[Freeciv-Dev] [bug #17496] configure failing for trunk

2011-01-16 Thread mirex
Follow-up Comment #11, bug #17496 (project freeciv): After latest patches my qt client compiles flawless ___ Reply to this item at: http://gna.org/bugs/?17496 ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #16989] freeciv doesn't run when it's compiled with ipv6 support on system without ipv6 support

2011-01-16 Thread anonymous
Follow-up Comment #2, bug #16989 (project freeciv): Freeciv-2.2.4 working fine. You can close this bug. ___ Reply to this item at: http://gna.org/bugs/?16989 ___ Message sent via/by Gna!

[Freeciv-Dev] [bug #17495] Configure printing no twice for mysql_config

2011-01-16 Thread Matthias Pfafferodt
Follow-up Comment #3, bug #17495 (project freeciv): else part should be removed too The else part does set the variable to 'no'. The following test do onyl check if the variable is set to 'yes'. Thus, you get the same result if it exists (='no') or if it is not defined. I think that setting

Re: [Freeciv-Dev] AIs still hate my guts

2011-01-16 Thread Matthias Pfafferodt
As I let the AI play against the AI (= autogames) I do not see this problem. Perhaps it would help to add some debugging messages at the time the love for the human player is decreased / increased to check _why_ it is done and also why the patch for bug #16813 does not solve the problem? Am

[Freeciv-Dev] [bug #17496] configure failing for trunk

2011-01-16 Thread Matthias Pfafferodt
Follow-up Comment #12, bug #17496 (project freeciv): It is working out of the box with the patch! ___ Reply to this item at: http://gna.org/bugs/?17496 ___ Nachricht geschickt von/durch

[Freeciv-Dev] [patch #2185] Muscovite nation

2011-01-16 Thread J.M. Maalderink
Update of patch #2185 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #2185] Muscovite nation

2011-01-16 Thread Jacob Nevins
Follow-up Comment #2, patch #2185 (project freeciv): r18959 breaks the trunk build due to a typo. Patch attached; committing immediately. (file #11914) ___ Additional Item Attachment: File name: trunk-muskovite.diff Size:0 KB

[Freeciv-Dev] [patch #2185] Muscovite nation

2011-01-16 Thread Jacob Nevins
Follow-up Comment #3, patch #2185 (project freeciv): Committed as r18960 (unfortunately it doesn't show up here as I mistakenly said gna bug #2185 instead of gna patch #2185 in the change description). ___ Reply to this item at:

[Freeciv-Dev] [bug #17504] Translator comments needed

2011-01-16 Thread Joan Creus
URL: http://gna.org/bugs/?17504 Summary: Translator comments needed Project: Freeciv Submitted by: jcreus Submitted on: Sun Jan 16 16:46:29 2011 Category: None Severity: 2 - Minor

[Freeciv-Dev] [bug #17504] Translator comments needed for base help

2011-01-16 Thread Jacob Nevins
Update of bug #17504 (project freeciv): Assigned to:None = jtn Summary: Translator comments needed = Translator comments needed for base help ___ Follow-up Comment #1:

[Freeciv-Dev] [patch #2355] Tech upkeep not documented

2011-01-16 Thread Jacob Nevins
Update of patch #2355 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_3-techupkeep-help.diff Size:1 KB

[Freeciv-Dev] [patch #1893] [metaticket] Help updates for 2.3.0

2011-01-16 Thread Jacob Nevins
Update of patch #1893 (project freeciv): Depends on: = patch #2355 ___ Reply to this item at: http://gna.org/patch/?1893 ___ Message sent

[Freeciv-Dev] [patch #1893] [metaticket] Help updates for 2.3.0

2011-01-16 Thread Jacob Nevins
Update of patch #1893 (project freeciv): Status:Done = In Progress Assigned to:None = jtn Open/Closed: Closed = Open

[Freeciv-Dev] [bug #17504] Translator comments needed for base help

2011-01-16 Thread Jacob Nevins
Update of bug #17504 (project freeciv): Status:None = Ready For Test Planned Release: = 2.3.0-beta2 ___ Additional Item Attachment: File name:

[Freeciv-Dev] [bug #17301] Experimental ruleset enables 'foggedborders' without borders=SEE_INSIDE

2011-01-16 Thread Jacob Nevins
Update of bug #17301 (project freeciv): Status: Ready For Test = Need Info Planned Release: 2.3.0 = ___ Reply to this item at:

[Freeciv-Dev] [bug #17504] Translator comments needed for base help

2011-01-16 Thread Joan Creus
Update of bug #17504 (project freeciv): Status: Ready For Test = None Planned Release: 2.3.0-beta2 = ___ Follow-up Comment #2: I can see it now,

[Freeciv-Dev] [bug #17334] Multiplayer ruleset: Apollo Program / space race broken

2011-01-16 Thread Jacob Nevins
Follow-up Comment #3, bug #17334 (project freeciv): Attached a slightly tweaked version of the patch whose strings are aligned with the default ruleset as much as possible, to reduce the number of translations required. (file #11918) ___

[Freeciv-Dev] [bug #16989] freeciv doesn't run when it's compiled with ipv6 support on system without ipv6 support

2011-01-16 Thread Jacob Nevins
Update of bug #16989 (project freeciv): Status:None = Works For Me Open/Closed:Open = Closed ___ Follow-up Comment #3: Perhaps the fix for

[Freeciv-Dev] [patch #2356] Abyssinian nation

2011-01-16 Thread Daniel Markstedt
URL: http://gna.org/patch/?2356 Summary: Abyssinian nation Project: Freeciv Submitted by: dmarks Submitted on: Sun 16 Jan 2011 11:07:05 AM PST Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [patch #2349] Chinookan nation

2011-01-16 Thread David Lowe
Follow-up Comment #2, patch #2349 (project freeciv): While the language is referred to Chinookan, i thought the people were simply referred to as Chinook? ___ Reply to this item at: http://gna.org/patch/?2349

[Freeciv-Dev] [patch #2349] Chinook nation

2011-01-16 Thread Daniel Markstedt
Update of patch #2349 (project freeciv): Summary:Chinookan nation = Chinook nation ___ Follow-up Comment #3: Good point - I believe you are correct. Corrected ruleset attached. (file #11921)

[Freeciv-Dev] [bug #17506] Server segfault in map_change_own_seen() when loading savegame

2011-01-16 Thread Jacob Nevins
URL: http://gna.org/bugs/?17506 Summary: Server segfault in map_change_own_seen() when loading savegame Project: Freeciv Submitted by: jtn Submitted on: Sun Jan 16 20:40:41 2011 Category: None Severity: 4

[Freeciv-Dev] [bug #17459] Server segfaults in shared_vision_change_seen () when loading savegame.

2011-01-16 Thread Jacob Nevins
Follow-up Comment #3, bug #17459 (project freeciv): See also bug #17506, which looks very similar (may be the same root cause). ___ Reply to this item at: http://gna.org/bugs/?17459 ___

[Freeciv-Dev] [bug #17506] Server segfault in map_change_own_seen() when loading savegame

2011-01-16 Thread Jacob Nevins
Follow-up Comment #1, bug #17506 (project freeciv): As for bug #17459, this savegame has borders=SEE_INSIDE. ___ Reply to this item at: http://gna.org/bugs/?17506 ___ Message sent via/by

[Freeciv-Dev] [bug #17504] Translator comments needed for base help

2011-01-16 Thread Hubert
Follow-up Comment #3, bug #17504 (project freeciv): I guess Joan's point is true for most abbreviations used throughout the game (HP = hit point, FP = firepower, A = attack, W = worker, etc.). They're handy in many contexts and usually it's possible to guess the meaning, but maybe an additions

[Freeciv-Dev] [patch #2355] Tech upkeep not documented

2011-01-16 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #2355 (project freeciv): Thanks for doing the documentation work. The patch looks good! ___ Reply to this item at: http://gna.org/patch/?2355 ___ Nachricht

[Freeciv-Dev] [bug #17496] configure failing for trunk

2011-01-16 Thread Marko Lindqvist
Follow-up Comment #14, bug #17496 (project freeciv): Thanks for all the comments. This makes it easier to make additional fixes on top of my patch. I don't think I'll use Matthias's patch. From the commet #13 alone (not reading the patch itself) it seems to make things wrong way: - fix variable

[Freeciv-Dev] [bug #17507] Oceanic terrain class name not localized

2011-01-16 Thread Joan Creus
URL: http://gna.org/bugs/?17507 Summary: Oceanic terrain class name not localized Project: Freeciv Submitted by: jcreus Submitted on: Sun Jan 16 21:15:35 2011 Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #17506] Server segfault in map_change_own_seen() when loading savegame

2011-01-16 Thread Matthias Pfafferodt
in map_get_player_tile() to check if the map was initialised (file #11924) ___ Additional Item Attachment: File name: 20110116-fix-server-segfault-in-shared_vision_change_seen.patch Size:1 KB

[Freeciv-Dev] [bug #17465] genlist.c::358]: assertion '((void *)0) != pgenlist' failed.

2011-01-16 Thread Matthias Pfafferodt
Follow-up Comment #1, bug #17465 (project freeciv): could you check if patch #2344 does fixes this bug? ___ Reply to this item at: http://gna.org/bugs/?17465 ___ Nachricht geschickt

[Freeciv-Dev] [bug #17506] Server segfault in map_change_own_seen() when loading savegame

2011-01-16 Thread Jacob Nevins
Follow-up Comment #3, bug #17506 (project freeciv): I'll try your patch. In the meantime: 2.3.0-beta1 (and S2_3 at the branch point) don't show the problem. A git bisect run on S2_3 suggests that r18812 (bug #17372) is when the segfaults started. I haven't looked at the changes at all; does

[Freeciv-Dev] [bug #17502] No unit classes?!? with fantasy modpack

2011-01-16 Thread Marko Lindqvist
Update of bug #17502 (project freeciv): Status:None = Invalid Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #17507] Oceanic terrain class name not localized

2011-01-16 Thread Marko Lindqvist
Follow-up Comment #1, bug #17507 (project freeciv): I think terrain class names are never shown to users, but are only used in rulesets. So no translation needed. ___ Reply to this item at: http://gna.org/bugs/?17507

[Freeciv-Dev] [bug #17465] genlist.c::358]: assertion '((void *)0) != pgenlist' failed.

2011-01-16 Thread Marko Lindqvist
Follow-up Comment #2, bug #17465 (project freeciv): Seems so. I downgraded to r18889 and applied patch #2344 on top of that and error message did not appear. ___ Reply to this item at: http://gna.org/bugs/?17465

[Freeciv-Dev] [patch #2311] Move could_unit_move_to_tile() from ai/ to advisors/

2011-01-16 Thread Marko Lindqvist
Follow-up Comment #1, patch #2311 (project freeciv): This patch seems to cause autogames to differ. I'm not 100% sure autogames are currently totally reproducible (there has been some problems with that in past couple of years, and I don't know if reason has ever been found and fixed). Anyway, I

[Freeciv-Dev] [bug #17496] configure failing for trunk

2011-01-16 Thread Matthias Pfafferodt
Follow-up Comment #15, bug #17496 (project freeciv): - fix variable name (GUI_qt_CPPFLAGS = GUI_qt_CXXFLAGS) It should be CPPFLAGS, not CXXFLAGS. I assume proper fix is needed elsewhere. At the moment one (GUI_qt_CPPFLAGS) is used in qt-client.m4 while the other (GUI_qt_CXXFLAGS) is used

[Freeciv-Dev] [patch #2306] Add modpack version information to modpack.list

2011-01-16 Thread Marko Lindqvist
Update of patch #2306 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #17496] configure failing for trunk

2011-01-16 Thread Matthias Pfafferodt
Follow-up Comment #16, bug #17496 (project freeciv): At the moment one ... This is trunk with file #11910 ___ Reply to this item at: http://gna.org/bugs/?17496 ___ Nachricht geschickt

[Freeciv-Dev] [bug #17506] Server segfault in map_change_own_seen() when loading savegame

2011-01-16 Thread Matthias Pfafferodt
Follow-up Comment #4, bug #17506 (project freeciv): 2.3.0-beta1 (and S2_3 at the branch point) don't show the problem. A git bisect run on S2_3 suggests that r18812 (bug #17372) is when the segfaults started. I haven't looked at the changes at all; does that sound plausible? Sounds possible

[Freeciv-Dev] [bug #17496] configure failing for trunk

2011-01-16 Thread Marko Lindqvist
Follow-up Comment #17, bug #17496 (project freeciv): GUI_qt_CXXFLAGS) is used in the makefile and configure.ac - so I selected the wrong point to change it ... There is actually long (probably from the very beginning of Freeciv project 15 years ago) standing bug in how CPPFLAGS, CFLAGS (and

[Freeciv-Dev] [bug #17506] Server segfault in map_change_own_seen() when loading savegame

2011-01-16 Thread Matthias Pfafferodt
Follow-up Comment #5, bug #17506 (project freeciv): Sounds possible (not tested). Some background: at the moment there are two types of savegames which use a different order of loading the data. A previous patch (bug #17158) fixed new savegames but broke loading of old savegames. In bug

[Freeciv-Dev] [bug #17507] Oceanic terrain class name not localized

2011-01-16 Thread Joan Creus
Follow-up Comment #2, bug #17507 (project freeciv): I've seen it in client/helpdata.c:532, the help for bases mentioned in bug #17504. The string is Requires %s terrain class on the tile.n. For the Buoy, this terrain class is Oceanic. There's also Requires %s terrain class on an adjacent tile.n

[Freeciv-Dev] [bug #17508] Loading savegames for Britain/Europe scenarios gives many errors and server segfault

2011-01-16 Thread Jacob Nevins
URL: http://gna.org/bugs/?17508 Summary: Loading savegames for Britain/Europe scenarios gives many errors and server segfault Project: Freeciv Submitted by: jtn Submitted on: Sun Jan 16 22:43:19 2011 Category: None

[Freeciv-Dev] [bug #17459] Server segfaults in shared_vision_change_seen () when loading savegame.

2011-01-16 Thread Jacob Nevins
Update of bug #17459 (project freeciv): Status:None = Duplicate Open/Closed:Open = Closed ___ Follow-up Comment #5: I could reproduce

[Freeciv-Dev] [bug #17506] Server segfault in map_change_own_seen() when loading savegame

2011-01-16 Thread Jacob Nevins
Follow-up Comment #6, bug #17506 (project freeciv): I confirm that your patch fixes the segfault for me, thanks. ___ Reply to this item at: http://gna.org/bugs/?17506 ___ Message sent

[Freeciv-Dev] [bug #17507] Oceanic terrain class name not localized

2011-01-16 Thread Jacob Nevins
Update of bug #17507 (project freeciv): Status:None = In Progress Assigned to:None = jtn ___ Reply to this item at:

[Freeciv-Dev] [bug #17509] Qualify string Land for i18n (unit vs terrain class)

2011-01-16 Thread Jacob Nevins
URL: http://gna.org/bugs/?17509 Summary: Qualify string Land for i18n (unit vs terrain class) Project: Freeciv Submitted by: jtn Submitted on: Sun Jan 16 23:54:48 2011 Category: None Severity: 2 - Minor

[Freeciv-Dev] [bug #17507] Oceanic terrain class name not localized

2011-01-16 Thread Jacob Nevins
Update of bug #17507 (project freeciv): Status: In Progress = Ready For Test Planned Release: = 2.3.0-beta2 ___ Follow-up Comment #3: Looks like

[Freeciv-Dev] [bug #17509] Qualify string Land for i18n (unit vs terrain class)

2011-01-16 Thread Jacob Nevins
Additional Item Attachment, bug #17509 (project freeciv): File name: trunk-S2_3-land-unitclass-qual.diff Size:9 KB File name: S2_2-land-unitclass-qual.diff Size:5 KB ___ Reply to this item at: http://gna.org/bugs/?17509

[Freeciv-Dev] [bug #17509] Qualify string Land for i18n (unit vs terrain class)

2011-01-16 Thread Joan Creus
Follow-up Comment #1, bug #17509 (project freeciv): That's just fine, thanks. ___ Reply to this item at: http://gna.org/bugs/?17509 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #17504] Translator comments needed for base help

2011-01-16 Thread Jacob Nevins
Follow-up Comment #4, bug #17504 (project freeciv): Isn't MP for movement points a bit ambiguous for users, though? This is clear in the translator comments, but users don't see that. This is what we usually call worker-turns, isn't it? It is the settler-turns or worker-turns concept, but

[Freeciv-Dev] [bug #17504] Translator comments needed for base help

2011-01-16 Thread Jacob Nevins
Update of bug #17504 (project freeciv): Status:None = Ready For Test Planned Release: = 2.3.0-beta2 ___ Reply to this item at:

[Freeciv-Dev] [bug #17504] Translator comments needed for base help

2011-01-16 Thread Hubert
Follow-up Comment #5, bug #17504 (project freeciv): Re: abbreviations. Tooltip seems even better. Anything that would expand the abbreviation to the user, I guess. ___ Reply to this item at: http://gna.org/bugs/?17504

[Freeciv-Dev] [bug #17510] Invalid lightning bolt expression in the help system

2011-01-16 Thread Hubert Kowalewski
URL: http://gna.org/bugs/?17510 Summary: Invalid lightning bolt expression in the help system Project: Freeciv Submitted by: hubkow Submitted on: Mon Jan 17 01:48:36 2011 Category: None Severity: 2 -