[Freeciv-Dev] [bug #21849] Unit animations not working

2014-04-11 Thread Jordi Negrevernis i Font
Follow-up Comment #3, bug #21849 (project freeciv):

S2_5 gtk2 client in Ubuntu 12.04 32 bit and everything seems normal...

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[Freeciv-Dev] [bug #21900] Segmentation fault in utype_has_flag in Freeciv-web

2014-04-11 Thread Sveinung Kvilhaugsvik
Update of bug #21900 (project freeciv):

  Status:None = In Progress
 Assigned to:None = sveinung   

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Follow-up Comment #3:

 Any help fixing this?
I'll have a look during the weekend. (I'm assuming you meant that as in could
someone fix this and not could someone help me fix this. If I'm wrong let
me know and I'll give you hints in stead)

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[Freeciv-Dev] [bug #21900] Segmentation fault in utype_has_flag in Freeciv-web

2014-04-11 Thread Andreas Rosdal
Follow-up Comment #4, bug #21900 (project freeciv):

Thanks! You understood what I meant correctly!

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[Freeciv-Dev] [bug #21849] Unit animations not working

2014-04-11 Thread David Fernandez
Follow-up Comment #4, bug #21849 (project freeciv):

Thank you for the confirmation.
Mine is 64 bits, and everything is up to date. Compiled without any extra
option.

Animations fail for me with S2_5 and TRUNK. I do not think it is related to my
client settings (I tested default ones).

Everything else look normal for me, except a leak of memory reported in bug
#21851, that I'm thinking might be related to this lack of animations.

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[Freeciv-Dev] [bug #17441] Upgrading unit level will eliminate their production

2014-04-11 Thread Marko Lindqvist
Update of bug #17441 (project freeciv):

 Planned Release: = 2.3.2, 2.4.0, 2.5.0


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[Freeciv-Dev] [bug #19539] Unused definition WORKER_FEAR_FACTOR

2014-04-11 Thread Marko Lindqvist
Update of bug #19539 (project freeciv):

 Planned Release: = 2.3.2, 2.4.0, 2.5.0


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[Freeciv-Dev] [bug #19605] Namespace conflict between finish_loading_sprites() in client-common and gui-sdl

2014-04-11 Thread Marko Lindqvist
Update of bug #19605 (project freeciv):

 Planned Release:   2.5.0 = 2.3.3, 2.4.0, 2.5.0


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[Freeciv-Dev] [patch #4651] Barbarian Leaders should accept amphibious bodyguards

2014-04-11 Thread Emmet Hikory
URL:
  http://gna.org/patch/?4651

 Summary: Barbarian Leaders should accept amphibious
bodyguards
 Project: Freeciv
Submitted by: persia
Submitted on: Sat 12 Apr 2014 07:38:44 AM JST
Category: None
Priority: 5 - Normal
  Status: None
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 

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Details:

The attached patch removes the use of is_ground_unit() from
dai_manage_barbarian_leader(), along with minor adjustments of the code to
match.  While I'm very interested in removing is_ground_unit(), and happy with
autogame results with this patch, I remain vaguely unsure of whether it
affects pirate ferries when the leader happens to be in a city, and causes the
leader to board ferries more than it should.  Other opinions welcomed.



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File Attachments:


---
Date: Sat 12 Apr 2014 07:38:44 AM JST  Name: barbarian-leader-nativity.patch 
Size: 5kB   By: persia

http://gna.org/patch/download.php?file_id=20507

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[Freeciv-Dev] [patch #3301] xz compressed tarballs

2014-04-11 Thread Marko Lindqvist
Update of patch #3301 (project freeciv):

 Planned Release: = 3.0.0  


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[Freeciv-Dev] [bug #19823] Cosmetic fixes in wipe_unit()

2014-04-11 Thread Marko Lindqvist
Update of bug #19823 (project freeciv):

 Planned Release: 2.3.3,2.4.0 = 2.3.3, 2.4.0, 2.5.0


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[Freeciv-Dev] [bug #17795] autogen --prefix=xxx fails on FreeBSD

2014-04-11 Thread Marko Lindqvist
Follow-up Comment #5, bug #17795 (project freeciv):

Is this still a problem?

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[Freeciv-Dev] [bug #21851] Possible memory leak in S2_5

2014-04-11 Thread Emmet Hikory
Follow-up Comment #4, bug #21851 (project freeciv):

I intended to debug this, so built trunk@r24754 on kubuntu 13.10, and launched
freeciv-client with `G_SLICE=debug-blocks valgrind --tool=memcheck
--leak-check=full ./client/freeciv-gtk3` as recommended at
http://stackoverflow.com/questions/16659781/memory-leaks-in-gtk-hello-world-program
.

Unfortunately, valgrind complained it had found over 1000 different problems
by the time I had made a network connection to a local server (started with
`./server/freeciv-server`), and stopped reporting issues.  None of the
referenced leaks had pathnames anywhere near the freeciv source tree (all
being libraries, and most appearing to be pango).  I was unable to get output
from the city window open event (which does seem the most memory hungry). 
Even with --leak-resolution=low, I couldn't get as far as starting the game
before 1000 errors.

Could someone try duplicating this in a different operating environment, or
provide other suggestions to identify the offending code in more detail (yes,
it seems related to city windows, because one can observe the memory increase
when opening a city window using any of the various process information tools,
but understanding precisely where in the call stack it happens can help it be
solved).

For those trying to replicate the problem, any game with a couple cities is
enough, just keep opening and closing the city until you run out of memory for
the crash, or watch memory usage using some tool to watch it grow without the
potential for swapping out your desktop environment (or having the OOM killer
miss and terminate some other process you previously thought important).  That
said, I find it easier to replicate once I have 20 cities or so (in that it
tends to happen whether I am trying to poke the bug or leave it alone).

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[Freeciv-Dev] [bug #14205] Bug with utf-8

2014-04-11 Thread Marko Lindqvist
Update of bug #14205 (project freeciv):

 Planned Release: = 2.5.0  


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[Freeciv-Dev] [patch #3359] Prefer .patch over .diff

2014-04-11 Thread Marko Lindqvist
Update of patch #3359 (project freeciv):

 Planned Release: = 2.3.3, 2.4.0, 2.5.0


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[Freeciv-Dev] [patch #2998] Update README.ruleset_experimental for S2_4 (and late S2_3) changes

2014-04-11 Thread Marko Lindqvist
Update of patch #2998 (project freeciv):

 Planned Release: 2.3.1,2.4.0 = 2.3.1, 2.4.0, 2.5.0


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[Freeciv-Dev] [patch #3420] Update doc/FAQ in time for 2.4

2014-04-11 Thread Marko Lindqvist
Update of patch #3420 (project freeciv):

 Planned Release: 2.3.3,2.4.0 = 2.3.3, 2.4.0, 2.5.0


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[Freeciv-Dev] [patch #4652] Restore S2_5 generate_packets.py assert against packet types above 255

2014-04-11 Thread Marko Lindqvist
URL:
  http://gna.org/patch/?4652

 Summary: Restore S2_5 generate_packets.py assert against
packet types above 255
 Project: Freeciv
Submitted by: cazfi
Submitted on: Sat 12 Apr 2014 05:03:53 AM EEST
Category: bootstrap
Priority: 5 - Normal
  Status: Ready For Test
 Privacy: Public
 Assigned to: None
Originator Email: 
 Open/Closed: Open
 Discussion Lock: Any
 Planned Release: 2.5.0

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Details:

When S2_5 was restored to use 8bit packet type, bug #20111 was not reverted.
This patch does it, restores generate_packets.py to assert against packet
types above 8bit value instead of 16bit one.



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File Attachments:


---
Date: Sat 12 Apr 2014 05:03:53 AM EEST  Name: S2_5-255MaxPacketType.patch 
Size: 514B   By: cazfi

http://gna.org/patch/download.php?file_id=20508

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