[Freeciv-Dev] [patch #4584] Qt client: Add mnemonic support to the spy action chooser dialog.
URL: http://gna.org/patch/?4584 Summary: Qt client: Add mnemonic support to the spy action chooser dialog. Project: Freeciv Submitted by: sveinung Submitted on: Wed 05 Mar 2014 08:29:16 AM UTC Category: client-qt Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: sveinung Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: Add support for mnemonics in action UI names to make it work. ___ File Attachments: --- Date: Wed 05 Mar 2014 08:29:16 AM UTC Name: 0006-Qt-client-Add-mnemonic-support-to-the-spy-action-cho.patch Size: 9kB By: sveinung http://gna.org/patch/download.php?file_id=20267 ___ Reply to this item at: http://gna.org/patch/?4584 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4585] Gtk clients: Display an action's UI name
URL: http://gna.org/patch/?4585 Summary: Gtk clients: Display an action's UI name Project: Freeciv Submitted by: sveinung Submitted on: Wed 05 Mar 2014 08:30:24 AM UTC Category: client-gtk-3.0 Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: sveinung Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: ___ File Attachments: --- Date: Wed 05 Mar 2014 08:30:24 AM UTC Name: 0007-Gtk-clients-Get-the-text-of-the-spy-action-buttons-f.patch Size: 9kB By: sveinung http://gna.org/patch/download.php?file_id=20268 ___ Reply to this item at: http://gna.org/patch/?4585 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4585] Gtk clients: Display an action's UI name
Update of patch #4585 (project freeciv): Depends on: = patch #4584 ___ Reply to this item at: http://gna.org/patch/?4585 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4582] Story telling: Move the action UI names to the rule set
Update of patch #4582 (project freeciv): Depends on: = patch #4585 ___ Reply to this item at: http://gna.org/patch/?4582 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4586] Make the UI name of Industrial Espionage capitalized like the rest
URL: http://gna.org/patch/?4586 Summary: Make the UI name of Industrial Espionage capitalized like the rest Project: Freeciv Submitted by: sveinung Submitted on: Wed 05 Mar 2014 08:38:44 AM UTC Category: None Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: sveinung Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: ___ File Attachments: --- Date: Wed 05 Mar 2014 08:38:44 AM UTC Name: 0008-Make-capitalization-of-Industrial-Espionage-equal-to.patch Size: 941B By: sveinung http://gna.org/patch/download.php?file_id=20269 ___ Reply to this item at: http://gna.org/patch/?4586 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4578] Replace the Unbribable_Units effect
Update of patch #4578 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4578 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4587] AI: Check that a spy action isn't impossible because of action enablers
URL: http://gna.org/patch/?4587 Summary: AI: Check that a spy action isn't impossible because of action enablers Project: Freeciv Submitted by: sveinung Submitted on: Wed 05 Mar 2014 03:59:18 PM UTC Category: ai Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: sveinung Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: ___ File Attachments: --- Date: Wed 05 Mar 2014 03:59:18 PM UTC Name: 0001-AI-Check-that-a-spy-action-isn-t-impossible-because-.patch Size: 4kB By: sveinung http://gna.org/patch/download.php?file_id=20270 ___ Reply to this item at: http://gna.org/patch/?4587 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4147] Making the AI care about action enablers
Update of patch #4147 (project freeciv): Depends on: = patch #4587 ___ Reply to this item at: http://gna.org/patch/?4147 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19134] enforce real oceans
Follow-up Comment #7, bug #19134 (project freeciv): Still true in 2.4.2. Related is I can't get Earth-like continental masses out of the generators. They produce archipelagos. The random ones have a rounder island shape, the fractal one generates more crinkly shapes. But lotsa islands, nonetheless. Only if the map is large do they become continents, and really it's nothing like Earth with 6 continents + Antarctica. Like fighting amongst a world full of Australias. This may not seem important to people focused on multiplayer, who just want to kill their buddies quickly. But for a single player experiencing / guiding the growth of a civilization, it's darned annoying to have oceans and continental interiors rendered meaningless. ___ Reply to this item at: http://gna.org/bugs/?19134 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev