[Freeciv-Dev] [patch #3973] Handle Hut specials via causes
Update of patch #3973 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3973 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20632] lua-5.2 compiler warnings (ignoring return value of 'fwrite')
Follow-up Comment #6, bug #20632 (project freeciv): Can someone, who DON'T get those warnings post gcc -v ? I tested on gcc 4.4 and 4.6, but on both I get the same warnings. my gcc -v looks: Using built-in specs. COLLECT_GCC=/usr/x86_64-pc-linux-gnu/gcc-bin/4.6.3/gcc COLLECT_LTO_WRAPPER=/usr/libexec/gcc/x86_64-pc-linux-gnu/4.6.3/lto-wrapper Target: x86_64-pc-linux-gnu Configured with: /var/tmp/portage/sys-devel/gcc-4.6.3/work/gcc-4.6.3/configure --prefix=/usr --bindir=/usr/x86_64-pc-linux-gnu/gcc-bin/4.6.3 --includedir=/usr/lib/gcc/x86_64-pc-linux-gnu/4.6.3/include --datadir=/usr/share/gcc-data/x86_64-pc-linux-gnu/4.6.3 --mandir=/usr/share/gcc-data/x86_64-pc-linux-gnu/4.6.3/man --infodir=/usr/share/gcc-data/x86_64-pc-linux-gnu/4.6.3/info --with-gxx-include-dir=/usr/lib/gcc/x86_64-pc-linux-gnu/4.6.3/include/g++-v4 --host=x86_64-pc-linux-gnu --build=x86_64-pc-linux-gnu --disable-altivec --disable-fixed-point --without-ppl --without-cloog --enable-lto --enable-nls --without-included-gettext --with-system-zlib --enable-obsolete --disable-werror --enable-secureplt --enable-multilib --enable-libmudflap --disable-libssp --enable-libgomp --with-python-dir=/share/gcc-data/x86_64-pc-linux-gnu/4.6.3/python --enable-checking=release --disable-libgcj --enable-libstdcxx-time --enable-languages=c,c++,fortran --enable-shared --enable-threads=posix --enable-__cxa_atexit --enable-clocale=gnu --enable-targets=all --with-bugurl=http://bugs.gentoo.org/ --with-pkgversion='Gentoo 4.6.3 p1.6, pie-0.5.2' Thread model: posix gcc version 4.6.3 (Gentoo 4.6.3 p1.6, pie-0.5.2) ___ Reply to this item at: http://gna.org/bugs/?20632 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3977] suggestion for a new civ
URL: http://gna.org/patch/?3977 Summary: suggestion for a new civ Project: Freeciv Submitted by: None Submitted on: mar 09 jul 2013 19:48:17 UTC Category: rulesets Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: paf...@hotmail.com Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Hi: I am a fan of Freeciv and I like to contribute with my little contribution to these magnificent project. I send you a misteryous civ, the kingdom of Hormuz, that is no present in the game. Hope you like it! ___ File Attachments: --- Date: mar 09 jul 2013 19:48:17 UTC Name: Hormuz.svg Size: 6kB By: None http://gna.org/patch/download.php?file_id=18215 --- Date: mar 09 jul 2013 19:48:17 UTC Name: hormuz.ruleset Size: 990B By: None http://gna.org/patch/download.php?file_id=18216 ___ Reply to this item at: http://gna.org/patch/?3977 ___ Mensaje enviado vía/por Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3978] suggestion for a new civ
URL: http://gna.org/patch/?3978 Summary: suggestion for a new civ Project: Freeciv Submitted by: None Submitted on: mar 09 jul 2013 20:28:22 UTC Category: None Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: paf...@hotmail.com Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Hi, I again, with another civi to include if you want and if you like. ___ File Attachments: --- Date: mar 09 jul 2013 20:28:22 UTC Name: tartessos.ruleset Size: 887B By: None http://gna.org/patch/download.php?file_id=18217 --- Date: mar 09 jul 2013 20:28:22 UTC Name: Tartessos.svg Size: 5kB By: None http://gna.org/patch/download.php?file_id=18218 ___ Reply to this item at: http://gna.org/patch/?3978 ___ Mensaje enviado vía/por Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3977] Hormuz/Ormuz nation
Update of patch #3977 (project freeciv): Assigned to:None = mixcoatl Summary: suggestion for a new civ = Hormuz/Ormuz nation ___ Reply to this item at: http://gna.org/patch/?3977 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3978] Tartessos nation
Update of patch #3978 (project freeciv): Category:None = rulesets Assigned to:None = mixcoatl Summary: suggestion for a new civ = Tartessos nation ___ Reply to this item at: http://gna.org/patch/?3978 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3979] lusitanian civilization, please
Update of patch #3979 (project freeciv): Category:None = rulesets Assigned to:None = mixcoatl ___ Follow-up Comment #1: There's already a pending Lusitanian nation at patch #3329 (not yet committed to trunk, let alone released). Have a look at that? ___ Reply to this item at: http://gna.org/patch/?3979 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20946] Missing #include stdint.h
Update of bug #20946 (project freeciv): Release: = 2.4.0-beta2 Planned Release: = 2.4.0 ___ Follow-up Comment #1: It looks like as of patch #3606: 0 If building with autoconf 2.59 or older, we look in inttypes.h. From N1256 http://www.open-std.org/jtc1/sc22/WG14/www/docs/n1256.pdf it looks like stdint.h would be more minimal, but The header inttypes.h includes the header stdint.h and extends it with [...], so that should be OK. 0 If building with newer autoconf, we expect there to be AC_TYPE_INTPTR_T to do the job for us. I built the release tarball of 2.4.0-beta2 on Ubuntu 12.04, which is 2.68, so I guess I get AC_TYPE_INTPTR_T. It looks like the configure test will try to pull in both inttypes.h and stdint.h; but there's no output from the 'configure' stage which tells our source files which header (if any) to include to get intptr_t. I imagine we can't just #include stdint.h because we'd like to support platforms which don't have it (in which case 'configure' is likely to #define intptr_t to its best guess at a suitable type). Is the correct thing just to do #ifdef HAVE_STDINT_H #include stdint.h #endif in these source files? ___ Reply to this item at: http://gna.org/bugs/?20946 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20939] freeciv-gtk2.exe caused an Access Violation
Update of bug #20939 (project freeciv): Category:None = client-gtk-2.0 ___ Reply to this item at: http://gna.org/bugs/?20939 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20940] freeciv-gtk2.exe causes a Stack Overflow
Update of bug #20940 (project freeciv): Category:None = client-gtk-2.0 ___ Reply to this item at: http://gna.org/bugs/?20940 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20940] freeciv-gtk2.exe causes a Stack Overflow
Follow-up Comment #1, bug #20940 (project freeciv): Have we got some big recursion or stack allocations in client goto? We know Windows tends to run out of stack before Linux (see bug #17962 and friends), so we might be chewing massive amounts of stack without most developers noticing. ___ Reply to this item at: http://gna.org/bugs/?20940 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3980] Dominion of Biscay, a possible nation
URL: http://gna.org/patch/?3980 Summary: Dominion of Biscay, a possible nation Project: Freeciv Submitted by: None Submitted on: mar 09 jul 2013 22:56:34 UTC Category: None Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: paf...@hotmail.com Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: This is not exactly a country or a kingdom, but I think its worth mentioning, because this place have a really interesting history. ___ File Attachments: --- Date: mar 09 jul 2013 22:56:34 UTC Name: Biscay.svg Size: 60kB By: None http://gna.org/patch/download.php?file_id=18223 --- Date: mar 09 jul 2013 22:56:34 UTC Name: biscay.ruleset Size: 1kB By: None http://gna.org/patch/download.php?file_id=18222 ___ Reply to this item at: http://gna.org/patch/?3980 ___ Mensaje enviado vía/por Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3981] Gallaecia nation
URL: http://gna.org/patch/?3981 Summary: Gallaecia nation Project: Freeciv Submitted by: None Submitted on: mar 09 jul 2013 23:25:25 UTC Category: None Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: paf...@hotmail.com Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: This nation represent the ancestors of the galicians, before and during the invasion of Rome.A very ancient culture that remains largely unknown and very difuse.The name of these people inspired the roman invasors to name their province with that manner. ___ File Attachments: --- Date: mar 09 jul 2013 23:25:25 UTC Name: gallaecian.ruleset Size: 2kB By: None http://gna.org/patch/download.php?file_id=18224 --- Date: mar 09 jul 2013 23:25:25 UTC Name: Gallaecia.svg Size: 3kB By: None http://gna.org/patch/download.php?file_id=18225 ___ Reply to this item at: http://gna.org/patch/?3981 ___ Mensaje enviado vía/por Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20886] Fortresses can be used to take over territory within peaceful neighbour's city radius
Update of bug #20886 (project freeciv): Status:None = In Progress Assigned to:None = jtn Operating System:None = Any Planned Release: = 2.3.5,2.4.0,2.5.0,2.6.0 ___ Follow-up Comment #1: Attached lightly-tested patch which simply disallows building territory-claiming bases in others' territory. I haven't gone for checking diplomatic state, so even if you're at war with someone (or indeed allied), you now can't build fortresses in their territory, just the same as you can't build cities. Is that OK? (For trunk only so far, haven't tried backporting it, but I think this should go to stable branches too.) (file #18226) ___ Additional Item Attachment: File name: trunk-restrict-territory-claiming-bases.patch Size:2 KB ___ Reply to this item at: http://gna.org/bugs/?20886 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3965] Irrigation_Pct effect
Update of patch #3965 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?3965 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20856] aisettler.c:food_starvation() seems to assume hardcoded 2 food/citizen.
Follow-up Comment #5, bug #20856 (project freeciv): - S2_3 version (file #18227) ___ Additional Item Attachment: File name: FoodStarvation-S2_3.patch Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?20856 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #20954] Fortress not extending national border
URL: http://gna.org/bugs/?20954 Summary: Fortress not extending national border Project: Freeciv Submitted by: dynv Submitted on: Wed 10 Jul 2013 04:19:50 AM GMT Category: general Severity: 2 - Minor Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.3.4, gui-gtk-2.0 Discussion Lock: Any Operating System: Any Planned Release: ___ Details: My most powerful ally has a decrease of attitude toward me. I'd like to do preventive action by lowering his cities sum of Food/Prod/Trade (ie: 2/1/1 for plain with infrastructure road/irrigation) ; that way if he eventually decide to attack me, it will be less damaging. I read on http://freeciv.wikia.com/wiki/Terrain#Later_improvements [...] Fortresses also extend national borders [...]. This doesn't function as far as I could tell. I first tried using the editor, using the building adder tool, simply adding fortresses on the border (the furthest I could toward the threat) then ending the turn but the border remained the same. I then wondered if it was a problem with the editor and if only normal addition of fortress triggered the border extension ; so I did it using conventional means (without editor), the turn ending with engineers-workers/settlers in the fortresses but the border remained the same. I then wondered if only military units would extend the border so I sent some in the fortresses then fortified them but the border was still the same as even though of the scheme (threat territory reduction). I'll still be able to go through the game as is but I will be at a disadvantage of not having this non-war-aggression. ___ Reply to this item at: http://gna.org/bugs/?20954 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev