[Freeciv-Dev] [bug #18481] lua-5.1, ldebug.c compilation failure
Follow-up Comment #11, bug #18481 (project freeciv): Has anybody been in contact with lua folks? I sent email now. Looking that clang report more carefully it seems that this can be real bug on some (rather obscure) conditions, and not just cosmetic build warning. restorestack() gives pointer value with theoretically 7*8, or 3*8 (on 32bit systems), bits in undefined state. ___ Reply to this item at: http://gna.org/bugs/?18481 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19429] new mapsize in ver 2.3.1
URL: http://gna.org/bugs/?19429 Summary: new mapsize in ver 2.3.1 Project: Freeciv Submitted by: None Submitted on: mar. 07 févr. 2012 14:39:13 UTC Category: None Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: Microsoft Windows Planned Release: ___ Details: Been fooling around with the new mapsize possibilities in version 2.3.1. I get this message a lot. mono: 'set mapsize XYSIZE' Console: 'mapsize' has been set to Width and height (XYSIZE). mono: 'set ysize 350' Console: 'ysize' has been set to 350. All players are ready; starting game. in map_init_topology() [../../common/map.c::312]: assertion 'MAP_WIDTH = MAP_MAX_LINEAR_SIZE' failed. Please report this message at http://gna.org/projects/freeciv/ in map_init_topology() [../../common/map.c::313]: assertion 'MAP_HEIGHT = MAP_MAX_LINEAR_SIZE' failed. Please report this message at http://gna.org/projects/freeciv/ This is the map in question ___ File Attachments: --- Date: mar. 07 févr. 2012 14:39:13 UTC Name: 700x350.png Size: 3 ko By: None http://gna.org/bugs/download.php?file_id=15028 ___ Reply to this item at: http://gna.org/bugs/?19429 ___ Message posté via/par Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19424] finnish.ruleset add 12th president Sauli Niinistö
Update of bug #19424 (project freeciv): Assigned to:None = mixcoatl ___ Reply to this item at: http://gna.org/bugs/?19424 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3105] Road type as pillage target
Update of patch #3105 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3105 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] Fullmoon build results
This is build report automatically generated by FullMoon Ilmarinen (0.4.50.1) Fullmoon operated by Marko Lindqvist cazf...@gmail.com This build is from TRUNK. Component svn, Host build.cazfi.net, Phase Source update(1): Succeeded Component autogen.sh, Host build.cazfi.net, Phase Other command(0): Succeeded Component server, Host build.cazfi.net, Phase Build(2): Succeeded Component gtk2, Host build.cazfi.net, Phase Build(2): Succeeded Component sdl, Host build.cazfi.net, Phase Build(2): FAILED Component xaw, Host build.cazfi.net, Phase Build(2): FAILED Component qt, Host build.cazfi.net, Phase Build(2): Succeeded Component stub, Host build.cazfi.net, Phase Build(2): Succeeded ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19435] Xaw pillage code does not compile with --enable-debug
URL: http://gna.org/bugs/?19435 Summary: Xaw pillage code does not compile with --enable-debug Project: Freeciv Submitted by: cazfi Submitted on: Wed 08 Feb 2012 08:12:53 AM EET Category: client-xaw Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: cazfi Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.5.0 ___ Details: Reported by fullmoon. Fix for immediate commit attached. ___ File Attachments: --- Date: Wed 08 Feb 2012 08:12:53 AM EET Name: XawPillageFix.diff Size: 600B By: cazfi http://gna.org/bugs/download.php?file_id=15033 ___ Reply to this item at: http://gna.org/bugs/?19435 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19436] Sdl pillage code does not compile with --enable-debug
URL: http://gna.org/bugs/?19436 Summary: Sdl pillage code does not compile with --enable-debug Project: Freeciv Submitted by: cazfi Submitted on: Wed 08 Feb 2012 08:19:46 AM EET Category: client-sdl Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: cazfi Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: None Planned Release: 2.5.0 ___ Details: Reported by fullmoon. Fix for immediate commit attached. ___ File Attachments: --- Date: Wed 08 Feb 2012 08:19:46 AM EET Name: SdlPillageFix.diff Size: 1kB By: cazfi http://gna.org/bugs/download.php?file_id=15034 ___ Reply to this item at: http://gna.org/bugs/?19436 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19436] Sdl pillage code does not compile with --enable-debug
Follow-up Comment #2, bug #19436 (project freeciv): Correct patch without extra Xaw changes. (file #15035) ___ Additional Item Attachment: File name: SdlPillageFix-2.diff Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?19436 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19436] Sdl pillage code does not compile with --enable-debug
Update of bug #19436 (project freeciv): Status:None = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?19436 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3105] Road type as pillage target
Follow-up Comment #5, patch #3105 (project freeciv): I'm not sure what the local policy is on those; give in and add a default case or initialiser? When absolutely necessary I go for initializers. Adding default case to enum switch in which all the values should be covered would mean that compiler will be happy (=not give necessary warning) if new value to enum is later added without adding case for it to switch. ___ Reply to this item at: http://gna.org/patch/?3105 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev