[Freeciv-Dev] [patch #2008] Tongan nation

2010-10-02 Thread J.M. Maalderink

URL:
  http://gna.org/patch/?2008

 Summary: Tongan nation
 Project: Freeciv
Submitted by: mixcoatl
Submitted on: Saturday 10/02/2010 at 06:18
Category: rulesets
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: mixcoatl
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

___

Details:

Tonga

flag based on http://nl.wikipedia.org/wiki/Bestand:Flag_of_Tonga.svg



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File Attachments:


---
Date: Saturday 10/02/2010 at 06:18  Name: tongan.ruleset  Size: 1kB   By:
mixcoatl

http://gna.org/patch/download.php?file_id=10538
---
Date: Saturday 10/02/2010 at 06:18  Name: tonga.svg  Size: 871B   By:
mixcoatl

http://gna.org/patch/download.php?file_id=10539

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[Freeciv-Dev] [patch #2009] Sammarinese nation

2010-10-02 Thread J.M. Maalderink

URL:
  http://gna.org/patch/?2009

 Summary: Sammarinese nation
 Project: Freeciv
Submitted by: mixcoatl
Submitted on: Saturday 10/02/2010 at 06:37
Category: rulesets
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: mixcoatl
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

___

Details:

San Marino

Flag based on http://commons.wikimedia.org/wiki/File:Flag_of_San_Marino.svg



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File Attachments:


---
Date: Saturday 10/02/2010 at 06:37  Name: sammarinese.ruleset  Size: 2kB  
By: mixcoatl

http://gna.org/patch/download.php?file_id=10540
---
Date: Saturday 10/02/2010 at 06:37  Name: san_marino.svg  Size: 136kB   By:
mixcoatl

http://gna.org/patch/download.php?file_id=10541

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[Freeciv-Dev] [patch #2010] Monegasque nation

2010-10-02 Thread J.M. Maalderink

URL:
  http://gna.org/patch/?2010

 Summary: Monegasque nation
 Project: Freeciv
Submitted by: mixcoatl
Submitted on: Saturday 10/02/2010 at 06:49
Category: rulesets
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: mixcoatl
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

___

Details:

Monaco

All (recognized) nations of Europe are now in the game. The first continent
is complete! (Unrecognized nations that are missing are North Cyprus,
Transnistria and Nagorno Karabakh).

As the flag of Monaco would be identical to the Indonesian one the flag will
have to be based on an alternative one:
http://en.wikipedia.org/wiki/File:Lozenge_flag_of_Monaco.svg



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File Attachments:


---
Date: Saturday 10/02/2010 at 06:49  Name: monegasque.ruleset  Size: 2kB   By:
mixcoatl

http://gna.org/patch/download.php?file_id=10542
---
Date: Saturday 10/02/2010 at 06:49  Name: monaco_alternative.svg  Size: 7kB  
By: mixcoatl

http://gna.org/patch/download.php?file_id=10543

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[Freeciv-Dev] [patch #2002] Songhai nation

2010-10-02 Thread J.M. Maalderink

Update of patch #2002 (project freeciv):

  Status: In Progress = Ready For Test 


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[Freeciv-Dev] [bug #16797] Segmentation fault in tile_city()

2010-10-02 Thread Matthias Pfafferodt

URL:
  http://gna.org/bugs/?16797

 Summary: Segmentation fault in tile_city()
 Project: Freeciv
Submitted by: syntron
Submitted on: Samstag 02.10.2010 um 11:23
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.3.0

___

Details:

It fails at

is_city_center(pcity, ptile)

which is a macro:

#define is_city_center(_city, _tile) (_city-tile == _tile)

The city tile pointer seems to be invalid at this point. The error happens
for different calls to the function so somethere some memory seems to be
overwritten.

Savefile attached (use './ser -F -f freeciv-T0271-Y01721-auto.sav.bz2')


#0  0x00577629 in tile_city (ptile=0x1d6b290) at tile.c:78
pcity = (struct city *) 0x1
#1  0x004e7219 in is_unit_reachable_at (defender=0x15461f0,
attacker=0x1d13010,
location=0x1) at combat.c:88
No locals.
#2  0x00422f9b in kill_unit (pkiller=0x1d13010, punit=0x1d6b660,
vet=value optimized out)
at unittools.c:1855
punit2 = (struct unit *) 0x15461f0
punit2_index = 2
punit2_size = 3
i = value optimized out
pkiller_link = [l tgt=\unit\ id=1925 name=\Howitzer\
/]\000\000\000\000\000\000\000\000`��\001\000\000\000\000��,\001\000\000\000\000p�\000\000\000\000\000��W\000\000\000\000\000`��\001\000\000\000\000#�N\000\000\000\000\000\017\000\000\000\000\000\000\000\025\000\000\000\000\000\000\000]\000\000\0009\002\000\000\r�W\000\000\000\000
punit_link = [l tgt=\tile\ x=15
y=21]Spy[/l]\000\0200�\001\000\000\000\000\021�X\000\000\000\000\\000\000\\000\000\000\020\002\210,�\177\000\\001\210,�\177\000\000n�`\000\000\000\000\000\200\000\210,�\177\000\0009_V,
'\0' repeats 13 times,
[\000\000\000\000\000\000\000\006{a\000\000\000\000\000�\207^\000\000\000\000
pvictim = (struct player *) 0x1541ba0
pvictor = (struct player *) 0x153e010
ransom = value optimized out
unitcount = value optimized out
__FUNCTION__ = kill_unit
#3  0x004b27ca in unit_attack_handling (punit=0x1d13010,
pdefender=0x1d6b660) at unithand.c:1103
winner_id = 1925
loser_link = [l tgt=\tile\ x=15
y=21]Spy[/l]\000��,\001\000\000\000\000\...@o\000\000\000\000\000\0200�\001\000\000\000\000u?o\000\000\000\000\000��,\001\000\000\000\000\032AO\000\000\000\000\000`��\001\000\000\000\000\0200�\001\000\000\000\000\036\000\000\000\000\000\000\000\000\000\000K\000\000\000\001\000\000\000\021\000\000\000�aT\001\000\000\000
winner_link = [l tgt=\unit\ id=1925 name=\Howitzer\
/]\�\001\000\000\000\000��,\001\000\000\000\000\202pn\000\000\000\000\...@�,\001\000\000\000\000�aT\001\000\000\000\000\002\000\000\000\001\000\000\000�aT\001,
'\0' repeats 20 times,
\002\000\000\000\000\000\000\000AuN\000\000\000\000
ploser = (struct unit *) 0x1d6b660
pwinner = (struct unit *) 0x1d13010
pcity = (struct city *) 0x0
moves_used = 0
def_moves_used = 0
old_unit_vet = 1
old_defender_vet = 0
vet = 0
winner_id = 1925
def_tile = (struct tile *) 0x12ce4e8
pplayer = (struct player *) 0x153e010
__FUNCTION__ = unit_attack_handling
#4  0x004b1ded in unit_move_handling (punit=0x1d13010,
pdesttile=0x12ce4e8, igzoc=false,
move_diplomat_city=false) at unithand.c:1423
victim = value optimized out
pplayer = (struct player *) 0x153e010
pcity = (struct city *) 0x0
__FUNCTION__ = unit_move_handling
#5  0x0043614a in ai_unit_attack (punit=0x1d13010, ptile=0x12ce4e8)
at aitools.c:928
bodyguard = (struct unit *) 0x0
sanity = 1925
alive = value optimized out
__FUNCTION__ = ai_unit_attack
#6  0x00442d9a in adv_unit_execute_path (punit=0x1d13010,
path=0x14d0f20) at advgoto.c:100
plr = value optimized out
ptile = (struct tile *) 0x12ce4e8
id = 1925
is_ai = true
i = 15
__FUNCTION__ = adv_unit_execute_path
#7  0x004b7b1b in ai_military_rampage (punit=0x1d13010, thresh_adj=1,
thresh_move=1)
at aiunit.c:720
count = 6
path = (struct pf_path *) 0x14d0f20
__FUNCTION__ = ai_military_rampage
#8  0x004ba420 in ai_military_attack (pplayer=0x153e010,
punit=0x1d13010) at aiunit.c:1803
dest_tile = value optimized out
id = 1925
ct = value optimized out
pcity = value optimized out
start_tile = (struct tile *) 0x12c4e58
__FUNCTION__ = ai_military_attack
#9  0x004bbd87 in ai_manage_military (pplayer=0x153e010,
punit=0x1d13010) 

[Freeciv-Dev] [bug #16774] allow creating a savegame using the old format

2010-10-02 Thread Matthias Pfafferodt

Update of bug #16774 (project freeciv):

  Status:None = Fixed  
 Assigned to:None = syntron
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #16767] fix tech tree after a tech was lost

2010-10-02 Thread Matthias Pfafferodt

Update of bug #16767 (project freeciv):

  Status:None = Fixed  
 Assigned to:None = syntron
 Open/Closed:Open = Closed 


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Re: [Freeciv-Dev] [bug #16767] fix tech tree after a tech was lost

2010-10-02 Thread Pepeto
Could you please announce at least 36 hours before you intend to commit
that the item is ready to test and that you are going to deal with it. I
didn't have time to test it, now that my holydays are over, and I would
really like to test it before.

Le samedi 02 octobre 2010 à 11:34 +0200, Matthias Pfafferodt a écrit :
 Update of bug #16767 (project freeciv):
 
   Status:None = Fixed  
  Assigned to:None = syntron
  Open/Closed:Open = Closed 
 
 
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[Freeciv-Dev] [bug #16797] Segmentation fault in tile_city()

2010-10-02 Thread pepeto

Follow-up Comment #1, bug #16797 (project freeciv):

It may be related to bug #16775. I have encountered similar bugs when
attempting to fix patch #1850.


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[Freeciv-Dev] [bug #16788] Missing errno mapping for Winsock error #10060.

2010-10-02 Thread pepeto

Follow-up Comment #1, bug #16788 (project freeciv):

Winsock error #10060: Connection timed out


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[Freeciv-Dev] [bug #16784] Game difficult Level 3 (normal) is too too too hard.

2010-10-02 Thread pepeto

Update of bug #16784 (project freeciv):

Severity:   4 - Important = 3 - Normal 
Priority:  5 - Normal = 3 - Low


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[Freeciv-Dev] [bug #16760] Client crash

2010-10-02 Thread pepeto

Update of bug #16760 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #1853] Building advisor code from ai/aicity.c to advisors/buildingadv.c

2010-10-02 Thread pepeto

Update of patch #1853 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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Re: [Freeciv-Dev] [bug #16767] fix tech tree after a tech was lost

2010-10-02 Thread Pepeto
... but I really would like to be warned about every patch going to be
committed: Status was None, Assigned to None, and this in the 36 hours
before the you commit it. For bug #16774 too.

http://freeciv.wikia.com/wiki/Commit_rules does not mention anything
about assignation of a patch. But really, it would be really clearer if
we really announce to the other what we are going to do... However, you
did probably right to commit those ones.

Le samedi 02 octobre 2010 à 12:37 +0200, Matthias Pfafferodt a écrit :
 This patch was presented in bug #16429 and split from this ticket as it does 
 not fix the main issue there. I did not update the status of the patch 
 to 'ready for test' at the time I send the patch.
 
 Am Saturday 02 October 2010 12:17:44 schrieb Pepeto:
  Could you please announce at least 36 hours before you intend to commit
  that the item is ready to test and that you are going to deal with it. I
  didn't have time to test it, now that my holydays are over, and I would
  really like to test it before.
 
  Le samedi 02 octobre 2010 à 11:34 +0200, Matthias Pfafferodt a écrit :
   Update of bug #16767 (project freeciv):
  
 Status:None = Fixed
Assigned to:None = syntron
Open/Closed:Open = Closed
  
  
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[Freeciv-Dev] [bug #16797] Segmentation fault in tile_city()

2010-10-02 Thread Matthias Pfafferodt

Follow-up Comment #2, bug #16797 (project freeciv):

I run some autogames at the moment. This bug killed 12 of 17 games till now.
Two there killed by another cause. So only 3 did finish with a victory.

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[Freeciv-Dev] [bug #16798] Client crash in advance_name_translation()

2010-10-02 Thread pepeto

URL:
  http://gna.org/bugs/?16798

 Summary: Client crash in advance_name_translation()
 Project: Freeciv
Submitted by: pepeto
Submitted on: samedi 02.10.2010 à 10:53
Category: client-gtk-2.0
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.3.0

___

Details:

Steps to reproduce:
* load file #10520;
* open the research report.


Program received signal SIGSEGV, Segmentation fault.
advance_name_translation (padvance=0x0) at tech.c:897
897   return name_translation(padvance-name);
(gdb) bt full
#0  advance_name_translation (padvance=0x0) at tech.c:897
No locals.
#1  0x0054af36 in advance_name_for_player (
pplayer=value optimised out, tech=89) at tech.c:875
future = {p = 0xa00da0, size = 1, size_alloc = 1}
#2  0x0046451e in science_report_store_append (store=0x2274cc0, 
tech=89) at repodlgs.c:126
iter = {stamp = -664904640, user_data = 0x667f470, user_data2 = 0x28,

  user_data3 = 0x80c160}
#3  0x004657cc in science_report_update (preport=value optimised
out)
at repodlgs.c:384
store = 0x2274cc0
sorting_list = value optimised out
item = 0x6697ee0
presearch = value optimised out
text = value optimised out
pct = 0
#4  0x00466179 in science_report_dialog_init (raise=true)
at repodlgs.c:582
table = value optimised out
w = 0x66815b0
renderer = 0x166c6d0
frame = value optimised out
store = value optimised out
help_button = 0x6678450
sw = 0x6689970
researching = value optimised out
#5  science_report_dialog_popup (raise=true) at repodlgs.c:608
presearch = 0x80c160
#6  0x736025de in IA__g_closure_invoke (closure=0x241dc40, 
return_value=0x0, n_param_values=1, param_values=0x667d080, 
invocation_hint=0x7fffd100)
at /build/buildd/glib2.0-2.24.1/gobject/gclosure.c:767
marshal = 0
marshal_data = 0xd
__PRETTY_FUNCTION__ = IA__g_closure_invoke
#7  0x73616598 in signal_emit_unlocked_R (node=0x22711e0, 
detail=value optimised out, instance=value optimised out, 
emission_return=value optimised out, 
instance_and_params=value optimised out)
at /build/buildd/glib2.0-2.24.1/gobject/gsignal.c:3248
tmp = value optimised out
handler = 0x241b520
accumulator = 0x0
emission = {next = 0x0, instance = 0x241a710, ihint = {
signal_id = 316, detail = 0, run_type = G_SIGNAL_RUN_FIRST}, 
  state = EMISSION_RUN, chain_type = 4}
class_closure = 0x2270a70
handler_list = 0x241b520
return_accu = value optimised out
accu = {g_type = 0, data = {{v_int = 0, v_uint = 0, v_long = 0, 
  v_ulong = 0, v_int64 = 0, v_uint64 = 0, v_float = 0, 
  v_double = 0, v_pointer = 0x0}, {v_int = 0, v_uint = 0, 
  v_long = 0, v_ulong = 0, v_int64 = 0, v_uint64 = 0, v_float =
0, 
  v_double = 0, v_pointer = 0x0}}}
signal_id = 316
max_sequential_handler_number = value optimised out
return_value_altered = 1
#8  0x73617a76 in IA__g_signal_emit_valist (instance=0x241a710, 
signal_id=value optimised out, detail=0, var_args=0x7fffd2f0)
at /build/buildd/glib2.0-2.24.1/gobject/gsignal.c:2981
signal_return_type = 4
param_values = value optimised out
node = 0x22711e0
i = value optimised out
n_params = value optimised out
__PRETTY_FUNCTION__ = IA__g_signal_emit_valist
#9  0x73618033 in IA__g_signal_emit (instance=0x0, signal_id=89, 
detail=445) at /build/buildd/glib2.0-2.24.1/gobject/gsignal.c:3038
var_args = {{gp_offset = 24, fp_offset = 48, 
overflow_arg_area = 0x7fffd3d0, 
reg_save_area = 0x7fffd310}}
#10 0x7522c263 in _gtk_action_emit_activate (action=0x241a710)
at /build/buildd/gtk+2.0-2.20.1/gtk/gtkaction.c:755
group = 0x9fade0
#11 0x736025de in IA__g_closure_invoke (closure=0xaa5f10, 
return_value=0x0, n_param_values=1, param_values=0x6680320, 
invocation_hint=0x7fffd520)
at /build/buildd/glib2.0-2.24.1/gobject/gclosure.c:767
marshal = 0
marshal_data = 0xd
__PRETTY_FUNCTION__ = IA__g_closure_invoke
#12 0x73615e61 in signal_emit_unlocked_R (node=0xaa5fb0, 
detail=value optimised out, instance=value optimised out, 
emission_return=value optimised out, 
instance_and_params=value optimised out)
at /build/buildd/glib2.0-2.24.1/gobject/gsignal.c:3178

[Freeciv-Dev] [bug #16799] String in freeciv.pot can't be translated

2010-10-02 Thread Joan Creus

URL:
  http://gna.org/bugs/?16799

 Summary: String in freeciv.pot can't be translated
 Project: Freeciv
Submitted by: jcreus
Submitted on: Saturday 10/02/10 at 10:56
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk
 Discussion Lock: Any
Operating System: GNU/Linux
 Planned Release: 

___

Details:

The new string (generated after the recent string split in trunk) 
Under Despotism the city containing the palace gains a +75% production
bonus, and under Monarchy a +50% production bonus. 
contains the percent sign, but lacks the no-c-format directive, which
confuses gettext.

Patch attached.



___

File Attachments:


---
Date: Saturday 10/02/10 at 10:56  Name: buildings.diff  Size: 599B   By:
jcreus
Patch for buildings.diff
http://gna.org/bugs/download.php?file_id=10545

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[Freeciv-Dev] [bug #16800] Segmentation fault in unit_type()

2010-10-02 Thread Matthias Pfafferodt

URL:
  http://gna.org/bugs/?16800

 Summary: Segmentation fault in unit_type()
 Project: Freeciv
Submitted by: syntron
Submitted on: Samstag 02.10.2010 um 13:06
Category: general
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: trunk
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.3.0

___

Details:


Core was generated by `./server/freeciv-server -r ./test016.serv -d 3 -l
./test016.log -p 6789'.
Program terminated with signal 11, Segmentation fault.
#0  unit_type (punit=0x0) at unittype.c:139
139 {
(gdb) bt full
#0  unit_type (punit=0x0) at unittype.c:139
No locals.
#1  0x004f8754 in can_unit_transport (transporter=0x0,
transported=value optimized out)
at movement.c:507
No locals.
#2  0x0049246b in check_units (file=0x5c02b8 srv_main.c,
function=0x5c0fcc begin_turn,
line=765) at sanitycheck.c:427
pcity = value optimized out
phome = value optimized out
transporter2 = (struct unit *) 0xbd9d70
ptile = (struct tile *) 0xd13298
transporter = (struct unit *) 0x0
myiter = (const struct genlist_link *) 0x1530c60
punit = (struct unit *) 0x1530ad0
pplayer = (struct player *) 0xfd5e30
_pslot = (struct player_slot *) 0xa68698
__FUNCTION__ = check_units
#3  0x0049433e in real_sanity_check (file=0x5c02b8 srv_main.c,
function=0x5c0fcc begin_turn,
line=765) at sanitycheck.c:561
No locals.
#4  0x0040c85b in srv_main () at srv_main.c:765
__FUNCTION__ = srv_main
#5  0x004040c9 in main (argc=9, argv=0x7fff4ae53178) at
civserver.c:372
inx = 9
showhelp = false
showvers = false
option = value optimized out
__FUNCTION__ = main


The function can_unit_transport() could be called with transporter == NULL in
sanitycheck.c:check_units(). A proposal for a patch catching this is
attached.




___

File Attachments:


---
Date: Samstag 02.10.2010 um 13:06  Name:
20101002-trunk-check-for-NULL-pointer-in-can_unit_transport.patch  Size: 1kB 
 By: syntron

http://gna.org/bugs/download.php?file_id=10546

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[Freeciv-Dev] [bug #16800] Segmentation fault in unit_type()

2010-10-02 Thread Matthias Pfafferodt

Follow-up Comment #1, bug #16800 (project freeciv):

Below some code from sanitycheck.c (line 403ff) is listed:


  if (punit-transported_by != -1) {
transporter = game_find_unit_by_number(punit-transported_by);
SANITY_CHECK(transporter != NULL);

/* Make sure the transporter is on the tile. */
unit_list_iterate(punit-tile-units, tile_unit) {
  if (tile_unit == transporter) {
transporter2 = tile_unit;
  }
} unit_list_iterate_end;
SANITY_CHECK(transporter2 != NULL);

/* Also in the list of owner? */
SANITY_CHECK(player_find_unit_by_id(unit_owner(transporter),
  punit-transported_by) != NULL);
SANITY_CHECK(same_pos(ptile, transporter-tile));

/* Transporter capacity will be checked when transporter itself
 * is checked */
  }

  /* Check for ground units in the ocean. */
  if (!can_unit_exist_at_tile(punit, ptile)) {
SANITY_CHECK(punit-transported_by != -1);
SANITY_CHECK(can_unit_transport(transporter, punit));
  }


The value for transporter is set in the first condition. But, in the second
condition this value is used. At this point it will be NULL if the first one
was not executed. Thus, the first sanity check fails and the second sanity
check results in a core dump in unit_type() due to NULL-utype.

From the log file:

1: [T063 - 2010/10/02 12:43:47] in begin_phase() [srv_main.c::827]: assertion
'punit-transported_by != -1
' failed.



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[Freeciv-Dev] [patch #1391] new code to generate stats (graphics)

2010-10-02 Thread Matthias Pfafferodt

Follow-up Comment #16, patch #1391 (project freeciv):

updated version:

* only ppm files possible (no additional tools needed)
* save mapimg definitions in savegame
* show borders/cities below fow
* prepare for using it on server and client
* some cleanup


(file #10547)
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[Freeciv-Dev] [bug #16800] Segmentation fault in unit_type()

2010-10-02 Thread pepeto

Follow-up Comment #2, bug #16800 (project freeciv):

See also bug #15491.


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[Freeciv-Dev] [bug #16776] Research report isn't updated when changing governor in cities report

2010-10-02 Thread pepeto

Update of bug #16776 (project freeciv):

  Status:None = Ready For Test 
 Planned Release: = 2.3.0  

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Follow-up Comment #2:

Fix attached.


(file #10551)
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[Freeciv-Dev] [bug #16439] [Metaticket] Remove unnecessary report redraws

2010-10-02 Thread pepeto

Update of bug #16439 (project freeciv):

  Depends on: = bugs #16776


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[Freeciv-Dev] [bug #16778] Client segfaults when buying while the cities report is open

2010-10-02 Thread pepeto

Update of bug #16778 (project freeciv):

  Status:None = Ready For Test 
 Planned Release: = 2.3.0  

___

Follow-up Comment #3:

Attached 2 fixes:
* the first to remove the store merging that doesn't work when the stores are
sorted (+miscellaneous cleanup);
* the second to fix the city report sorting.

Note that the crash you reported only happen when the city report is sorted.


(file #10552, file #10553)
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File name: trunk_remove_store_merging.diff Size:47 KB
File name: trunk_fix_cityrep_sorting.diff Size:0 KB


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[Freeciv-Dev] [bug #16800] Segmentation fault in unit_type()

2010-10-02 Thread pepeto

Follow-up Comment #3, bug #16800 (project freeciv):

What ruleset were you running? Maybe could you attach a savegame?


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[Freeciv-Dev] [bug #16799] String in freeciv.pot can't be translated

2010-10-02 Thread pepeto

Update of bug #16799 (project freeciv):

Category:None = rulesets   
  Status:None = Ready For Test 
 Assigned to:None = pepeto 
 Planned Release: = 2.3.0  

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Follow-up Comment #1:

Right patch moving the xgettext flag no-c-format to the right places in the
3 rulesets using this string.


(file #10554)
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[Freeciv-Dev] [bug #16798] Client crash in advance_name_translation()

2010-10-02 Thread pepeto

Update of bug #16798 (project freeciv):

  Status:None = In Progress
 Assigned to:None = pepeto 


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[Freeciv-Dev] [bug #16800] Segmentation fault in unit_type()

2010-10-02 Thread Matthias Pfafferodt

Follow-up Comment #4, bug #16800 (project freeciv):

I'm using the experimental ruleset and a serv file generated by a script (see
test050.serv). But even using identical mapseed and gameseed I do not get the
same result (the log file differs starting with turn 64). So I can give you a
savefile where the bug is shown.

(file #10555)
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[Freeciv-Dev] [bug #16800] Segmentation fault in unit_type()

2010-10-02 Thread Matthias Pfafferodt

Follow-up Comment #5, bug #16800 (project freeciv):

another try to solve this bug:

* add a check to can_unit_move_to_tile(): can the unit survive at the
destination tile?
* transforming the terrain also needs a check; I did only add an assert

(file #10556)
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File name: 20100926-trunk-check-if-unit-can-survive-before-moving-it.patch
Size:2 KB


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[Freeciv-Dev] [bug #16800] Segmentation fault in unit_type()

2010-10-02 Thread Matthias Pfafferodt

Follow-up Comment #6, bug #16800 (project freeciv):

wrong file ...

(file #10557)
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File name: 20101002v2-trunk-check-if-unit-can-survive-before-moving-it.patch
Size:2 KB


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[Freeciv-Dev] [patch #2011] Sikkimese nation

2010-10-02 Thread Daniel Markstedt

URL:
  http://gna.org/patch/?2011

 Summary: Sikkimese nation
 Project: Freeciv
Submitted by: dmarks
Submitted on: Sunday 10/03/2010 at 01:47
Category: rulesets
Priority: 3 - Low
  Status: None
 Privacy: Public
 Assigned to: mixcoatl
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

___

Details:

Sikkimese nation - Himalayan ex-kingdom.

Flag is PD image by User:Nichalp
http://commons.wikimedia.org/wiki/File:Flag_of_Sikkim_monarchy.svg



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File Attachments:


---
Date: Sunday 10/03/2010 at 01:47  Name: sikkimese.ruleset  Size: 1kB   By:
dmarks

http://gna.org/patch/download.php?file_id=10558
---
Date: Sunday 10/03/2010 at 01:47  Name: sikkim.svg  Size: 29kB   By: dmarks

http://gna.org/patch/download.php?file_id=10559

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[Freeciv-Dev] [bug #16800] Segmentation fault in unit_type()

2010-10-02 Thread pepeto

Follow-up Comment #7, bug #16800 (project freeciv):

This patch seems unfortunately wrong. It will forbid units to go into
transporters.


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[Freeciv-Dev] [bug #16775] lot of errors of type 'get_defender bug'

2010-10-02 Thread pepeto

Update of bug #16775 (project freeciv):

Category:None = ai 
  Status:None = Ready For Test 

___

Follow-up Comment #5:

Fix attached. It probably needs more tests.


(file #10561)
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File name: trunk_get_defender.diffSize:12 KB


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[Freeciv-Dev] [bug #16797] Segmentation fault in tile_city()

2010-10-02 Thread pepeto

Follow-up Comment #3, bug #16797 (project freeciv):

Applying the patch for bug #16775 seems to fix the problem.


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[Freeciv-Dev] [bug #16762] Captured units are not counted in unit stats

2010-10-02 Thread pepeto

Update of bug #16762 (project freeciv):

 Assigned to:None = pepeto 


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[Freeciv-Dev] [patch #1991] Remove the report freezing concept

2010-10-02 Thread pepeto

Update of patch #1991 (project freeciv):

  Status:None = Ready For Test 
 Assigned to:None = pepeto 

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Follow-up Comment #1:

Patch attached.


(file #10562)
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[Freeciv-Dev] [patch #2013] Siberian nation

2010-10-02 Thread Andrzej G.

URL:
  http://gna.org/patch/?2013

 Summary: Siberian nation
 Project: Freeciv
Submitted by: artaxes
Submitted on: Saturday 10/02/2010 at 17:58
Category: rulesets
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

___

Details:





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---
Date: Saturday 10/02/2010 at 17:58  Name: siberian.ruleset  Size: 2kB   By:
artaxes

http://gna.org/patch/download.php?file_id=10563

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[Freeciv-Dev] [patch #1953] Ashina, Saka, Sarmatian nations

2010-10-02 Thread Andrzej G.

Follow-up Comment #10, patch #1953 (project freeciv):

Both flags are taken by me.
Cattle played the major role in the life of nomadic pastoralists, hence the
image of a bull on the sarmatian flag.

Image of the eagle was sometimes placed on the Iranian and Turkic military
flags. However, I considering a different proposal for a flag Saka (the image
of a horse on the flag).

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[Freeciv-Dev] [patch #1992] Miscellaneous cleanup in reports

2010-10-02 Thread pepeto

Update of patch #1992 (project freeciv):

  Status:None = In Progress
 Assigned to:None = pepeto 


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[Freeciv-Dev] [bug #16802] Client crash in tile_to_canvas_pos()

2010-10-02 Thread pepeto

URL:
  http://gna.org/bugs/?16802

 Summary: Client crash in tile_to_canvas_pos()
 Project: Freeciv
Submitted by: pepeto
Submitted on: samedi 02.10.2010 à 19:32
Category: client
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.2.3+
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:


Program received signal SIGSEGV, Segmentation fault.
tile_to_canvas_pos (canvas_x=0x7fffdb0c, canvas_y=0x7fffdb08, 
ptile=0x1) at mapview_common.c:313
313  base_map_distance_vector(dx, dy,


Back trace:

#0  tile_to_canvas_pos (canvas_x=0x7fffdb0c, canvas_y=0x7fffdb08, 
ptile=0x1) at mapview_common.c:313
center_map_x = 31
center_map_y = 49
dx = 0
dy = 60
#1  0x00432e03 in tile_visible_and_not_on_border_mapcanvas
(ptile=0x1)
at mapview_common.c:843
canvas_x = value optimised out
canvas_y = value optimised out
xmin = value optimised out
ymin = value optimised out
xmax = value optimised out
ymax = value optimised out
xsize = value optimised out
ysize = value optimised out
border_x = 60
border_y = 60
same = value optimised out
#2  0x0042223d in advance_unit_focus () at control.c:536
candidate = 0x1a087f0
num_units_in_old_focus = 0
#3  0x0041c525 in client_remove_unit (punit=0x2371a40) at
climisc.c:90
pcity = value optimised out
ptile = 0x1d101a0
hc = 231
old_unit = {utype = 0x7f6cf8, tile = 0x1d101a0, owner = 0x81ff00, 
  id = 1200, homecity = 231, upkeep = {0, 0, 0, 0, 0, 0}, 
  moves_left = 0, hp = 0, veteran = 0, fuel = 0, birth_turn = 146, 
  ai = {control = false, ai_role = AIUNIT_NONE, ferryboat = 0, 
passenger = 0, bodyguard = 0, charge = 0, prev_struct = 0x0, 
cur_struct = 0x0, prev_pos = 0x0, cur_pos = 0x0, target = 0, 
hunted = 0, done = false}, activity = ACTIVITY_IDLE, 
  goto_tile = 0x1d1b4e0, activity_count = 0, activity_target =
S_LAST, 
  activity_base = -1, focus_status = FOCUS_AVAIL, ord_map = 0, 
  ord_city = 0, debug = false, moved = false, paradropped = false, 
  done_moving = true, transported_by = -1, occupy = 0, 
  battlegroup = -1, client = {colored = false, color_index = 0}, 
  server = {vision = 0x0}, has_orders = true, orders = {length = 13,

index = 1, repeat = false, vigilant = false, list = 0x235e290}}
old = 1
#4  0x0043b35a in handle_unit_remove (unit_id=value optimised out)
at packhand.c:330
punit = value optimised out
powner = 0x81ff00
#5  0x00440360 in client_handle_packet (type=value optimised out, 
packet=0x31) at packhand_gen.c:136
No locals.
#6  0x00417cfd in client_packet_input (packet=value optimised out,

type=48) at client_main.c:529
No locals.
#7  0x0041d229 in input_from_server (fd=value optimised out)
at clinet.c:383
result = true
packet = 0x31
type = PACKET_UNIT_REMOVE
__PRETTY_FUNCTION__ = input_from_server
#8  0x74f28d3f in gdk_io_invoke (source=value optimised out, 
condition=value optimised out, data=value optimised out)
at /build/buildd/gtk+2.0-2.20.1/gdk/gdkevents.c:1082
closure = 0x1442220
gdk_cond = GDK_INPUT_READ
#9  0x72d448c2 in g_main_dispatch (context=0x930c10)
at /build/buildd/glib2.0-2.24.1/glib/gmain.c:1960
dispatch = 0x72d86e10 g_io_unix_dispatch
user_data = 0x1442220
callback = 0x74f28cf0 gdk_io_invoke
cb_funcs = 0x72fe2610
cb_data = 0x1443950
current_source_link = {data = 0x14438d0, next = 0x0}
source = 0x14438d0
current = 0xd60500
i = 0
#10 IA__g_main_context_dispatch (context=0x930c10)
at /build/buildd/glib2.0-2.24.1/glib/gmain.c:2513
No locals.
#11 0x72d48748 in g_main_context_iterate (context=0x930c10, 
block=value optimised out, dispatch=value optimised out, 
self=value optimised out)
at /build/buildd/glib2.0-2.24.1/glib/gmain.c:2591
max_priority = 2147483647
timeout = 98
some_ready = 1
nfds = 4
allocated_nfds = -220899760
fds = value optimised out
__PRETTY_FUNCTION__ = g_main_context_iterate
#12 0x72d48c55 in IA__g_main_loop_run (loop=0xfa1dd0)
at /build/buildd/glib2.0-2.24.1/glib/gmain.c:2799
self = 0x8702b0
__PRETTY_FUNCTION__ = IA__g_main_loop_run
#13 0x752ebbb7 in IA__gtk_main ()
at 

[Freeciv-Dev] [bug #16803] Client crash in utype_has_flag()

2010-10-02 Thread pepeto

URL:
  http://gna.org/bugs/?16803

 Summary: Client crash in utype_has_flag()
 Project: Freeciv
Submitted by: pepeto
Submitted on: samedi 02.10.2010 à 19:50
Category: client
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.2.3+
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:


Program received signal SIGSEGV, Segmentation fault.
0x005144a5 in utype_has_flag (punittype=0xb30013, flag=20)
at unittype.c:212
212   assert(flag=0  flagF_LAST);


Back trace:

#0  0x005144a5 in utype_has_flag (punittype=0xb30013, flag=20)
at unittype.c:212
__PRETTY_FUNCTION__ = utype_has_flag
#1  0x00449682 in fill_grid_sprite_array (t=value optimised out, 
sprs=value optimised out, ptile=value optimised out, 
pedge=0x7fffda70, pcorner=value optimised out, 
punit=value optimised out, pcity=0x0, citymode=0x0) at tilespec.c:4136
myiter = 0x0
dummy_x = -185198318
dummy_y = 32767
tile = 0x1d0dfe0
powner = 0x81ff00
known = {true, 234}
unit = {false, 233}
worked = {240, 233}
pfocus_units = 0x1433740
city = {240, 233}
__PRETTY_FUNCTION__ = fill_grid_sprite_array
#2  0x0044cf35 in fill_sprite_array (t=value optimised out, 
sprs=value optimised out, layer=LAYER_TERRAIN2, ptile=0x0, 
pedge=value optimised out, pcorner=value optimised out, punit=0x0, 
pcity=0x0, citymode=0x0) at tilespec.c:4553
tileno = value optimised out
tspecial_near = {{vec = \000}, {vec = \000}, {vec = \000}, {
vec = \000}, {vec = \000}, {vec = \000}, {vec = \005}, {
vec = \000}}
tspecial = {vec = \000\b}
tterrain_near = {0x7e4b00, 0x7e4b00, 0x7e4b00, 0x7e49c0, 0x7e49c0, 
  0x7e49c0, 0x7e5640, 0x7e49c0}
pterrain = 0x0
owner = value optimised out
__PRETTY_FUNCTION__ = fill_sprite_array
#3  0x004325d9 in put_one_element (pcanvas=0xe64e20, 
layer=value optimised out, ptile=0x0, pedge=value optimised out, 
pcorner=value optimised out, punit=value optimised out, pcity=0x0, 
canvas_x=-4, canvas_y=293, citymode=0x0) at mapview_common.c:919
tile_sprs = {{foggable = false, sprite = 0xd72cd0, offset_x = 0, 
offset_y = 0}, {foggable = false, sprite = 0x9dfe00, offset_x =
0, 
offset_y = 0}, {foggable = false, sprite = 0xd6af00, offset_x =
0, 
offset_y = 0}, {foggable = false, sprite = 0xd7fd50, offset_x =
0, 
offset_y = 0}, {foggable = false, sprite = 0x9cca80, offset_x =
0, 
offset_y = 0}, {foggable = 80, sprite = 0x0, offset_x = 10128896,

offset_y = 0}, {foggable = false, sprite = 0x7383b800, 
offset_x = 0, offset_y = 0}, {foggable = 12, 
sprite = 0x7fffd820, offset_x = -1, offset_y = 0}, {
foggable = 200, sprite = 0x7fffd8a8, offset_x = 29451824, 
offset_y = 0}, {foggable = 140, sprite = 0x92c620, offset_x =
142, 
offset_y = 0}, {foggable = 40, sprite = 0x101010101010101, 
offset_x = 16, offset_y = 48}, {foggable = 224, 
sprite = 0x300010, offset_x = -9488, offset_y = 32767}, {
foggable = 48, sprite = 0x6d2, offset_x = 28364880, 
offset_y = 0}, {foggable = 255, sprite = 0x0, offset_x = 0, 
offset_y = 0}, {foggable = false, sprite = 0x9a1c30, 
offset_x = 40, offset_y = 0}, {foggable = 97, sprite = 0x0, 
offset_x = -185171839, offset_y = 32767}, {foggable = false, 
sprite = 0x2373900, offset_x = 37173504, offset_y = 0}, {
foggable = 85, sprite = 0x9a1c30, offset_x = -21135, 
offset_y = 32767}, {foggable = false, sprite = 0x1acef70, 
offset_x = 0, offset_y = 0}, {foggable = 48, 
sprite = 0x300010, offset_x = -11200, offset_y = 32767}, {
foggable = 16, sprite = 0x2373900, offset_x = 16, offset_y = 48},
{
foggable = 224, sprite = 0x7fffdb10, offset_x = -9712, 
offset_y = 32767}, {foggable = 255, sprite = 0x530b37, 
offset_x = -10784, offset_y = 32767}, {foggable = false, 
sprite = 0x0, offset_x = 0, offset_y = 0}, {foggable = false, 
sprite = 0x92d060, offset_x = 0, offset_y = 0}, {foggable = 60, 
sprite = 0x7fffd9df, offset_x = -10784, offset_y = 32767}, {
foggable = 223, sprite = 0x0, offset_x = 0, offset_y = 0}, {
foggable = false, sprite = 0x2373900, offset_x = 0, offset_y =
0}, 
  {foggable = false, sprite = 0x0, 

[Freeciv-Dev] [patch #2014] Novgorodian nation

2010-10-02 Thread Andrzej G.

URL:
  http://gna.org/patch/?2014

 Summary: Novgorodian nation
 Project: Freeciv
Submitted by: artaxes
Submitted on: Saturday 10/02/2010 at 19:56
Category: rulesets
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

___

Details:






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[Freeciv-Dev] [bug #16804] City dialog bug?

2010-10-02 Thread pepeto

URL:
  http://gna.org/bugs/?16804

 Summary: City dialog bug?
 Project: Freeciv
Submitted by: pepeto
Submitted on: samedi 02.10.2010 à 20:18
Category: client-gtk-2.0
Severity: 2 - Minor
Priority: 3 - Low
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.2.3+
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

I was observing globally when an attack occured, watching at the city dialog
shows no more supported units but still 2 used shields. Closing and Reopening
the city dialog did not fix the problem.




___

File Attachments:


---
Date: samedi 02.10.2010 à 20:18  Name: Capture.png  Size: 26 ko   By: pepeto

http://gna.org/bugs/download.php?file_id=10564

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[Freeciv-Dev] [bug #16805] AI players are always in Anarchy

2010-10-02 Thread Daniel Markstedt

URL:
  http://gna.org/bugs/?16805

 Summary: AI players are always in Anarchy
 Project: Freeciv
Submitted by: dmarks
Submitted on: Sunday 10/03/2010 at 06:06
Category: None
Severity: 2 - Minor
Priority: 1 - Later
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.2.99
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

AI players are seemingly always in Anarchy government - at least in the early
stages of the game.




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[Freeciv-Dev] [bug #16805] AI players are always in Anarchy

2010-10-02 Thread pepeto

Follow-up Comment #1, bug #16805 (project freeciv):

Do you mean before you meet them?


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[Freeciv-Dev] [patch #2015] East Timorese nation

2010-10-02 Thread Daniel Markstedt

URL:
  http://gna.org/patch/?2015

 Summary: East Timorese nation
 Project: Freeciv
Submitted by: dmarks
Submitted on: Sunday 10/03/2010 at 06:11
Category: rulesets
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: mixcoatl
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

___

Details:

East Timor, formerly Portuguese Timor, located east of Indonesia.

Flag adapted from PD image by User:SKopp
http://commons.wikimedia.org/wiki/File:Flag_of_East_Timor.svg



___

File Attachments:


---
Date: Sunday 10/03/2010 at 06:11  Name: easttimorese.ruleset  Size: 870B  
By: dmarks

http://gna.org/patch/download.php?file_id=10565
---
Date: Sunday 10/03/2010 at 06:11  Name: east_timor.svg  Size: 674B   By:
dmarks

http://gna.org/patch/download.php?file_id=10566

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[Freeciv-Dev] [bug #16805] AI players are always in Anarchy

2010-10-02 Thread pepeto

Follow-up Comment #3, bug #16805 (project freeciv):

I see, this is another bug. The AI are actually under Despotism. The server
probably send the diplomatic meeting before the player info. It results it
assumes the player has is under the default government when displaying the
diplomatic meeting. If you go to the Nations report, it will show you the
real government type of the AI.


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[Freeciv-Dev] [patch #2014] Novgorodian nation

2010-10-02 Thread Andrzej G.

Additional Item Attachment, patch #2014 (project freeciv):

File name: novgorodian.rulesetSize:1 KB


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[Freeciv-Dev] [bug #16805] AI players are always in Anarchy

2010-10-02 Thread pepeto

Follow-up Comment #5, bug #16805 (project freeciv):

When investigating a bit deeper, I discovered that PACKET_PLAYER_DIPLSTATE
has the 'is-info' flag which is wrong there, as the key is calculated from
the combination of players ids. Removing a re-creating a player may lose the
information.


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[Freeciv-Dev] [bug #16805] AI players are always in Anarchy

2010-10-02 Thread pepeto

Update of bug #16805 (project freeciv):

Category:None = general
  Status:None = Ready For Test 
 Planned Release: = 2.2.4, 2.3.0   

___

Follow-up Comment #6:

Fix attached, including the removal of the 'is-info' flag for the
PACKET_PLAYER_DIPLSTATE.


(file #10568, file #10569)
___

Additional Item Attachment:

File name: S2_2_make_contact.diff Size:1 KB
File name: trunk_make_contact.diffSize:1 KB


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[Freeciv-Dev] [patch #2011] Sikkimese nation

2010-10-02 Thread J.M. Maalderink

Update of patch #2011 (project freeciv):

  Status:None = In Progress


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[Freeciv-Dev] [patch #2016] Acehnese nation

2010-10-02 Thread Daniel Markstedt

URL:
  http://gna.org/patch/?2016

 Summary: Acehnese nation
 Project: Freeciv
Submitted by: dmarks
Submitted on: Sunday 10/03/2010 at 07:10
Category: rulesets
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: mixcoatl
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

___

Details:

Aceh Sultanate, defunct state on the island of Sumatra.

Flag adapted from PD image by User:Dre.comandante
http://commons.wikimedia.org/wiki/File:Flag_of_the_Aceh_Sultanate.svg



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File Attachments:


---
Date: Sunday 10/03/2010 at 07:10  Name: acehnese.ruleset  Size: 1kB   By:
dmarks

http://gna.org/patch/download.php?file_id=10570
---
Date: Sunday 10/03/2010 at 07:10  Name: aceh.svg  Size: 4kB   By: dmarks

http://gna.org/patch/download.php?file_id=10571

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[Freeciv-Dev] [patch #1391] new code to generate stats (graphics)

2010-10-02 Thread Matthias Pfafferodt

Follow-up Comment #17, patch #1391 (project freeciv):

updated version:

* working from the client (game = Save Map Image As ...)
* options via Save = Options = Local Client = Map mage

(file #10572)
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Additional Item Attachment:

File name: mapimg.diffSize:130 KB


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[Freeciv-Dev] [bug #16806] the game has error while trying change the governor in observe mode via internet

2010-10-02 Thread anonymous

URL:
  http://gna.org/bugs/?16806

 Summary: the game has error while trying change the governor
in observe mode via internet
 Project: Freeciv
Submitted by: None
Submitted on: Sunday 10/03/10 at 00:55 CEST
Category: None
Severity: 1 - Wish
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: s...@guerrillamail.com
 Open/Closed: Open
 Release: 2.2.3
 Discussion Lock: Any
Operating System: Microsoft Windows
 Planned Release: 

___

Details:






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[Freeciv-Dev] [bug #16800] Segmentation fault in unit_type()

2010-10-02 Thread Matthias Pfafferodt

Follow-up Comment #8, bug #16800 (project freeciv):

 This patch seems unfortunately wrong. It will forbid units to
 go into transporters. 

Perhaps the point 2a should be moved after 4?

2a) The unit can survive on the target location.

4) Unit can move to non-native tile if there is city or free transport
capacity.


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[Freeciv-Dev] [patch #2012] Moravian nation

2010-10-02 Thread J.M. Maalderink

Update of patch #2012 (project freeciv):

  Status:None = In Progress
 Assigned to:None = mixcoatl   

___

Follow-up Comment #1:

Some edits plus a flag (COA from
http://commons.wikimedia.org/wiki/File:Coat_of_arms_of_the_Czech_Republic.svg)

(file #10573, file #10574)
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Additional Item Attachment:

File name: moravia.svgSize:41 KB
File name: moravian.ruleset   Size:2 KB


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[Freeciv-Dev] [patch #2012] Moravian nation

2010-10-02 Thread Andrzej G.

Follow-up Comment #2, patch #2012 (project freeciv):

OK, I have only one account: Belehrad was the historical capital of Great
Moravia.

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[Freeciv-Dev] [patch #2013] Siberian nation

2010-10-02 Thread J.M. Maalderink

Update of patch #2013 (project freeciv):

  Status:None = In Progress
 Assigned to:None = mixcoatl   

___

Follow-up Comment #1:

slightly edited ruleset plus flag (resized from Daniel's flag at WP)

(file #10575, file #10576)
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Additional Item Attachment:

File name: siberia.svgSize:1 KB
File name: siberian.ruleset   Size:1 KB


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[Freeciv-Dev] [patch #2014] Novgorodian nation

2010-10-02 Thread J.M. Maalderink

Update of patch #2014 (project freeciv):

  Status:None = In Progress
 Assigned to:None = mixcoatl   

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Follow-up Comment #1:

Doesn't this nation partially overlap with the Ruthenians?

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[Freeciv-Dev] [bug #16800] Segmentation fault in unit_type()

2010-10-02 Thread pepeto

Follow-up Comment #9, bug #16800 (project freeciv):

In bug #15491, the check points about a string of cities that allow boats to
cross the land. I don't know what causes the bug here. We must find what is
the cause before attempting to fix it.


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[Freeciv-Dev] [patch #2015] East Timorese nation

2010-10-02 Thread J.M. Maalderink

Update of patch #2015 (project freeciv):

  Status:None = In Progress


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[Freeciv-Dev] [bug #16806] the game has error while trying change the governor in observe mode via internet

2010-10-02 Thread pepeto

Follow-up Comment #1, bug #16806 (project freeciv):

Could you please give move information about the error. What kind of error?
Error message? Client crash?


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[Freeciv-Dev] [patch #2016] Acehnese nation

2010-10-02 Thread J.M. Maalderink

Update of patch #2016 (project freeciv):

  Status:None = In Progress


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[Freeciv-Dev] [bug #16809] Barbarian/Pirates should have skill levels

2010-10-02 Thread Goswin von Brederlow

URL:
  http://gna.org/bugs/?16809

 Summary: Barbarian/Pirates should have skill levels
 Project: Freeciv
Submitted by: mrvn
Submitted on: Sunday 10/03/2010 at 00:34
Category: ai
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.2.99+svn18101
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

I have both barabrians and pirates in my game and the AI is listed as skill
level Easy. There should be a setting what level they get when they are
created and that should have an effect on how dangerous they are.





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[Freeciv-Dev] [patch #2017] Cham nation

2010-10-02 Thread Daniel Markstedt

URL:
  http://gna.org/patch/?2017

 Summary: Cham nation
 Project: Freeciv
Submitted by: dmarks
Submitted on: Sunday 10/03/2010 at 10:35
Category: rulesets
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: mixcoatl
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

___

Details:

Champa, defunct kingdom in southern Vietnam.

Flag inspired by the two designs at
http://fotw.fivestarflags.com/vn-aspir.html#chams



___

File Attachments:


---
Date: Sunday 10/03/2010 at 10:35  Name: cham.ruleset  Size: 1kB   By: dmarks

http://gna.org/patch/download.php?file_id=10579
---
Date: Sunday 10/03/2010 at 10:35  Name: cham.svg  Size: 4kB   By: dmarks

http://gna.org/patch/download.php?file_id=10580

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[Freeciv-Dev] [bug #16765] unit 'loaded' sprite not visible when done moving

2010-10-02 Thread Daniel Markstedt

Update of bug #16765 (project freeciv):

  Status:   Need Info = Fixed  
 Open/Closed:Open = Closed 

___

Follow-up Comment #6:

Could not repro the problem in 2.2.3+:

- With editor, created 1 Trireme and 1 Diplomat
- Moved Diplomat onto Trireme
- Moved Trireme 

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[Freeciv-Dev] [bug #16765] unit 'loaded' sprite not visible when done moving

2010-10-02 Thread Daniel Markstedt

Follow-up Comment #7, bug #16765 (project freeciv):

Never mind the (incomplete) comment. It repro's when the moves of the
_loaded_ unit are exhausted.

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[Freeciv-Dev] [bug #16792] Paths longer than 99 turns are not supported.

2010-10-02 Thread Daniel Markstedt

Follow-up Comment #2, bug #16792 (project freeciv):

What's needed to add support for this in tilesets? Some new gfx?

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