Re: [Freeciv-Dev] Raw Data from The Battle of 100 Freeciv AIs

2015-05-03 Thread Louis Moureaux
Le dimanche 3 mai 2015, 21:07:33 Andreas Røsdal a écrit : > > I enjoyed your blog about the 100 Freeciv AIs - really cool stuff! > > Thanks! > > > Would it be possible for you to send me the data you used to make the > > awesome line graphs? If I managed to get any nice visualisations done I'd >

Re: [Freeciv-Dev] Raw Data from The Battle of 100 Freeciv AIs

2015-05-03 Thread Marko Lindqvist
On 3 May 2015 at 22:07, Andreas Røsdal wrote: > - With 256 players on large maps, then the client connection to the server > is cut very often, due to a buffer overflow error message. By 256 players you mean 246 players + 10 slots reserved for barbarians, or? Was it enough to define max number

Re: [Freeciv-Dev] Raw Data from The Battle of 100 Freeciv AIs

2015-05-03 Thread Andreas Røsdal
> I enjoyed your blog about the 100 Freeciv AIs - really cool stuff! Thanks! > Would it be possible for you to send me the data you used to make the awesome line graphs? If I managed to get any nice visualisations done I'd send it your way and you could put it on the blog. Freeciv scorelog file:

Re: [Freeciv-Dev] Raw Data from The Battle of 100 Freeciv AIs

2015-05-03 Thread Marko Lindqvist
On 29 April 2015 at 14:13, Mhairi McNeill wrote: > Hi Freeciv Devs, > > I enjoyed your blog about the 100 Freeciv AIs - really cool stuff! > > I'm a data scientist who's really interested in visualisation. Currently I'm > learning D3 to do some interactive visualisations. > > Would it be possible

[Freeciv-Dev] Raw Data from The Battle of 100 Freeciv AIs

2015-05-03 Thread Mhairi McNeill
Hi Freeciv Devs, I enjoyed your blog about the 100 Freeciv AIs - really cool stuff! I'm a data scientist who's really interested in visualisation. Currently I'm learning D3 to do some interactive visualisations. Would it be possible for you to send me the data you used to make the awesome line g

[Freeciv-Dev] Suggestions

2015-05-03 Thread Marco Bizzaro
Good afternoon, I recently found out about your game and since I started playing i couldn't stop, it is really an awesome game. But the multi player is quite scarce, I believe you could do some advertisement to attract more players so that there could always be a multi player match for everyone eve

[Freeciv-Dev] [patch #6063] Unhardcode the rule against poisoning own cities.

2015-05-03 Thread Sveinung Kvilhaugsvik
Follow-up Comment #2, patch #6063 (project freeciv): 2.6 version (file #24433) ___ Additional Item Attachment: File name: 26-Unhardcode-the-rule-against-poisoning-own-cities.patch Size:1 KB ___

[Freeciv-Dev] [patch #6062] A player never cause an incident with him self.

2015-05-03 Thread Sveinung Kvilhaugsvik
Update of patch #6062 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #6061] Qt client: Use ruleset defined action ui names in menu items.

2015-05-03 Thread Sveinung Kvilhaugsvik
Update of patch #6061 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #6060] Gtk clients: Use ruleset defined action ui names in menu items.

2015-05-03 Thread Sveinung Kvilhaugsvik
Update of patch #6060 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #5976] Try to explain why an action was illegal

2015-05-03 Thread Sveinung Kvilhaugsvik
Update of patch #5976 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #6066] List available trade routes to a file and show best trade route for currently selected unit(s)

2015-05-03 Thread anonymous
URL: Summary: List available trade routes to a file and show best trade route for currently selected unit(s) Project: Freeciv Submitted by: None Submitted on: Sun 03 May 2015 03:13:30 PM UTC Ca

[Freeciv-Dev] [bug #23557] The Qt client offers me to join a non existing city

2015-05-03 Thread Sveinung Kvilhaugsvik
Update of bug #23557 (project freeciv): Status: Ready For Test => Fixed Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #6059] Unhardcode the rule that a unit can't join foreign cities.

2015-05-03 Thread Sveinung Kvilhaugsvik
Update of patch #6059 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [patch #6058] Try to explain why action enablers forbids city founding.

2015-05-03 Thread Sveinung Kvilhaugsvik
Update of patch #6058 (project freeciv): Status: Ready For Test => Done Open/Closed:Open => Closed ___ Reply to this item at:

[Freeciv-Dev] [bug #23283] Use libwebsockets in Freeciv-web, remove freeciv-proxy

2015-05-03 Thread Andreas Røsdal
Follow-up Comment #3, bug #23283 (project freeciv): This is next on my wishlist of things to improve in Freeciv. ___ Reply to this item at: ___ Message sent via/