[Freeciv-Dev] [patch #1936] limit the number of units with gold upkeep a city can support

2011-12-20 Thread David Fernandez

Follow-up Comment #19, patch #1936 (project freeciv):

I'm really looking forward to this patch. Imo, it will surely balance the
behavior of gold upkeep.
How could I test it? Is it going to be included in v2.4.0?

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[Freeciv-Dev] [patch #3077] Wish - Train unit class.

2011-12-20 Thread anonymous

Follow-up Comment #2, patch #3077 (project freeciv):

Good news.
I look forward to the new roads in 2.5

The next wish is for a train icon to added into the client, so train units
can easily be added in a multiplayer game.

Perhaps a variation of this
http://openclipart.org/detail/30169/roadsign-train-by-anonymous

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[Freeciv-Dev] [bug #14775] The server appears to have gotten into an infinite loop in the allocation of starting positions.

2011-12-20 Thread Brandon J. Van Every

Follow-up Comment #8, bug #14775 (project freeciv):

This is particularly exacerbated when selecting mapsize=Tiles per player
(PLAYER).  For instance when selecting aifill=20, tilesperplayer=100,
startpos=Depending on size of continents (VARIABLE),
generator=Pseudo-fractal height (FRACTAL), and landmass=15 (to try to make
real oceans), I'm not sure I've ever allocated player starting positions
successfully.  I've failed the last 20+ times in a row at any rate.


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