[Freeciv-Dev] [task #7240] Write a 2.1-2.2 tileset guide
URL: http://gna.org/task/?7240 Summary: Write a 2.1-2.2 tileset guide Project: Freeciv Submitted by: dmarks Submitted on: Tuesday 11/09/10 at 02:01 Category: None Severity: 1 - Wish Priority: 7 - High Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: A guide to updating a 2.1 tileset for 2.2 similar to http://freeciv.wikia.com/wiki/How_to_update_a_tileset_from_2.0_to_2.1 ___ Follow-up Comments: --- Date: Friday 06/15/07 at 03:09 By: Matthieu Fertré gentildemon Kurosu: I have applied your patch (and modify it to be compliant with system on which SDL_WM_ToggleFullScreen is working ;-)) Fixed in r2680 --- Date: Thursday 06/14/07 at 06:07By: Kurosu kurosu SDL_WM_ToggleFullScreen is ineffective under windows, per the FAQ entry: http://www.libsdl.org/faq.php?action=listentriescategory=4#79 Applying the fix described there of course fixes this bug. See attached diff. (file #2443) --- Date: Tuesday 03/20/07 at 07:57 By: Matthieu Fertré gentildemon except that Wormux wont go fullscreen at all on Windows. So this is not ok! Can anybody report the bug on http://bugzilla.libsdl.org/ ? --- Date: Sunday 03/04/07 at 18:11 By: Adnan Hodzic absinthesyringe Ok, now everything is ok, I played (0.7.9) with my buddies on windows machine last night, except that Wormux wont go fullscreen at all on Windows. Besides that it's all great. --- Date: Tuesday 02/20/07 at 08:34 By: Matthieu Fertré gentildemon Is it fixed in release 0.7.9 ?? --- Date: Tuesday 10/03/06 at 05:28 By: Matthieu Fertré gentildemon Not sure we can do something. It is probably a SDL bug or a graphic card driver bugs. Perhaps we should check that we used the latest SDL library for Windows. Stefan, can you check you compile Wormux with the latest SDL library available for Windows ? ___ File Attachments: --- Date: Thursday 06/14/07 at 06:07 Name: fs.diff Size: 1001B By: kurosu Patch to fix fullscreen mode under Windows http://gna.org/bugs/download.php?file_id=2443 ___ Reply to this item at: http://gna.org/task/?7240 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [task #7240] Write a 2.2 and 2.3 tileset guide
Update of task #7240 (project freeciv): Should Start On: = Tuesday 11/09/10 at 00:00 Should be Finished on: = Tuesday 11/09/10 at 00:00 Status:None = In Progress Assigned to:None = dmarks Summary: Write a 2.1-2.2 tileset guide = Write a 2.2 and 2.3 tileset guide ___ Reply to this item at: http://gna.org/task/?7240 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [task #7240] Write a 2.2 and 2.3 tileset guide
Update of task #7240 (project freeciv): Percent Complete: 0% = 50% ___ Follow-up Comment #3: 2.1 2.2 guide completed: http://freeciv.wikia.com/wiki/How_to_update_a_tileset_from_2.1_to_2.2 ___ Reply to this item at: http://gna.org/task/?7240 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [task #7240] Write a 2.2 and 2.3 tileset guide
Update of task #7240 (project freeciv): Status: In Progress = Done Percent Complete: 50% = 100% Open/Closed:Open = Closed ___ Follow-up Comment #4: And the other one: http://freeciv.wikia.com/wiki/How_to_update_a_tileset_from_2.2_to_2.3 As a matter of fact, there's very little difference between 2.2 and 2.3. Couldn't we let 2.3 load a 2.2 tileset with just a warning message that goto/city size sprites might look odd? ___ Reply to this item at: http://gna.org/task/?7240 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16726] Poor tileset screenshot savegame
Update of bug #16726 (project freeciv): Status:None = In Progress Assigned to:None = dmarks ___ Reply to this item at: http://gna.org/bugs/?16726 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17040] Observers can attempt to change city production
URL: http://gna.org/bugs/?17040 Summary: Observers can attempt to change city production Project: Freeciv Submitted by: dmarks Submitted on: Tuesday 11/09/2010 at 05:02 Category: client-gtk-2.0 Severity: 2 - Minor Priority: 3 - Low Status: None Assigned to: None Originator Email: Open/Closed: Open Release: trunk Discussion Lock: Any Operating System: None Planned Release: ___ Details: Clicking on a city while observing gives you the full city report UI. If you then try to change production in the city, you get in the server output: Received packet PACKET_CITY_CHANGE(35) from non-player connection rdmarkstedt from gaslight (observer). ___ Reply to this item at: http://gna.org/bugs/?17040 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17041] Default turn progression is 1 year from the outset
URL: http://gna.org/bugs/?17041 Summary: Default turn progression is 1 year from the outset Project: Freeciv Submitted by: dmarks Submitted on: Tuesday 11/09/2010 at 06:21 Category: None Severity: 3 - Normal Priority: 7 - High Status: None Assigned to: None Originator Email: Open/Closed: Open Release: trunk Discussion Lock: Any Operating System: None Planned Release: ___ Details: You will never get to the AD's... ___ Reply to this item at: http://gna.org/bugs/?17041 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17042] Segfault with autogame
URL: http://gna.org/bugs/?17042 Summary: Segfault with autogame Project: Freeciv Submitted by: dmarks Submitted on: Tuesday 11/09/2010 at 06:26 Category: None Severity: 4 - Important Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: S2_3 Discussion Lock: Any Operating System: None Planned Release: ___ Details: It looked something like this leading up to the segfault: 1: in look_for_charge() [aiunit.c::851]: assertion '0 def' failed. 1: Please report this message at http://gna.org/projects/freeciv/ 1: in look_for_charge() [aiunit.c::851]: assertion '0 def' failed. 1: Please report this message at http://gna.org/projects/freeciv/ 1: in look_for_charge() [aiunit.c::851]: assertion '0 def' failed. 1: Please report this message at http://gna.org/projects/freeciv/ 1: in look_for_charge() [aiunit.c::851]: assertion '0 def' failed. 1: Please report this message at http://gna.org/projects/freeciv/ 1: in genhash_bucket_lookup() [genhash.c::498]: assertion 'b != start' failed. 1: Full genhash table -- and somehow did not resize!! 1: Please report this message at http://gna.org/projects/freeciv/ Segmentation fault ___ File Attachments: --- Date: Tuesday 11/09/2010 at 06:26 Name: freeciv-T0192-Y-3808-auto.sav.bz2 Size: 47kB By: dmarks http://gna.org/bugs/download.php?file_id=11156 ___ Reply to this item at: http://gna.org/bugs/?17042 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16726] Poor tileset screenshot savegame
Follow-up Comment #1, bug #16726 (project freeciv): First attempt... (file #11157) ___ Additional Item Attachment: File name: tileset-demo.sav.bz2 Size:15 KB ___ Reply to this item at: http://gna.org/bugs/?16726 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17041] Default turn progression is 1 year from the outset
Update of bug #17041 (project freeciv): Status:None = Need Info ___ Follow-up Comment #1: What ruleset do you play? With what settings? (especially techlevel?) ___ Reply to this item at: http://gna.org/bugs/?17041 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17042] Segfault with autogame
Update of bug #17042 (project freeciv): Category:None = ai Severity: 4 - Important = 2 - Minor Priority: 5 - Normal = 3 - Low Planned Release: = 2.3.0 ___ Follow-up Comment #1: The crash is due to bug #17035. However the assertion is not related and need investigation. ___ Reply to this item at: http://gna.org/bugs/?17042 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17042] in look_for_charge() [aiunit.c::851]: assertion '0 def' failed
Update of bug #17042 (project freeciv): Summary: Segfault with autogame = in look_for_charge() [aiunit.c::851]: assertion '0 def' failed ___ Reply to this item at: http://gna.org/bugs/?17042 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17034] Several typos in nations and settings
Update of bug #17034 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?17034 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17040] Observers can attempt to change city production
Update of bug #17040 (project freeciv): Planned Release: = 2.3.0 ___ Reply to this item at: http://gna.org/bugs/?17040 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17041] Default turn progression is 1 year from the outset
Update of bug #17041 (project freeciv): Status: Need Info = Invalid Open/Closed:Open = Closed ___ Follow-up Comment #2: Of course... I was playing around with the editor at the beginning of the game so one of the players had all of the techs. ___ Reply to this item at: http://gna.org/bugs/?17041 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17035] Genhash bug
Update of bug #17035 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?17035 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #16846] Client crashes when changed settings during a meeting
Update of bug #16846 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?16846 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17033] Empty scenario description translation bug
Update of bug #17033 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?17033 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev