[Freeciv-Dev] [patch #4842] Scenario earth-160x90: Updated starting positions

2014-07-03 Thread David Fernandez
Follow-up Comment #2, patch #4842 (project freeciv): I guess it is better to keep all settings, in order to keep it similar to rest of scenarios. New patch where I only changed the settings related to the starting positions: num of players 30, max players 38, and one initial settler (the way I

[Freeciv-Dev] [patch #4842] Scenario earth-160x90: Updated starting positions

2014-07-03 Thread Marko Lindqvist
Update of patch #4842 (project freeciv): Status:None = Ready For Test Assigned to:None = cazfi Planned Release: = 2.5.0, 2.6.0

[Freeciv-Dev] [patch #4825] Ruledit automake variables _XXXFLAGS - _xxxflags

2014-07-03 Thread Marko Lindqvist
Update of patch #4825 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4883] players_iterate() optimize

2014-07-03 Thread Marko Lindqvist
Update of patch #4883 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #22266] Crosser build of freeciv-mp-cli fails

2014-07-03 Thread Marko Lindqvist
URL: http://gna.org/bugs/?22266 Summary: Crosser build of freeciv-mp-cli fails Project: Freeciv Submitted by: cazfi Submitted on: Fri 04 Jul 2014 01:20:29 AM EEST Category: bootstrap Severity: 3 - Normal

[Freeciv-Dev] [bug #22266] Crosser build of freeciv-mp-cli fails

2014-07-03 Thread Marko Lindqvist
Update of bug #22266 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #1: Patch. Add -lintl to UTILITY_LIBS when we notice that we need it (we already checked that, but

[Freeciv-Dev] [bug #22245] Assert 'state1-turns_left == state2-turns_left' failed

2014-07-03 Thread Jacob Nevins
Update of bug #22245 (project freeciv): Planned Release: = 2.5.0, 2.6.0 ___ Reply to this item at: http://gna.org/bugs/?22245 ___ Message sent

[Freeciv-Dev] [bug #22197] Some errors in beta0 of freeciv2.5

2014-07-03 Thread Jacob Nevins
Update of bug #22197 (project freeciv): Planned Release: = 2.5.0, 2.6.0 ___ Reply to this item at: http://gna.org/bugs/?22197 ___ Message sent

[Freeciv-Dev] [bug #22184] Windows installer has translations from freeciv domain only

2014-07-03 Thread Jacob Nevins
Update of bug #22184 (project freeciv): Planned Release: = 2.5.0, 2.6.0 ___ Reply to this item at: http://gna.org/bugs/?22184 ___ Message sent

[Freeciv-Dev] [bug #22180] Server crashes after first turn in a new game.

2014-07-03 Thread Jacob Nevins
Update of bug #22180 (project freeciv): Planned Release: = 2.6.0 ___ Reply to this item at: http://gna.org/bugs/?22180 ___ Message sent

[Freeciv-Dev] [bug #22168] Gtk usage from modpack installer downloader thread

2014-07-03 Thread Jacob Nevins
Update of bug #22168 (project freeciv): Planned Release: = 2.5.0, 2.6.0 ___ Reply to this item at: http://gna.org/bugs/?22168 ___ Message sent

[Freeciv-Dev] [bug #22160] Lua give_technology can't avoid possibility of tech loss

2014-07-03 Thread Jacob Nevins
Update of bug #22160 (project freeciv): Planned Release: = 2.6.0 ___ Reply to this item at: http://gna.org/bugs/?22160 ___ Message sent

[Freeciv-Dev] [bug #21809] in map_init_topology() [map.c::312]: assertion 'MAP_WIDTH = MAP_MAX_LINEAR_SIZE' failed.

2014-07-03 Thread Jacob Nevins
Follow-up Comment #1, bug #21809 (project freeciv): Another report of bug #19429? ___ Reply to this item at: http://gna.org/bugs/?21809 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [bug #19429] Assertion failures at start with 350x350 isometric map

2014-07-03 Thread Jacob Nevins
Follow-up Comment #5, bug #19429 (project freeciv): See also bug #21809. ___ Reply to this item at: http://gna.org/bugs/?19429 ___ Message sent via/by Gna! http://gna.org/

[Freeciv-Dev] [patch #4882] check_macros.sh to check .cpp files

2014-07-03 Thread Marko Lindqvist
Update of patch #4882 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4899] Remove is_native_terrain() function

2014-07-03 Thread Emmet Hikory
URL: http://gna.org/patch/?4899 Summary: Remove is_native_terrain() function Project: Freeciv Submitted by: persia Submitted on: Fri 04 Jul 2014 09:24:00 AM JST Category: general Priority: 5 - Normal

[Freeciv-Dev] [bug #22260] tech_want never zeroed (not even initialized)

2014-07-03 Thread Marko Lindqvist
Update of bug #22260 (project freeciv): Status: In Progress = Ready For Test ___ Follow-up Comment #6: it's probably safer to apply this patch for now Ok, I'll test this implementation for

[Freeciv-Dev] [bug #22168] Gtk usage from modpack installer downloader thread

2014-07-03 Thread Marko Lindqvist
Update of bug #22168 (project freeciv): Planned Release:2.5.0, 2.6.0 = 2.4.3, 2.5.0, 2.6.0 ___ Reply to this item at: http://gna.org/bugs/?22168 ___ Message sent

[Freeciv-Dev] [bug #22245] Assert 'state1-turns_left == state2-turns_left' failed

2014-07-03 Thread Marko Lindqvist
Update of bug #22245 (project freeciv): Planned Release:2.5.0, 2.6.0 = 2.4.3, 2.5.0, 2.6.0 ___ Reply to this item at: http://gna.org/bugs/?22245 ___ Message sent

[Freeciv-Dev] [patch #4900] Make three attempts of map generation

2014-07-03 Thread Marko Lindqvist
URL: http://gna.org/patch/?4900 Summary: Make three attempts of map generation Project: Freeciv Submitted by: cazfi Submitted on: Fri 04 Jul 2014 04:12:07 AM EEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #4900] Make three attempts of map generation

2014-07-03 Thread Marko Lindqvist
Follow-up Comment #1, patch #4900 (project freeciv): - Corrected round count in log message (file #21264) ___ Additional Item Attachment: File name: 3Attempts-2.patch Size:1 KB

[Freeciv-Dev] [bug #22245] Assert 'state1-turns_left == state2-turns_left' failed

2014-07-03 Thread Marko Lindqvist
Follow-up Comment #4, bug #22245 (project freeciv): A bit hackish fix - assume that it's such an just started cease-fire if current turn is first_contact_turn. I think cleaner solution would include additional field to diplstate, and that's far too much memory in games with a lot of players

[Freeciv-Dev] [bug #22267] Wrong modpack installer with sdl-client

2014-07-03 Thread Marko Lindqvist
URL: http://gna.org/bugs/?22267 Summary: Wrong modpack installer with sdl-client Project: Freeciv Submitted by: cazfi Submitted on: Fri 04 Jul 2014 04:50:55 AM EEST Category: general Severity: 3 - Normal

[Freeciv-Dev] [bug #22180] Server crashes after first turn in a new game.

2014-07-03 Thread Marko Lindqvist
Follow-up Comment #26, bug #22180 (project freeciv): Uh, that freeciv-web patch makes 1 to be returned as trait value for such broken players. That's certainly going to make such player, if ever under AI control, to behave strangely. Returning TRAIT_DEFAULT_VALUE (50) would make much more sense.

[Freeciv-Dev] [bug #22184] Windows installer has translations from freeciv domain only

2014-07-03 Thread Marko Lindqvist
Update of bug #22184 (project freeciv): Category:None = general Status:None = Ready For Test ___ Follow-up Comment #1: Problem confirmed.

[Freeciv-Dev] [patch #4901] Civ1 building help to list protection from disasters

2014-07-03 Thread Marko Lindqvist
URL: http://gna.org/patch/?4901 Summary: Civ1 building help to list protection from disasters Project: Freeciv Submitted by: cazfi Submitted on: Fri 04 Jul 2014 05:35:12 AM EEST Category: rulesets

[Freeciv-Dev] [patch #4847] Veterancy level Superb to alien ruleset

2014-07-03 Thread Marko Lindqvist
Follow-up Comment #3, patch #4847 (project freeciv): - Correct veterancy level name in documentation (file #21269) ___ Additional Item Attachment: File name: GladiatorsSuperbLvl-4.patchSize:3 KB