[Freeciv-Dev] [patch #4167] Spy action Sabotage City to action enablers.

2013-09-11 Thread Sveinung Kvilhaugsvik
Update of patch #4167 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #4003] Nuclear explosion art

2013-09-11 Thread Michael Johnson
Follow-up Comment #2, patch #4003 (project freeciv):

I am the author, and I release these files under the GPL license version 2

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[Freeciv-Dev] [patch #4172] Split spy action sabotage city

2013-09-11 Thread Sveinung Kvilhaugsvik
URL:
  http://gna.org/patch/?4172

 Summary: Split spy action sabotage city
 Project: Freeciv
Submitted by: sveinung
Submitted on: Wed 11 Sep 2013 03:58:20 PM GMT
Category: general
Priority: 5 - Normal
  Status: In Progress
 Privacy: Public
 Assigned to: sveinung
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

in an action that can target (but also choose to refrain from it to improve
its odds) and one that can't. Give the targeted to spy (but not diplomat) and
the other to diplomat (but not spy).

Setting to work in progress as only the gtk3 client is supported and I want to
support gtk2, qt, sdl and sdl2 as well.



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File Attachments:


---
Date: Wed 11 Sep 2013 03:58:20 PM GMT  Name:
action_targetted_sabotage_city.patch  Size: 11kB   By: sveinung

http://gna.org/patch/download.php?file_id=18968

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[Freeciv-Dev] [patch #4172] Split spy action sabotage city

2013-09-11 Thread Sveinung Kvilhaugsvik
Update of patch #4172 (project freeciv):

  Status: In Progress = Ready For Test 

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Follow-up Comment #1:

No longer a work in progress.

(file #18969)
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Additional Item Attachment:

File name: action_targetted_sabotage_city.patch Size:21 KB


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[Freeciv-Dev] [patch #4172] Split spy action sabotage city

2013-09-11 Thread Sveinung Kvilhaugsvik
Update of patch #4172 (project freeciv):

  Depends on: = patch #4169


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[Freeciv-Dev] [patch #4172] Split spy action sabotage city

2013-09-11 Thread Sveinung Kvilhaugsvik
Follow-up Comment #2, patch #4172 (project freeciv):

The last minute change from British to US spelling missed the rule sets. Fix
it.

(file #18970)
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Additional Item Attachment:

File name: action_targetted_sabotage_city.patch Size:21 KB


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[Freeciv-Dev] [bug #21105] Action enablers: Client may not be aware that an action is allowed

2013-09-11 Thread Sveinung Kvilhaugsvik
Update of bug #21105 (project freeciv):

  Depends on: = patch #4169

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Follow-up Comment #10:

Include hard coded meta knowledge. The extra testability is worth the size
increase.

The gtk3 client is still the only supported client.

(file #18971)
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Additional Item Attachment:

File name: player_meta_knowledge_1.patch  Size:20 KB


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[Freeciv-Dev] [bug #21105] Action enablers: Client may not be aware that an action is allowed

2013-09-11 Thread Sveinung Kvilhaugsvik
Update of bug #21105 (project freeciv):

Category:None = general
  Status: In Progress = Ready For Test 

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Follow-up Comment #11:

This patch is an improvement over the current situation. I'll therefore commit
it unless someone objects or a bug is discovered.

I still plan to add support for gtk2, qt, sdl and sdl2. The problem is that
GUI tool kit learning takes time. I would also prefer to find a way to mark
uncertain actions in qt, sdl and sdl2 that won't break their current look.

Meta knowledge is far from complete even when ignoring client support. See
patch #4156 for my plans.

(file #18972)
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Additional Item Attachment:

File name: player_meta_knowledge_1.patch  Size:23 KB


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[Freeciv-Dev] [patch #4156] RFC: Player meta knowledge

2013-09-11 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, patch #4156 (project freeciv):

Missing:
 * add support for gtk2, qt, sdl and sdl2
 * add more meta knowledge
 * make it possible for non programmers to contribute missing meta knowledge
 * support meta knowledge about requirements outside of requirement vectors.
 * make it possible to be more accurate (more FALSE, less uncertain) by
sacrificing some performance.

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[Freeciv-Dev] [patch #4156] RFC: Player meta knowledge

2013-09-11 Thread Sveinung Kvilhaugsvik
Follow-up Comment #2, patch #4156 (project freeciv):

 make it possible to be more accurate (more FALSE, less uncertain) by
sacrificing some performance.
To be clear: The current code in bug #21105 returns uncertain in some cases
cases where it should be able to reason about what the real answer is.
Returning uncertain is safer than giving the wrong answer as it won't surprise
the user. Some potential ways of eliminating uncertainty will cost
performance.

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[Freeciv-Dev] [patch #4172] Split spy action sabotage city

2013-09-11 Thread Sveinung Kvilhaugsvik
Update of patch #4172 (project freeciv):

  Status:  Ready For Test = In Progress

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Follow-up Comment #3:

Crashes a test game.

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[Freeciv-Dev] [bug #21120] Editor terrain/base/road icons not shown

2013-09-11 Thread Marko Lindqvist
Update of bug #21120 (project freeciv):

  Status:  Ready For Test = Fixed  
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #21092] warning: header field 'Language' still has the initial default value

2013-09-11 Thread Marko Lindqvist
Update of bug #21092 (project freeciv):

  Status:  Ready For Test = Fixed  
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #4173] Set Language 'nb' in nb.po

2013-09-11 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?4173

 Summary: Set Language 'nb' in nb.po
 Project: Freeciv
Submitted by: cazfi
Submitted on: Thu 12 Sep 2013 07:24:44 AM EEST
Category: bootstrap
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0, 2.6.0

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Details:

Set Language field in nb.po header to 'nb' from 'no'.




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File Attachments:


---
Date: Thu 12 Sep 2013 07:24:44 AM EEST  Name: NbLanguage.patch  Size: 645B  
By: cazfi

http://gna.org/patch/download.php?file_id=18973

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