[Freeciv-Dev] [patch #3449] Nation sets: initial cut-down implementation for 2.4.x
Update of patch #3449 (project freeciv): Status:None = In Progress ___ Reply to this item at: http://gna.org/patch/?3449 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3450] Base flag (bit) to draw owner flag (gfx)
URL: http://gna.org/patch/?3450 Summary: Base flag (bit) to draw owner flag (gfx) Project: Freeciv Submitted by: cazfi Submitted on: Fri 27 Jul 2012 03:28:51 PM EEST Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0 ___ Details: Add base flag ShowFlag that controls whether base owner's flag is drawn on screen or not. ___ File Attachments: --- Date: Fri 27 Jul 2012 03:28:51 PM EEST Name: BaseOwnerFlag.patch Size: 8kB By: cazfi http://gna.org/patch/download.php?file_id=16208 ___ Reply to this item at: http://gna.org/patch/?3450 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3434] Qt revolution menu and message box
Follow-up Comment #2, patch #3434 (project freeciv): Ok, updated. ( meanwhile I found some bugs in qt science report, I'll patch it soon) (file #16209) ___ Additional Item Attachment: File name: QtRevol.patch Size:9 KB ___ Reply to this item at: http://gna.org/patch/?3434 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3434] Qt revolution menu and message box
Update of patch #3434 (project freeciv): Status:None = Ready For Test Assigned to:None = cazfi Planned Release: = 2.5.0 ___ Reply to this item at: http://gna.org/patch/?3434 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3316] Celtic nation
Follow-up Comment #3, patch #3316 (project freeciv): Probably it my final fixes, so can add. (file #16210) ___ Additional Item Attachment: File name: celtic.ruleset Size:3 KB ___ Reply to this item at: http://gna.org/patch/?3316 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19989] client assertion unit_list_size(ptile-units) failed
URL: http://gna.org/bugs/?19989 Summary: client assertion unit_list_size(ptile-units) failed Project: Freeciv Submitted by: mir3x Submitted on: Fri 27 Jul 2012 06:51:11 PM CEST Category: client Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: trunk Discussion Lock: Any Operating System: GNU/Linux Planned Release: ___ Details: ( It's related to all clients, not Qt, I checked with gtk2 ) it repeatable. Save game attached. failed assertion: in handle_tile_info() [../../client/packhand.c::2670]: assertion '0 == unit_list_size(ptile-units)' failed. 2: 0: ./client/freeciv-gtk2() [0x5d02a8] 2: 1: ./client/freeciv-gtk2(vdo_log+0x88) [0x5d5018] 2: 2: ./client/freeciv-gtk2(do_log+0x7d) [0x5d50cd] 2: 3: ./client/freeciv-gtk2(fc_assert_fail+0x9f) [0x5d52ff] 2: 4: ./client/freeciv-gtk2(handle_tile_info+0x8fd) [0x4a25bd] 2: 5: ./client/freeciv-gtk2(client_handle_packet+0x611) [0x4a6c21] debug=4 shows before - 4: client_remove_city() 172, Trondheim 4: game_remove_city() at (24,27) city 172, Holy Roman Trondheim 4: (24,27) creating city 172, Burgundian Trondheim 4: A: agents_city_changed(city 172=Trondheim) owner=Burgundian 3: got packet type=(PACKET_TILE_INFO)15 len=11 from server 4: incoming packet={type=15, size=11} 3: packet_tile_info_100: got info about (2051) 3: got field 'known' 4: remove_packet_from_buffer: remove 11; remaining 756 0x9597980 220 Warriors at (23,26) Henri le Grand in handle_tile_info() [../../client/packhand.c::2670]: assertion '0 == unit_list_size(ptile-units)' failed. after that everything goes ok: 4: A: agents_tile_remove(tile=(23, 26)) 3: got packet type=(PACKET_UNIT_SHORT_INFO)64 len=20 from server 4: incoming packet={type=64, size=20} ___ Reply to this item at: http://gna.org/bugs/?19989 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19989] client assertion unit_list_size(ptile-units) failed
Follow-up Comment #1, bug #19989 (project freeciv): forgot to attach sav (file #16213) ___ Additional Item Attachment: File name: unit_list_size_assert_failed.sav.bz2 Size:24 KB ___ Reply to this item at: http://gna.org/bugs/?19989 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3440] Correct gfx tag for Alien World Burrow Tube
Update of patch #3440 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3440 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3451] New Civilization - Faroese
URL: http://gna.org/patch/?3451 Summary: New Civilization - Faroese Project: Freeciv Submitted by: None Submitted on: Fri 27 Jul 2012 07:02:40 PM UTC Category: rulesets Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: wi...@vandals.uidaho.edu Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Enclosed please find a ruleset for the Faroese civilization, based in the Faroe Islands. The .svg is drawn by Anonymous for openclipart.org. ___ File Attachments: --- Date: Fri 27 Jul 2012 07:02:41 PM UTC Name: faroese.ruleset Size: 2kB By: None http://gna.org/patch/download.php?file_id=16215 --- Date: Fri 27 Jul 2012 07:02:40 PM UTC Name: faroe.svg Size: 3kB By: None http://gna.org/patch/download.php?file_id=16214 ___ Reply to this item at: http://gna.org/patch/?3451 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3451] New Civilization - Faroese
Follow-up Comment #1, patch #3451 (project freeciv): There's already a faroese.ruleset, added in patch #2621, but not yet released -- it's scheduled for 2.4.0. Is this intended as a replacement, or had you just not spotted that version? See it here: * faroese.ruleset http://svn.gna.org/viewcvs/freeciv/trunk/data/nation/faroese.ruleset?view=markup * faroes.svg http://svn.gna.org/viewcvs/*checkout*/freeciv/trunk/data/flags/faroes.svg ___ Reply to this item at: http://gna.org/patch/?3451 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3452] Qt science report small fix
URL: http://gna.org/patch/?3452 Summary: Qt science report small fix Project: Freeciv Submitted by: mir3x Submitted on: Fri 27 Jul 2012 10:20:24 PM CEST Category: client-qt Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Added handling A_UNSET tech and sorting techs by name in comboboxes. ___ File Attachments: --- Date: Fri 27 Jul 2012 10:20:24 PM CEST Name: QtSciUpdate.patch Size: 3kB By: mir3x http://gna.org/patch/download.php?file_id=16216 ___ Reply to this item at: http://gna.org/patch/?3452 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #17864] Map generation retry leads to map created with rivers (and huts) over ocean
Update of bug #17864 (project freeciv): Status: Confirmed = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?17864 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19979] Map generation retried with new random seed even when seed set
Update of bug #19979 (project freeciv): Status: Ready For Test = Duplicate Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?19979 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3193] Make tech loss more fair
Update of patch #3193 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3193 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19990] Civil war should try to avoid conflicts_with nations
URL: http://gna.org/bugs/?19990 Summary: Civil war should try to avoid conflicts_with nations Project: Freeciv Submitted by: jtn Submitted on: Fri Jul 27 22:46:38 2012 Category: None Severity: 2 - Minor Priority: 5 - Normal Status: Ready For Test Assigned to: jtn Originator Email: Open/Closed: Open Release: 2.3.2 Discussion Lock: Any Operating System: Any Planned Release: 2.3.3,2.4.0,2.5.0 ___ Details: Currently, when picking a civil war nation, no attempt is made to avoid nations which conflict with a nation in the game -- ignore_conflicts is set in pick_a_nation(). This means that the game can end up with nations with gratuitously clashing flags (e.g. Scottish and Scottish Gaelic). It would be better if it at least tried to avoid conflicting nations first, and only used them if unavoidable. This patch unsets ignore_conflicts in this case (split_player()), and in addition, changes pick_a_nation so that if it falls back to conflicting nations, it revisits any supplied choice list. So in descending order of preference we pick: * a non-conflicting nation from the civilwar list * a random non-conflicting nation * a conflicting nation from the civilwar list * a random conflicting nation (This change in behaviour of pick_a_nation() can't affect anything else, as it only makes a difference when a choice list is supplied, which only happens in civil war, which can't ever reach this bit of code before this patch.) ___ File Attachments: --- Date: Fri Jul 27 22:46:38 2012 Name: trunk-S2_4-S2_3-civilwar-avoid-conflicts.patch Size: 3kB By: jtn http://gna.org/bugs/download.php?file_id=16217 ___ Reply to this item at: http://gna.org/bugs/?19990 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3451] New Civilization - Faroese
Follow-up Comment #2, patch #3451 (project freeciv): Just didn't see that version, sorry. ___ Reply to this item at: http://gna.org/patch/?3451 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19990] Civil war should try to avoid conflicts_with nations
Follow-up Comment #1, bug #19990 (project freeciv): Hm, perhaps this goes against nation designers' wishes. From arab.ruleset: ; Should not appear with other Arabic nations from the beginning but... conflicts_with=Iraqi, Libyan, Sudanese, Syrian, Egyptian Arab, Moroccan, Tunisian, Algerian, Andalusi, Saudi, Palestinian, Yemeni, South Yemeni, Lebanese, Emirati, Jordanian, Omani, Sahrawi, Mauritanian, Kuwaiti, Qatari, Bahraini, Mamluk, Cyrenaican ; ...civil war to them. civilwar_nations=Iraqi, Libyan, Sudanese, Syrian, Egyptian Arab, Moroccan, Tunisian, Algerian, Andalusi, Saudi, Palestinian, Yemeni, Lebanese, Emirati, Jordanian, Omani, Sahrawi, Mauritanian, Kuwaiti, Qatari, Bahraini ___ Reply to this item at: http://gna.org/bugs/?19990 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19946] Déjà vu unit movement animation in client
Follow-up Comment #1, bug #19946 (project freeciv): I have also seen it for long time, I hope someone can fix it. ___ Reply to this item at: http://gna.org/bugs/?19946 ___ Mensaje enviado vía/por Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19991] mali.ruleset conflicts_with itself
URL: http://gna.org/bugs/?19991 Summary: mali.ruleset conflicts_with itself Project: Freeciv Submitted by: jtn Submitted on: Sat Jul 28 03:02:08 2012 Category: rulesets Severity: 2 - Minor Priority: 5 - Normal Status: None Assigned to: mixcoatl Originator Email: Open/Closed: Open Release: 2.3.2 Discussion Lock: Any Operating System: Any Planned Release: 2.3.3,2.4.0,2.5.0 ___ Details: conflicts_with=Mali ;similar shield I'm not sure which nation it was intended to conflict with. The most similar shield I see is the Spanish one, but it's still distinct due to the device. No clues when this came in in bug #16787. I think this is harmless. Not found any other similar instances. ___ Reply to this item at: http://gna.org/bugs/?19991 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19992] When loading rulesets, warn about nations whose conflicts_with/civilwar lists contain themselves
URL: http://gna.org/bugs/?19992 Summary: When loading rulesets, warn about nations whose conflicts_with/civilwar lists contain themselves Project: Freeciv Submitted by: jtn Submitted on: Sat Jul 28 03:03:47 2012 Category: None Severity: 2 - Minor Priority: 5 - Normal Status: In Progress Assigned to: jtn Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: Any Planned Release: 2.4.0,2.5.0 ___ Details: Following on from bug #19991, it would be useful to ruleset authors to warn if a nation's civilwar or conflicts lists contains itself, because that never makes sense. ___ Reply to this item at: http://gna.org/bugs/?19992 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19992] When loading rulesets, warn about nations whose conflicts_with/civilwar lists contain themselves
Update of bug #19992 (project freeciv): Status: In Progress = Ready For Test Depends on: = bugs #19991 ___ Additional Item Attachment: File name: trunk-S2_4-nations-warn-self-conflict.patch Size:1 KB ___ Reply to this item at: http://gna.org/bugs/?19992 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3449] Nation sets: initial cut-down implementation for 2.4.x
Update of patch #3449 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #1: Proposed patch attached. Example of use attached to patch #3432. (For expediency, this might just add internal conflicts_with relationships, which doesn't give an absolute guarantee that the nation will never be used, but is probably good enough.) In the end, I didn't do this; the out-of-set prohibition is a harder prohibition than conflicts_with. (file #16219) ___ Additional Item Attachment: File name: trunk-S2_4-nation-sets-interim.patch Size:10 KB ___ Reply to this item at: http://gna.org/patch/?3449 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3432] Core nation group
Follow-up Comment #6, patch #3432 (project freeciv): Updated patches attached which rely on the mechanism defined in patch #3449. (file #16220, file #16221) ___ Additional Item Attachment: File name: trunk-core-nations-p3449.patch Size:24 KB File name: S2_4-core-nations-p3449.patch Size:24 KB ___ Reply to this item at: http://gna.org/patch/?3432 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev