Follow-up Comment #12, patch #2715 (project freeciv):
Well, I should have expected that - that corruption along shorelines came
from me being cargo cultist.
After a trivial adjustment, mask is drawn in the correct place, so the
corruption is gone.
Still working on the leaks.
Made a change to
Follow-up Comment #10, bug #16383 (project freeciv):
Made a unit_type that was RiverNative and BuildAnywhere but was not yet
enabled in the terrain ruleset. This resulted that the unit could be in the
city and could move along rivers iff the city was on a river tile. This seems
like an
Update of patch #2953 (project freeciv):
Assigned to:None = jtn
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Update of patch #2811 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of patch #2953 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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URL:
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Summary: Sokoto nation
Project: Freeciv
Submitted by: artaxes
Submitted on: Tue 06 Sep 2011 08:18:27 PM GMT
Category: rulesets
Priority: 5 - Normal
URL:
http://gna.org/bugs/?18612
Summary: more LUA accessors for terrain
Project: Freeciv
Submitted by: i1abnrk
Submitted on: Tue 06 Sep 2011 10:41:56 PM GMT
Category: rulesets
Severity: 1 - Wish
URL:
http://gna.org/bugs/?18613
Summary: Boats can be left landlocked in cities by terrain
transformation = assertion failures
Project: Freeciv
Submitted by: jtn
Submitted on: Wed Sep 7 00:15:03 2011
Category: None
Follow-up Comment #1, bug #18613 (project freeciv):
Patch for trunk attached. I haven't time right now to check if it applies to
S2_3 and S2_2 (and double-check it's safe for those branches).
(file #14049)
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