Update of bug #20567 (project freeciv):
Status: Ready For Test = Fixed
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #3998 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #2, patch #3990 (project freeciv):
- Updated against svn.
(file #18286, file #18287)
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Additional Item Attachment:
File name: MoveFragments-2.patch Size:12 KB
File name: MoveFragments-S2_5-2.patch Size:12
URL:
http://gna.org/patch/?4006
Summary: Rework alien ruleset move fragments
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 16 Jul 2013 11:51:39 AM EEST
Category: rulesets
Priority: 5 - Normal
URL:
http://gna.org/patch/?4007
Summary: Qt- map_canvas_repaint
Project: Freeciv
Submitted by: mir3x
Submitted on: Tue 16 Jul 2013 11:20:01 AM CEST
Category: client-qt
Priority: 5 - Normal
Follow-up Comment #1, patch #4004 (project freeciv):
I wonder if we could tie that actions stuff to causes I've partly
implemented.
One possibility is to have all actions cause EC_PLAYER_ACTION. Another is to
make player actions a subset of causes.
Follow-up Comment #1, patch #3988 (project freeciv):
- Updated against svn
(file #18293)
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Additional Item Attachment:
File name: CauseBaseroad-2.patch Size:1 KB
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URL:
http://gna.org/bugs/?20973
Summary: Qt-client dialogs.cpp compilation failure
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 16 Jul 2013 09:42:22 PM EEST
Category: client-qt
Severity: 3 -
Update of bug #20973 (project freeciv):
Category: client-qt = general
Status:None = Ready For Test
Planned Release: = 2.3.5, 2.4.0, 2.5.0,
2.6.0
Summary:
Update of patch #3999 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #2, bug #20973 (project freeciv):
btw While looking the Qt-client function in question I noticed a couple of
deviations from CodingStyle:
- Variables were not declared in the beginning of the block
- There was no empty line between variable declarations and code
Follow-up Comment #1, patch #4005 (project freeciv):
- Updated against Qt-client changes
(file #18295)
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Additional Item Attachment:
File name: ExtrasVector-2.patch.bz2 Size:16 KB
URL:
http://gna.org/patch/?4008
Summary: Rework experimental ruleset move fragments
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 16 Jul 2013 11:26:13 PM EEST
Category: rulesets
Priority: 5 -
Update of bug #20946 (project freeciv):
Status:None = Ready For Test
Planned Release: 2.4.0 = 2.4.0, 2.5.0, 2.6.0
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Follow-up Comment #4:
Could you please
Follow-up Comment #1, patch #3994 (project freeciv):
- Updated against svn
(file #18304)
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Additional Item Attachment:
File name: ExtraBuildable-2.patch.bz2 Size:4 KB
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Update of patch #3974 (project freeciv):
Category:None = general
Status:None = Ready For Test
Planned Release: = 2.6.0
Update of patch #3993 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Follow-up Comment #9, patch #3856 (project freeciv):
Experimentally, UTYF_UNDISBANDABLE units are killed outright for maps without
coastal cities is still true for the standard ruleset regardless of whether I
fix try_to_save_unit().
Which shouldn't have surprised me; the new requirement to save
URL:
http://gna.org/patch/?4009
Summary: Remove Farmland extra cause
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 17 Jul 2013 02:08:19 AM EEST
Category: general
Priority: 5 - Normal
Additional Item Attachment, patch #3856 (project freeciv):
File name: trunk-S2_5-S2_4-undisbandable-drown-ocean-restriction.patch Size:1
KB
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Reply to this item at:
http://gna.org/patch/?3856
URL:
http://gna.org/patch/?4010
Summary: next_extra_for_tile()
Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 17 Jul 2013 02:52:08 AM EEST
Category: general
Priority: 5 - Normal
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