Follow-up Comment #2, patch #1662 (project freeciv):
where is the patch?
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http://gna.org/patch/?1662
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and autosettler.c)
see gna bug #17711
fixes gna patch #2219
reported by Marko Lindqvist cazfi
(file #12406)
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Additional Item Attachment:
File name: 20110212-fix-auto-settler-changes.patch Size:5 KB
Update of patch #2390 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #2417 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/patch/?2521
Summary: [metaticket] Generic road code
Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 12 Feb 2011 01:48:08 PM EET
Category: general
Priority: 5 - Normal
Works as if you had a Hydro
Planthttp://freeciv.wikia.com/wiki/Buildings#Hydro_Plantin every
city. (This reduces pollution and increases the effects of
Factories and Mfg. Plants.)
-- http://freeciv.wikia.com/wiki/Wonders_catalog
I built Hoover dam in one city.
I am still able to build a Hydro
On 12 February 2011 14:10, Shaun Savani savani1...@gmail.com wrote:
Works as if you had a Hydro Plant in every city. (This reduces pollution
and increases the effects of Factories and Mfg. Plants.)
-- http://freeciv.wikia.com/wiki/Wonders_catalog
I built Hoover dam in one city.
I am still
Follow-up Comment #2, bug #17710 (project freeciv):
1. Send radius_sq information to client about enemy cities. S2_3
version of the patch uses optional network capability for this.
2. Since even with 1 implemented it is possible that while we
don't see the city, its city radius grows and it
Follow-up Comment #3, patch #1662 (project freeciv):
What is the big advantage of having these as specenum? There's several
downsides, and with ruleset defined flags you get no advantage of being able
to use _by_name() for instance.
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Update of patch #2509 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
#12407)
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Additional Item Attachment:
File name:
20110212-use-specenum_gen-for-enum-unit_flag_id-and-enum-unit.patch Size:106
KB
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http://gna.org/patch
Follow-up Comment #5, patch #1662 (project freeciv):
What is the big advantage of having these as specenum? There's
several downsides, and with ruleset defined flags you get no
advantage of being able to use _by_name() for instance.
IMO, specenums allow a clearer definition of the variable
Update of patch #2521 (project freeciv):
Depends on: = patch #2522
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Message sent
URL:
http://gna.org/patch/?2523
Summary: savegame2: remove compat_load/save_020300()
functions
Project: Freeciv
Submitted by: jtn
Submitted on: Sat Feb 12 20:07:21 2011
Category: None
Priority: 3 - Low
Additional Item Attachment, patch #2523 (project freeciv):
File name: trunk-savegame2-rm-compat-020300.diff Size:7 KB
File name: S2_3-savegame2-rm-compat-020300.diff Size:6 KB
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http://gna.org/patch/?2523
Follow-up Comment #4, bug #17678 (project freeciv):
I keep this ticket open as there were more problems. please
report if some of them are still valid ...
I think you've fixed all the relevant ones in the savegame I was having
trouble with, thanks. I think you can close this ticket.
Update of bug #17678 (project freeciv):
Status: Need Info = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #5:
Ah, my mistake,
Follow-up Comment #1, patch #2523 (project freeciv):
The changed texts are correct from my point of view. Ready for commit ;-)
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Update of patch #2460 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #17669 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #2489 (project freeciv):
Status: In Progress = Ready For Test
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Follow-up Comment #2:
Gtk-client-specific fix for problem seen in gtk-client only.
(file #12413)
URL:
http://gna.org/bugs/?17714
Summary: Number of (land) tiles per player option doesn't
work properly
Project: Freeciv
Submitted by: master
Submitted on: Sat 12 Feb 2011 09:58:48 PM GMT
Category: general
Follow-up Comment #5, bug #17672 (project freeciv):
(Also, I don't think S2_3 is in string freeze? On that
assumption, my trunk patch is also applicable to S2_3.)
I'm not sure about the status wrt the release of 2.3.0. So I prepeared a
'save' patch ...
URL:
http://gna.org/bugs/?17717
Summary: Xaw-client asks to verify password when cannot
connect server
Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 13 Feb 2011 12:58:20 AM EET
Category: client-xaw
Update of bug #17716 (project freeciv):
Planned Release:2.3.0, 2.4.0 = 2.2.5, 2.3.0, 2.4.0
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Follow-up Comment #1:
Same leak present in S2_2 and patch applies without changes.
Counting together various
Update of bug #17714 (project freeciv):
Status:None = Need Info
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Follow-up Comment #1:
It does generate a map with x land tiles per player - it is _not_ related to
the size of the
URL:
http://gna.org/bugs/?17718
Summary: Mapcanvas not freed
Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 13 Feb 2011 01:02:05 AM EET
Category: client
Severity: 3 - Normal
Follow-up Comment #6, patch #1662 (project freeciv):
rewritten patch - do not try to merge both enums but do only a cleanup; no
network changes!
(file #12419)
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Additional Item Attachment:
File name:
20110212-use-specenum_gen-for-enum
Follow-up Comment #2, bug #17714 (project freeciv):
Well i think it should be like i said, in fact the function is confusing. and
in all case in the second image you can see i set only 100 tiles and i got a
huge island bigger than 100 tiles.
Update of patch #2491 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Follow-up Comment #3, bug #17714 (project freeciv):
and in all case in the second image you can see i set only
100 tiles and i got a huge island bigger than 100 tiles.
In file #12415, the mapsize option (Map size definition) is set to
Number of tiles, so value of the tiles per player option
Follow-up Comment #1, patch #2491 (project freeciv):
(Committed to trunk as r19318
http://svn.gna.org/viewcvs/freeciv?view=revrevision=19318.)
Any reason not to do this on S2_3 as well? We are distributing the large
flags in 2.3.x, we may as well use them...
Update of bug #17705 (project freeciv):
Category:None = client
Status:None = Ready For Test
Assigned to:None = jtn
Planned Release:
Follow-up Comment #1, bug #17706 (project freeciv):
Hm. Would it be an abuse of PL_() to pass in the length of the list, if
there's a TRANS comment explaining it?
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Reply to this item at:
http://gna.org/bugs/?17706
Follow-up Comment #2, patch #2491 (project freeciv):
Oh, my mistake, you already did that in r19319
http://svn.gna.org/viewcvs/freeciv?view=revrevision=19319... never mind.
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URL:
http://gna.org/bugs/?17719
Summary: Terrain sprites created by cropping not freed
Project: Freeciv
Submitted by: cazfi
Submitted on: Sun 13 Feb 2011 02:36:59 AM EET
Category: client
Severity: 3 -
URL:
http://gna.org/patch/?2524
Summary: Client 'city bar' terminology
Project: Freeciv
Submitted by: dmarks
Submitted on: Sat 12 Feb 2011 04:55:36 PM PST
Category: client
Priority: 5 - Normal
URL:
http://gna.org/patch/?2525
Summary: Wider Amplio2 occupied sprite
Project: Freeciv
Submitted by: dmarks
Submitted on: Sat 12 Feb 2011 04:59:48 PM PST
Category: art
Priority: 5 - Normal
Follow-up Comment #2, bug #17705 (project freeciv):
PL_ introduces fuzzies
It might be better not to include this in S2_2 at all. Finnish translation
will still be in bad shape anyway when we release 2.2.5, and if this patch is
not needed by any other actively supported (=one that would
Update of bug #17698 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
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