[Freeciv-Dev] [patch #4584] Qt client: Add mnemonic support to the spy action chooser dialog.

2014-03-05 Thread Sveinung Kvilhaugsvik
URL:
  http://gna.org/patch/?4584

 Summary: Qt client: Add mnemonic support to the spy action
chooser dialog.
 Project: Freeciv
Submitted by: sveinung
Submitted on: Wed 05 Mar 2014 08:29:16 AM UTC
Category: client-qt
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: sveinung
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

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Details:

Add support for mnemonics in action UI names to make it work.



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File Attachments:


---
Date: Wed 05 Mar 2014 08:29:16 AM UTC  Name:
0006-Qt-client-Add-mnemonic-support-to-the-spy-action-cho.patch  Size: 9kB  
By: sveinung

http://gna.org/patch/download.php?file_id=20267

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[Freeciv-Dev] [patch #4585] Gtk clients: Display an action's UI name

2014-03-05 Thread Sveinung Kvilhaugsvik
URL:
  http://gna.org/patch/?4585

 Summary: Gtk clients: Display an action's UI name
 Project: Freeciv
Submitted by: sveinung
Submitted on: Wed 05 Mar 2014 08:30:24 AM UTC
Category: client-gtk-3.0
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: sveinung
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

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File Attachments:


---
Date: Wed 05 Mar 2014 08:30:24 AM UTC  Name:
0007-Gtk-clients-Get-the-text-of-the-spy-action-buttons-f.patch  Size: 9kB  
By: sveinung

http://gna.org/patch/download.php?file_id=20268

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[Freeciv-Dev] [patch #4585] Gtk clients: Display an action's UI name

2014-03-05 Thread Sveinung Kvilhaugsvik
Update of patch #4585 (project freeciv):

  Depends on: = patch #4584


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[Freeciv-Dev] [patch #4582] Story telling: Move the action UI names to the rule set

2014-03-05 Thread Sveinung Kvilhaugsvik
Update of patch #4582 (project freeciv):

  Depends on: = patch #4585


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[Freeciv-Dev] [patch #4586] Make the UI name of Industrial Espionage capitalized like the rest

2014-03-05 Thread Sveinung Kvilhaugsvik
URL:
  http://gna.org/patch/?4586

 Summary: Make the UI name of Industrial Espionage capitalized
like the rest
 Project: Freeciv
Submitted by: sveinung
Submitted on: Wed 05 Mar 2014 08:38:44 AM UTC
Category: None
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: sveinung
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

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Details:





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---
Date: Wed 05 Mar 2014 08:38:44 AM UTC  Name:
0008-Make-capitalization-of-Industrial-Espionage-equal-to.patch  Size: 941B  
By: sveinung

http://gna.org/patch/download.php?file_id=20269

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[Freeciv-Dev] [patch #4578] Replace the Unbribable_Units effect

2014-03-05 Thread Sveinung Kvilhaugsvik
Update of patch #4578 (project freeciv):

  Status:  Ready For Test = Done   
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #4587] AI: Check that a spy action isn't impossible because of action enablers

2014-03-05 Thread Sveinung Kvilhaugsvik
URL:
  http://gna.org/patch/?4587

 Summary: AI: Check that a spy action isn't impossible because
of action enablers
 Project: Freeciv
Submitted by: sveinung
Submitted on: Wed 05 Mar 2014 03:59:18 PM UTC
Category: ai
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: sveinung
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

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---
Date: Wed 05 Mar 2014 03:59:18 PM UTC  Name:
0001-AI-Check-that-a-spy-action-isn-t-impossible-because-.patch  Size: 4kB  
By: sveinung

http://gna.org/patch/download.php?file_id=20270

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[Freeciv-Dev] [patch #4147] Making the AI care about action enablers

2014-03-05 Thread Sveinung Kvilhaugsvik
Update of patch #4147 (project freeciv):

  Depends on: = patch #4587


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[Freeciv-Dev] [bug #19134] enforce real oceans

2014-03-05 Thread Brandon J. Van Every
Follow-up Comment #7, bug #19134 (project freeciv):

Still true in 2.4.2.  Related is I can't get Earth-like continental masses out
of the generators.  They produce archipelagos.  The random ones have a rounder
island shape, the fractal one generates more crinkly shapes.  But lotsa
islands, nonetheless.  Only if the map is large do they become continents,
and really it's nothing like Earth with 6 continents + Antarctica.  Like
fighting amongst a world full of Australias.

This may not seem important to people focused on multiplayer, who just want to
kill their buddies quickly.  But for a single player experiencing / guiding
the growth of a civilization, it's darned annoying to have oceans and
continental interiors rendered meaningless.



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