[Freeciv-Dev] [bug #17436] .freeciv directory not read

2011-01-08 Thread Angelo Locritani
URL: http://gna.org/bugs/?17436 Summary: .freeciv directory not read Project: Freeciv Submitted by: alocritani Submitted on: sab 08 gen 2011 09:09:13 GMT Category: client-gtk-2.0 Severity: 3 - Normal

[Freeciv-Dev] [patch #2277] [c++ gui] Generate C++ compatible specenum_gen.h

2011-01-08 Thread Marko Lindqvist
Update of patch #2277 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #17436] .freeciv directory not read

2011-01-08 Thread Marko Lindqvist
Follow-up Comment #1, bug #17436 (project freeciv): Rulesets compatible with Freeciv 2.3 should reside in subdirectory home/.freeciv/2.3/ Does that work? ___ Reply to this item at: http://gna.org/bugs/?17436

[Freeciv-Dev] [patch #1819] Default ai as loadable module

2011-01-08 Thread Marko Lindqvist
Follow-up Comment #13, patch #1819 (project freeciv): We've got quite a long discussion here, but if I read it correctly there is said nothing against implementing module interface for AI per se. So this patch can be committed? If you disagree, say so in 24h.

[Freeciv-Dev] [bug #17436] .freeciv directory not read

2011-01-08 Thread Angelo Locritani
Follow-up Comment #2, bug #17436 (project freeciv): tried but not working: still not present in ruleset list ___ Reply to this item at: http://gna.org/bugs/?17436 ___ Messaggio inviato

[Freeciv-Dev] [bug #17436] .freeciv directory not read

2011-01-08 Thread Marko Lindqvist
Follow-up Comment #3, bug #17436 (project freeciv): Sorry, I forgot. 2.3.0-beta1 had subdirectory defined incorrectly. I have fixed it since. For 2.3.0-beta1 directory was still home/.freeciv/dev/ as in development version. Could you test also this, and sorry for not remembering that in the

[Freeciv-Dev] [patch #2284] Configure check for Qt

2011-01-08 Thread Marko Lindqvist
URL: http://gna.org/patch/?2284 Summary: Configure check for Qt Project: Freeciv Submitted by: cazfi Submitted on: Sat 08 Jan 2011 11:47:09 AM EET Category: None Priority: 5 - Normal

[Freeciv-Dev] [patch #2284] Configure check for Qt

2011-01-08 Thread Marko Lindqvist
Update of patch #2284 (project freeciv): Depends on: = patch #2283 ___ Reply to this item at: http://gna.org/patch/?2284 ___ Message sent

[Freeciv-Dev] [patch #2285] Stub AI module

2011-01-08 Thread Marko Lindqvist
URL: http://gna.org/patch/?2285 Summary: Stub AI module Project: Freeciv Submitted by: cazfi Submitted on: Sat 08 Jan 2011 11:51:56 AM EET Category: ai Priority: 5 - Normal Status: Ready

[Freeciv-Dev] [patch #2285] Stub AI module

2011-01-08 Thread Marko Lindqvist
Update of patch #2285 (project freeciv): Depends on: = patch #1819 ___ Reply to this item at: http://gna.org/patch/?2285 ___ Message sent

[Freeciv-Dev] [patch #2284] Configure check for Qt

2011-01-08 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #2284 (project freeciv): Have a look at http://ac-archive.sourceforge.net/ac-archive/bnv_have_qt.html for a qt autoconf macro ___ Reply to this item at: http://gna.org/patch/?2284

[Freeciv-Dev] Coding projects free to take

2011-01-08 Thread Marko Lindqvist
I'm making preparatory work for some quite big tasks. Fact is, that as I now have kids and sometimes quite demanding job, I cannot spend so much time hacking Freeciv as ten years ago. So you are very welcome to take over these actual projects. I'd rather just limit my participation to these setup

[Freeciv-Dev] [patch #1819] Default ai as loadable module

2011-01-08 Thread Matthias Pfafferodt
Follow-up Comment #14, patch #1819 (project freeciv): I'm not against the module interface but I would like to have it! That said, the discussion is mainly about the direcory structure, there the files are placed ... As this means that development of 2.4.0 starts, I will also commit some of the

[Freeciv-Dev] [patch #1819] Default ai as loadable module

2011-01-08 Thread Marko Lindqvist
Follow-up Comment #16, patch #1819 (project freeciv): That said, the discussion is mainly about the direcory structure, there the files are placed Let's open another ticket about arranging directory structure. ___ Reply to this item

[Freeciv-Dev] [patch #2286] AI module directory structure

2011-01-08 Thread Marko Lindqvist
URL: http://gna.org/patch/?2286 Summary: AI module directory structure Project: Freeciv Submitted by: cazfi Submitted on: Sat 08 Jan 2011 01:39:22 PM EET Category: ai Priority: 5 - Normal

[Freeciv-Dev] [patch #1846] Threads

2011-01-08 Thread Marko Lindqvist
Follow-up Comment #3, patch #1846 (project freeciv): Considering time constraints, I'm probably not going to take advantage of threads in Freeciv code in immediate future. Nevertheless, here is initial fc_thread class implementation. It's just wrapper for phtread. This was used years ago in a

[Freeciv-Dev] [patch #1846] Threads

2011-01-08 Thread Marko Lindqvist
Follow-up Comment #4, patch #1846 (project freeciv): - Added basic configure check for pthreads existence. fc_thread class is not compiled at all if pthreads are not available. (file #11734) ___ Additional Item Attachment: File name:

[Freeciv-Dev] [bug #17438] gtk2 client shows garbage on the minimap

2011-01-08 Thread Jordi Negrevernis i Font
URL: http://gna.org/bugs/?17438 Summary: gtk2 client shows garbage on the minimap Project: Freeciv Submitted by: jorneg Submitted on: sáb 08 ene 2011 21:13:52 GMT Category: client-gtk-2.0 Severity: 3 -

[Freeciv-Dev] [patch #1846] Threads

2011-01-08 Thread Marko Lindqvist
Follow-up Comment #5, patch #1846 (project freeciv): - If compiling pthreads implementation - Link against pthread library - Compile with -pthread flag (file #11736) ___ Additional Item Attachment: File name: FcThread_1846-3.diff

[Freeciv-Dev] [patch #2286] AI module directory structure

2011-01-08 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #2286 (project freeciv): For more modules, and maybe cleaner even for one module situation, there could be module specific subdirectories under AI. At first phase all code that belongs to loadable module should go to its subdirectory, and code for library linked

[Freeciv-Dev] [patch #1819] Default ai as loadable module

2011-01-08 Thread Matthias Pfafferodt
Follow-up Comment #17, patch #1819 (project freeciv): Has there been some misunderstanding? Reason for branching (S2_3) is that TRUNK would be free for post-2.3 development. You are free to start committing patches for next version as soon as branching has taken place. I wanted to focus more

[Freeciv-Dev] [bug #17427] fix experimental ruleset

2011-01-08 Thread Matthias Pfafferodt
Update of bug #17427 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1795] save AI type in the savegame

2011-01-08 Thread Matthias Pfafferodt
Update of patch #1795 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1784] [ai header] city ai data (savegame.c + savegame2.c)

2011-01-08 Thread Matthias Pfafferodt
Update of patch #1784 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2162] [ai header] ai unit data (savegame.c + savegame2.c)

2011-01-08 Thread Matthias Pfafferodt
Update of patch #2162 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2163] [ai header] move CHECK_UNIT into unit.h

2011-01-08 Thread Matthias Pfafferodt
Update of patch #2163 (project freeciv): Status: Ready For Test = Done Assigned to:None = syntron Open/Closed:Open = Closed

[Freeciv-Dev] [patch #2165] [ai header] diplhand.c

2011-01-08 Thread Matthias Pfafferodt
Update of patch #2165 (project freeciv): Status: Ready For Test = Done Assigned to:None = syntron Open/Closed:Open = Closed

[Freeciv-Dev] [patch #2169] [ai header] srv_main.c

2011-01-08 Thread Matthias Pfafferodt
Update of patch #2169 (project freeciv): Status: Ready For Test = Done Assigned to:None = syntron Open/Closed:Open = Closed

[Freeciv-Dev] [patch #2170] [ai header] advdata.h

2011-01-08 Thread Matthias Pfafferodt
Update of patch #2170 (project freeciv): Status: Ready For Test = Done Assigned to:None = syntron Open/Closed:Open = Closed

[Freeciv-Dev] [patch #2173] [ai header] infracache.c

2011-01-08 Thread Matthias Pfafferodt
Update of patch #2173 (project freeciv): Status: Ready For Test = Done Assigned to:None = syntron Open/Closed:Open = Closed

[Freeciv-Dev] [patch #1781] [ai header] ruleset.c

2011-01-08 Thread Matthias Pfafferodt
Update of patch #1781 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #1674] Albanian nation

2011-01-08 Thread Kenji Yamada
Follow-up Comment #2, patch #1674 (project freeciv): The dictator's name should be Enver, not Envër. ___ Reply to this item at: http://gna.org/patch/?1674 ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #17382] removed unused code in savegame2.c

2011-01-08 Thread Matthias Pfafferodt
Update of bug #17382 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2258] use specenum for enum unit_move_type

2011-01-08 Thread Matthias Pfafferodt
Update of patch #2258 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2260] use specenum for enum base_gui_type and enum base_flag_id

2011-01-08 Thread Matthias Pfafferodt
Update of patch #2260 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2259] use specenum for enum gui_type

2011-01-08 Thread Matthias Pfafferodt
Update of patch #2259 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #17439] S2_3

2011-01-08 Thread Jordi Negrevernis i Font
URL: http://gna.org/bugs/?17439 Summary: S2_3 Project: Freeciv Submitted by: jorneg Submitted on: dom 09 ene 2011 00:45:40 GMT Category: client-gtk-2.0 Severity: 5 - Blocker Priority: 5 -

[Freeciv-Dev] [patch #2287] Vedic nation

2011-01-08 Thread Daniel Markstedt
URL: http://gna.org/patch/?2287 Summary: Vedic nation Project: Freeciv Submitted by: dmarks Submitted on: Sat 08 Jan 2011 04:57:12 PM PST Category: rulesets Priority: 5 - Normal Status:

Re: [Freeciv-Dev] Coding projects free to take

2011-01-08 Thread David Lowe
On 8 Jan, 2011, at 4:27 AM, Marko Lindqvist wrote: 2) As Freeciv is written in C, and Qt is C++ library, and because of how client code is arranged, it has not been possible to write Qt client for Freeciv. Now I have worked on this, up to point where I have stub client with Qt window opening.

[Freeciv-Dev] [patch #2288] Commandline option to load AI modules

2011-01-08 Thread Marko Lindqvist
URL: http://gna.org/patch/?2288 Summary: Commandline option to load AI modules Project: Freeciv Submitted by: cazfi Submitted on: Sun 09 Jan 2011 06:27:22 AM EET Category: ai Priority: 5 - Normal

[Freeciv-Dev] [bug #17436] .freeciv directory not read

2011-01-08 Thread Marko Lindqvist
Update of bug #17436 (project freeciv): Status:None = Invalid Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #2283] Initial patch for QT-client development

2011-01-08 Thread Marko Lindqvist
Update of patch #2283 (project freeciv): Category:None = client-qt ___ Reply to this item at: http://gna.org/patch/?2283 ___ Message sent

[Freeciv-Dev] [patch #2284] Configure check for Qt

2011-01-08 Thread Marko Lindqvist
Update of patch #2284 (project freeciv): Category:None = bootstrap ___ Reply to this item at: http://gna.org/patch/?2284 ___ Message sent

[Freeciv-Dev] [patch #2279] [c++ gui] extern C declaration for utility and common headers

2011-01-08 Thread Marko Lindqvist
Update of patch #2279 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed