URL:
http://gna.org/bugs/?22399
Summary: Negative tech want for building effect
Project: Freeciv
Submitted by: cazfi
Submitted on: Mon 28 Jul 2014 09:19:12 AM EEST
Category: ai
Severity: 3 - Normal
Update of patch #4986 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
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URL:
http://gna.org/patch/?4995
Summary: Make the source tile limit on spy actions a hard
action enabler requirement
Project: Freeciv
Submitted by: sveinung
Submitted on: Mon 28 Jul 2014 11:04:32 AM UTC
Category: None
URL:
http://gna.org/bugs/?22400
Summary: Stealing random and future tech don't work
Project: Freeciv
Submitted by: sveinung
Submitted on: Mon 28 Jul 2014 12:08:40 PM UTC
Category: None
Severity: 3 - Normal
Update of patch #4992 (project freeciv):
Status: Ready For Test = In Progress
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Follow-up Comment #1:
Unfortunately, this interacts really badly with advance help. While the
information provided
Follow-up Comment #2, patch #4995 (project freeciv):
more generalised tools to parse requirements, these may end up
being exposed to the user in one way or another.
Thought you didn't use word tool in that sense, how is freeciv-ruledit
supposed to handle this? As it iterates through
Follow-up Comment #3, patch #4995 (project freeciv):
On reflection, I'm not sure that my use of tool is semantically ideal there.
Perhaps faculties or facilities would have been better. Generally
speaking, I believe a tool to be anything that when used, eases a task, but I
suspect narrower
URL:
http://gna.org/bugs/?22401
Summary: Freeciv ruledit stores appended requirements to
action enablers
Project: Freeciv
Submitted by: sveinung
Submitted on: Mon 28 Jul 2014 05:24:06 PM UTC
Category: None
Update of bug #22401 (project freeciv):
Status: In Progress = Ready For Test
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Follow-up Comment #1:
Only append requirements to action enablers when loading the rules to play.
(file #21582)
URL:
http://gna.org/bugs/?22402
Summary: Unable to build some wonders, eg. Great Wall
Project: Freeciv
Submitted by: andreasr
Submitted on: Mon 28 Jul 2014 06:07:18 PM UTC
Category: general
Severity: 4 -
Update of patch #4830 (project freeciv):
Status: In Progress = Ready For Test
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Follow-up Comment #28:
- Send player's real multipliers info only when INFO_FULL sent
- Removed multipliers from
Follow-up Comment #29, patch #4830 (project freeciv):
In multipliers.c: do multipliers, multiplier_count, and multiplier_used need
the static keyword? I had thought this was necessary for persistent
variables defined at file scope.
In handle_ruleset_multiplier(), is there a reason to use
Follow-up Comment #6, patch #4995 (project freeciv):
On English: have no worries. If your meaning is clear, that is sufficient.
If my meaning is unclear, feel free to ask for clarification (I use English as
my primary language, but do not claim that my usage matches any accepted
norms).
If
Update of patch #4989 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
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Update of patch #4885 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
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Update of patch #4990 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
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Update of patch #4993 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
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Update of patch #4991 (project freeciv):
Status: Ready For Test = Done
Open/Closed:Open = Closed
___
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