[Freeciv-Dev] [bug #17381] fix load of scenarios
Follow-up Comment #1, bug #17381 (project freeciv): changes 20101223: * add S_S_RUNNING + players as valid case (file #11658) ___ Additional Item Attachment: File name: 20101223-fix-load-of-scenarios.patch Size:3 KB ___ Reply to this item at: http://gna.org/bugs/?17381 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17385] create players in scenarios using the skill level defined in the scenario file
URL: http://gna.org/bugs/?17385 Summary: create players in scenarios using the skill level defined in the scenario file Project: Freeciv Submitted by: syntron Submitted on: Do 23 Dez 2010 10:38:26 CET Category: general Severity: 3 - Normal Priority: 5 - Normal Status: Ready For Test Assigned to: syntron Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.3.0, 2.4.0 ___ Details: * default was to get 5 players of skill level easy and all players 5 with the skill level defined in the file ___ File Attachments: --- Date: Do 23 Dez 2010 10:38:26 CET Name: 20101223-create-players-in-scenarios-using-the-skill-level-de.patch Size: 2kB By: syntron http://gna.org/bugs/download.php?file_id=11659 ___ Reply to this item at: http://gna.org/bugs/?17385 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17379] City icon not refreshed after it is lost
Follow-up Comment #4, bug #17379 (project freeciv): This indicates, that the city was not sync with the client. Do you remember if it was OK in the next turn? ___ Reply to this item at: http://gna.org/bugs/?17379 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17379] City icon not refreshed after it is lost
Follow-up Comment #5, bug #17379 (project freeciv): No, it was not ok in the following turns. It was ok only after the client restarted. ___ Reply to this item at: http://gna.org/bugs/?17379 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17386] Certain settings not saved when creating new game
URL: http://gna.org/bugs/?17386 Summary: Certain settings not saved when creating new game Project: Freeciv Submitted by: akfaew Submitted on: Thu 23 Dec 2010 10:13:09 AM GMT Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: ___ Details: The client does not save certain settings when creating a new game: [11:10:34] Saved settings to file /home/dude/.freeciv-client-rc-2.4 For example: landmass, map size, generator, placement, all map temperate, poles are separate. Other options are saved: huts, map topology index. From what i see options from other tabs are saved, at least the ones i'm interested in. ___ Reply to this item at: http://gna.org/bugs/?17386 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17379] City icon not refreshed after it is lost
Follow-up Comment #6, bug #17379 (project freeciv): I can look at this city as if it was still mine, but progress on buildings is not made. (file #11660) ___ Additional Item Attachment: File name: 2010-12-23-123358_1024x768_scrot.png Size:287 KB ___ Reply to this item at: http://gna.org/bugs/?17379 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17379] City icon not refreshed after it is lost
Follow-up Comment #7, bug #17379 (project freeciv): It is displayed in the cities tab, and i can get to it by clicking next in the city dialogue. This time i lost the city to a revolt by an enemy diplomat. ___ Reply to this item at: http://gna.org/bugs/?17379 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2121] [fcdb] add delegation (especially for longturn)
Follow-up Comment #3, patch #2121 (project freeciv): new version of the patch: * no dependency on any database * save delegation * bugs: - taking a player from an observer works but going back is not possible - more? please test! (file #11661) ___ Additional Item Attachment: File name: 20101223-add-delegation.patch Size:24 KB ___ Reply to this item at: http://gna.org/patch/?2121 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2121] add delegation (especially for longturn)
Update of patch #2121 (project freeciv): Summary: [fcdb] add delegation (especially for longturn) = add delegation (especially for longturn) ___ Reply to this item at: http://gna.org/patch/?2121 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #13643] [Metaticket] Use lua for customizable database access
Update of bug #13643 (project freeciv): Dependency Removed: = patch #2121 ___ Reply to this item at: http://gna.org/bugs/?13643 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17270] [tax] fix tech upkeep
Update of bug #17270 (project freeciv): Status: In Progress = Ready For Test Planned Release:2.3.1, 2.4.0 = 2.3.0, 2.4.0 ___ Follow-up Comment #5: OK, so I take this for 2.3.0; it onl affects the experimental ruleset as tech upkeep is only activated there ___ Reply to this item at: http://gna.org/bugs/?17270 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17379] City icon not refreshed after it is lost
Follow-up Comment #8, bug #17379 (project freeciv): Yeah, i've seen it also. I was too mad at losing my city to do any rational troubleshooting, though. I'll send a savegame if/when it happens again. ___ Reply to this item at: http://gna.org/bugs/?17379 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2266] Ruler title overhaul
Follow-up Comment #3, patch #2266 (project freeciv): I think the title Jarl is sufficiently well known in English to use the Scandinavian name, but I'm not opposed to changing it either. I'm ok with you civ1 and civ2 suggestions. ___ Reply to this item at: http://gna.org/patch/?2266 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [task #7262] Translatable string changes for 2.3.0-beta2
Follow-up Comment #1, task #7262 (project freeciv): Can Al-Andalus be changed to Andalusi and ?plural:Al-Andalus to Andalusis? ___ Reply to this item at: http://gna.org/task/?7262 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17379] City icon not refreshed after it is lost
Update of bug #17379 (project freeciv): Status:None = Confirmed ___ Follow-up Comment #9: Nice would be a savegame before a city is lost there the bug can be reproduced. ___ Reply to this item at: http://gna.org/bugs/?17379 ___ Nachricht geschickt von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev