URL:
http://gna.org/bugs/?17436
Summary: .freeciv directory not read
Project: Freeciv
Submitted by: alocritani
Submitted on: sab 08 gen 2011 09:09:13 GMT
Category: client-gtk-2.0
Severity: 3 - Normal
Update of patch #2277 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #1, bug #17436 (project freeciv):
Rulesets compatible with Freeciv 2.3 should reside in subdirectory
home/.freeciv/2.3/
Does that work?
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Follow-up Comment #13, patch #1819 (project freeciv):
We've got quite a long discussion here, but if I read it correctly there is
said nothing against implementing module interface for AI per se. So this
patch can be committed? If you disagree, say so in 24h.
Follow-up Comment #2, bug #17436 (project freeciv):
tried but not working: still not present in ruleset list
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Messaggio inviato
Follow-up Comment #3, bug #17436 (project freeciv):
Sorry, I forgot. 2.3.0-beta1 had subdirectory defined incorrectly. I have
fixed it since. For 2.3.0-beta1 directory was still home/.freeciv/dev/ as
in development version. Could you test also this, and sorry for not
remembering that in the
URL:
http://gna.org/patch/?2284
Summary: Configure check for Qt
Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 08 Jan 2011 11:47:09 AM EET
Category: None
Priority: 5 - Normal
Update of patch #2284 (project freeciv):
Depends on: = patch #2283
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URL:
http://gna.org/patch/?2285
Summary: Stub AI module
Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 08 Jan 2011 11:51:56 AM EET
Category: ai
Priority: 5 - Normal
Status: Ready
Update of patch #2285 (project freeciv):
Depends on: = patch #1819
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Follow-up Comment #1, patch #2284 (project freeciv):
Have a look at http://ac-archive.sourceforge.net/ac-archive/bnv_have_qt.html
for a qt autoconf macro
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I'm making preparatory work for some quite big tasks. Fact is, that as
I now have kids and sometimes quite demanding job, I cannot spend so
much time hacking Freeciv as ten years ago. So you are very welcome to
take over these actual projects. I'd rather just limit my
participation to these setup
Follow-up Comment #14, patch #1819 (project freeciv):
I'm not against the module interface but I would like to have it! That said,
the discussion is mainly about the direcory structure, there the files are
placed ...
As this means that development of 2.4.0 starts, I will also commit some of
the
Follow-up Comment #16, patch #1819 (project freeciv):
That said, the discussion is mainly about the direcory
structure, there the files are placed
Let's open another ticket about arranging directory structure.
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URL:
http://gna.org/patch/?2286
Summary: AI module directory structure
Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 08 Jan 2011 01:39:22 PM EET
Category: ai
Priority: 5 - Normal
Follow-up Comment #3, patch #1846 (project freeciv):
Considering time constraints, I'm probably not going to take advantage of
threads in Freeciv code in immediate future. Nevertheless, here is initial
fc_thread class implementation. It's just wrapper for phtread. This was used
years ago in a
Follow-up Comment #4, patch #1846 (project freeciv):
- Added basic configure check for pthreads existence. fc_thread class is not
compiled at all if pthreads are not available.
(file #11734)
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Additional Item Attachment:
File name:
URL:
http://gna.org/bugs/?17438
Summary: gtk2 client shows garbage on the minimap
Project: Freeciv
Submitted by: jorneg
Submitted on: sáb 08 ene 2011 21:13:52 GMT
Category: client-gtk-2.0
Severity: 3 -
Follow-up Comment #5, patch #1846 (project freeciv):
- If compiling pthreads implementation
- Link against pthread library
- Compile with -pthread flag
(file #11736)
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Additional Item Attachment:
File name: FcThread_1846-3.diff
Follow-up Comment #1, patch #2286 (project freeciv):
For more modules, and maybe cleaner even for one module
situation, there could be module specific subdirectories under
AI. At first phase all code that belongs to loadable module
should go to its subdirectory, and code for library linked
Follow-up Comment #17, patch #1819 (project freeciv):
Has there been some misunderstanding? Reason for branching
(S2_3) is that TRUNK would be free for post-2.3 development. You
are free to start committing patches for next version as soon as
branching has taken place.
I wanted to focus more
Update of bug #17427 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of patch #1795 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #1784 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
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Update of patch #2162 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #2163 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = syntron
Open/Closed:Open = Closed
Update of patch #2165 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = syntron
Open/Closed:Open = Closed
Update of patch #2169 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = syntron
Open/Closed:Open = Closed
Update of patch #2170 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = syntron
Open/Closed:Open = Closed
Update of patch #2173 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = syntron
Open/Closed:Open = Closed
Update of patch #1781 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Follow-up Comment #2, patch #1674 (project freeciv):
The dictator's name should be Enver, not Envër.
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Message sent via/by Gna!
Update of bug #17382 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
___
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Update of patch #2258 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
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Update of patch #2260 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
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Update of patch #2259 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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URL:
http://gna.org/bugs/?17439
Summary: S2_3
Project: Freeciv
Submitted by: jorneg
Submitted on: dom 09 ene 2011 00:45:40 GMT
Category: client-gtk-2.0
Severity: 5 - Blocker
Priority: 5 -
URL:
http://gna.org/patch/?2287
Summary: Vedic nation
Project: Freeciv
Submitted by: dmarks
Submitted on: Sat 08 Jan 2011 04:57:12 PM PST
Category: rulesets
Priority: 5 - Normal
Status:
On 8 Jan, 2011, at 4:27 AM, Marko Lindqvist wrote:
2) As Freeciv is written in C, and Qt is C++ library, and because of
how client code is arranged, it has not been possible to write Qt
client for Freeciv. Now I have worked on this, up to point where I
have stub client with Qt window opening.
URL:
http://gna.org/patch/?2288
Summary: Commandline option to load AI modules
Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 09 Jan 2011 06:27:22 AM EET
Category: ai
Priority: 5 - Normal
Update of bug #17436 (project freeciv):
Status:None = Invalid
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #2283 (project freeciv):
Category:None = client-qt
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Update of patch #2284 (project freeciv):
Category:None = bootstrap
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Update of patch #2279 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
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