[Freeciv-Dev] [patch #4502] Pass the diplomat to the spesific client code when asking follow up questions

2014-02-14 Thread Sveinung Kvilhaugsvik
URL:
  http://gna.org/patch/?4502

 Summary: Pass the diplomat to the spesific client code when
asking follow up questions
 Project: Freeciv
Submitted by: sveinung
Submitted on: Fri 14 Feb 2014 10:42:39 AM UTC
Category: client
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: sveinung
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0, 2.5.0

___

Details:

All packets asking follow up questions about about diplomat action contain the
ID of the acting diplomat. It is used in the generic client code. Forward it
to the client specific code.

All this does is to change the interface and make the generic client code pass
on the diplomat. The clients keep makes no use of this information.

A solution to bug #21636 can be based on this. I assume that bug #21636 also
exists in 2.4. Would back porting this patch to the 2.4 branch as a dependency
for solving bug #21636 be acceptable or is the interface between the generic
client code and the specific client code frozen?




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[Freeciv-Dev] [patch #4502] Pass the diplomat to the spesific client code when asking follow up questions

2014-02-14 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, patch #4502 (project freeciv):

The 2.5 version.

(file #20047)
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Additional Item Attachment:

File name: 2.5_pass_the_actor_when_asking_for_details.patch Size:12 KB


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[Freeciv-Dev] [patch #4502] Pass the diplomat to the spesific client code when asking follow up questions

2014-02-14 Thread Sveinung Kvilhaugsvik
Additional Item Attachment, patch #4502 (project freeciv):

File name: pass_the_actor_when_asking_for_details.patch Size:14 KB


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[Freeciv-Dev] [bug #21636] Wrong diplomat for two stage actions when in a diplomat queue

2014-02-14 Thread Sveinung Kvilhaugsvik
Update of bug #21636 (project freeciv):

 Release:   2.6.0 = 2.6.0, 2.5.0, 2.4.2
 Planned Release: = 2.6.0, 2.5.0, 2.4.3


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[Freeciv-Dev] [patch #4502] Pass the diplomat to the spesific client code when asking follow up questions

2014-02-14 Thread anonymous
Follow-up Comment #2, patch #4502 (project freeciv):

 [on 2.4] is the interface between the generic client code and 
 the specific client code frozen?
No, that's not frozen. --jtn

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[Freeciv-Dev] [patch #4495] Let action enablers for bribing or sabotaging a unit know it must be alone at its tile

2014-02-14 Thread Sveinung Kvilhaugsvik
Update of patch #4495 (project freeciv):

Category:None = general
  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #21644] Qt 5.2's moc not detected because of version string format changes

2014-02-14 Thread Sveinung Kvilhaugsvik
Update of bug #21644 (project freeciv):

  Status:  Ready For Test = Fixed  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #21645] Writing isn't capitalized in doc/README.actions

2014-02-14 Thread Sveinung Kvilhaugsvik
Additional Item Attachment, bug #21645 (project freeciv):

File name: doc_action_enabler_example_capitalization.patch Size:0 KB


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[Freeciv-Dev] [bug #21636] Wrong diplomat for two stage actions when in a diplomat queue

2014-02-14 Thread Sveinung Kvilhaugsvik
Follow-up Comment #1, bug #21636 (project freeciv):

Is the behavior that the popup asking the player to select actions for the
next unit in the diplomat queue before questions are answered intended? If it
is intended (and still wanted) a fix can be based on patch #4502. If it isn't
intended making it wait for the follow up questions would fix this but
introduce bug #21646.

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[Freeciv-Dev] [bug #21651] The diplomat queue stops on invalid server question

2014-02-14 Thread Sveinung Kvilhaugsvik
URL:
  http://gna.org/bugs/?21651

 Summary: The diplomat queue stops on invalid server question
 Project: Freeciv
Submitted by: sveinung
Submitted on: Fri 14 Feb 2014 04:21:24 PM UTC
Category: client
Severity: 3 - Normal
Priority: 5 - Normal
  Status: In Progress
 Assigned to: sveinung
Originator Email: 
 Open/Closed: Open
 Release: 2.6.0
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.6.0

___

Details:

The generic client code validates follow up questions the server sends
regarding diplomatic actions. If the information is seen as invalid the packet
is discarded. The specific client code isn't noticed. This is one (but not the
only) thing that can cause bug #21646.

The attached patch makes the generic client code move the queue forward when
the server sends an invalid follow up question.



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File Attachments:


---
Date: Fri 14 Feb 2014 04:21:24 PM UTC  Name:
diplomat_queue_generic_client_forward.patch  Size: 3kB   By: sveinung

http://gna.org/bugs/download.php?file_id=20050

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[Freeciv-Dev] [bug #21646] The client may temporarily stop progressing in the diplomat queue

2014-02-14 Thread Sveinung Kvilhaugsvik
Update of bug #21646 (project freeciv):

  Depends on: = bugs #21651


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[Freeciv-Dev] [bug #21636] Wrong diplomat for two stage actions when in a diplomat queue

2014-02-14 Thread Marko Lindqvist
Follow-up Comment #2, bug #21636 (project freeciv):

Is there any connection to another unit type with action popups, caravans.

In any case I'd like to see diplomat  caravan actions brought together, so
that long standing limitation that same unit cannot sensibly have both
diplomat and caravan flag would be lifted (problem currently being that for
such a unit only one action popup would be presented, so there's no way to
make actions of the other kind)
Do you have any plans of this? I also assume that it would mean enabling
caravan actions via action enablers.

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[Freeciv-Dev] [bug #21410] Gen-road unit orders not loaded correctly from savefile?

2014-02-14 Thread Marko Lindqvist
Follow-up Comment #3, bug #21410 (project freeciv):

 after some checking that they always have been, of course

I think we can live with the fact that someone could have created an scenario
by manually editing savegame relying on case insensitivity. I'd say it was
never supposed to work, so in such a case bug would be in the scenario.

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[Freeciv-Dev] [bug #21654] Tutorial popup open behind the city dialog

2014-02-14 Thread Marko Lindqvist
URL:
  http://gna.org/bugs/?21654

 Summary: Tutorial popup open behind the city dialog
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 15 Feb 2014 01:05:10 AM EET
Category: rulesets
Severity: 3 - Normal
Priority: 5 - Normal
  Status: None
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 

___

Details:

Let's make a ticket about something that has always bothered me in the
tutorial scenario:

When you found your first city, and you have the default setting that city
dialog will open automatically, tutorial popup message explaining what to do
opens first, usually ending hidden behind the city dialog.

Maybe this could be fixed by delaying opening of the popup a bit once we have
signal like tick() where to do the actual popup.




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[Freeciv-Dev] [bug #21410] Gen-road unit orders not loaded correctly from savefile?

2014-02-14 Thread Marko Lindqvist
Update of bug #21410 (project freeciv):

  Status:  Ready For Test = Fixed  
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #4482] Convert experimental ruleset effects to use present = FALSE instead of nreqs

2014-02-14 Thread Marko Lindqvist
Update of patch #4482 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #4503] Effect name - type

2014-02-14 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?4503

 Summary: Effect name - type
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 15 Feb 2014 01:41:21 AM EET
Category: rulesets
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0, 2.6.0

___

Details:

It seems we had still missed those name effect fields where it was followed
by tab and not space(s). Attached patch corrects those to type too.



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File Attachments:


---
Date: Sat 15 Feb 2014 01:41:21 AM EET  Name: EffectTypeNoName.patch.bz2  Size:
7kB   By: cazfi

http://gna.org/patch/download.php?file_id=20051
---
Date: Sat 15 Feb 2014 01:41:21 AM EET  Name: EffectTypeNoName-S2_5.patch.bz2 
Size: 7kB   By: cazfi

http://gna.org/patch/download.php?file_id=20052

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[Freeciv-Dev] [patch #4492] Alignment keeping ASSEMBLE_RGB DISEMBLE_RGB

2014-02-14 Thread Marko Lindqvist
Update of patch #4492 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #4504] No artihmetics on uninitialized ww

2014-02-14 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?4504

 Summary: No artihmetics on uninitialized ww
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 15 Feb 2014 02:37:35 AM EET
Category: client-sdl
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.4.3, 2.5.0, 2.6.0

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Details:

Clang complains about artihmetics done to possibly uninitialized variable
'ww'. Checking this in more detail turns out that the result is never used
anyway, so just remove the code line.



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File Attachments:


---
Date: Sat 15 Feb 2014 02:37:35 AM EET  Name: UnusedWW.patch  Size: 2kB   By:
cazfi

http://gna.org/patch/download.php?file_id=20053
---
Date: Sat 15 Feb 2014 02:37:35 AM EET  Name: UnusedWW-S2_5.patch  Size: 1021B 
 By: cazfi

http://gna.org/patch/download.php?file_id=20054

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[Freeciv-Dev] [patch #4505] Update md5.c to upstream revision 1.13

2014-02-14 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?4505

 Summary: Update md5.c to upstream revision 1.13
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 15 Feb 2014 03:03:23 AM EET
Category: general
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0, 2.6.0

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Details:

In the hope that it would help with bug #18872 I updated md5.c to latest
version from upstream. It didn't help with our problem, but now that we have
the update it makes sense to apply it.



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File Attachments:


---
Date: Sat 15 Feb 2014 03:03:23 AM EET  Name: Md51.13.patch  Size: 4kB   By:
cazfi

http://gna.org/patch/download.php?file_id=20055

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[Freeciv-Dev] [patch #4493] Options to enable sfx and/or music

2014-02-14 Thread Marko Lindqvist
Follow-up Comment #1, patch #4493 (project freeciv):

- Updated against svn

(file #20056)
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File name: AudioOptions-2.patch   Size:7 KB


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[Freeciv-Dev] [patch #4506] Specialists3

2014-02-14 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?4506

 Summary: Specialists3
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 15 Feb 2014 03:38:37 AM EET
Category: art
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0, 2.6.0

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Details:

GriffonSpade has made third version of the specialist icons, now with both
females and males:
http://forum.freeciv.org/f/viewtopic.php?f=12t=7start=40#p1453





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File Attachments:


---
Date: Sat 15 Feb 2014 03:38:37 AM EET  Name: Specialists3.patch  Size: 960B  
By: cazfi

http://gna.org/patch/download.php?file_id=20057
---
Date: Sat 15 Feb 2014 03:38:37 AM EET  Name: specialists3.png  Size: 4kB   By:
cazfi

http://gna.org/patch/download.php?file_id=20058

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[Freeciv-Dev] [bug #21656] Tile labels not handled in copy+paste

2014-02-14 Thread Marko Lindqvist
URL:
  http://gna.org/bugs/?21656

 Summary: Tile labels not handled in copy+paste
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 15 Feb 2014 09:53:46 AM EET
Category: editor
Severity: 3 - Normal
Priority: 5 - Normal
  Status: Ready For Test
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Release: 
 Discussion Lock: Any
Operating System: None
 Planned Release: 2.4.3, 2.5.0, 2.6.0

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Details:

From bug #21655:

And strange characters appear in the tile I pasted.

That's most likely tile label which ends up uninitialized in copy+paste. Fix
attached.



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File Attachments:


---
Date: Sat 15 Feb 2014 09:53:46 AM EET  Name: CopyLabel.patch  Size: 573B   By:
cazfi

http://gna.org/bugs/download.php?file_id=20060

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[Freeciv-Dev] [bug #21655] Copy and Paste of tile in edit mode does not work properly

2014-02-14 Thread Marko Lindqvist
Follow-up Comment #1, bug #21655 (project freeciv):

I think these are two separate issues. I'm reserving this ticket for the tile
pasted to wrong coordinates issue, for which I have no explanation yet. The
strange character is bug #21656

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