[Freeciv-Dev] [patch #4879] Mark redundant buildings in sdl-client

2014-07-07 Thread Jacob Nevins
Update of patch #4879 (project freeciv): Category: client-sdl = client-sdl2 ___ Reply to this item at: http://gna.org/patch/?4879 ___ Message sent

[Freeciv-Dev] [patch #4879] Mark redundant buildings in sdl2-client

2014-07-07 Thread Jacob Nevins
Update of patch #4879 (project freeciv): Summary: Mark redundant buildings in sdl-client = Mark redundant buildings in sdl2-client ___ Reply to this item at: http://gna.org/patch/?4879

[Freeciv-Dev] [bug #22244] Illegal trade route Active setting counterintuitive; document this

2014-07-07 Thread Jacob Nevins
Update of bug #22244 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4905] Document that ruleset flag descriptions are optional

2014-07-07 Thread Jacob Nevins
Update of patch #4905 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22272] Last (16th) user flag overlaps with role range (= assertion failure)

2014-07-07 Thread Jacob Nevins
Update of bug #22272 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22287] Calculated advance costs written into ruleset

2014-07-07 Thread pepeto
Update of bug #22287 (project freeciv): Assigned to:None = pepeto ___ Reply to this item at: http://gna.org/bugs/?22287 ___ Message posté

[Freeciv-Dev] [bug #22281] Help should show Courthouse has no effect in presence of Palace

2014-07-07 Thread anonymous
Follow-up Comment #5, bug #22281 (project freeciv): Thanks! On reflection, a Courthouse is indeed redundant (according to the dictionary meaning of the word) in the presence of a Palace. I'm ok though if the city production UI doesn't tell me that.

[Freeciv-Dev] [bug #22262] Autosettlers ignore NoBonus road move mode

2014-07-07 Thread Marko Lindqvist
Update of bug #22262 (project freeciv): Status: Ready For Test = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #22289] Autosettlers road speed bonus assumes fragments == 3

2014-07-07 Thread Marko Lindqvist
URL: http://gna.org/bugs/?22289 Summary: Autosettlers road speed bonus assumes fragments == 3 Project: Freeciv Submitted by: cazfi Submitted on: Mon 07 Jul 2014 10:06:33 PM EEST Category: ai Severity: 3 -

[Freeciv-Dev] [patch #4907] Building flags not documented

2014-07-07 Thread Jacob Nevins
Update of patch #4907 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22276] city_build_free_buildings() doesn't send great wonder info as intended

2014-07-07 Thread Jacob Nevins
Update of bug #22276 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22277] raze_city() can try to remove improvement twice

2014-07-07 Thread Jacob Nevins
Update of bug #22277 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22278] gameloss_style=Barbarians savepalace noise

2014-07-07 Thread Jacob Nevins
Update of bug #22278 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #22271] If we lose the first city, there is no palace in the second city.

2014-07-07 Thread Jacob Nevins
Update of bug #22271 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #4912] Server wants us to remove unit id xxxx, but we don't know about this unit!

2014-07-07 Thread Marko Lindqvist
URL: http://gna.org/patch/?4912 Summary: Server wants us to remove unit id , but we don't know about this unit! Project: Freeciv Submitted by: cazfi Submitted on: Mon 07 Jul 2014 10:28:47 PM EEST Category: None

[Freeciv-Dev] [patch #4901] Civ1 building help to list protection from disasters

2014-07-07 Thread Marko Lindqvist
Update of patch #4901 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #22290] Civ1 River has removed move_mode NoBonus

2014-07-07 Thread Marko Lindqvist
URL: http://gna.org/bugs/?22290 Summary: Civ1 River has removed move_mode NoBonus Project: Freeciv Submitted by: cazfi Submitted on: Mon 07 Jul 2014 10:46:06 PM EEST Category: rulesets Severity: 3 - Normal

[Freeciv-Dev] [bug #22290] Civ1 River has removed move_mode NoBonus

2014-07-07 Thread Marko Lindqvist
Follow-up Comment #1, bug #22290 (project freeciv): - Fix same problem with Alien ruleset tunnel (file #21316) ___ Additional Item Attachment: File name: RiverNoBonus-2.patch Size:0 KB

[Freeciv-Dev] [bug #22245] Assert 'state1-turns_left == state2-turns_left' failed

2014-07-07 Thread Marko Lindqvist
Update of bug #22245 (project freeciv): Category:None = general Status:None = Fixed Assigned to:None = cazfi Open/Closed:

[Freeciv-Dev] [bug #22267] Wrong modpack installer with sdl-client

2014-07-07 Thread Marko Lindqvist
Follow-up Comment #1, bug #22267 (project freeciv): - Corrected modpack installer shortcut for sdl-client installation (file #21317) ___ Additional Item Attachment: File name: Gtk2DefaultFcmp-2.patchSize:3 KB

[Freeciv-Dev] [patch #4896] Document AI callback API changes in 2.6

2014-07-07 Thread Marko Lindqvist
Update of patch #4896 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #22291] Unit convert time doesn't appear in help

2014-07-07 Thread Jacob Nevins
URL: http://gna.org/bugs/?22291 Summary: Unit convert time doesn't appear in help Project: Freeciv Submitted by: jtn Submitted on: Mon 07 Jul 2014 22:13:35 BST Category: None Severity: 3 - Normal

[Freeciv-Dev] [bug #22168] Gtk usage from modpack installer downloader thread

2014-07-07 Thread Marko Lindqvist
Follow-up Comment #1, bug #22168 (project freeciv): Fix attached. I'm interested to see if this fixes gtk3 version's havit of constantly crash on Windows (at least crosser builds) (file #21318, file #21319) ___ Additional Item Attachment:

[Freeciv-Dev] [bug #22168] Gtk usage from modpack installer downloader thread

2014-07-07 Thread Marko Lindqvist
Update of bug #22168 (project freeciv): Status:None = Ready For Test ___ Reply to this item at: http://gna.org/bugs/?22168 ___ Message sent

[Freeciv-Dev] [bug #22292] civ2civ3: en_GB building names

2014-07-07 Thread Jacob Nevins
URL: http://gna.org/bugs/?22292 Summary: civ2civ3: en_GB building names Project: Freeciv Submitted by: jtn Submitted on: Mon 07 Jul 2014 22:49:00 BST Category: rulesets Severity: 2 - Minor

[Freeciv-Dev] [bug #22293] Israelis: female Kibbutznik could be Kibbutznikyot?

2014-07-07 Thread Jacob Nevins
URL: http://gna.org/bugs/?22293 Summary: Israelis: female Kibbutznik could be Kibbutznikyot? Project: Freeciv Submitted by: jtn Submitted on: Mon 07 Jul 2014 23:21:59 BST Category: rulesets Severity: 2 -

[Freeciv-Dev] [bug #22294] 2.5 typos

2014-07-07 Thread Jacob Nevins
URL: http://gna.org/bugs/?22294 Summary: 2.5 typos Project: Freeciv Submitted by: jtn Submitted on: Mon 07 Jul 2014 23:28:27 BST Category: None Severity: 3 - Normal Priority: 5 - Normal

[Freeciv-Dev] [bug #22294] 2.5 typos, etc

2014-07-07 Thread Jacob Nevins
Update of bug #22294 (project freeciv): Summary: 2.5 typos = 2.5 typos, etc ___ Reply to this item at: http://gna.org/bugs/?22294 ___ Message sent

[Freeciv-Dev] [patch #4914] Show ruleset description at server console

2014-07-07 Thread Marko Lindqvist
URL: http://gna.org/patch/?4914 Summary: Show ruleset description at server console Project: Freeciv Submitted by: cazfi Submitted on: Tue 08 Jul 2014 02:11:49 AM EEST Category: general Priority: 5 -

[Freeciv-Dev] [patch #4656] Generic extras version of adjacent unit activity check

2014-07-07 Thread Marko Lindqvist
Update of patch #4656 (project freeciv): Assigned to: cazfi = None ___ Reply to this item at: http://gna.org/patch/?4656 ___ Message sent

[Freeciv-Dev] [patch #4459] Requirement range Traderoutes

2014-07-07 Thread Marko Lindqvist
Follow-up Comment #2, patch #4459 (project freeciv): Like with any requirements, server should use correct information. It's largely ruleset author's responsibility to design ruleset so that client's imperfect knowledge does not cause bad usability - giving happiness penalty based on trade

[Freeciv-Dev] [bug #22292] civ2civ3: en_GB building names

2014-07-07 Thread Jacob Nevins
Update of bug #22292 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_5-civ2civ3-engb.patch Size:0 KB

[Freeciv-Dev] [bug #22291] Unit convert time doesn't appear in help

2014-07-07 Thread Jacob Nevins
Update of bug #22291 (project freeciv): Status: In Progress = Ready For Test ___ Additional Item Attachment: File name: trunk-S2_5-help-convert-time.patch Size:1 KB

[Freeciv-Dev] [patch #4915] Capabilities check for xml-secfiles

2014-07-07 Thread Marko Lindqvist
URL: http://gna.org/patch/?4915 Summary: Capabilities check for xml-secfiles Project: Freeciv Submitted by: cazfi Submitted on: Tue 08 Jul 2014 03:02:28 AM EEST Category: general Priority: 5 - Normal

[Freeciv-Dev] [patch #4884] Loading of simple xml-file

2014-07-07 Thread Marko Lindqvist
Update of patch #4884 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4864] Distance-based calculation for meeting charges

2014-07-07 Thread Emmet Hikory
Update of patch #4864 (project freeciv): Open/Closed: Closed = Open Planned Release:2.5.0, 2.6.0 = 2.4.3, 2.5.0, 2.6.0 ___ Follow-up Comment #4: The simple fix

[Freeciv-Dev] [patch #4899] Remove is_native_terrain() function

2014-07-07 Thread Emmet Hikory
Update of patch #4899 (project freeciv): Status: Ready For Test = Done Open/Closed:Open = Closed ___ Follow-up Comment #1: Missed the commit

[Freeciv-Dev] [bug #22079] AI settler doesn't consider base defense bonus when picking city spot

2014-07-07 Thread Emmet Hikory
Follow-up Comment #3, bug #22079 (project freeciv): I don't really understand the comment: do you mean that when passing vtile to player_can_build_extra(), is_req_active() is considering tile_city(vtile), which does not return vcity? If so, yes, this would break the logic. Is there a best way