[Freeciv-Dev] [bug #23304] Terrain resource help shows only food value, not production or trade
Update of bug #23304 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?23304 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23284] Qt-client help claims that mines produce food instead of shields
Update of bug #23284 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?23284 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23282] Qt-client having string Load meaning both loading to a ferry and loading a game
Update of bug #23282 (project freeciv): Status: Ready For Test = Fixed Open/Closed:Open = Closed ___ Reply to this item at: http://gna.org/bugs/?23282 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5995] civ2civ3: replace no incite and no bribe effects by increased costs.
URL: http://gna.org/patch/?5995 Summary: civ2civ3: replace no incite and no bribe effects by increased costs. Project: Freeciv Submitted by: bardo Submitted on: lun 13 abr 2015 20:16:06 UTC Category: None Priority: 5 - Normal Status: None Privacy: Public Assigned to: None Originator Email: Open/Closed: Open Discussion Lock: Any Planned Release: ___ Details: Someone in the forums requested it long time ago, and I agree it is better to penalize these actions with extra costs than to disable them completely under certain gobernments. I have hardly tested the costs of diplomatic actions in freeciv, and I'm not confident to change them, but I have seen sveinung has made a lot of related patched, and I'm interested to hear possible suggestions for civ2civ3. ___ Reply to this item at: http://gna.org/patch/?5995 ___ Mensaje enviado vía/por Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23477] text.font size options
URL: http://gna.org/bugs/?23477 Summary: text.font size options Project: Freeciv Submitted by: None Submitted on: Tue 14 Apr 2015 03:32:01 AM UTC Category: general Severity: 1 - Wish Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: Discussion Lock: Any Operating System: Microsoft Windows Planned Release: ___ Details: Please consider adding settings to adjust the size of the text used by the UI. I am vision impaired and at any decent resolution it is very difficult for me to see the text. ___ Reply to this item at: http://gna.org/bugs/?23477 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23469] Wheel
URL: http://gna.org/bugs/?23469 Summary: Wheel Project: Freeciv Submitted by: antlbsr Submitted on: Пнд 13 Апр 2015 10:00:38 Category: freeciv-ruledit Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: freeciv all Discussion Lock: Any Operating System: Any Planned Release: ___ Details: Why did the colonists go on the cart, and then make the discovery of the wheel? ___ Reply to this item at: http://gna.org/bugs/?23469 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23468] caravel
Additional Item Attachment, bug #23468 (project freeciv): File name: Newcaravel.png Size:67 KB ___ Reply to this item at: http://gna.org/bugs/?23468 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23468] caravel
URL: http://gna.org/bugs/?23468 Summary: caravel Project: Freeciv Submitted by: antlbsr Submitted on: Пнд 13 Апр 2015 09:58:50 Category: art Severity: 3 - Normal Priority: 5 - Normal Status: None Assigned to: None Originator Email: Open/Closed: Open Release: freeciv all Discussion Lock: Any Operating System: GNU/Linux Planned Release: ___ Details: Сaravel Latina - two-masted ship! Рlease, кedraw. ___ Reply to this item at: http://gna.org/bugs/?23468 ___ Message sent via/by Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5915] civ2civ3: Require tech to mine deserts / glaciers (oil wells)?
Follow-up Comment #3, patch #5915 (project freeciv): I'm liking the changes described in my previous post, and I will include them in my next modpack (civ2civ3_earth) for testing. I'll create a patch for v2.6 later. ___ Reply to this item at: http://gna.org/patch/?5915 ___ Mensaje enviado vía/por Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [bug #23300] Idea of Tribal government
Follow-up Comment #2, bug #23300 (project freeciv): I'm testing to replace the extra martial law by 3 extra contents in every city (same effect than standard martial law but without the need to keep military units in the city). I'll create the patch later. ___ Reply to this item at: http://gna.org/bugs/?23300 ___ Mensaje enviado vía/por Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev