[Freeciv-Dev] [bug #18764] No Governments available for switching

2012-12-04 Thread anonymous
Follow-up Comment #13, bug #18764 (project freeciv):

I was able to clear the bug by entering the editing mode, property editor, and
refreshing the player properties. Don't know why it worked, but upon exiting
the edit mode all governments were available for switching.

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[Freeciv-Dev] [bug #19821] [metaticket] Numerous issues with wipe_unit() wiping transporter with cargo

2012-12-04 Thread Jacob Nevins
Follow-up Comment #5, bug #19821 (project freeciv):

Most of the issues that apply to S2_3 have been fixed, except for issue 7. I
suspect that's not going to be fixed before 2.3.3, unless someone's very quick
about it :) (I won't have time)

The remaining issues (1 and 2) are specific to S2_4 and later (recursive
transports).

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[Freeciv-Dev] [bug #20304] Some requirement types always required even with RPT_POSSIBLE

2012-12-04 Thread Jacob Nevins
Follow-up Comment #7, bug #20304 (project freeciv):

Thanks.

FWIW, I tried S2_3 autogames with the same seeds with r22032 (before this
change) and r22052 (after it). The outcome was very different. (But there were
no problems.)

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[Freeciv-Dev] [patch #3488] Reinstate useful NEWS in tarball

2012-12-04 Thread Jacob Nevins
Update of patch #3488 (project freeciv):

  Status:  Ready For Test => Done   
 Open/Closed:Open => Closed 


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