Follow-up Comment #2, bug #19670 (project freeciv):
If you play with the ruleset option tech_leakage = 1 (Techs are cheaper if
already discovered by other nations you have embassy with), then embassies
become very important.
Currently, every treaty where AI accepts an alliance, it is also
On 1 May 2012 08:19, fullm...@cazfi.net wrote:
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On 1 May 2012 18:27, Jacob Nevins 0jacobnk.fc...@chiark.greenend.org.uk wrote:
Marko Lindqvist writes:
On 1 May 2012 08:19, fullm...@cazfi.net wrote:
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http://build.cazfi.net/freeciv/nightly/logs/stderr-120501.log :
Ah! Is
Update of bug #19661 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #12, patch #2195 (project freeciv):
cazfi spotted that gothic.ruleset was not included in the installation
(missing from nation/Makefile.am).
Attached patch fixes this, and also changes Moldavian to Moldovan per
comment #10.
(file #15652)
URL:
http://gna.org/bugs/?19688
Summary: ~/.freeciv/my.serv is ignored
Project: Freeciv
Submitted by: sds
Submitted on: Wed 02 May 2012 04:37:16 AM GMT
Category: rulesets
Severity: 3 - Normal
URL:
http://gna.org/bugs/?19689
Summary: add 'random' command to set AI skill to random level
Project: Freeciv
Submitted by: rcurtin
Submitted on: Wed 02 May 2012 05:05:40 AM GMT
Category: general
This is build report automatically generated by FullMoon Ilmarinen (0.4.50.1)
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Component svn, Host build.cazfi.net, Phase Source update(1): Succeeded
Component autogen.sh, Host build.cazfi.net, Phase Other