[Freeciv-Dev] [bug #20751] assertion 'normal_player_count() = game.server.max_players' failed

2013-04-21 Thread Marko Lindqvist
Update of bug #20751 (project freeciv): Status:None = Ready For Test Planned Release: = 2.3.5, 2.4.0, 2.5.0 ___ Follow-up Comment #3: Maxplayers in

[Freeciv-Dev] [bug #20751] assertion 'normal_player_count() = game.server.max_players' failed

2013-04-21 Thread Jacob Nevins
Update of bug #20751 (project freeciv): Planned Release: 2.3.5, 2.4.0, 2.5.0 = 2.3.5, 2.4.0-beta2, 2.5.0 ___ Reply to this item at: http://gna.org/bugs/?20751 ___ Message sent

Re: [Freeciv-Dev] Nativity restrictions in clients

2013-04-21 Thread Marko Lindqvist
On 21 April 2013 00:21, Emmet Hikory per...@shipstone.jp wrote: The client code seems to use UMT_*, TC_OCEAN, is_foo_unit(), and is_ocean() in several places for which I don't really understand the correct behaviour to support complex unit nativity. Suggestions, opinions, and pointers to

[Freeciv-Dev] [bug #20751] assertion 'normal_player_count() = game.server.max_players' failed

2013-04-21 Thread Jordi Negrevernis i Font
Follow-up Comment #4, bug #20751 (project freeciv): It seams to correct the issue. At least, it doesn't assert. Thanks ___ Reply to this item at: http://gna.org/bugs/?20751 ___ Message

[Freeciv-Dev] [patch #3448] Nation sets: allow set of nations that will ever appear in-game to be chosen

2013-04-21 Thread Jacob Nevins
Update of patch #3448 (project freeciv): Status: Need Info = In Progress Assigned to:None = jtn ___ Reply to this item at:

Re: [Freeciv-Dev] Nativity restrictions in clients

2013-04-21 Thread Emmet Hikory
Marko Lindqvist wrote: On 21 April 2013 00:21, Emmet Hikory wrote: unitselect_common.c:usdlg_check_unit_location() patch #3721? Yes, precisely. Thank you. -- Emmet HIKORY ___ Freeciv-dev mailing list Freeciv-dev@gna.org

[Freeciv-Dev] [bug #20753] is_available in nation rulesets does nothing

2013-04-21 Thread Jacob Nevins
URL: http://gna.org/bugs/?20753 Summary: is_available in nation rulesets does nothing Project: Freeciv Submitted by: jtn Submitted on: Sun Apr 21 15:36:45 2013 Category: None Severity: 2 - Minor

[Freeciv-Dev] [patch #3859] Nations ruleset: move government compatibility checking to nationlist.ruleset

2013-04-21 Thread Jacob Nevins
Additional Item Attachment, patch #3859 (project freeciv): File name: trunk-nations-allowed-govs-ter.patch Size:10 KB ___ Reply to this item at: http://gna.org/patch/?3859 ___ Message sent

[Freeciv-Dev] [patch #3860] Nations ruleset: allow terrain checking against explicit compatibility list

2013-04-21 Thread Jacob Nevins
Additional Item Attachment, patch #3860 (project freeciv): File name: trunk-nations-allowed-terrains-bis.patch Size:11 KB ___ Reply to this item at: http://gna.org/patch/?3860 ___ Message

[Freeciv-Dev] [bug #20753] is_available in nation rulesets does nothing

2013-04-21 Thread Jacob Nevins
Update of bug #20753 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-nations-is_available.patch Size:0 KB

[Freeciv-Dev] [bug #20744] Recursive wipe_unit() saving drowning units from calling wipe_unit()

2013-04-21 Thread Marko Lindqvist
Follow-up Comment #3, bug #20744 (project freeciv): As we're heading to beta2, I'll commit this with extra argument intact. That's what's been extensively tested (like in: several autogames (on multicore system) constantly running almost from the day trunk patch was first introduced). We may

[Freeciv-Dev] [bug #20744] Recursive wipe_unit() saving drowning units from calling wipe_unit()

2013-04-21 Thread Marko Lindqvist
Update of bug #20744 (project freeciv): Planned Release: 2.4.0, 2.5.0, 2.6.0 = 2.4.0-beta2, 2.5.0, 2.6.0 ___ Follow-up Comment #4: Correction: Had to make new version anyway due to other changes to codebase, so removed S2_4

[Freeciv-Dev] [patch #3852] Lua 5.2.2

2013-04-21 Thread Marko Lindqvist
Update of patch #3852 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3842] Ensure use of boolean TRUE/FALSE in reqs specifications

2013-04-21 Thread Marko Lindqvist
Update of patch #3842 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #3851] Remove extra files from gui-gtk-3.0 theme directory

2013-04-21 Thread Marko Lindqvist
Update of patch #3851 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #3721] Getting rid of move_type dependency on unitselect dialog

2013-04-21 Thread Emmet Hikory
Follow-up Comment #2, patch #3721 (project freeciv): I don't think it is safe to use !can_exist_at_tile() as the filter if we're looking to exclude transported units: that implies an assertion that at any time the client is sufficiently idle to take a new command, no untransported unit cannot

[Freeciv-Dev] [bug #20744] Recursive wipe_unit() saving drowning units from calling wipe_unit()

2013-04-21 Thread Emmet Hikory
Follow-up Comment #5, bug #20744 (project freeciv): I think it's safe either way: I just tend to avoid having unused arguments or functions if possible, to ease later reading of the code (but given the volume of testing to which this was subjected, there is a strong argument for leaving it

[Freeciv-Dev] [bug #20753] is_available in nation rulesets does nothing

2013-04-21 Thread Marko Lindqvist
Follow-up Comment #1, bug #20753 (project freeciv): btw. Is it possible to have nation that one cannot select in the beginning, but which still can appear through civil war during the game? ___ Reply to this item at:

[Freeciv-Dev] [patch #3829] Allow compatible roads

2013-04-21 Thread Marko Lindqvist
Update of patch #3829 (project freeciv): Status:None = Ready For Test Assigned to:None = cazfi Planned Release: = 2.5.0

[Freeciv-Dev] [patch #3863] Document gtk3-client unit selection dialog crash

2013-04-21 Thread Marko Lindqvist
URL: http://gna.org/patch/?3863 Summary: Document gtk3-client unit selection dialog crash Project: Freeciv Submitted by: cazfi Submitted on: Mon 22 Apr 2013 01:09:38 AM EEST Category: docs Priority: 5 -

[Freeciv-Dev] [patch #3652] First commit to S2_5

2013-04-21 Thread Marko Lindqvist
Update of patch #3652 (project freeciv): Status: In Progress = Ready For Test Assigned to:None = cazfi ___ Reply to this item at:

[Freeciv-Dev] [patch #3651] Setting TRUNK for 2.6 development

2013-04-21 Thread Marko Lindqvist
Update of patch #3651 (project freeciv): Status: In Progress = Ready For Test Assigned to:None = cazfi ___ Reply to this item at:

[Freeciv-Dev] [bug #19846] Closing unit select dialog asserts or crashes

2013-04-21 Thread Marko Lindqvist
Update of bug #19846 (project freeciv): Summary: Closing unit select dialog asserts = Closing unit select dialog asserts or crashes ___ Reply to this item at: http://gna.org/bugs/?19846

[Freeciv-Dev] [patch #3350] Add Alien World files to POTFILES

2013-04-21 Thread Marko Lindqvist
Update of patch #3350 (project freeciv): Category:None = general Status:None = Ready For Test ___ Follow-up Comment #3: - Updated against

[Freeciv-Dev] [patch #3864] Update scenario files format to 2.5 format

2013-04-21 Thread Marko Lindqvist
URL: http://gna.org/patch/?3864 Summary: Update scenario files format to 2.5 format Project: Freeciv Submitted by: cazfi Submitted on: Mon 22 Apr 2013 02:42:07 AM EEST Category: rulesets Priority: 5 -

[Freeciv-Dev] [task #7668] Tracking release 2.5.0

2013-04-21 Thread Marko Lindqvist
Update of task #7668 (project freeciv): Depends on: = patch #3864 ___ Reply to this item at: http://gna.org/task/?7668 ___ Message sent

[Freeciv-Dev] [patch #3865] Drop tile_clear_unsupported_infrastructure()

2013-04-21 Thread Emmet Hikory
URL: http://gna.org/patch/?3865 Summary: Drop tile_clear_unsupported_infrastructure() Project: Freeciv Submitted by: persia Submitted on: Mon 22 Apr 2013 09:23:55 AM JST Category: general Priority: 5 -

[Freeciv-Dev] [patch #3866] Drop is_cardinally_adj_to_ocean()

2013-04-21 Thread Emmet Hikory
URL: http://gna.org/patch/?3866 Summary: Drop is_cardinally_adj_to_ocean() Project: Freeciv Submitted by: persia Submitted on: Mon 22 Apr 2013 09:25:14 AM JST Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #3867] Drop map_move_cost_ai()

2013-04-21 Thread Emmet Hikory
URL: http://gna.org/patch/?3867 Summary: Drop map_move_cost_ai() Project: Freeciv Submitted by: persia Submitted on: Mon 22 Apr 2013 09:26:18 AM JST Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #3868] Refactor unleash_barbarians() terrain analysis loop

2013-04-21 Thread Emmet Hikory
URL: http://gna.org/patch/?3868 Summary: Refactor unleash_barbarians() terrain analysis loop Project: Freeciv Submitted by: persia Submitted on: Mon 22 Apr 2013 09:27:29 AM JST Category: general Priority:

[Freeciv-Dev] [patch #3869] Place partisans based on nativity

2013-04-21 Thread Emmet Hikory
URL: http://gna.org/patch/?3869 Summary: Place partisans based on nativity Project: Freeciv Submitted by: persia Submitted on: Mon 22 Apr 2013 09:28:49 AM JST Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #3870] New base to base_owner(), not tile_owner()

2013-04-21 Thread Marko Lindqvist
URL: http://gna.org/patch/?3870 Summary: New base to base_owner(), not tile_owner() Project: Freeciv Submitted by: cazfi Submitted on: Mon 22 Apr 2013 03:45:01 AM EEST Category: general Priority: 5 -

[Freeciv-Dev] [patch #3870] New base to base_owner(), not tile_owner()

2013-04-21 Thread Emmet Hikory
Follow-up Comment #1, patch #3870 (project freeciv): Do I read this correctly as providing a framework for a future feature allowing one player to own a base in another player's territory? ___ Reply to this item at: