Update of bug #21658 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #21126 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of patch #4507 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Update of bug #21315 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Update of bug #19909 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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Follow-up Comment #20, bug #21507 (project freeciv):
I think it's as Sveinung said in comment #13: each unit has a zone of control
(comprising all the tiles around it). Most existing usage of the term is
correctly plural because it's talking about other units' zones effect on your
unit.
So, in
Follow-up Comment #21, bug #21507 (project freeciv):
_So, in the help message This unit has no zone of control, [...] I think the
singular is appropriate. _
I would argue that since unit does not affect single cell, but all cells
around it plural is more appropriate. Since singulare can create
Update of patch #4501 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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Follow-up Comment #22, bug #21507 (project freeciv):
I like to contradict here.
First of all, it's zone, not zones. Every and each player (representing a
nation) has one zone of control, which is imposed by his units and cities. So,
neither units have their own zones of control nor has unit
Follow-up Comment #23, bug #21507 (project freeciv):
Calling whole map spanning non contiguos cells as single zone of controll
seems to be a strech. As most often there are multiple disjoint sets of cells
under controll by certain player I do not see how singular is appropriate
here. Also this is
Follow-up Comment #24, bug #21507 (project freeciv):
However, would This unit imposes no zone of control be clearer?
I think it sounds better.
All cells around unit have controll, as they are all cells, thus no zones.
You have the same problem with plural. A user that is told that a unit has
Follow-up Comment #25, bug #21507 (project freeciv):
Well whatever I give up on this semantic.
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Follow-up Comment #26, bug #21507 (project freeciv):
New version
* generated help text: has no zone of control - imposes no zone of
control as Jacob suggested
* generated help text: Specify that it imposes no zone of control on its
adjacent tiles to avoid confusion.
(file #20089)
Update of patch #4487 (project freeciv):
Depends on: = patch #4511
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http://gna.org/patch/?4487
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URL:
http://gna.org/patch/?4514
Summary: Move along the diplomat queue using
choose_action_queue_next()
Project: Freeciv
Submitted by: sveinung
Submitted on: Mon 17 Feb 2014 05:58:50 PM UTC
Category: client
Hello!
I've now added support for running Freeciv-web as a virtual server
using Vagrant to run it on VirtualBox, to make it easy to setup a
development environment for Freeciv-web.
Simply follow these steps to run a Freeciv-web server:
1. Install VirtualBox: https://www.virtualbox.org/
2.
URL:
http://gna.org/bugs/?21666
Summary: Freeciv web: Bundled vagrant script don't work
Project: Freeciv
Submitted by: sveinung
Submitted on: Mon 17 Feb 2014 09:19:47 PM UTC
Category: freeciv-web
Severity:
Follow-up Comment #1, bug #21666 (project freeciv):
It gets further (to another error) when using port 8080 in stead of port 80 of
the host machine. If it is that simple (and not something caused by a bug) a
note should be added to the README that extra privileges may be required.
Follow-up Comment #2, bug #21666 (project freeciv):
I tested Vagrant on Windows, so I guess you are running into some platform
issues on Debian. Hopefully it should be pretty easy to fix, I'll try setting
up Vagrant on Linux myself to fix them.
First of all, you are correct about port 80 is not
URL:
http://gna.org/bugs/?21667
Summary: Ruby stops Vagrant since freeciv-web-bootstrap.sh
isn't UFT-8 encoded
Project: Freeciv
Submitted by: sveinung
Submitted on: Mon 17 Feb 2014 11:24:28 PM UTC
Category: freeciv-web
Follow-up Comment #3, bug #21666 (project freeciv):
I should probably mention that this is the first time I run Vagrant so I have
no idea what its features are. So keep in mind that my assumptions may be
completely wrong.
Does running vagrant as root solve it?
Not enough space left but
setcap
Update of bug #21667 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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URL:
http://gna.org/bugs/?21668
Summary: Ferry stats not updated when unit changes type
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 18 Feb 2014 01:54:10 AM EET
Category: ai
Severity: 3 - Normal
Follow-up Comment #5, bug #21640 (project freeciv):
When at war, some extra money could help the AI to win some
battle, but extra science is more useful to win the war. I see
no reason to stop all kind of researching in this case.
Maybe, but stopping AI from trying to get results fast is
Update of patch #4503 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of patch #4511 (project freeciv):
Status: In Progress = Ready For Test
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Follow-up Comment #1:
- Save styles.ruleset from freeciv-ruledit
- Added documentation to styles.rulesets
(file
Follow-up Comment #6, bug #21640 (project freeciv):
Ok, I understand it.
Prioritizing Gold, and then Science (in stead of Luxury) in that case of on
war footing sounds good enough to me. It will fix the problem that I noticed
where AI was setting taxes to uneeded luxury, and nothing to science.
URL:
http://gna.org/patch/?4515
Summary: Option to leave phase open from adv_data_get() and
dai_plr_data_get()
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 18 Feb 2014 03:27:14 AM EET
Category: ai
Follow-up Comment #3, bug #21616 (project freeciv):
This is no longer crashing with patch #4515.
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Update of patch #4506 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
URL:
http://gna.org/patch/?4516
Summary: Start showing citizens of the given type from random
index
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 18 Feb 2014 04:25:35 AM EET
Category: client
URL:
http://gna.org/bugs/?21674
Summary: History reports not shown to players not connected
turn change time
Project: Freeciv
Submitted by: cazfi
Submitted on: Tue 18 Feb 2014 05:11:44 AM EET
Category: None
Update of patch #4504 (project freeciv):
Status: Ready For Test = Done
Assigned to:None = cazfi
Open/Closed:Open = Closed
Update of bug #21651 (project freeciv):
Status: Ready For Test = Fixed
Open/Closed:Open = Closed
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