[Freeciv-Dev] [patch #2497] Scenario downloading support for freeciv-modpack

2011-06-21 Thread Marko Lindqvist
Update of patch #2497 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #18231] AI do not take into account pop cost of settlers to buy them

2011-06-21 Thread Marko Lindqvist
Update of bug #18231 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #2736] Comment updates for nation selection process

2011-06-21 Thread Jacob Nevins
Update of patch #2736 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed Planned Release: = 2.3.0,2.4.0

[Freeciv-Dev] [patch #2742] Attacker orientation

2011-06-21 Thread Marko Lindqvist
URL: http://gna.org/patch/?2742 Summary: Attacker orientation Project: Freeciv Submitted by: cazfi Submitted on: Tue 21 Jun 2011 11:47:05 AM EEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #2719] [metaticket] Unit orientation

2011-06-21 Thread Marko Lindqvist
Update of patch #2719 (project freeciv): Depends on: = patch #2742 ___ Reply to this item at: http://gna.org/patch/?2719 ___ Message sent

[Freeciv-Dev] [patch #2743] rand_direction()

2011-06-21 Thread Marko Lindqvist
URL: http://gna.org/patch/?2743 Summary: rand_direction() Project: Freeciv Submitted by: cazfi Submitted on: Tue 21 Jun 2011 12:07:18 PM EEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [bug #18254] Server ignores input when run in screen

2011-06-21 Thread Marko Lindqvist
URL: http://gna.org/bugs/?18254 Summary: Server ignores input when run in screen Project: Freeciv Submitted by: cazfi Submitted on: Tue 21 Jun 2011 12:38:43 PM EEST Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #18170] auth md5 sum broken on big-endian machines (e.g., sparc64)

2011-06-21 Thread akfaew
Follow-up Comment #10, bug #18170 (project freeciv): On a sparc64: 2: AI*5 has been added as Easy level AI-controlled player. 9743a66f914cc249efca164485a19c5c 2278ce9519b2223ecb2e2a2237e6d006 2: Now accepting new client connections. The bool swap part is awfully ugly.

[Freeciv-Dev] [bug #18194] Client has out-of-date info about units transferred when city lost

2011-06-21 Thread Marko Lindqvist
Follow-up Comment #7, bug #18194 (project freeciv): Untested patch based on theory from comment #5. (file #13300) ___ Additional Item Attachment: File name: CityTransferUnitRemoval_18194.diff Size:1 KB

[Freeciv-Dev] [bug #18194] Client has out-of-date info about units transferred when city lost

2011-06-21 Thread Marko Lindqvist
Follow-up Comment #8, bug #18194 (project freeciv): My patch does not handle players who previously saw unit via shared vision. Anyway, if my patch fixes this for old unit owner at least, it's an improvement over existing code and should probably go in for upcoming releases already. We can leave

[Freeciv-Dev] [bug #18194] Client has out-of-date info about units transferred when city lost

2011-06-21 Thread Marko Lindqvist
Update of bug #18194 (project freeciv): Category:None = general Planned Release:2.3.0, 2.4.0 = 2.2.6, 2.3.0, 2.4.0 ___ Follow-up Comment #9: - S2_2 version

[Freeciv-Dev] [patch #2744] Mark base requirements help heading translatable

2011-06-21 Thread Marko Lindqvist
URL: http://gna.org/patch/?2744 Summary: Mark base requirements help heading translatable Project: Freeciv Submitted by: cazfi Submitted on: Tue 21 Jun 2011 03:37:26 PM EEST Category: client Priority: 5 -

[Freeciv-Dev] [patch #2727] Display unit orientation sprites

2011-06-21 Thread Marko Lindqvist
Update of patch #2727 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #2744] Mark base requirements help heading translatable

2011-06-21 Thread Jacob Nevins
Follow-up Comment #1, patch #2744 (project freeciv): Oops, mea culpa (patch #2049). I've re-reviewed that commit and not found any more unmarked strings. Patch looks good. ___ Reply to this item at: http://gna.org/patch/?2744

[Freeciv-Dev] [bug #18170] auth md5 sum broken on big-endian machines (e.g., sparc64)

2011-06-21 Thread Jacob Nevins
Follow-up Comment #11, bug #18170 (project freeciv): On a sparc64: [...] Hurrah, looks good. The bool swap part is awfully ugly. Well, the code is ugly because its purpose is ugly, IMO. Suggestions for deuglification welcome. (I'll probably rename the 'swap' parameter to

[Freeciv-Dev] [bug #18260] Trouble with menubars in Unity desktop environment

2011-06-21 Thread Jacob Nevins
URL: http://gna.org/bugs/?18260 Summary: Trouble with menubars in Unity desktop environment Project: Freeciv Submitted by: jtn Submitted on: Tue Jun 21 21:27:36 2011 Category: client-gtk-2.0 Severity: 4 -

[Freeciv-Dev] [bug #18170] auth md5 sum broken on big-endian machines (e.g., sparc64)

2011-06-21 Thread Jacob Nevins
Additional Item Attachment, bug #18170 (project freeciv): File name: md5-freeciv.diff Size:14 KB ___ Reply to this item at: http://gna.org/bugs/?18170 ___ Message sent

[Freeciv-Dev] [bug #18170] auth md5 sum broken on big-endian machines (e.g., sparc64)

2011-06-21 Thread Jacob Nevins
Follow-up Comment #12, bug #18170 (project freeciv): (For reference, attached a diff -- file #13307 -- that shows approximately the violence I did to Solar Designer's original code to implement bug compatibility.) ___ Reply to this item

[Freeciv-Dev] [bug #17962] Inability to generate/load huge maps on Windows

2011-06-21 Thread Marko Lindqvist
Follow-up Comment #12, bug #17962 (project freeciv): Map creation problem reproduced in Win7 using only server (trying to launch autogame). I even got some kind of backtrace: segfault in map_pos_to_index(). Before that backtrace is filled with assign_continent_flood() - and by filled I mean

[Freeciv-Dev] [bug #17962] Inability to generate/load huge maps on Windows

2011-06-21 Thread Jacob Nevins
Follow-up Comment #13, bug #17962 (project freeciv): Aha. Bug #18087 also has assign_continent_flood() as a problem. ___ Reply to this item at: http://gna.org/bugs/?17962 ___ Message sent

[Freeciv-Dev] [bug #18087] server segfault on a map with 1.3M tiles

2011-06-21 Thread Jacob Nevins
Follow-up Comment #11, bug #18087 (project freeciv): the recursive loop in assign_continent_flood() is a problem See also bug #17962 for a case where it causes a problem in unmodified Freeciv. ___ Reply to this item at:

[Freeciv-Dev] [bug #18261] Does setting a new password with --Newusers actually work?

2011-06-21 Thread Jacob Nevins
URL: http://gna.org/bugs/?18261 Summary: Does setting a new password with --Newusers actually work? Project: Freeciv Submitted by: jtn Submitted on: Tue Jun 21 22:59:27 2011 Category: general Severity: 3

[Freeciv-Dev] [bug #18261] Does setting a new password with --Newusers actually work?

2011-06-21 Thread Marko Lindqvist
Follow-up Comment #1, bug #18261 (project freeciv): Look at the SQL it's generating. It seems that md5 generation is left to MySQL: ...md5('%s')... But if that's always been the case, then our bug-compatibility mode is not needed - hashes to database have never been generated by freeciv's

[Freeciv-Dev] [patch #2026] Liburnian nation

2011-06-21 Thread J.M. Maalderink
Update of patch #2026 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #6: Making vector flags is quite a lot of work, so I usually prefer working on nations that

[Freeciv-Dev] [bug #18261] Does setting a new password with --Newusers actually work?

2011-06-21 Thread Jacob Nevins
Update of bug #18261 (project freeciv): Status:None = Invalid Open/Closed:Open = Closed ___ Follow-up Comment #2: Look at the SQL

[Freeciv-Dev] [bug #18170] auth md5 sum broken on big-endian machines (e.g., sparc64)

2011-06-21 Thread Jacob Nevins
Follow-up Comment #13, bug #18170 (project freeciv): New development: it turns out that when new users are created by freeciv-server when the --Newusers option is specified, the password stored in the database is hashed by MySQL's MD5 implementation, not Freeciv's. See the short-lived bug

[Freeciv-Dev] [bug #13643] [Metaticket] Use lua for customizable database access

2011-06-21 Thread Jacob Nevins
Follow-up Comment #12, bug #13643 (project freeciv): Some random questions: Unless I've missed something, the area of authentication and databases in Freeciv is short on documentation. It would be nice if there were some sort of README.auth or README.fcdb explaining how a server operator would

[Freeciv-Dev] [bug #18261] Does setting a new password with --Newusers actually work?

2011-06-21 Thread Jacob Nevins
Follow-up Comment #3, bug #18261 (project freeciv): (for those following along at home, this talk of bug compatibility is in reference to bug #18170) ___ Reply to this item at: http://gna.org/bugs/?18261