[Freeciv-Dev] [bug #18592] 1: Got a packet of type * from a dead player. (RC2 client, S2_3 server)

2011-08-31 Thread Michal Mazurek

URL:
  http://gna.org/bugs/?18592

 Summary: 1: Got a packet of type * from a dead player.  (RC2
client, S2_3 server)
 Project: Freeciv
Submitted by: akfaew
Submitted on: Wed Aug 31 07:57:29 2011
Category: None
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 2.3
 Discussion Lock: Any
Operating System: None
 Planned Release: 

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Details:

I thought I should report this. I have no more information than this.

+verbose+
2: Now accepting new client connections.

For introductory help, type 'help'.
 set maxplayers 100
Console: 'maxplayers' has been set to 100.
 set maxplayers 126
Console: 'maxplayers' has been set to 126.
 set saveturns
Undefined argument.  Usage:
set option-name value
 set saveturns 1
Console: 'saveturns' has been set to 1.

2: Connection request from XXX from XXX
2: c1 has client version 2.3.0-RC2

2: XXX has connected from XXX

XXX: '/set aifill 2'
Console: 'aifill' has been set to 2.
2: AI*1 has been added as Normal level AI-controlled player.

Starting game.

2: Indortes rules the Celtiberians.
2: Touby Lyfoung rules the Miao.

1: Got a packet of type PACKET_UNIT_DISBAND(68) from a dead player.

2: Lost connection: XXX from XXX (client disconnected) (player Indortes).

2: Connection request from XXX from XXX
2: c2 has client version 2.3.0-RC2

2: XXX has connected from XXX

XXX: '/quit'

XXX: '/quit'

1: Got a packet of type PACKET_PLAYER_PHASE_DONE(52) from a dead player.

1: last message repeated 2 times

1: last message repeated 2 times (total 4 repeats)

1: last message repeated 2 times (total 6 repeats)
2: Lost connection: XXX from XXX (read error) (player Indortes).
-verbose-




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[Freeciv-Dev] [bug #18589] freeciv-modpack window has no title

2011-08-31 Thread Jacob Nevins

Update of bug #18589 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #2948] Add run-time icon for freeciv-modpack (on platforms other than Windows)

2011-08-31 Thread Jacob Nevins

Update of patch #2948 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #18590] Experimental ruleset: Triremes can move very fast on rivers

2011-08-31 Thread Jacob Nevins

Update of bug #18590 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #18536] While editing Scenario Description in map editor, cursor position always reset to end

2011-08-31 Thread Jacob Nevins

Update of bug #18536 (project freeciv):

Category:  client-gtk-2.0 = editor 


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[Freeciv-Dev] [patch #2949] Updated earth-160x90-v2 with more start positions, etc

2011-08-31 Thread David Fernandez

Follow-up Comment #3, patch #2949 (project freeciv):

Thank you for adding it.

I have revised the map and I have tweaked again the deep ocean gap between
greenland and iceland so triremes can navigate all around greenland, while
they still can not cross the atlantic ocean.
It is a minor tweak, but I find it more elegant, now that you plan to include
it in an official release.

(file #14012)
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Additional Item Attachment:

File name: earth-160x90-v2.sav.gz Size:4 KB


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[Freeciv-Dev] [patch #2949] Updated earth-160x90-v2 with more start positions, etc

2011-08-31 Thread Jacob Nevins

Update of patch #2949 (project freeciv):

  Status:Done = Ready For Test 
 Open/Closed:  Closed = Open   


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[Freeciv-Dev] [bug #18517] unable to drag items in Target Worklist to reorder.

2011-08-31 Thread Jacob Nevins

Follow-up Comment #12, bug #18517 (project freeciv):

Ah, that's better. New data: for all three old versions (2165, 2180, 2189),
identical results:
* dragging in the production dialog *works*
* probably unrelated oddities with graphics:
** on the worklist, icons for warriors etc tended to flick in and out of
existence as the cursor moved
** on the Nations report, the flags weren't displayed at all
** all other images/icons that I looked at were displayed fine

So, for crosser builds at least, trouble starts somewhere between 2.18.9 and
2.20.1.

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[Freeciv-Dev] [patch #2949] Updated earth-160x90-v2 with more start positions, etc

2011-08-31 Thread Jacob Nevins

Additional Item Attachment, patch #2949 (project freeciv):

File name: newer.png  Size:7 KB


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