[Freeciv-Dev] [bug #21779] GTK2 client disconnects when starting game on 1870 x 720 Earth map with reveal map on game start on.

2014-03-11 Thread John Smith
Follow-up Comment #2, bug #21779 (project freeciv):

Ok. freeciv-gtk2 in 2.4.2 now starts with no problems (well besides taking a
very long time), but freeciv-gtk3 in 2.4.2 still has (what appears to be) the
same problem.

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[Freeciv-Dev] [bug #21774] Pathfinding crash with 2.4.2-gtk2 Windows client

2014-03-11 Thread anonymous
Follow-up Comment #4, bug #21774 (project freeciv):

OP here with another crash - stderr has the same assertion failure. Now it
happened while leaving city with a freshly created Caravan (Keyboard 'G' +
mouseclick). Attaching .RPT and just before it happened - save game.

(file #20304, file #20305)
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Additional Item Attachment:

File name: freeciv-gtk2.RPT   Size:8 KB
File name: freeciv-T0166-Y01160-auto.sav.bz2 Size:52 KB


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[Freeciv-Dev] [bug #21771] Missing styles.ruleset causes crash

2014-03-11 Thread Marko Lindqvist
Update of bug #21771 (project freeciv):

  Status:  Ready For Test = Fixed  
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #21781] When socket() for announcement socket fails, socket setup continues

2014-03-11 Thread Jacob Nevins
Follow-up Comment #1, bug #21781 (project freeciv):

I vaguely wonder if this could explain bug #18440 / bug #19840?

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[Freeciv-Dev] [bug #19840] Multicast fails without active connection

2014-03-11 Thread Jacob Nevins
Follow-up Comment #3, bug #19840 (project freeciv):

See also bug #18440.

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[Freeciv-Dev] [bug #18440] IP_ADD_MEMBERSHIP (225.1.1.1) failed on Windows

2014-03-11 Thread Jacob Nevins
Follow-up Comment #6, bug #18440 (project freeciv):

See also bug #19840.

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[Freeciv-Dev] [bug #21779] GTK2 client disconnects when starting game on 1870 x 720 Earth map with reveal map on game start on.

2014-03-11 Thread Jacob Nevins
Follow-up Comment #3, bug #21779 (project freeciv):

 freeciv-gtk3 in 2.4.2 still has (what appears to be) the same 
 problem
Mm. I encountered a similar symptom with the Gtk2 client (see my forum post
http://forum.freeciv.org/f/viewtopic.php?f=8t=255p=1543hilit=buffer+overflow#p1543]
where the server disconnected the client with buffer overflow (which means
too much data had backed up in the server's network socket because the client
was slow to handle it). Perhaps you're seeing the same? (Running a separate
server would show this.)

Maybe the general extra sluggishness of the Gtk3 client is tipping it over the
edge for you. (Perhaps we can hope for patch #4590 to have improved that?)

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[Freeciv-Dev] [bug #21314] Gtk3 client is very sluggish on Windows

2014-03-11 Thread Jacob Nevins
Follow-up Comment #5, bug #21314 (project freeciv):

Perhaps we might hope for patch #4590 to have improved matters?

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[Freeciv-Dev] [bug #21348] server/edithand.c:handle_scenario_info() looks redundant

2014-03-11 Thread Marko Lindqvist
Update of bug #21348 (project freeciv):

  Status:  Ready For Test = Fixed  
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #4534] Mood

2014-03-11 Thread Marko Lindqvist
Update of patch #4534 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [patch #4534] Mood

2014-03-11 Thread Jacob Nevins
Follow-up Comment #4, patch #4534 (project freeciv):

(Committed as r24653
http://svn.gna.org/viewcvs/freeciv?revision=24653view=revision.)

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[Freeciv-Dev] [bug #21774] Pathfinding crash with 2.4.2-gtk2 Windows client

2014-03-11 Thread Jacob Nevins
Follow-up Comment #5, bug #21774 (project freeciv):

 - I used keyboard G + mouse click to move (usually just one 
 tile at a time) 
Oh, my bad, yes of course that can produce this backtrace.

 Looks that I have also a crash dump of this at /AppData/Local
 /CrashDumps, let me know if you want that as well.
Not sure I would be able to do anything with it, TBH.

 After which FreeCiv automatically moved on to another unit 
 but I recall seeing a path to the Caravel on map for the that 
 newly selected unit. Just then it crashed on me. 
(Hm, I wonder if it's somehow remembering goto paths for previous units.)

I've not been able to reproduce an assertion failure or crash from either of
your savegames (in 2.4.2 on Linux) by moving random submarines (file #20294)
or the idle caravan (file #20305) to random places.
Can you identify exactly which units were involved and where they moved to?
Best way is probably to Ctrl+Alt+Shift+right-click on a unit, which will put
link markup into the chatline, and paste that here; and similarly
Ctrl+Alt+right-click on a tile to indicate where the unit is to be moved to.

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[Freeciv-Dev] [patch #4599] Handicapped AI

2014-03-11 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?4599

 Summary: Handicapped AI
 Project: Freeciv
Submitted by: cazfi
Submitted on: Wed 12 Mar 2014 01:44:14 AM EET
Category: ai
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.6.0

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Details:

Add AI difficulty level Handicapped.

Like Cheating is same as Hard but with bonus effects in supplied rulesets,
Handicapped is meant to be like Novice but with extra penalty effects in
supplied rulesets. This patch adds no ruleset changes. Adjusting those will be
new ticket.



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File Attachments:


---
Date: Wed 12 Mar 2014 01:44:14 AM EET  Name: HandicappedAi.patch  Size: 5kB  
By: cazfi

http://gna.org/patch/download.php?file_id=20306

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[Freeciv-Dev] [patch #4592] Ai level as specenum

2014-03-11 Thread Marko Lindqvist
Update of patch #4592 (project freeciv):

  Status:  Ready For Test = Done   
 Assigned to:None = cazfi  
 Open/Closed:Open = Closed 


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[Freeciv-Dev] [bug #21272] freeciv-gtk2.exe caused an Access Violation while looking inside city

2014-03-11 Thread anonymous
Follow-up Comment #20, bug #21272 (project freeciv):

There is some support to the idea that this bug has gone away with the
updating of the gtk library.

In the two weeks after my last post I had 6 further crashes of this sort with
freeciv 2.3.4

In two weeks playing with 2.3.5 I had no crashes.

LT32 has now finished.

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