[Freeciv-Dev] [patch #5927] civ2civ3: pre-base gfx hidden by base; and not possible to upgrade over rivers
Follow-up Comment #3, patch #5927 (project freeciv): Updated patch for v2.6. I'd like to rethink the relation between rivers and fortresses No need to rethink the restriction in rivers. I believe this is the way to go no matter the other effects of fortresses. (file #24243) ___ Additional Item Attachment: File name: civ2civ3-forts-v2-S2_6.patch Size:2 KB ___ Reply to this item at: http://gna.org/patch/?5927 ___ Mensaje enviado vía/por Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5927] civ2civ3: pre-base gfx hidden by base; and not possible to upgrade over rivers
Follow-up Comment #2, patch #5927 (project freeciv): I'll redo it. In fact, I'd like to rethink the relation between rivers and fortresses, depending on the result of this other patch #5998. ___ Reply to this item at: http://gna.org/patch/?5927 ___ Mensaje enviado vía/por Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev
[Freeciv-Dev] [patch #5915] civ2civ3: Require tech to mine deserts / glaciers (oil wells)?
Follow-up Comment #4, patch #5915 (project freeciv): Patch for v2.6. It reserves the Oil Well for desert and glacier, and creates a different extra for oceans, named Oil Platform. I upload it already, in case someone knows a way to get the same effect without the need to introduce an additional extra. But this patch would require some more testing. I also sorted the ruleset code so these effects related to terrains are placed together. Note that these changes hardly affects the gameplay until the research of Refining. (file #24245) ___ Additional Item Attachment: File name: civ2civ3-oil_well-S2_6.patch Size:11 KB ___ Reply to this item at: http://gna.org/patch/?5915 ___ Mensaje enviado vía/por Gna! http://gna.org/ ___ Freeciv-dev mailing list Freeciv-dev@gna.org https://mail.gna.org/listinfo/freeciv-dev