[Freeciv-Dev] [patch #1662] use specenum_gen for enum unit_flag_id / unit_role_id

2011-02-12 Thread Vijay Kiran Kamuju
Follow-up Comment #2, patch #1662 (project freeciv): where is the patch? ___ Reply to this item at: http://gna.org/patch/?1662 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #17711] ai_auto_settler_init() causes immediate assert failure when server starts

2011-02-12 Thread Matthias Pfafferodt
and autosettler.c) see gna bug #17711 fixes gna patch #2219 reported by Marko Lindqvist cazfi (file #12406) ___ Additional Item Attachment: File name: 20110212-fix-auto-settler-changes.patch Size:5 KB

[Freeciv-Dev] [patch #2390] ai_best_government() - adv_best_government()

2011-02-12 Thread Marko Lindqvist
Update of patch #2390 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #2417] Stub of threaded ai module

2011-02-12 Thread Marko Lindqvist
Update of patch #2417 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #2521] [metaticket] Generic road code

2011-02-12 Thread Marko Lindqvist
URL: http://gna.org/patch/?2521 Summary: [metaticket] Generic road code Project: Freeciv Submitted by: cazfi Submitted on: Sat 12 Feb 2011 01:48:08 PM EET Category: general Priority: 5 - Normal

[Freeciv-Dev] Hoover dam

2011-02-12 Thread Shaun Savani
Works as if you had a Hydro Planthttp://freeciv.wikia.com/wiki/Buildings#Hydro_Plantin every city. (This reduces pollution and increases the effects of Factories and Mfg. Plants.) -- http://freeciv.wikia.com/wiki/Wonders_catalog I built Hoover dam in one city. I am still able to build a Hydro

Re: [Freeciv-Dev] Hoover dam

2011-02-12 Thread Marko Lindqvist
On 12 February 2011 14:10, Shaun Savani savani1...@gmail.com wrote: Works as if you had a Hydro Plant in every city. (This reduces pollution and increases the effects of Factories and Mfg. Plants.)   -- http://freeciv.wikia.com/wiki/Wonders_catalog I built Hoover dam in one city. I am still

[Freeciv-Dev] [bug #17710] tile-worked more than init_city_radius away not zeroed for enemy cities

2011-02-12 Thread Marko Lindqvist
Follow-up Comment #2, bug #17710 (project freeciv): 1. Send radius_sq information to client about enemy cities. S2_3 version of the patch uses optional network capability for this. 2. Since even with 1 implemented it is possible that while we don't see the city, its city radius grows and it

[Freeciv-Dev] [patch #1662] use specenum_gen for enum unit_flag_id / unit_role_id

2011-02-12 Thread Marko Lindqvist
Follow-up Comment #3, patch #1662 (project freeciv): What is the big advantage of having these as specenum? There's several downsides, and with ruleset defined flags you get no advantage of being able to use _by_name() for instance. ___

[Freeciv-Dev] [patch #2509] Doxygen configuration

2011-02-12 Thread Marko Lindqvist
Update of patch #2509 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #1662] use specenum_gen for enum unit_flag_id / unit_role_id

2011-02-12 Thread Matthias Pfafferodt
#12407) ___ Additional Item Attachment: File name: 20110212-use-specenum_gen-for-enum-unit_flag_id-and-enum-unit.patch Size:106 KB ___ Reply to this item at: http://gna.org/patch

[Freeciv-Dev] [patch #1662] use specenum_gen for enum unit_flag_id / unit_role_id

2011-02-12 Thread Matthias Pfafferodt
Follow-up Comment #5, patch #1662 (project freeciv): What is the big advantage of having these as specenum? There's several downsides, and with ruleset defined flags you get no advantage of being able to use _by_name() for instance. IMO, specenums allow a clearer definition of the variable

[Freeciv-Dev] [patch #2521] [metaticket] Generic road code

2011-02-12 Thread Marko Lindqvist
Update of patch #2521 (project freeciv): Depends on: = patch #2522 ___ Reply to this item at: http://gna.org/patch/?2521 ___ Message sent

[Freeciv-Dev] [patch #2523] savegame2: remove compat_load/save_020300() functions

2011-02-12 Thread Jacob Nevins
URL: http://gna.org/patch/?2523 Summary: savegame2: remove compat_load/save_020300() functions Project: Freeciv Submitted by: jtn Submitted on: Sat Feb 12 20:07:21 2011 Category: None Priority: 3 - Low

[Freeciv-Dev] [patch #2523] savegame2: remove compat_load/save_020300() functions

2011-02-12 Thread Jacob Nevins
Additional Item Attachment, patch #2523 (project freeciv): File name: trunk-savegame2-rm-compat-020300.diff Size:7 KB File name: S2_3-savegame2-rm-compat-020300.diff Size:6 KB ___ Reply to this item at: http://gna.org/patch/?2523

[Freeciv-Dev] [bug #17678] Warnings about wonders (etc) when loading S2_3 experimental savegame in trunk

2011-02-12 Thread Jacob Nevins
Follow-up Comment #4, bug #17678 (project freeciv): I keep this ticket open as there were more problems. please report if some of them are still valid ... I think you've fixed all the relevant ones in the savegame I was having trouble with, thanks. I think you can close this ticket.

[Freeciv-Dev] [bug #17678] Warnings about wonders (etc) when loading S2_3 experimental savegame in trunk

2011-02-12 Thread Matthias Pfafferodt
Update of bug #17678 (project freeciv): Status: Need Info = Fixed Open/Closed:Open = Closed ___ Follow-up Comment #5: Ah, my mistake,

[Freeciv-Dev] [patch #2523] savegame2: remove compat_load/save_020300() functions

2011-02-12 Thread Matthias Pfafferodt
Follow-up Comment #1, patch #2523 (project freeciv): The changed texts are correct from my point of view. Ready for commit ;-) ___ Reply to this item at: http://gna.org/patch/?2523 ___

[Freeciv-Dev] [patch #2460] Qt-client pages

2011-02-12 Thread Marko Lindqvist
Update of patch #2460 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #17669] assert(adv-phase_is_initialized) fails on savegame load

2011-02-12 Thread Marko Lindqvist
Update of bug #17669 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #2489] Clear output window (and free its resources) on exit

2011-02-12 Thread Marko Lindqvist
Update of patch #2489 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #2: Gtk-client-specific fix for problem seen in gtk-client only. (file #12413)

[Freeciv-Dev] [bug #17714] Number of (land) tiles per player option doesn't work properly

2011-02-12 Thread Alberto Bonsanto
URL: http://gna.org/bugs/?17714 Summary: Number of (land) tiles per player option doesn't work properly Project: Freeciv Submitted by: master Submitted on: Sat 12 Feb 2011 09:58:48 PM GMT Category: general

[Freeciv-Dev] [bug #17672] /set rare X, /set situational X etc crash server

2011-02-12 Thread Matthias Pfafferodt
Follow-up Comment #5, bug #17672 (project freeciv): (Also, I don't think S2_3 is in string freeze? On that assumption, my trunk patch is also applicable to S2_3.) I'm not sure about the status wrt the release of 2.3.0. So I prepeared a 'save' patch ...

[Freeciv-Dev] [bug #17717] Xaw-client asks to verify password when cannot connect server

2011-02-12 Thread Marko Lindqvist
URL: http://gna.org/bugs/?17717 Summary: Xaw-client asks to verify password when cannot connect server Project: Freeciv Submitted by: cazfi Submitted on: Sun 13 Feb 2011 12:58:20 AM EET Category: client-xaw

[Freeciv-Dev] [bug #17716] SDL-client blend_surface() does not free mask.

2011-02-12 Thread Marko Lindqvist
Update of bug #17716 (project freeciv): Planned Release:2.3.0, 2.4.0 = 2.2.5, 2.3.0, 2.4.0 ___ Follow-up Comment #1: Same leak present in S2_2 and patch applies without changes. Counting together various

[Freeciv-Dev] [bug #17714] Number of (land) tiles per player option doesn't work properly

2011-02-12 Thread Matthias Pfafferodt
Update of bug #17714 (project freeciv): Status:None = Need Info ___ Follow-up Comment #1: It does generate a map with x land tiles per player - it is _not_ related to the size of the

[Freeciv-Dev] [bug #17718] Mapcanvas not freed

2011-02-12 Thread Marko Lindqvist
URL: http://gna.org/bugs/?17718 Summary: Mapcanvas not freed Project: Freeciv Submitted by: cazfi Submitted on: Sun 13 Feb 2011 01:02:05 AM EET Category: client Severity: 3 - Normal

[Freeciv-Dev] [patch #1662] use specenum_gen for enum unit_flag_id / unit_role_id

2011-02-12 Thread Matthias Pfafferodt
Follow-up Comment #6, patch #1662 (project freeciv): rewritten patch - do not try to merge both enums but do only a cleanup; no network changes! (file #12419) ___ Additional Item Attachment: File name: 20110212-use-specenum_gen-for-enum

[Freeciv-Dev] [bug #17714] Number of (land) tiles per player option doesn't work properly

2011-02-12 Thread Alberto Bonsanto
Follow-up Comment #2, bug #17714 (project freeciv): Well i think it should be like i said, in fact the function is confusing. and in all case in the second image you can see i set only 100 tiles and i got a huge island bigger than 100 tiles.

[Freeciv-Dev] [patch #2491] Large flagset in Amplio2

2011-02-12 Thread Daniel Markstedt
Update of patch #2491 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #17714] Number of (land) tiles per player option doesn't work properly

2011-02-12 Thread Jacob Nevins
Follow-up Comment #3, bug #17714 (project freeciv): and in all case in the second image you can see i set only 100 tiles and i got a huge island bigger than 100 tiles. In file #12415, the mapsize option (Map size definition) is set to Number of tiles, so value of the tiles per player option

[Freeciv-Dev] [patch #2491] Large flagset in Amplio2

2011-02-12 Thread Jacob Nevins
Follow-up Comment #1, patch #2491 (project freeciv): (Committed to trunk as r19318 http://svn.gna.org/viewcvs/freeciv?view=revrevision=19318.) Any reason not to do this on S2_3 as well? We are distributing the large flags in 2.3.x, we may as well use them...

[Freeciv-Dev] [bug #17705] helpdata text for EFT_FORCE_CONTENT should have singular/plural

2011-02-12 Thread Jacob Nevins
Update of bug #17705 (project freeciv): Category:None = client Status:None = Ready For Test Assigned to:None = jtn Planned Release:

[Freeciv-Dev] [bug #17706] Better translatability for strings containing and-lists.

2011-02-12 Thread Jacob Nevins
Follow-up Comment #1, bug #17706 (project freeciv): Hm. Would it be an abuse of PL_() to pass in the length of the list, if there's a TRANS comment explaining it? ___ Reply to this item at: http://gna.org/bugs/?17706

[Freeciv-Dev] [patch #2491] Large flagset in Amplio2

2011-02-12 Thread Jacob Nevins
Follow-up Comment #2, patch #2491 (project freeciv): Oh, my mistake, you already did that in r19319 http://svn.gna.org/viewcvs/freeciv?view=revrevision=19319... never mind. ___ Reply to this item at: http://gna.org/patch/?2491

[Freeciv-Dev] [bug #17719] Terrain sprites created by cropping not freed

2011-02-12 Thread Marko Lindqvist
URL: http://gna.org/bugs/?17719 Summary: Terrain sprites created by cropping not freed Project: Freeciv Submitted by: cazfi Submitted on: Sun 13 Feb 2011 02:36:59 AM EET Category: client Severity: 3 -

[Freeciv-Dev] [patch #2524] Client 'city bar' terminology

2011-02-12 Thread Daniel Markstedt
URL: http://gna.org/patch/?2524 Summary: Client 'city bar' terminology Project: Freeciv Submitted by: dmarks Submitted on: Sat 12 Feb 2011 04:55:36 PM PST Category: client Priority: 5 - Normal

[Freeciv-Dev] [patch #2525] Wider Amplio2 occupied sprite

2011-02-12 Thread Daniel Markstedt
URL: http://gna.org/patch/?2525 Summary: Wider Amplio2 occupied sprite Project: Freeciv Submitted by: dmarks Submitted on: Sat 12 Feb 2011 04:59:48 PM PST Category: art Priority: 5 - Normal

[Freeciv-Dev] [bug #17705] helpdata text for EFT_FORCE_CONTENT should have singular/plural

2011-02-12 Thread Marko Lindqvist
Follow-up Comment #2, bug #17705 (project freeciv): PL_ introduces fuzzies It might be better not to include this in S2_2 at all. Finnish translation will still be in bad shape anyway when we release 2.2.5, and if this patch is not needed by any other actively supported (=one that would

[Freeciv-Dev] [bug #17698] S2_3 ai settler code doesn't free all memory

2011-02-12 Thread Marko Lindqvist
Update of bug #17698 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed