #2011 (project freeciv): Status:None = In Progress ___ Reply to this item at: http://gna.org/patch/?2011 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2016] Acehnese nation
URL: http://gna.org/patch/?2016 Summary: Acehnese nation Project: Freeciv Submitted by: dmarks Submitted on: Sunday 10/03/2010 at 07:10 Category: rulesets Priority: 5 - Normal Status: None Privacy: Public Assigned to: mixcoatl Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Aceh Sultanate, defunct state on the island of Sumatra. Flag adapted from PD image by User:Dre.comandante http://commons.wikimedia.org/wiki/File:Flag_of_the_Aceh_Sultanate.svg ___ File Attachments: --- Date: Sunday 10/03/2010 at 07:10 Name: acehnese.ruleset Size: 1kB By: dmarks http://gna.org/patch/download.php?file_id=10570 --- Date: Sunday 10/03/2010 at 07:10 Name: aceh.svg Size: 4kB By: dmarks http://gna.org/patch/download.php?file_id=10571 ___ Reply to this item at: http://gna.org/patch/?2016 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #1391] new code to generate stats (graphics)
Follow-up Comment #17, patch #1391 (project freeciv): updated version: * working from the client (game = Save Map Image As ...) * options via Save = Options = Local Client = Map mage (file #10572) ___ Additional Item Attachment: File name: mapimg.diffSize:130 KB ___ Reply to this item at: http://gna.org/patch/?1391 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16806] the game has error while trying change the governor in observe mode via internet
URL: http://gna.org/bugs/?16806 Summary: the game has error while trying change the governor in observe mode via internet Project: Freeciv Submitted by: None Submitted on: Sunday 10/03/10 at 00:55 CEST Category: None Severity: 1 - Wish Priority: 5 - Normal Status: None Assigned to: None Originator Email: s...@guerrillamail.com Open/Closed: Open Release: 2.2.3 Discussion Lock: Any Operating System: Microsoft Windows Planned Release: ___ Details: ___ Reply to this item at: http://gna.org/bugs/?16806 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16800] Segmentation fault in unit_type()
Follow-up Comment #8, bug #16800 (project freeciv): This patch seems unfortunately wrong. It will forbid units to go into transporters. Perhaps the point 2a should be moved after 4? 2a) The unit can survive on the target location. 4) Unit can move to non-native tile if there is city or free transport capacity. ___ Reply to this item at: http://gna.org/bugs/?16800 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2012] Moravian nation
Update of patch #2012 (project freeciv): Status:None = In Progress Assigned to:None = mixcoatl ___ Follow-up Comment #1: Some edits plus a flag (COA from http://commons.wikimedia.org/wiki/File:Coat_of_arms_of_the_Czech_Republic.svg) (file #10573, file #10574) ___ Additional Item Attachment: File name: moravia.svgSize:41 KB File name: moravian.ruleset Size:2 KB ___ Reply to this item at: http://gna.org/patch/?2012 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2012] Moravian nation
Follow-up Comment #2, patch #2012 (project freeciv): OK, I have only one account: Belehrad was the historical capital of Great Moravia. ___ Reply to this item at: http://gna.org/patch/?2012 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2013] Siberian nation
Update of patch #2013 (project freeciv): Status:None = In Progress Assigned to:None = mixcoatl ___ Follow-up Comment #1: slightly edited ruleset plus flag (resized from Daniel's flag at WP) (file #10575, file #10576) ___ Additional Item Attachment: File name: siberia.svgSize:1 KB File name: siberian.ruleset Size:1 KB ___ Reply to this item at: http://gna.org/patch/?2013 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2014] Novgorodian nation
Update of patch #2014 (project freeciv): Status:None = In Progress Assigned to:None = mixcoatl ___ Follow-up Comment #1: Doesn't this nation partially overlap with the Ruthenians? ___ Reply to this item at: http://gna.org/patch/?2014 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16800] Segmentation fault in unit_type()
Follow-up Comment #9, bug #16800 (project freeciv): In bug #15491, the check points about a string of cities that allow boats to cross the land. I don't know what causes the bug here. We must find what is the cause before attempting to fix it. ___ Reply to this item at: http://gna.org/bugs/?16800 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2015] East Timorese nation
Update of patch #2015 (project freeciv): Status:None = In Progress ___ Reply to this item at: http://gna.org/patch/?2015 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16806] the game has error while trying change the governor in observe mode via internet
Follow-up Comment #1, bug #16806 (project freeciv): Could you please give move information about the error. What kind of error? Error message? Client crash? ___ Reply to this item at: http://gna.org/bugs/?16806 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2016] Acehnese nation
Update of patch #2016 (project freeciv): Status:None = In Progress ___ Reply to this item at: http://gna.org/patch/?2016 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16809] Barbarian/Pirates should have skill levels
URL: http://gna.org/bugs/?16809 Summary: Barbarian/Pirates should have skill levels Project: Freeciv Submitted by: mrvn Submitted on: Sunday 10/03/2010 at 00:34 Category: ai Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.2.99+svn18101 Discussion Lock: Any Operating System: None Planned Release: ___ Details: I have both barabrians and pirates in my game and the AI is listed as skill level Easy. There should be a setting what level they get when they are created and that should have an effect on how dangerous they are. ___ Reply to this item at: http://gna.org/bugs/?16809 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2017] Cham nation
URL: http://gna.org/patch/?2017 Summary: Cham nation Project: Freeciv Submitted by: dmarks Submitted on: Sunday 10/03/2010 at 10:35 Category: rulesets Priority: 5 - Normal Status: None Privacy: Public Assigned to: mixcoatl Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Champa, defunct kingdom in southern Vietnam. Flag inspired by the two designs at http://fotw.fivestarflags.com/vn-aspir.html#chams ___ File Attachments: --- Date: Sunday 10/03/2010 at 10:35 Name: cham.ruleset Size: 1kB By: dmarks http://gna.org/patch/download.php?file_id=10579 --- Date: Sunday 10/03/2010 at 10:35 Name: cham.svg Size: 4kB By: dmarks http://gna.org/patch/download.php?file_id=10580 ___ Reply to this item at: http://gna.org/patch/?2017 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16765] unit 'loaded' sprite not visible when done moving
Update of bug #16765 (project freeciv): Status: Need Info = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #6: Could not repro the problem in 2.2.3+: - With editor, created 1 Trireme and 1 Diplomat - Moved Diplomat onto Trireme - Moved Trireme ___ Reply to this item at: http://gna.org/bugs/?16765 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16765] unit 'loaded' sprite not visible when done moving
Follow-up Comment #7, bug #16765 (project freeciv): Never mind the (incomplete) comment. It repro's when the moves of the _loaded_ unit are exhausted. ___ Reply to this item at: http://gna.org/bugs/?16765 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16792] Paths longer than 99 turns are not supported.
Follow-up Comment #2, bug #16792 (project freeciv): What's needed to add support for this in tilesets? Some new gfx? ___ Reply to this item at: http://gna.org/bugs/?16792 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev