Follow-up Comment #2, patch #3495 (project freeciv):
I used to insert in script.lua a function.
Or in a scenario files between:
[script]
code=$
$
but it's not simply for novice. I have a scenario (Europe 350*350 - S_3) where
I generate 617 cities at the start. The problem are nations!
If I use
Update of patch #3420 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Reply to this item at:
Update of patch #3488 (project freeciv):
Status: Ready For Test = Done
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Follow-up Comment #6:
Committed initial NEWS to be ready for 2.4.0-beta1, but leaving ticket open to
answer remaining
URL:
http://gna.org/bugs/?20047
Summary: Client takes an aweful long time to open City dialog
Project: Freeciv
Submitted by: None
Submitted on: Fr 10 Aug 2012 13:12:48 UTC
Category: client-gtk-2.0
Follow-up Comment #12, patch #2963 (project freeciv):
Can a unit be transported over land?
In Alien World ruleset, it certainly can.
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Reply to this item at:
http://gna.org/patch/?2963
URL:
http://gna.org/bugs/?20049
Summary: Ugly two line notify message when roads
automatically upgraded
Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 11 Aug 2012 12:42:42 AM EEST
Category: None
Follow-up Comment #1, bug #20045 (project freeciv):
I can't reproduce the crash from the savegame. It's curious savegame, though,
in that all players are under AI control, but minplayers setting prevents
starting the game again without human taking one player.
I'm currently running autogame with
URL:
http://gna.org/bugs/?20050
Summary: Supplied earth-80x50-v3 scenario cannot be loaded in
2.3.x, has warnings
Project: Freeciv
Submitted by: jtn
Submitted on: Sat Aug 11 00:07:51 2012
Category: None
Follow-up Comment #1, bug #20050 (project freeciv):
I'm not entirely clear what the rules are for scenarios -- is it
supposed to be OK to leave out base information?
It currently isn't unless also mainmap is omitted (randomly generated map will
be used). Even if scenario has no players, there
Update of patch #3487 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #1, patch #3494 (project freeciv):
See http://freeciv.wikia.com/wiki/How_to_Contribute for instructions how to
create patch (diff) that we can apply to our own source trees. Add such patch
as file attachment to ticket, not inline comment.
Update of patch #3472 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #3486 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #2, bug #20045 (project freeciv):
Are these the settings you used?
Yes, with those settings my games always end crashing around turn 100 to 150.
Actually, the savegame I uploaded always crashes to me when I end the turn.
It is an autosave from a game that I was playing under AI
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