[Freeciv-Dev] [patch #5683] Lua-5.3.0-rc4

2015-01-06 Thread Marko Lindqvist
URL: Summary: Lua-5.3.0-rc4 Project: Freeciv Submitted by: cazfi Submitted on: Wed 07 Jan 2015 09:30:03 AM EET Category: general Priority: 5 - Normal Status: R

[Freeciv-Dev] [bug #23067] "Cannot set parent, new parent is in different thread"

2015-01-06 Thread Marko Lindqvist
Update of bug #23067 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [bug #23152] Qt modpack installer does not start

2015-01-06 Thread Marko Lindqvist
URL: Summary: Qt modpack installer does not start Project: Freeciv Submitted by: cazfi Submitted on: Wed 07 Jan 2015 09:16:11 AM EET Category: module installer Severity: 3 - Nor

[Freeciv-Dev] [patch #5592] civ2civ3: adjust Federation and Fundamentalism govs

2015-01-06 Thread David Fernandez
Follow-up Comment #3, patch #5592 (project freeciv): A side effect of this patch seems to be that Fundamentalism is now the favourite governemnt of the AI in most of my tests. Some AIs still use Democracy, but most of the other governments, like communism and federation, are rarely used by the AI

[Freeciv-Dev] [bug #22621] civ2civ3: reconsider bonus to movement by government

2015-01-06 Thread David Fernandez
Follow-up Comment #12, bug #22621 (project freeciv): After some tests with this patch, I think it is not going to be worth to change from Depostism to Tribal in most situations. In the future it might need another boost. However, I'm glad we removed the bonus to movement that made it easier to ru

[Freeciv-Dev] [bug #23150] Autosettlers can cause "You must declare war" message

2015-01-06 Thread Jacob Nevins
URL: Summary: Autosettlers can cause "You must declare war" message Project: Freeciv Submitted by: jtn Submitted on: Tue 06 Jan 2015 23:48:22 UTC Category: None Severity: 3 - No

[Freeciv-Dev] [patch #5544] civ2civ3: backport changes from trunk to S2_5

2015-01-06 Thread Marko Lindqvist
Update of patch #5544 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #23146] Messages sent to threaded AI when it's not active (memory leak)

2015-01-06 Thread Marko Lindqvist
Update of bug #23146 (project freeciv): Status: Ready For Test => Fixed Assigned to:None => cazfi Open/Closed:Open => Closed _

[Freeciv-Dev] [patch #3505] Civ2: No upkeep for fanatics under Fundamentalism

2015-01-06 Thread Marko Lindqvist
Update of patch #3505 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed

[Freeciv-Dev] [bug #23030] Ghost nuclear unit left in enemy city after explosion

2015-01-06 Thread pepeto
Update of bug #23030 (project freeciv): Status: In Progress => Ready For Test ___ Follow-up Comment #4: First version of the fix ready for testing... (file #23420, file #23421) _

[Freeciv-Dev] [patch #5667] Only cache a unit types ability to do action with a unit actor

2015-01-06 Thread Sveinung Kvilhaugsvik
Update of patch #5667 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5661] Clean up: Centralize the bonus reduction of Enter Marketplace.

2015-01-06 Thread Sveinung Kvilhaugsvik
Update of patch #5661 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5666] handle_unit_get_actions(): a possible action has a unit as the actor.

2015-01-06 Thread Sveinung Kvilhaugsvik
Update of patch #5666 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5665] Client: Check received unit actions using action_prob_possible()

2015-01-06 Thread Sveinung Kvilhaugsvik
Update of patch #5665 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5662] Be precise about plural form when talking about actor and target kind.

2015-01-06 Thread Sveinung Kvilhaugsvik
Update of patch #5662 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5678] "Prevent New Cities" scenario property

2015-01-06 Thread Jacob Nevins
Follow-up Comment #3, patch #5678 (project freeciv): > I would still want this patch to go in with its current design. > Are you against that? No, for the reasons you give. ___ Reply to this item at: __

[Freeciv-Dev] [patch #5682] Clean out value=0 effects from civ2civ3

2015-01-06 Thread Marko Lindqvist
URL: Summary: Clean out value=0 effects from civ2civ3 Project: Freeciv Submitted by: cazfi Submitted on: Tue 06 Jan 2015 11:42:28 AM EET Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [bug #23093] Segmentation fault in generate_players loading earth-160x90-v2.sav

2015-01-06 Thread pepeto
Update of bug #23093 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #23136] Trunk "Did not find a cm solution in 25000 iterations" a lot

2015-01-06 Thread Marko Lindqvist
Follow-up Comment #3, bug #23136 (project freeciv): It should also be noted that while the cutoff limit is there to avoid excessive CPU usage, cm functions do not rank high in CPU usage in profiling. Adjustments of the limit should not have big impact on overall performance. _

[Freeciv-Dev] [bug #22692] Show patrol return path

2015-01-06 Thread pepeto
Update of bug #22692 (project freeciv): Planned Release: 2.6.0 => 3.0.0 ___ Reply to this item at: ___ Message post

[Freeciv-Dev] [patch #5233] Client goto turn number

2015-01-06 Thread pepeto
Update of patch #5233 (project freeciv): Planned Release: 2.6.0 => 3.0.0 ___ Reply to this item at: ___ Message pos

[Freeciv-Dev] [patch #5649] Cm result with aborting information

2015-01-06 Thread Marko Lindqvist
Update of patch #5649 (project freeciv): Status: Ready For Test => Done Assigned to:None => cazfi Open/Closed:Open => Closed