[Freeciv-Dev] [bug #17236] [transport18] unit selection dialog

2011-09-22 Thread Nathan
Follow-up Comment #15, bug #17236 (project freeciv): Good call. I presumed someone had mentioned that bug, but I shall search, and submit it if not. It has existed for a while, and still does in this build. Thanks! ___ Reply to this ite

[Freeciv-Dev] [patch #2542] server/ruleset settings

2011-09-22 Thread Matthias Pfafferodt
Follow-up Comment #5, patch #2542 (project freeciv): > For what it's worth, I would prefer everything (ruleset + > options) to be in one big file in an "option = value" format. This is possible using the fixed settings in the ruleset file. I plan to move other ruleset option to server settings wh

[Freeciv-Dev] [patch #2542] server/ruleset settings

2011-09-22 Thread Michal Mazurek
Follow-up Comment #4, patch #2542 (project freeciv): I am against the tree view. OpenTTD uses it, and I get lost every time and end up browsing thru every option anyway. For what it's worth, I would prefer everything (ruleset + options) to be in one big file in an "option = value" format. __

[Freeciv-Dev] [patch #2542] server/ruleset settings

2011-09-22 Thread Matthias Pfafferodt
Follow-up Comment #3, patch #2542 (project freeciv): > As a general, the elements that have the greatest influence on > gameplay and strategy should be the easiest to find and change. Therefore I want to move this options to server settings (ruleset category). > The options menu is likely to t

[Freeciv-Dev] [patch #2520] [metaticket] common lua interface

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2520 (project freeciv): Depends on: => patch #2519 ___ Reply to this item at: ___ Nachricht

[Freeciv-Dev] [bug #17236] [transport18] unit selection dialog

2011-09-22 Thread Matthias Pfafferodt
Follow-up Comment #14, bug #17236 (project freeciv): > Huge step in the right direction. Nice work! It would be very > helpful to be able to select only sentried or only idle units > within those subsets. It would also be great to be able to > select only healthy or wounded units. Perhaps those c

[Freeciv-Dev] [patch #2969] aicmd command

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2969 (project freeciv): Depends on: => patch #2520 ___ Reply to this item at: ___ Nachricht

[Freeciv-Dev] [patch #2554] stub lua AI module

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2554 (project freeciv): Depends on: => patch #2969 ___ Reply to this item at: ___ Nachricht

[Freeciv-Dev] [patch #2554] stub lua AI module

2011-09-22 Thread Matthias Pfafferodt
Follow-up Comment #4, patch #2554 (project freeciv): updated version - it (kind of) works: - all callbacks are implemented but do nothing at the moment (file #14143) ___ Additional Item Attachment: File name: 0001-basic-commit-for-a-lua-

[Freeciv-Dev] [patch #2969] aicmd command

2011-09-22 Thread Matthias Pfafferodt
URL: Summary: aicmd command Project: Freeciv Submitted by: syntron Submitted on: Do 22 Sep 2011 21:25:12 CEST Category: ai Priority: 5 - Normal Status: Ready

[Freeciv-Dev] [patch #2955] [lua120] access settings from lua

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2955 (project freeciv): Assigned to:None => syntron Summary: access settings from lua => [lua120] access settings from lua ___ Follow-up Comment #2: rebase

[Freeciv-Dev] [patch #2968] [lua119] add lua module game

2011-09-22 Thread Matthias Pfafferodt
URL: Summary: [lua119] add lua module game Project: Freeciv Submitted by: syntron Submitted on: Do 22 Sep 2011 21:20:34 CEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #2967] accessor function for the AI name

2011-09-22 Thread Matthias Pfafferodt
URL: Summary: accessor function for the AI name Project: Freeciv Submitted by: syntron Submitted on: Do 22 Sep 2011 21:18:48 CEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #2966] ai timer

2011-09-22 Thread Matthias Pfafferodt
URL: Summary: ai timer Project: Freeciv Submitted by: syntron Submitted on: Do 22 Sep 2011 21:16:31 CEST Category: None Priority: 5 - Normal Status: Ready For

[Freeciv-Dev] [bug #18712] start nation not random

2011-09-22 Thread Matthias Pfafferodt
Update of bug #18712 (project freeciv): Status:None => Invalid Assigned to:None => syntron Open/Closed:Open => Closed _

[Freeciv-Dev] [patch #2519] [lua118] add first signal to the client

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2519 (project freeciv): Summary: [lua07][lua08] add first signal to the client => [lua118] add first signal to the client ___ Additional Item Attachment: File name: 0024-client-lua-script-test-patch.patch

[Freeciv-Dev] [patch #2884] [lua117] lua test game

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2884 (project freeciv): Summary: [lua12] lua test game => [lua117] lua test game ___ Follow-up Comment #1: updated version of the savegame ... (file #14136) ___

[Freeciv-Dev] [patch #2883] [lua116] lua function to save a game (as 'manual' save)

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2883 (project freeciv): Status:None => Ready For Test Assigned to:None => syntron Summary: [lua11] lua function to save a game (as 'manual' save) => [lua116] lua funct

[Freeciv-Dev] [patch #2882] [lua115] lua function to check if the game was started

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2882 (project freeciv): Status:None => Ready For Test Assigned to:None => syntron Summary: [lua10] lua function to check if the game was started => [lua115] lua functi

[Freeciv-Dev] [patch #2881] [lua114] add Player.is_alive and Player:exists()

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2881 (project freeciv): Status:None => Ready For Test Assigned to:None => syntron Summary: [lua09]add Player.is_alive and Player:exists() => [lua114] add Player.is_ali

[Freeciv-Dev] [patch #2880] [lua113] lua functions to get the freeciv version

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2880 (project freeciv): Assigned to:None => syntron Summary: [lua08] lua functions to get the freeciv version => [lua113] lua functions to get the freeciv version __

[Freeciv-Dev] [patch #2879] [lua112] files needed for the qt client if client lua script is added

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2879 (project freeciv): Status:None => Ready For Test Assigned to:None => syntron Summary: [lua03g] files needed for the qt client if client lua script is added => [lu

[Freeciv-Dev] [patch #2875] [lua109] files needed for the xaw client if client lua script is added

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2875 (project freeciv): Summary: [lua09] files needed for the xaw client if client lua script is added => [lua109] files needed for the xaw client if client lua script is added ___ Reply to this item at:

[Freeciv-Dev] [patch #2878] [lua111] files needed for the sdl client if client lua script is added

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2878 (project freeciv): Status:None => Ready For Test Assigned to:None => syntron Summary: [lua03f] files needed for the sdl client if client lua script is added => [l

[Freeciv-Dev] [patch #2877] [lua110] files needed for the stub client if client lua script is added

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2877 (project freeciv): Status:None => Ready For Test Assigned to:None => syntron Summary: [lua03e] files needed for the stub client if client lua script is added => [

[Freeciv-Dev] [patch #2876] [lua] files needed for the win32 client if client lua script is added

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2876 (project freeciv): Planned Release: 2.4.0 => Summary: [lua03d] files needed for the win32 client if client lua script is added => [lua] files needed for the win32 client if client lua script is added __

[Freeciv-Dev] [patch #2875] [lua09] files needed for the xaw client if client lua script is added

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2875 (project freeciv): Status:None => Ready For Test Assigned to:None => syntron Summary: [lua03c] files needed for the xaw client if client lua script is added => [l

[Freeciv-Dev] [patch #2874] [lua] files needed for the ftwl client if client lua script is added

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2874 (project freeciv): Planned Release: 2.4.0 => Summary: [lua03b] files needed for the ftwl client if client lua script is added => [lua] files needed for the ftwl client if client lua script is added

[Freeciv-Dev] [patch #2873] [lua108] client lua script console (gtk3)

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2873 (project freeciv): Status:None => Ready For Test Assigned to:None => syntron Summary: [lua03a] client lua script console (gtk3) => [lua108] client lua script cons

[Freeciv-Dev] [patch #2515] [lua107] client lua script (basic files and gtk2)

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2515 (project freeciv): Assigned to:None => syntron Summary: [lua03] client lua script => [lua107] client lua script (basic files and gtk2) ___ Follow-up Co

[Freeciv-Dev] [patch #2872] [lua106] add implementation for lua constants

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2872 (project freeciv): Assigned to:None => syntron Summary: [lua02d] add implementation for lua constants => [lua106] add implementation for lua constants

[Freeciv-Dev] [patch #2871] [lua105] print all lua variables

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2871 (project freeciv): Assigned to:None => syntron Summary: [lua02c] print all lua variables => [lua105] print all lua variables ___ Reply to this item at

[Freeciv-Dev] [patch #2870] [lua104] signal interface in luascript_signal.(ch)

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2870 (project freeciv): Assigned to:None => syntron Summary: [lua02b] signal interface in luascript_signal.(ch) => [lua104] signal interface in luascript_signal.(ch) ___

[Freeciv-Dev] [patch #2869] [lua103] merge lua and luafile commands

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2869 (project freeciv): Assigned to:None => syntron Summary: [lua02a] merge lua and luafile commands => [lua103] merge lua and luafile commands ___ Follow-u

[Freeciv-Dev] [patch #2514] [lua102] common lua functions

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2514 (project freeciv): Assigned to:None => syntron Summary: [lua02] redo lua script => [lua102] common lua functions ___ Follow-up Comment #5: - update lu

[Freeciv-Dev] [patch #2965] [lua101] update server lua functions

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2965 (project freeciv): Summary: update server lua functions => [lua101] update server lua functions ___ Reply to this item at: ___

[Freeciv-Dev] [patch #2965] update server lua functions

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2965 (project freeciv): Depends on: => patch #2520 ___ Reply to this item at: ___ Nachricht

[Freeciv-Dev] [patch #2965] update server lua functions

2011-09-22 Thread Matthias Pfafferodt
URL: Summary: update server lua functions Project: Freeciv Submitted by: syntron Submitted on: Do 22 Sep 2011 20:39:48 CEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #2923] [lua] fix libscriptcore as part of libfreeciv so that it can be used by the client

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2923 (project freeciv): Depends on: => patch #2513 ___ Reply to this item at: ___ Nachricht

[Freeciv-Dev] [patch #2923] [lua] fix libscriptcore as part of libfreeciv so that it can be used by the client

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2923 (project freeciv): Status: Ready For Test => Done Assigned to:None => syntron Open/Closed:Open => Closed ___

[Freeciv-Dev] [patch #2513] [lua01] rename files (preparation for lua module rework)

2011-09-22 Thread Matthias Pfafferodt
Update of patch #2513 (project freeciv): Status: In Progress => Done Assigned to:None => syntron Open/Closed:Open => Closed

[Freeciv-Dev] [bug #18608] Crash when clicking "Next city" button in city dialog as player observer

2011-09-22 Thread Jacob Nevins
Update of bug #18608 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at: