Re: [Freeciv-Dev] Fullmoon build results

2015-01-09 Thread Jacob Nevins
Marko Lindqvist writes: On 3 January 2015 at 08:39, Marko Lindqvist cazf...@gmail.com wrote: Have you made clean since lua-5.2 - lua-5.3 update? [...] This probably does not help with the latter problem - I've probably built against sqlite backend only with the lua-5.3. Sorry about that.

[Freeciv-Dev] [patch #5691] civ2civ3: help texts for governments

2015-01-09 Thread David Fernandez
URL: http://gna.org/patch/?5691 Summary: civ2civ3: help texts for governments Project: Freeciv Submitted by: bardo Submitted on: sáb 10 ene 2015 00:08:27 UTC Category: rulesets Priority: 5 - Normal

[Freeciv-Dev] [patch #5592] civ2civ3: adjust Federation and Fundamentalism govs

2015-01-09 Thread David Fernandez
Follow-up Comment #5, patch #5592 (project freeciv): I have uploaded my version of the help in a new patch #5691. ___ Reply to this item at: http://gna.org/patch/?5592 ___ Mensaje enviado

[Freeciv-Dev] [patch #5683] Lua-5.3.0-rc4

2015-01-09 Thread Marko Lindqvist
Update of patch #5683 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #5657] Drop compat_road handling from savegame3.c

2015-01-09 Thread Marko Lindqvist
Update of patch #5657 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #5684] autoconf-2.62

2015-01-09 Thread Marko Lindqvist
Follow-up Comment #1, patch #5684 (project freeciv): - Update also README.packaging (file #23436) ___ Additional Item Attachment: File name: Autoconf262-2.patchSize:2 KB

[Freeciv-Dev] [bug #23138] UTF-8 strings from gettext not properly turned to QString

2015-01-09 Thread Marko Lindqvist
Update of bug #23138 (project freeciv): Status:None = Fixed Assigned to:None = cazfi Open/Closed:Open = Closed Planned Release:

[Freeciv-Dev] [patch #5663] Optimize handling of upkeep of units without Shield2Gold flag

2015-01-09 Thread Marko Lindqvist
Update of patch #5663 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [patch #4690] [Metaticket] Art required for 2.6

2015-01-09 Thread Marko Lindqvist
Update of patch #4690 (project freeciv): Dependency Removed: = patch #5681 ___ Reply to this item at: http://gna.org/patch/?4690 ___ Message sent

[Freeciv-Dev] [patch #5690] [Metaticket] Art required for 3.0

2015-01-09 Thread Marko Lindqvist
URL: http://gna.org/patch/?5690 Summary: [Metaticket] Art required for 3.0 Project: Freeciv Submitted by: cazfi Submitted on: Fri 09 Jan 2015 10:35:37 PM EET Category: art Priority: 5 - Normal

[Freeciv-Dev] [patch #5577] Flag for Animal Kingdom nation

2015-01-09 Thread Marko Lindqvist
Update of patch #5577 (project freeciv): Status: Ready For Test = Done Assigned to:None = cazfi Open/Closed:Open = Closed

[Freeciv-Dev] [bug #23159] Codeset not set for translation domainst other than freeciv

2015-01-09 Thread Marko Lindqvist
URL: http://gna.org/bugs/?23159 Summary: Codeset not set for translation domainst other than freeciv Project: Freeciv Submitted by: cazfi Submitted on: Sat 10 Jan 2015 12:28:53 AM EET Category: general

[Freeciv-Dev] [bug #20030] civ2civ3 wonder gfx missing from large building icons set

2015-01-09 Thread Marko Lindqvist
Update of bug #20030 (project freeciv): Status:None = Ready For Test Planned Release:2.5.0, 2.6.0 = 2.5.0, 2.6.0, 3.0.0 ___ Follow-up Comment #11: As per forum post:

[Freeciv-Dev] [bug #23155] civ2civ3: Railroad effect on Output_Penalty_Tile should be player-ranged on trunk/S2_6

2015-01-09 Thread David Fernandez
Follow-up Comment #2, bug #23155 (project freeciv): Untested patch for trunk. (I have been unable to compile v3.0, yet). (file #23442) ___ Additional Item Attachment: File name: civ2civ3-world2player-Trunk.patch Size:2 KB

Re: [Freeciv-Dev] Fullmoon build results

2015-01-09 Thread Marko Lindqvist
On 3 January 2015 at 08:39, Marko Lindqvist cazf...@gmail.com wrote: On 3 January 2015 at 01:17, Jacob Nevins 0jacobnk.fc...@chiark.greenend.org.uk wrote: fullm...@cazfi.net writes: Component server, Host build.cazfi.net, Phase Build(2): FAILED

[Freeciv-Dev] [patch #5681] Client goto turn number art

2015-01-09 Thread Marko Lindqvist
Update of patch #5681 (project freeciv): Planned Release: = 3.0.0 ___ Reply to this item at: http://gna.org/patch/?5681 ___ Message sent

[Freeciv-Dev] [patch #5690] [Metaticket] Art required for 3.0

2015-01-09 Thread Marko Lindqvist
Update of patch #5690 (project freeciv): Depends on: = patch #5681 ___ Reply to this item at: http://gna.org/patch/?5690 ___ Message sent

[Freeciv-Dev] [patch #5687] Xaw: Remove redundant Caravan action UI name definition.

2015-01-09 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?5687 Summary: Xaw: Remove redundant Caravan action UI name definition. Project: Freeciv Submitted by: sveinung Submitted on: Fri 09 Jan 2015 10:45:46 AM UTC Category: client-xaw

Re: [Freeciv-Dev] Multiple things

2015-01-09 Thread Drake
Hello, Thank you for the answers. On f-droid, seems like there's a simple forum entry to create on https://f-droid.org/forums/forum/submission-queue/ With some detail you'll be more able than me to provide (especially some technical bits). I understand and fully agree with the choice to have

[Freeciv-Dev] [patch #5689] Support capturing all units on a city tile but don't allow it yet.

2015-01-09 Thread Sveinung Kvilhaugsvik
Update of patch #5689 (project freeciv): Depends on: = patch #5686 ___ Reply to this item at: http://gna.org/patch/?5689 ___ Message sent

[Freeciv-Dev] [patch #5689] Support capturing all units on a city tile but don't allow it yet.

2015-01-09 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?5689 Summary: Support capturing all units on a city tile but don't allow it yet. Project: Freeciv Submitted by: sveinung Submitted on: Fri 09 Jan 2015 01:54:36 PM UTC Category: None

[Freeciv-Dev] [patch #5604] Capture as an action enabler controlled action

2015-01-09 Thread Sveinung Kvilhaugsvik
Update of patch #5604 (project freeciv): Depends on: = patch #5689 ___ Follow-up Comment #3: New WIP patch. Still missing: * AI support * rscompat injection of of action enabler and unit

[Freeciv-Dev] [bug #23157] The SDL 1 client won't offer to fall through to attack when possible

2015-01-09 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/bugs/?23157 Summary: The SDL 1 client won't offer to fall through to attack when possible Project: Freeciv Submitted by: sveinung Submitted on: Fri 09 Jan 2015 12:42:41 PM UTC Category: client-sdl

[Freeciv-Dev] [patch #5604] Capture as an action enabler controlled action

2015-01-09 Thread Sveinung Kvilhaugsvik
Update of patch #5604 (project freeciv): Depends on: = patch #5688 ___ Reply to this item at: http://gna.org/patch/?5604 ___ Message sent

[Freeciv-Dev] [patch #5604] Capture as an action enabler controlled action

2015-01-09 Thread Sveinung Kvilhaugsvik
Update of patch #5604 (project freeciv): Depends on: = patch #5671 ___ Reply to this item at: http://gna.org/patch/?5604 ___ Message sent

[Freeciv-Dev] [patch #5688] Support enabler controlled actions that target all units at a tile.

2015-01-09 Thread Sveinung Kvilhaugsvik
URL: http://gna.org/patch/?5688 Summary: Support enabler controlled actions that target all units at a tile. Project: Freeciv Submitted by: sveinung Submitted on: Fri 09 Jan 2015 12:44:50 PM UTC Category: None

[Freeciv-Dev] [patch #5604] Capture as an action enabler controlled action

2015-01-09 Thread Sveinung Kvilhaugsvik
Update of patch #5604 (project freeciv): Status:None = In Progress Assigned to:None = sveinung ___ Follow-up Comment #2: Work In Progress

Re: [Freeciv-Dev] Multiple things

2015-01-09 Thread Andreas Røsdal
Hello and thanks for your positive feedback regarding Freeciv-web. It is always encouraging to get positive feedback about Freeciv-web. Submitting Freeciv-web to f-droid.org seems like a good idea, perhaps someone wants to help with that. Do you plan to merge everything to the html5 version and

[Freeciv-Dev] [Idea] Making the drawing system more modular

2015-01-09 Thread Louis Moureaux
Hello, [English is not my native language, please forgive any mistake I made.] In three weeks from now my exams will be over, and I will have a full week free to hack on Freeciv. As 3.0 is in the works now, I guess it's the best timing to add big features. As per [1], a few things are already