[Freeciv-Dev] [patch #4332] Qt client: Remove Gtk mnemonic from two spy/diplomat actions

2013-12-09 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?4332 Summary: Qt client: Remove Gtk mnemonic from two spy/diplomat actions Project: Freeciv Submitted by: sveinung Submitted on: Mon 09 Dec 2013 11:34:33 PM GMT Category: client-qt

[Freeciv-Dev] [patch #4333] Add modpack list view to qt modpack installer

2013-12-09 Thread Marko Lindqvist
URL: http://gna.org/patch/?4333 Summary: Add modpack list view to qt modpack installer Project: Freeciv Submitted by: cazfi Submitted on: Tue 10 Dec 2013 01:44:29 AM EET Category: module installer

[Freeciv-Dev] [patch #4325] Save nations ruleset from freeciv-ruledit

2013-12-09 Thread Marko Lindqvist
Update of patch #4325 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4305] Switch from Qt4 to Qt5

2013-12-09 Thread Marko Lindqvist
Follow-up Comment #7, patch #4305 (project freeciv): Restore ability to build with Qt4 (from patch #4305) Err... This was not meant ot go in: *unofficial* patch for those who want to compile against Qt4 What it does, is *forcing* Qt4 (effectively reverting Qt4 - Qt5 change)

[Freeciv-Dev] [patch #4305] Switch from Qt4 to Qt5

2013-12-09 Thread Jacob Nevins
Follow-up Comment #8, patch #4305 (project freeciv): Err... This was not meant ot go in [...] Yes, sorry, it was a local patch I'm carrying in my git-svn repository, committed by accident and immediately reverted. ___ Reply to this item

[Freeciv-Dev] [patch #4326] Allocate array on heap rather than stack in genlist_sort()

2013-12-09 Thread Jacob Nevins
Update of patch #4326 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4327] Keep agents call list sorted on insertion rather than sorting on every removal

2013-12-09 Thread Jacob Nevins
Update of patch #4327 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #20940] freeciv-gtk2.exe causes a Stack Overflow

2013-12-09 Thread anonymous
Follow-up Comment #5, bug #20940 (project freeciv): I too was unable to reproduce this crash in a test game. But I think that is because we have been looking in the wrong direction. I do not think this crash was caused by 100 unit stacks moving, because the same crash occurs during bombard