[Freeciv-Dev] [bug #17065] Server boolean options cannot be correctly set

2010-11-12 Thread pepeto
Update of bug #17065 (project freeciv): Planned Release: => 2.3.0 ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [patch #1301] [Metaticket] settings patch series

2010-11-12 Thread pepeto
Update of patch #1301 (project freeciv): Depends on: => bugs #17065 ___ Reply to this item at: ___ Message po

[Freeciv-Dev] [bug #17065] Server boolean options cannot be correctly set

2010-11-12 Thread pepeto
Follow-up Comment #4, bug #17065 (project freeciv): Right, this is a bug. ___ Reply to this item at: ___ Message posté via/par Gna! http://gna.org/ ___

[Freeciv-Dev] [bug #14882] Crash after turn done

2010-11-12 Thread pepeto
Update of bug #14882 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #14278] wish: allied victory option

2010-11-12 Thread pepeto
Update of bug #14278 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #17049] in handle_player_diplstate() [packhand.c::1953]: assertion 'ds != ((void *)0)

2010-11-12 Thread pepeto
Follow-up Comment #3, bug #17049 (project freeciv): You patch doesn't solve the problem. Attaching a savegame. You need to take Derbent. (file #11197) ___ Additional Item Attachment: File name: civil_war.sav.bz2 Size:15 KB

[Freeciv-Dev] [bug #17050] Segfault in player_diplstate_get()

2010-11-12 Thread pepeto
Follow-up Comment #2, bug #17050 (project freeciv): > Which client crashed? The observer or the player? The player. > Was the game started? No. ___ Reply to this item at: ___

[Freeciv-Dev] [task #7232] Tracking release 2.3.0-beta1

2010-11-12 Thread pepeto
Follow-up Comment #2, task #7232 (project freeciv): bug #16887 and patch #2158: is it really needed? I don't see what could be better using them in S2_3. Else, patch #2152 must be done very closely, as the data format freeze is for November the 16th (see task #7229). Please, make links to those

[Freeciv-Dev] [bug #16963] Missing and incorrect messages

2010-11-12 Thread Matthias Pfafferodt
h when conquering a city is > incorrectly assigned to the "Technology: Learned from Great > Library" category (or maybe this category name should be > renamed?). These two are identical and fixed in the first patch (20101112-trunk-mark-notify-message-for-stolen-tech-as-E_MY_D

[Freeciv-Dev] [bug #16958] no messages for diplomat combat when in allied city

2010-11-12 Thread Matthias Pfafferodt
.0, 2.4.0 ___ Follow-up Comment #1: the attached patch adds notify messages for allied spys/diplomats if they are involved in a diplomatic action (file #11194) ___ Additional Item Attachment: File name: 20101

[Freeciv-Dev] [bug #17051] Creating players from the lua script display strange messages

2010-11-12 Thread Matthias Pfafferodt
Update of bug #17051 (project freeciv): Status:None => Ready For Test ___ Reply to this item at: ___ Nachricht g

[Freeciv-Dev] [bug #17051] Creating players from the lua script display strange messages

2010-11-12 Thread Matthias Pfafferodt
Additional Item Attachment: File name: 20101112-trunk-fix-create_command_newcommer.patch Size:4 KB ___ Reply to this item at: <http://gna.org/bugs/?17051> ___ Nachricht geschickt