[Freeciv-Dev] [patch #4335] Move tile_special_type to savecompat.h
Update of patch #4335 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4335 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4131] Oil Well
Update of patch #4131 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #4: People have been wanting to keep Oil Derrick gfx for Glacier/Desert Mines, so here's Oil Well patch again. This time it's ruleset (and tileset) patch only, we're no longer restricted to hardcoded number of slots for specials kind of extras. I think there's one behavior change: If terrain changes between types of which one can support Mine and the other Oil Well, extra is lost. (file #19487) ___ Additional Item Attachment: File name: OilWell-2.patchSize:15 KB ___ Reply to this item at: http://gna.org/patch/?4131 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4339] Qt modpack installer: update version number in list
Update of patch #4339 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4339 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4341] Progress bar for Qt modpack installer
URL: http://gna.org/patch/?4341 Summary: Progress bar for Qt modpack installer Project: Freeciv Submitted by: cazfi Submitted on: Wed 18 Dec 2013 11:57:46 PM EET Category: module installer Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0, 2.6.0 ___ Details: ___ File Attachments: --- Date: Wed 18 Dec 2013 11:57:46 PM EET Name: QtModpackProgress.patch Size: 6kB By: cazfi http://gna.org/patch/download.php?file_id=19488 ___ Reply to this item at: http://gna.org/patch/?4341 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4338] SDL-client: Use a static function to generate the spy/diplomat action menu entries
Follow-up Comment #3, patch #4338 (project freeciv): Should similar patch be applied to SDL2-client codebase? I uploaded (and therefore applied) the wrong patch. I was supposed to upload the patch containing the patch I uploaded applied to both clients. Attached is the same changes done for the SDL 2 client. I guess this mean they have to wait another 36 hours. (file #19489) ___ Additional Item Attachment: File name: sdl2_actions_centralize.patch Size:9 KB ___ Reply to this item at: http://gna.org/patch/?4338 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3927] Define nation-dependent colours for civ1/civ2 rulesets?
Update of patch #3927 (project freeciv): Planned Release: = 2.5.0, 2.6.0 ___ Follow-up Comment #1: Would that be more authentic? Maybe, and in any case it would make it easier to recognize nations if you play with the same ruleset a lot - colors wouldn't change from game to game. ___ Reply to this item at: http://gna.org/patch/?3927 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #3957] Remove nuke_contamination ruleset setting
Update of patch #3957 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #1: - Updated against svn (file #19490) ___ Additional Item Attachment: File name: ObsContamination-2.patch Size:10 KB ___ Reply to this item at: http://gna.org/patch/?3957 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4342] Remove unnecessary Farmland extra from civ1 ruleset
URL: http://gna.org/patch/?4342 Summary: Remove unnecessary Farmland extra from civ1 ruleset Project: Freeciv Submitted by: cazfi Submitted on: Thu 19 Dec 2013 01:36:37 AM EET Category: rulesets Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: Now that number of specials is no longer hardcoded, we can remove Farmland extra from civ1 ruleset completely. It has always been impossible to get in game, but there is user-visible effect in that it cannot be given from the editor either. ___ File Attachments: --- Date: Thu 19 Dec 2013 01:36:37 AM EET Name: Civ1FarmlandRm.patch Size: 669B By: cazfi http://gna.org/patch/download.php?file_id=19491 ___ Reply to this item at: http://gna.org/patch/?4342 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4343] Lua-5.2.3
URL: http://gna.org/patch/?4343 Summary: Lua-5.2.3 Project: Freeciv Submitted by: cazfi Submitted on: Thu 19 Dec 2013 02:14:41 AM EET Category: general Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0, 2.6.0 ___ Details: Update included copy of lua to version 5.2.3 ___ File Attachments: --- Date: Thu 19 Dec 2013 02:14:41 AM EET Name: Lua523.patch.bz2 Size: 6kB By: cazfi http://gna.org/patch/download.php?file_id=19492 ___ Reply to this item at: http://gna.org/patch/?4343 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev