[Freeciv-Dev] [patch #3495] Starting with first city placed

2012-08-10 Thread J. M. Gorbach
Follow-up Comment #2, patch #3495 (project freeciv): I used to insert in script.lua a function. Or in a scenario files between: [script] code=$ $ but it's not simply for novice. I have a scenario (Europe 350*350 - S_3) where I generate 617 cities at the start. The problem are nations! If I use

[Freeciv-Dev] [patch #3420] Update doc/FAQ in time for 2.4

2012-08-10 Thread Jacob Nevins
Update of patch #3420 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #3488] Reinstate useful NEWS in tarball

2012-08-10 Thread Jacob Nevins
Update of patch #3488 (project freeciv): Status: Ready For Test = Done ___ Follow-up Comment #6: Committed initial NEWS to be ready for 2.4.0-beta1, but leaving ticket open to answer remaining

[Freeciv-Dev] [bug #20047] Client takes an aweful long time to open City dialog

2012-08-10 Thread anonymous
URL: http://gna.org/bugs/?20047 Summary: Client takes an aweful long time to open City dialog Project: Freeciv Submitted by: None Submitted on: Fr 10 Aug 2012 13:12:48 UTC Category: client-gtk-2.0

[Freeciv-Dev] [patch #2963] Use ferryboat system for trade

2012-08-10 Thread David Lowe
Follow-up Comment #12, patch #2963 (project freeciv): Can a unit be transported over land? In Alien World ruleset, it certainly can. ___ Reply to this item at: http://gna.org/patch/?2963

[Freeciv-Dev] [bug #20049] Ugly two line notify message when roads automatically upgraded

2012-08-10 Thread Marko Lindqvist
URL: http://gna.org/bugs/?20049 Summary: Ugly two line notify message when roads automatically upgraded Project: Freeciv Submitted by: cazfi Submitted on: Sat 11 Aug 2012 12:42:42 AM EEST Category: None

[Freeciv-Dev] [bug #20045] assertion failed with civ2civ3 over S2_4

2012-08-10 Thread Marko Lindqvist
Follow-up Comment #1, bug #20045 (project freeciv): I can't reproduce the crash from the savegame. It's curious savegame, though, in that all players are under AI control, but minplayers setting prevents starting the game again without human taking one player. I'm currently running autogame with

[Freeciv-Dev] [bug #20050] Supplied earth-80x50-v3 scenario cannot be loaded in 2.3.x, has warnings

2012-08-10 Thread Jacob Nevins
URL: http://gna.org/bugs/?20050 Summary: Supplied earth-80x50-v3 scenario cannot be loaded in 2.3.x, has warnings Project: Freeciv Submitted by: jtn Submitted on: Sat Aug 11 00:07:51 2012 Category: None

[Freeciv-Dev] [bug #20050] Supplied earth-80x50-v3 scenario cannot be loaded in 2.3.x, has warnings

2012-08-10 Thread Marko Lindqvist
Follow-up Comment #1, bug #20050 (project freeciv): I'm not entirely clear what the rules are for scenarios -- is it supposed to be OK to leave out base information? It currently isn't unless also mainmap is omitted (randomly generated map will be used). Even if scenario has no players, there

[Freeciv-Dev] [patch #3487] User terrain flags

2012-08-10 Thread Marko Lindqvist
Update of patch #3487 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3494] popup_incite_dialog(struct city *pcity, int cost) implementation

2012-08-10 Thread Marko Lindqvist
Follow-up Comment #1, patch #3494 (project freeciv): See http://freeciv.wikia.com/wiki/How_to_Contribute for instructions how to create patch (diff) that we can apply to our own source trees. Add such patch as file attachment to ticket, not inline comment.

[Freeciv-Dev] [patch #3472] Road help browsing

2012-08-10 Thread Marko Lindqvist
Update of patch #3472 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3486] def_ai_xxx_data() callers to pass ai type.

2012-08-10 Thread Marko Lindqvist
Update of patch #3486 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #20045] assertion failed with civ2civ3 over S2_4

2012-08-10 Thread David Fernandez
Follow-up Comment #2, bug #20045 (project freeciv): Are these the settings you used? Yes, with those settings my games always end crashing around turn 100 to 150. Actually, the savegame I uploaded always crashes to me when I end the turn. It is an autosave from a game that I was playing under AI