[Freeciv-Dev] [bug #21008] Mouse not usable on bottom part of screen due to some option

2013-08-07 Thread Marko Lindqvist
URL:
  http://gna.org/bugs/?21008

 Summary: Mouse not usable on bottom part of screen due to
some option
 Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 07 Aug 2013 09:40:18 AM EEST
Category: client-sdl
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

I can use neither gui-sdl or gui-sdl2 (which are identical sdl-1.2 programs at
this point). Mouse seems not to work on bottom part of the window, so that
even from main menu only the topmost item, Start New Game, can be selected.
However, gui-sdl2 used to work until options migration patch went in. This
hints that problem is in some option I currently have saved for gui-sdl. I
have never changed gui-sdl options on this machine, so it's unclear how such
an option has come to existence.




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[Freeciv-Dev] [patch #4073] No special/base/road order vectors to new savegames

2013-08-07 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?4073

 Summary: No special/base/road order vectors to new savegames
 Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 07 Aug 2013 06:30:36 PM EEST
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

___

Details:

Do not save special/base/road order vectors to new savegames as extras order
vector is used when loading anyway.



___

File Attachments:


---
Date: Wed 07 Aug 2013 06:30:36 PM EEST  Name: SaveSBRorderNot.patch  Size: 2kB
  By: cazfi

http://gna.org/patch/download.php?file_id=18646

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[Freeciv-Dev] [patch #4066] Scripting signal for gaining achievement

2013-08-07 Thread Marko Lindqvist
Follow-up Comment #1, patch #4066 (project freeciv):

- Typofix fixing compile error

(file #18647)
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Additional Item Attachment:

File name: AchievementLua-2.patch Size:6 KB


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[Freeciv-Dev] [patch #4069] TechFlag requirement type

2013-08-07 Thread Marko Lindqvist
Update of patch #4069 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #4074] User Tech Flags

2013-08-07 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?4074

 Summary: User Tech Flags
 Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 07 Aug 2013 11:42:37 PM EEST
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0, 2.6.0

___

Details:

Add support for user (custom) tech flags.



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File Attachments:


---
Date: Wed 07 Aug 2013 11:42:37 PM EEST  Name: TechUserFlags.patch  Size: 15kB 
 By: cazfi

http://gna.org/patch/download.php?file_id=18648
---
Date: Wed 07 Aug 2013 11:42:37 PM EEST  Name: TechUserFlags-S2_5.patch  Size:
15kB   By: cazfi

http://gna.org/patch/download.php?file_id=18649

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[Freeciv-Dev] [patch #4070] Add gui-sdl2 files to POTFILES.in

2013-08-07 Thread Marko Lindqvist
Update of patch #4070 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #4065] Targeted mining

2013-08-07 Thread Marko Lindqvist
Update of patch #4065 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #4053] Use SPECENUM_COUNT for EFT_LAST

2013-08-07 Thread Marko Lindqvist
Update of patch #4053 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #21009] There's no way to cancel production change

2013-08-07 Thread Marko Lindqvist
URL:
  http://gna.org/bugs/?21009

 Summary: There's no way to cancel production change
 Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 08 Aug 2013 12:52:42 AM EEST
Category: client-qt
Severity: 1 - Wish
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

It seems there's no way to cancel production menu once it has been opened.
Neither clicking outside it or Esc key does nothing. One has to select
something. This applies both to current production and worklist menu. This is
especially annoying when one is building unit and has 'Show units' toggled off
so that current production is not even selectable from the menu, but one has
to select something else + toggle 'Show units' + restore old production.
One should be able to cancel the menu without selecting anything to keep
current production.




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[Freeciv-Dev] [patch #4075] Iso topology for alien ruleset

2013-08-07 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?4075

 Summary: Iso topology for alien ruleset
 Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 08 Aug 2013 01:05:16 AM EEST
Category: rulesets
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0, 2.6.0

___

Details:

Set alien ruleset default topology to ISO one to match most tilesets.



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File Attachments:


---
Date: Thu 08 Aug 2013 01:05:16 AM EEST  Name: IsoAlien.patch  Size: 477B   By:
cazfi

http://gna.org/patch/download.php?file_id=18650

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