[Freeciv-Dev] [bug #21326] You already had a city called Helsinki. The city was renamed to Helsinki.

2014-05-12 Thread Jacob Nevins
Follow-up Comment #4, bug #21326 (project freeciv): > It allows users to have updated links, to communicate whereas > they don't have the same city names at map, and to avoid users > making voluntary wrong names when editing links (in chatline). Ah, that makes sense, thanks. That's probably wor

[Freeciv-Dev] [patch #4690] [Metaticket] Art required for 2.6

2014-05-12 Thread Marko Lindqvist
Update of patch #4690 (project freeciv): Depends on: => patch #4166 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #4690] [Metaticket] Art required for 2.6

2014-05-12 Thread Marko Lindqvist
Update of patch #4690 (project freeciv): Depends on: => patch #4509 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #4690] [Metaticket] Art required for 2.6

2014-05-12 Thread Marko Lindqvist
URL: Summary: [Metaticket] Art required for 2.6 Project: Freeciv Submitted by: cazfi Submitted on: Tue 13 May 2014 02:04:40 AM EEST Category: art Priority: 5 - Normal

[Freeciv-Dev] [bug #21593] translated server option value names

2014-05-12 Thread anonymous
Follow-up Comment #2, bug #21593 (project freeciv): Very well. In this case, the keywords shouldn't be translated in the server help. Christian ___ Reply to this item at: __

[Freeciv-Dev] [patch #3927] Define nation-dependent colours for civ1/civ2 rulesets?

2014-05-12 Thread Marko Lindqvist
Follow-up Comment #2, patch #3927 (project freeciv): Here's civ/2 color chart if we want to take compatibility to that level. The catch is that several nations use same colors as in civ/2 they could not exist in the same game. http://civilization.wikia.com/wiki/Civilization_II __

[Freeciv-Dev] [patch #2367] [citizens13] poison citizens of the city owner

2014-05-12 Thread Marko Lindqvist
Update of patch #2367 (project freeciv): Planned Release: 2.5.0 => 2.6.0 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #2366] [citizens12] convert citizens if a city is conquered

2014-05-12 Thread Marko Lindqvist
Update of patch #2366 (project freeciv): Planned Release: 2.5.0 => 2.6.0 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [patch #1936] limit the number of units with gold upkeep a city can support

2014-05-12 Thread Marko Lindqvist
Update of patch #1936 (project freeciv): Category:rulesets => general Planned Release: 2.5.0 => 2.6.0 ___ Reply to this item at:

[Freeciv-Dev] [patch #2463] remove lua access to unit.tile; use unit:tile()

2014-05-12 Thread Marko Lindqvist
Follow-up Comment #1, patch #2463 (project freeciv): Unit.tile does not exist in the code any more. (nowadays struct Unit is in common/scriptcore/tolua_game.pkg) Apparently this duplicate ticket to some already committed patch. Leaving the ticket open until documentation in wiki has been confirmed

[Freeciv-Dev] [bug #21594] readline expansion (tab completion) in server console doesn't understand player name quoting rules

2014-05-12 Thread Jacob Nevins
Follow-up Comment #3, bug #21594 (project freeciv): I think it's a bug where tab completion results in invalid syntax. In bash, if you type: $ ls fo in the presence of a filename with a space "foo bar", you get a properly $ ls foo\ bar (If you started your file 'ls "fo' you get 'ls "foo bar"

[Freeciv-Dev] [bug #21594] readline expansion (tab completion) in server console doesn't understand player name quoting rules

2014-05-12 Thread anonymous
Follow-up Comment #2, bug #21594 (project freeciv): I do.↲bash doesn't require this, why should Freeciv?↲chris ___ Reply to this item at: ___ Nachricht gesendet

[Freeciv-Dev] [patch #4378] Minimize the gold clause when exchanging technologies

2014-05-12 Thread Marko Lindqvist
Update of patch #4378 (project freeciv): Assigned to: cazfi => None ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #21593] translated server option value names

2014-05-12 Thread pepeto
Follow-up Comment #1, bug #21593 (project freeciv): I'm not sure this should be translate because clients connected to a server may use different locals. ___ Reply to this item at: _

[Freeciv-Dev] [bug #21594] readline expansion (tab completion) in server console doesn't understand player name quoting rules

2014-05-12 Thread pepeto
Follow-up Comment #1, bug #21594 (project freeciv): For the most of the commands, you must add quotation marks (example: /playercolor "Player name" #00). This doesn't look like a bug to me, it is a feature. Keeping the ticket open in case someone objects... _

[Freeciv-Dev] [bug #21326] You already had a city called Helsinki. The city was renamed to Helsinki.

2014-05-12 Thread pepeto
Update of bug #21326 (project freeciv): Category:None => general Planned Release:2.4. => 2.4.3,2.5.0,2.6.0 ___ Follow-up Comment #3: Fix attached which

[Freeciv-Dev] [bug #21326] You already had a city called Helsinki. The city was renamed to Helsinki.

2014-05-12 Thread pepeto
Update of bug #21326 (project freeciv): Status:None => Ready For Test Planned Release: => 2.4. ___ Reply to this item at:

[Freeciv-Dev] [patch #4657] Make darkness sprites in supplied tilesets compatible with darkness_layer>0?

2014-05-12 Thread Marko Lindqvist
Update of patch #4657 (project freeciv): Planned Release: 2.5.0,2.6.0 => 2.5.0-beta1, 2.6.0 ___ Reply to this item at: ___ Message sen

[Freeciv-Dev] [bug #22029] atexit() handling for sounds injected many times

2014-05-12 Thread Marko Lindqvist
Update of bug #22029 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [bug #21326] You already had a city called Helsinki. The city was renamed to Helsinki.

2014-05-12 Thread pepeto
Update of bug #21326 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #20045] assertion failed with civ2civ3 over S2_4

2014-05-12 Thread pepeto
Follow-up Comment #18, bug #20045 (project freeciv): It could be also something like bug #21899 if units were bounced for any reason. ___ Reply to this item at: _

[Freeciv-Dev] [bug #20722] [metaticket] S2_4 unit transport issues

2014-05-12 Thread pepeto
Update of bug #20722 (project freeciv): Depends on: => bugs #21899 ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #20726] Units in allied transport already when treaty made not shown

2014-05-12 Thread pepeto
Follow-up Comment #2, bug #20726 (project freeciv): I fail to reproduce. Is it still reproducible for you? ___ Reply to this item at: ___ Message sent via/by Gn

[Freeciv-Dev] [bug #20789] "Conquering unit is not allied to current city owner"

2014-05-12 Thread pepeto
Update of bug #20789 (project freeciv): Category:None => general Status:None => Ready For Test Assigned to:None => pepeto Planned Release:

[Freeciv-Dev] [bug #22026] is_native_move(): missing "break" in switch statement

2014-05-12 Thread pepeto
Update of bug #22026 (project freeciv): Assigned to:None => pepeto ___ Reply to this item at: ___ Message sent

[Freeciv-Dev] [bug #22022] Impossible to load to transport using path finding

2014-05-12 Thread pepeto
Update of bug #22022 (project freeciv): Status: Ready For Test => Wont Fix Open/Closed:Open => Closed ___ Follow-up Comment #5: This has been fixed

[Freeciv-Dev] [patch #3901] Rewrite get_MC callbacks for complex nativity

2014-05-12 Thread pepeto
Update of patch #3901 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #21871] Pathfinding handles pontoon bridges poorly

2014-05-12 Thread pepeto
Follow-up Comment #4, bug #21871 (project freeciv): New version of the patch: remove unnecessary check for unit_owner() = param->owner (duplicate of pplayers_allied()). (file #20728) ___ Additional Item Attachment: File name: S2_5-improve

[Freeciv-Dev] [bug #21553] "Island-based" generator memory leak

2014-05-12 Thread pepeto
Update of bug #21553 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at: