[Freeciv-Dev] [bug #21603] Decompressing xz compressed saves fail
Update of bug #21603 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?21603 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21624] Non-integer upkeep factor help display doesn't work
Update of bug #21624 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_5-S2_4-help-gov-noninteger-upkeep.patch Size:0 KB ___ Reply to this item at: http://gna.org/bugs/?21624 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4486] Unit upkeep icons for upkeep 2 in supplied tilesets
Update of patch #4486 (project freeciv): Summary: Unit upkeep icons for upkeep 2 = Unit upkeep icons for upkeep 2 in supplied tilesets ___ Reply to this item at: http://gna.org/patch/?4486 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4486] Unit upkeep icons for upkeep 2
URL: http://gna.org/patch/?4486 Summary: Unit upkeep icons for upkeep 2 Project: Freeciv Submitted by: jtn Submitted on: Sun 09 Feb 2014 13:50:20 UTC Category: art Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.5.0,2.6.0 ___ Details: Even after fixing bug #21519, we are shipping at least one ruleset with upkeep 2 (multiplayer Fundamentalism food upkeep), which our current art doesn't have pictures for. Even if that ruleset turns out to be a mistake, it would be nice for our tilesets to support modpacks with this sort of upkeep (now that the code supports it: patch #3824). I'm thinking that we support sprites for 3, 4, and 5+, with numbers drawn onto slightly larger coins (etc), or something like that. Even I should be able to draw that. ___ Reply to this item at: http://gna.org/patch/?4486 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21626] science window slider
URL: http://gna.org/bugs/?21626 Summary: science window slider Project: Freeciv Submitted by: chrisk Submitted on: So 09 Feb 2014 18:46:45 CET Category: client-gtk-2.0 Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.4.2 Discussion Lock: Any Operating System: GNU/Linux Planned Release: ___ Details: Freeciv version 2.4.2 release GTK2 The arrows (left/right) for the horizontal slider in the science report window do not work. ___ Reply to this item at: http://gna.org/bugs/?21626 ___ Nachricht gesendet von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [task #7763] Windows packages for 2.3.5
Follow-up Comment #5, task #7763 (project freeciv): I've uploaded Windows installers created with build environment gnuwin32-2013-05-01 (GTK+ 2.14.10) at the usual places and one created with build environment gnuwin32-2012-08-03 (GTK+ 2.16.6) at http://download.gna.org/freeciv/packages/windows/testing/Freeciv-2.3.5-win32-gtk2(2.16.6)-setup.exe There's also still the option of a crosser based build as suggested by Marko. ___ Reply to this item at: http://gna.org/task/?7763 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [task #7763] Windows packages for 2.3.5
Follow-up Comment #6, task #7763 (project freeciv): GTK+ 2.14.10 GTK+ 2.24.10, of course ___ Reply to this item at: http://gna.org/task/?7763 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4451] AI handling of !present requirements
Update of patch #4451 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4451 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21627] In team pooled research, if the team partner's research goes negative, the display value can go to values around +65000
URL: http://gna.org/bugs/?21627 Summary: In team pooled research, if the team partner's research goes negative, the display value can go to values around +65000 Project: Freeciv Submitted by: None Submitted on: So 09 Feb 2014 19:28:02 UTC Category: client-gtk-2.0 Severity: 2 - Minor Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: 2.4.2 Discussion Lock: Any Operating System: Microsoft Windows Planned Release: ___ Details: In a game with the experimental ruleset, I had team pooled research active. Due to tech upkeep, my team partner's research output went negative, but since I had a high science output, I didn't care. A few turns later, when I checked again, it showed values above 65000(though they didn't count). Since that could easily be the negative values from before as unsigned numbers, I'm guessing that the game client somehow confused signed and unsigned data types. As written above, it's only displayed like that, it still seems to count as the negative values. ___ File Attachments: --- Date: So 09 Feb 2014 19:28:02 UTC Name: Freeciv team joined research bug.png Size: 6kB By: None http://gna.org/bugs/download.php?file_id=2 ___ Reply to this item at: http://gna.org/bugs/?21627 ___ Nachricht gesendet von/durch Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4474] Show error message about topology/tileset incompatibility
Update of patch #4474 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4474 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21627] In team pooled research, if the team partner's research goes negative, the display value can go to values around +65000
Update of bug #21627 (project freeciv): Status:None = Duplicate Assigned to:None = cazfi Open/Closed:Open = Closed ___ Follow-up Comment #1: And now when I looked through my own patches that are in the queue to be committed, I found bug #21549 that seems like duplicate of this. ___ Reply to this item at: http://gna.org/bugs/?21627 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21549] Bulbs / turn sent as unsigned
Update of bug #21549 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?21549 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21495] Airlift text parameter not used by all possible formats
Update of bug #21495 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?21495 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21623] techs lost due to tech upkeep
Update of bug #21623 (project freeciv): Status:None = Ready For Test ___ Follow-up Comment #2: Untested patch to add server setting 'techlossrestore' that is percentage of the lost tech research cost that gets restored. Special value -1 means restoring to 0. I think I got it right, though things are a bit complicated by things like tech leakage (when player is about to lose tech he knows, one more player knows the tech than when player is about to learn it) and tech cost styles where number of known techs matter. (file #20001, file #20002) ___ Additional Item Attachment: File name: TechLossRestore.patch Size:8 KB File name: TechLossRestore-S2_5.patch Size:8 KB ___ Reply to this item at: http://gna.org/bugs/?21623 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21272] freeciv-gtk2.exe caused an Access Violation while looking inside city
Follow-up Comment #19, bug #21272 (project freeciv): The standard 2.3.5 Windows package was built with a newer Gtk library (same as 2.4.x), so we might hope for this to have gone away? (There's also a version of 2.3.5 available built with the old library http://download.gna.org/freeciv/packages/windows/testing/Freeciv-2.3.5-win32-gtk2(2.16.6)-setup.exe for testing purposes.) ___ Reply to this item at: http://gna.org/bugs/?21272 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21038] Can't enter text with some CJK input methods = replace gtk+ DLLs with version 2.24.10
Follow-up Comment #10, bug #21038 (project freeciv): So: * the standard 2.3.5 Windows package http://download.gna.org/freeciv/packages/windows/Freeciv-2.3.5-win32-gtk2-setup.exe has been built with Gtk 2.24.10, so we expect input method trouble for our original reporter * there is a test 2.3.5 build with Gtk 2.16.6 http://download.gna.org/freeciv/packages/windows/testing/Freeciv-2.3.5-win32-gtk2(2.16.6)-setup.exe which should be OK wrt this symptom (as 2.3.4 was) * (2.4.2 is only available with Gtk 2.24.10, so there's no reason to hope for a fix there.) It seems pretty likely that it is the Gtk version that's significant (since the original reporter identified a specific Gtk bug), but anyone who's having this trouble could try the two 2.3.5 builds and confirm that it occurs with one but not the other, just to rule out some difference in Freeciv between 2.3.x and 2.4.x. ___ Reply to this item at: http://gna.org/bugs/?21038 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev