[Freeciv-Dev] [patch #1936] limit the number of units with gold upkeep a city can support
Follow-up Comment #19, patch #1936 (project freeciv): I'm really looking forward to this patch. Imo, it will surely balance the behavior of gold upkeep. How could I test it? Is it going to be included in v2.4.0? ___ Reply to this item at: http://gna.org/patch/?1936 ___ Mensaje enviado vía/por Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3077] Wish - Train unit class.
Follow-up Comment #2, patch #3077 (project freeciv): Good news. I look forward to the new roads in 2.5 The next wish is for a train icon to added into the client, so train units can easily be added in a multiplayer game. Perhaps a variation of this http://openclipart.org/detail/30169/roadsign-train-by-anonymous ___ Reply to this item at: http://gna.org/patch/?3077 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #14775] The server appears to have gotten into an infinite loop in the allocation of starting positions.
Follow-up Comment #8, bug #14775 (project freeciv): This is particularly exacerbated when selecting mapsize=Tiles per player (PLAYER). For instance when selecting aifill=20, tilesperplayer=100, startpos=Depending on size of continents (VARIABLE), generator=Pseudo-fractal height (FRACTAL), and landmass=15 (to try to make real oceans), I'm not sure I've ever allocated player starting positions successfully. I've failed the last 20+ times in a row at any rate. ___ Reply to this item at: http://gna.org/bugs/?14775 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev