[Freeciv-Dev] [patch #3069] African-American nation

2011-12-19 Thread Andrzej M. Gorzym

Follow-up Comment #1, patch #3069 (project freeciv):

one edit and svg:

(file #14745, file #14746)
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Additional Item Attachment:

File name: african-american.svg   Size:0 KB
File name: african-american.ruleset   Size:1 KB


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[Freeciv-Dev] [patch #3077] Wish - Train unit class.

2011-12-19 Thread anonymous

URL:
  http://gna.org/patch/?3077

 Summary: Wish - Train unit class.
 Project: Freeciv
Submitted by: None
Submitted on: Tue Dec 20 01:19:59 2011
Category: rulesets
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:


I would like it to be possible to create trains. These would be native to
railroad terrain. The point is to remove the infinite and unlimited movement
land units currently gain on rails.

To create such a unit in the units.ruleset two changes will be necessary.

The flag MOVE_COST_RAIL is currently hardcoded at 0 in the file movement.h I
would like to be able to set this value in a ruleset.

A new unitclass - trains can only move on rails.

[unitclass_train]
; /* TRANS: Unit class: used adjectivally */
name  = _(?unitclass:train)
move_type = Rail
min_speed = 1
hp_loss_pct   = 0
flags = TerrainSpeed, DamageSlows, CanOccupyCity,
BuildAnywhere,
CollectRansom, ZOC, CanFortify, CanPillage,
TerrainDefense

 





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[Freeciv-Dev] [patch #3077] Wish - Train unit class.

2011-12-19 Thread Marko Lindqvist

Update of patch #3077 (project freeciv):

  Status:None = Invalid
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 

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Follow-up Comment #1:

You can already do all that with road definitions (in freeciv development
version that will become 2.5)

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