[Freeciv-Dev] [bug #18592] 1: Got a packet of type * from a dead player. (RC2 client, S2_3 server)
URL: http://gna.org/bugs/?18592 Summary: 1: Got a packet of type * from a dead player. (RC2 client, S2_3 server) Project: Freeciv Submitted by: akfaew Submitted on: Wed Aug 31 07:57:29 2011 Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.3 Discussion Lock: Any Operating System: None Planned Release: ___ Details: I thought I should report this. I have no more information than this. +verbose+ 2: Now accepting new client connections. For introductory help, type 'help'. set maxplayers 100 Console: 'maxplayers' has been set to 100. set maxplayers 126 Console: 'maxplayers' has been set to 126. set saveturns Undefined argument. Usage: set option-name value set saveturns 1 Console: 'saveturns' has been set to 1. 2: Connection request from XXX from XXX 2: c1 has client version 2.3.0-RC2 2: XXX has connected from XXX XXX: '/set aifill 2' Console: 'aifill' has been set to 2. 2: AI*1 has been added as Normal level AI-controlled player. Starting game. 2: Indortes rules the Celtiberians. 2: Touby Lyfoung rules the Miao. 1: Got a packet of type PACKET_UNIT_DISBAND(68) from a dead player. 2: Lost connection: XXX from XXX (client disconnected) (player Indortes). 2: Connection request from XXX from XXX 2: c2 has client version 2.3.0-RC2 2: XXX has connected from XXX XXX: '/quit' XXX: '/quit' 1: Got a packet of type PACKET_PLAYER_PHASE_DONE(52) from a dead player. 1: last message repeated 2 times 1: last message repeated 2 times (total 4 repeats) 1: last message repeated 2 times (total 6 repeats) 2: Lost connection: XXX from XXX (read error) (player Indortes). -verbose- ___ Reply to this item at: http://gna.org/bugs/?18592 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18589] freeciv-modpack window has no title
Update of bug #18589 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?18589 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2948] Add run-time icon for freeciv-modpack (on platforms other than Windows)
Update of patch #2948 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?2948 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18590] Experimental ruleset: Triremes can move very fast on rivers
Update of bug #18590 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?18590 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18536] While editing Scenario Description in map editor, cursor position always reset to end
Update of bug #18536 (project freeciv): Category: client-gtk-2.0 = editor ___ Reply to this item at: http://gna.org/bugs/?18536 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2949] Updated earth-160x90-v2 with more start positions, etc
Follow-up Comment #3, patch #2949 (project freeciv): Thank you for adding it. I have revised the map and I have tweaked again the deep ocean gap between greenland and iceland so triremes can navigate all around greenland, while they still can not cross the atlantic ocean. It is a minor tweak, but I find it more elegant, now that you plan to include it in an official release. (file #14012) ___ Additional Item Attachment: File name: earth-160x90-v2.sav.gz Size:4 KB ___ Reply to this item at: http://gna.org/patch/?2949 ___ Mensaje enviado vía/por Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2949] Updated earth-160x90-v2 with more start positions, etc
Update of patch #2949 (project freeciv): Status:Done = Ready For Test Open/Closed: Closed = Open ___ Reply to this item at: http://gna.org/patch/?2949 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18517] unable to drag items in Target Worklist to reorder.
Follow-up Comment #12, bug #18517 (project freeciv): Ah, that's better. New data: for all three old versions (2165, 2180, 2189), identical results: * dragging in the production dialog *works* * probably unrelated oddities with graphics: ** on the worklist, icons for warriors etc tended to flick in and out of existence as the cursor moved ** on the Nations report, the flags weren't displayed at all ** all other images/icons that I looked at were displayed fine So, for crosser builds at least, trouble starts somewhere between 2.18.9 and 2.20.1. ___ Reply to this item at: http://gna.org/bugs/?18517 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #2949] Updated earth-160x90-v2 with more start positions, etc
Additional Item Attachment, patch #2949 (project freeciv): File name: newer.png Size:7 KB ___ Reply to this item at: http://gna.org/patch/?2949 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev