[Freeciv-Dev] [patch #4098] Rename Xaw's actions.(c|h)

2013-08-21 Thread Marko Lindqvist
Update of patch #4098 (project freeciv): Status:None = Ready For Test Assigned to:None = cazfi ___ Reply to this item at:

[Freeciv-Dev] [patch #4095] Windows installer creation changes for MagickWand support

2013-08-21 Thread Marko Lindqvist
Update of patch #4095 (project freeciv): Status:None = Ready For Test Planned Release: = 2.4.0, 2.5.0, 2.6.0 ___ Reply to this item at:

[Freeciv-Dev] [patch #4084] Windows packages follow tag insufficiently precise

2013-08-21 Thread Marko Lindqvist
Update of patch #4084 (project freeciv): Status: Need Info = Ready For Test ___ Follow-up Comment #3: Attached patch changes tag used in windows package build for S2_5. I think this should go in

[Freeciv-Dev] [bug #21043] Segmentation fault in dai_manage_caravan

2013-08-21 Thread Andreas Rosdal
URL: http://gna.org/bugs/?21043 Summary: Segmentation fault in dai_manage_caravan Project: Freeciv Submitted by: andreasr Submitted on: Wed 21 Aug 2013 04:02:39 PM GMT Category: freeciv-web Severity: 3 -

[Freeciv-Dev] [bug #20830] Something funny about the map when starting tutorial scenario

2013-08-21 Thread Andreas Rosdal
Update of bug #20830 (project freeciv): Status:None = Fixed ___ Follow-up Comment #5: This has been fixed now. ___ Reply to

[Freeciv-Dev] City style

2013-08-21 Thread sementilligianluca
How can I don't change city style after a technologic discovery? (I want don't change default style for my towns) ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev

[Freeciv-Dev] [bug #21044] segmentation fault in freeciv-2.4.0-RC1

2013-08-21 Thread Bo Di Bo
URL: http://gna.org/bugs/?21044 Summary: segmentation fault in freeciv-2.4.0-RC1 Project: Freeciv Submitted by: bodibo Submitted on: Wed 21 Aug 2013 06:23:47 PM GMT Category: None Severity: 3 - Normal

[Freeciv-Dev] [patch #3412] Unit_Bribe_Cost_Pct effect

2013-08-21 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, patch #3412 (project freeciv): Implemented in attached patch. Possible issues: The AI code is currently protected behind experimental. There are two reasons for this. The first is to make it easy to test that auto games (not involving the experimental AI) have the same

[Freeciv-Dev] [patch #3412] Unit_Bribe_Cost_Pct effect

2013-08-21 Thread Marko Lindqvist
Update of patch #3412 (project freeciv): Category:None = general Planned Release: = 2.6.0 ___ Follow-up Comment #2: It's likely that

[Freeciv-Dev] [patch #4101] Ability for bases to hide units

2013-08-21 Thread Jacob Nevins
URL: http://gna.org/patch/?4101 Summary: Ability for bases to hide units Project: Freeciv Submitted by: jtn Submitted on: Wed Aug 21 20:43:28 2013 Category: None Priority: 5 - Normal

[Freeciv-Dev] [patch #4084] Windows packages follow tag insufficiently precise

2013-08-21 Thread Jacob Nevins
Follow-up Comment #4, patch #4084 (project freeciv): That should be documented in appropriate instructions. I've updated http://www.freeciv.org/wiki/Release#Release_Candidate and also added a commented-out 'win32-S2_5' line to versions.php on the metaserver.

[Freeciv-Dev] [bug #21044] segmentation fault in freeciv-2.4.0-RC1

2013-08-21 Thread Jacob Nevins
Update of bug #21044 (project freeciv): Category:None = client Status:None = Confirmed Planned Release: = 2.4.0

[Freeciv-Dev] [bug #21044] segmentation fault in freeciv-2.4.0-RC1

2013-08-21 Thread Jacob Nevins
Follow-up Comment #2, bug #21044 (project freeciv): I'm guessing from the presence of unit_drawn_with_city_outline() in the backtrace that this was introduced by my fix for bug #20905. ___ Reply to this item at:

[Freeciv-Dev] [bug #21044] segmentation fault in freeciv-2.4.0-RC1

2013-08-21 Thread Marko Lindqvist
Update of bug #21044 (project freeciv): Status: Confirmed = In Progress Planned Release: 2.4.0 = 2.4.0-RC2, 2.5.0, 2.6.0 ___ Follow-up Comment #3: Seems like client is

[Freeciv-Dev] [bug #21044] segmentation fault in freeciv-2.4.0-RC1

2013-08-21 Thread Jacob Nevins
Update of bug #21044 (project freeciv): Assigned to:None = jtn ___ Follow-up Comment #4: Yes, it's Margrete I's Settlers (unit id = 812) entering unknown terrain. Working on a patch.

[Freeciv-Dev] [bug #21044] Client segmentation fault when another player's Settlers move out of sight

2013-08-21 Thread Jacob Nevins
Update of bug #21044 (project freeciv): Release: freeciv-2.4.0-RC1 = 2.4.0-RC1 Planned Release: 2.4.0-RC2, 2.5.0, 2.6.0 = 2.3.5, 2.4.0-RC2, 2.5.0, 2.6.0 Summary: segmentation fault in freeciv-2.4.0-RC1 = Client segmentation fault when

[Freeciv-Dev] [bug #21043] Segmentation fault in dai_manage_caravan

2013-08-21 Thread Marko Lindqvist
Follow-up Comment #1, bug #21043 (project freeciv): From the backtrace it seems that unit data is a bit inconsistent. It has been assigned to traderoute establishing or wonder building task, but it has no target city. To really understand what goes wrong we would need info about what happened to

[Freeciv-Dev] [patch #4095] Windows installer creation changes for MagickWand support

2013-08-21 Thread Jacob Nevins
Follow-up Comment #1, patch #4095 (project freeciv): Thanks. Will you commit this? It seems low-risk. It would be good to get it in the source tarball for 2.4.0 (or even RC2, as is looking likely). ___ Reply to this item at:

[Freeciv-Dev] [bug #21045] mapimg help misleading when there's no MagickWand support

2013-08-21 Thread Marko Lindqvist
URL: http://gna.org/bugs/?21045 Summary: mapimg help misleading when there's no MagickWand support Project: Freeciv Submitted by: cazfi Submitted on: Thu 22 Aug 2013 12:42:39 AM EEST Category: None

[Freeciv-Dev] [patch #4102] --without-magickwand

2013-08-21 Thread Marko Lindqvist
URL: http://gna.org/patch/?4102 Summary: --without-magickwand Project: Freeciv Submitted by: cazfi Submitted on: Thu 22 Aug 2013 12:49:40 AM EEST Category: bootstrap Priority: 5 - Normal

[Freeciv-Dev] [bug #21045] mapimg help misleading when there's no MagickWand support

2013-08-21 Thread Jacob Nevins
Follow-up Comment #1, bug #21045 (project freeciv): We introduced run-time-variable command help just so mapimg_help() could carefully constructs a list of compiled-in toolkits (IIRC), but I suppose the examples aren't conditionalised: Examples of mapdef:

[Freeciv-Dev] [patch #3412] Unit_Bribe_Cost_Pct effect

2013-08-21 Thread Sveinung Kvilhaugsvik
Follow-up Comment #3, patch #3412 (project freeciv): Thanks for the information, Marko. Removed experimental guard. Halved in value. (file #18728) ___ Additional Item Attachment: File name: unit_bribe_cost.patch Size:9 KB

[Freeciv-Dev] [patch #3412] Unit_Bribe_Cost_Pct effect

2013-08-21 Thread Marko Lindqvist
Update of patch #3412 (project freeciv): Status:None = Ready For Test Assigned to:None = cazfi ___ Reply to this item at:

[Freeciv-Dev] [bug #21046] 'ppm|ppm' is not a helpful default mapimg format on Windows

2013-08-21 Thread Jacob Nevins
URL: http://gna.org/bugs/?21046 Summary: 'ppm|ppm' is not a helpful default mapimg format on Windows Project: Freeciv Submitted by: jtn Submitted on: Wed Aug 21 23:05:25 2013 Category: None Severity: 3 -

[Freeciv-Dev] [bug #21036] Windows uninstaller not removing server?

2013-08-21 Thread Jacob Nevins
Update of bug #21036 (project freeciv): Summary: Windows unnistaller not removing server? = Windows uninstaller not removing server? ___ Reply to this item at: http://gna.org/bugs/?21036

[Freeciv-Dev] [bug #21036] Windows unnistaller not removing server?

2013-08-21 Thread Jacob Nevins
Update of bug #21036 (project freeciv): Summary: Windows unistaller not removing server = Windows unnistaller not removing server? ___ Reply to this item at: http://gna.org/bugs/?21036

[Freeciv-Dev] [bug #21035] Ocean cities do not claim ocean tiles next to land

2013-08-21 Thread Marko Lindqvist
Update of bug #21035 (project freeciv): Planned Release: 2.3.5, 2.4.1, 2.5.0, 2.6.0 = 2.3.5, 2.4.0-RC2, 2.5.0, 2.6.0 ___ Reply to this item at: http://gna.org/bugs/?21035 ___

[Freeciv-Dev] [bug #18517] unable to drag items in Target Worklist to reorder.

2013-08-21 Thread Jacob Nevins
Follow-up Comment #19, bug #18517 (project freeciv): Shall we declare this fixed, even if we never established root cause? We seem to have fixed it on Windows by care with choosing Gtk version; and we never saw it on Linux. ___ Reply to

[Freeciv-Dev] [bug #21038] Replace the gtk+ DLLs to newer version

2013-08-21 Thread Jacob Nevins
Update of bug #21038 (project freeciv): Category:client-win32 = client-gtk-2.0 ___ Follow-up Comment #1: For posterity: I had a bit set that we were deliberately using old Gtk2 to avoid some bug; but I

[Freeciv-Dev] [bug #21011] Xaw won't start if suitable font not installed

2013-08-21 Thread Jacob Nevins
Update of bug #21011 (project freeciv): Category:None = client-xaw Summary: Xaw compiles but won't start = Xaw won't start if suitable font not installed ___ Reply to this

[Freeciv-Dev] [patch #3864] Update scenario files format to 2.5 format

2013-08-21 Thread Jacob Nevins
Update of patch #3864 (project freeciv): Depends on: = patch #4099 ___ Reply to this item at: http://gna.org/patch/?3864 ___ Message sent

[Freeciv-Dev] [bug #21044] Client segmentation fault when another player's Settlers move out of sight

2013-08-21 Thread Jacob Nevins
Update of bug #21044 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_5-S2_4-S2_3-city-outline-client-crash.patch Size:0 KB

[Freeciv-Dev] [bug #21019] Segmentation fault in tile_get_known at tile.c:480

2013-08-21 Thread Marko Lindqvist
Update of bug #21019 (project freeciv): Category: freeciv-web = general Status:None = Ready For Test Planned Release: = 2.4.0-RC2, 2.5.0, 2.6.0

[Freeciv-Dev] [patch #4086] Targeted pollution/fallout cleaning

2013-08-21 Thread Marko Lindqvist
Update of patch #4086 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed