[Freeciv-Dev] [bug #21779] GTK2 client disconnects when starting game on 1870 x 720 Earth map with reveal map on game start on.
Follow-up Comment #2, bug #21779 (project freeciv): Ok. freeciv-gtk2 in 2.4.2 now starts with no problems (well besides taking a very long time), but freeciv-gtk3 in 2.4.2 still has (what appears to be) the same problem. ___ Reply to this item at: http://gna.org/bugs/?21779 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21774] Pathfinding crash with 2.4.2-gtk2 Windows client
Follow-up Comment #4, bug #21774 (project freeciv): OP here with another crash - stderr has the same assertion failure. Now it happened while leaving city with a freshly created Caravan (Keyboard 'G' + mouseclick). Attaching .RPT and just before it happened - save game. (file #20304, file #20305) ___ Additional Item Attachment: File name: freeciv-gtk2.RPT Size:8 KB File name: freeciv-T0166-Y01160-auto.sav.bz2 Size:52 KB ___ Reply to this item at: http://gna.org/bugs/?21774 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21771] Missing styles.ruleset causes crash
Update of bug #21771 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?21771 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21781] When socket() for announcement socket fails, socket setup continues
Follow-up Comment #1, bug #21781 (project freeciv): I vaguely wonder if this could explain bug #18440 / bug #19840? ___ Reply to this item at: http://gna.org/bugs/?21781 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #19840] Multicast fails without active connection
Follow-up Comment #3, bug #19840 (project freeciv): See also bug #18440. ___ Reply to this item at: http://gna.org/bugs/?19840 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #18440] IP_ADD_MEMBERSHIP (225.1.1.1) failed on Windows
Follow-up Comment #6, bug #18440 (project freeciv): See also bug #19840. ___ Reply to this item at: http://gna.org/bugs/?18440 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21779] GTK2 client disconnects when starting game on 1870 x 720 Earth map with reveal map on game start on.
Follow-up Comment #3, bug #21779 (project freeciv): freeciv-gtk3 in 2.4.2 still has (what appears to be) the same problem Mm. I encountered a similar symptom with the Gtk2 client (see my forum post http://forum.freeciv.org/f/viewtopic.php?f=8t=255p=1543hilit=buffer+overflow#p1543] where the server disconnected the client with buffer overflow (which means too much data had backed up in the server's network socket because the client was slow to handle it). Perhaps you're seeing the same? (Running a separate server would show this.) Maybe the general extra sluggishness of the Gtk3 client is tipping it over the edge for you. (Perhaps we can hope for patch #4590 to have improved that?) ___ Reply to this item at: http://gna.org/bugs/?21779 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21314] Gtk3 client is very sluggish on Windows
Follow-up Comment #5, bug #21314 (project freeciv): Perhaps we might hope for patch #4590 to have improved matters? ___ Reply to this item at: http://gna.org/bugs/?21314 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21348] server/edithand.c:handle_scenario_info() looks redundant
Update of bug #21348 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?21348 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4534] Mood
Update of patch #4534 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4534 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4534] Mood
Follow-up Comment #4, patch #4534 (project freeciv): (Committed as r24653 http://svn.gna.org/viewcvs/freeciv?revision=24653view=revision.) ___ Reply to this item at: http://gna.org/patch/?4534 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21774] Pathfinding crash with 2.4.2-gtk2 Windows client
Follow-up Comment #5, bug #21774 (project freeciv): - I used keyboard G + mouse click to move (usually just one tile at a time) Oh, my bad, yes of course that can produce this backtrace. Looks that I have also a crash dump of this at /AppData/Local /CrashDumps, let me know if you want that as well. Not sure I would be able to do anything with it, TBH. After which FreeCiv automatically moved on to another unit but I recall seeing a path to the Caravel on map for the that newly selected unit. Just then it crashed on me. (Hm, I wonder if it's somehow remembering goto paths for previous units.) I've not been able to reproduce an assertion failure or crash from either of your savegames (in 2.4.2 on Linux) by moving random submarines (file #20294) or the idle caravan (file #20305) to random places. Can you identify exactly which units were involved and where they moved to? Best way is probably to Ctrl+Alt+Shift+right-click on a unit, which will put link markup into the chatline, and paste that here; and similarly Ctrl+Alt+right-click on a tile to indicate where the unit is to be moved to. ___ Reply to this item at: http://gna.org/bugs/?21774 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4599] Handicapped AI
URL: http://gna.org/patch/?4599 Summary: Handicapped AI Project: Freeciv Submitted by: cazfi Submitted on: Wed 12 Mar 2014 01:44:14 AM EET Category: ai Priority: 5 - Normal Status: Ready For Test Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: 2.6.0 ___ Details: Add AI difficulty level Handicapped. Like Cheating is same as Hard but with bonus effects in supplied rulesets, Handicapped is meant to be like Novice but with extra penalty effects in supplied rulesets. This patch adds no ruleset changes. Adjusting those will be new ticket. ___ File Attachments: --- Date: Wed 12 Mar 2014 01:44:14 AM EET Name: HandicappedAi.patch Size: 5kB By: cazfi http://gna.org/patch/download.php?file_id=20306 ___ Reply to this item at: http://gna.org/patch/?4599 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #4592] Ai level as specenum
Update of patch #4592 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/patch/?4592 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #21272] freeciv-gtk2.exe caused an Access Violation while looking inside city
Follow-up Comment #20, bug #21272 (project freeciv): There is some support to the idea that this bug has gone away with the updating of the gtk library. In the two weeks after my last post I had 6 further crashes of this sort with freeciv 2.3.4 In two weeks playing with 2.3.5 I had no crashes. LT32 has now finished. ___ Reply to this item at: http://gna.org/bugs/?21272 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev